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  • Anti-Climax Boss: Most of the bosses are this, given the maxed out damage your attacks do, but the final bosses are ridiculously easy, in that all you have to do is beat the stuffing out of them before proceeding onto the next stage, which given the amount of damage your attacks do, is very easy.
  • Catharsis Factor: Blackout's melee is ridiculously powerful, being able to destroy smaller enemies with one hit; and that's not even mentioning his shield counter. Given how repetive the game's combat tends to be, being able to tear through enemies with helicopter blades is immensely satisfying.
  • Complete Monster: Megatron is the leader of the Decepticons, who waged war on his home planet Cybertron, resulting in it dying and all surviving Cybertronians being forced to flee from it. In search of the Allspark, Megatron came to Earth and got frozen in the Arctic. In the Decepticon campaign, Megatron, immediately after getting freed, orders his Decepticons to hunt down and kill all the Autobots. After they killed all of the Autobots aside from Optimus Prime, Megatron started to destroy a city, simply as a way to lure Optimus Prime out. Succeeding at that, Megatron managed to kill Optimus Prime and get his hands on the Allspark, invading the Earth and exterminating humanity, before proclaiming that he is finished with Earth.
  • Hilarious in Hindsight: Quite a number of moments in both campaigns are similar to what happens in the sequels to the first film.
    • In the finale of the Decepticon campaign, Starscream and Blackout try to assist Megatron in defeating Optimus Prime to get to Sam. Prime knocks both of them out rather easily, and Megatron is forced to deal with him alone, but ended up killing Optimus. Come Transformers: Revenge of The Fallen, Megatron, with help from Starscream and Grindor, are pretty much trying to do the same thing, with the latter two getting badly beaten by Optimus for their trouble, and in Grindor's case, killed outright. Optimus also even got killed by Megatron in the movie, albeit it obviously wasn't The Bad Guy Wins scenario and he gets better.
      • The ending of the campaign itself. It shows Megatron using the Lincoln memorial statue's chair as his throne, with Washington D.C. in ruins from a Decepticon invasion, as an homage to the G1 episode “Atlantis, Arise!” Come Transformers: Dark of the Moon, Megatron repeats the homage once Decepticon reinforcements from the moon arrive.
    • In the Autobot campaign, Optimus Prime is forced to deal with Shockwave in order to prevent the destruction of a city. Come Transformers: Dark of the Moon, he's again forced to deal with Shockwave, who's part of a Decepticon force that wants to take over the world, and in the process destroy a city.
    • The Final Boss of the Autobot campaign takes place in a level named The Ultimate Doom, a reference to a G1 episode where the Decepticons try to bring Cybertron to earth; a plot that would later be semi-adapted twice in the films, first in DOTM and later in TLK.
    • In the Final Battle of the Autobot campaign, Megatron is shown to have a flamethrower as part of his arsenal of weaponry. Come Transformers: The Last Knight, among Megatron's new weapons is a flamethrower built into his Arm Cannon.
  • Memetic Loser: The game had this reputation due to how poorly it was received, a feeling exacerbated by TFWiki.net's legendarily scathing write-up of it that eventually got edited out.
  • Rooting for the Empire: Anyone who is a major Decepticon fan will absolutely love playing as them in their own campaign.
  • Scrappy Mechanic:
    • Melee combat gets so repetive that one of the game's developers acknowledged its repetitiveness in a Game Hut video.
    • On the subject of melee, only a few characters have animations for transitioning from a kick to melee. A kick happens when there's a small object within melee range and is priorized over melee, meaning that if there's enough chaos happening, instead of fighting your character starts kicking stuff around like they're having a tantrum.note 
    • The camera generally works fine, but with some of the larger characters (such as Megatron, Blackout and Starscream) it's a bit too close for comfort and results on some minor Camera Abuse since your character blocks it. Even on PC, there's no obvious way to zoom it back in the game files or script.
  • No Problem with Licensed Games: Many people who have played this version of the game see it as a pretty good companion to the film, and having pretty good game play and a decent story for a Licensed Game of its kind.
  • So Okay, It's Average: The general consensus by most critics at the time of the game's release were that, while it had impressive graphics, cutscenes, and voice acting, as well as the open world gameplay, the missions and gameplay were also considered repetitive.
  • That One Level: Several.
    • The second Qatar mission for the Decepticon campaign, where you play as Scorponok. Chances are the armored personnel carriers you're trying to destroy will finish their distress call, and you'll condequently fail the mission numerous times before getting on which radio vehicle you're supposed to destroy first.
    • The entire Hoover Dam chapter in the Autobot campaign. Several of the missions are Timed Missions and/or Luck Based Missions, and can take several retries to complete before getting the hang of it.
    • The second mission city level in the Autobot campaign. You play as Jazz, and you're forced to fight Starscream, Blackout, and two Dreadwing drone units. It's as hard as it sounds, especially as Blackout can one-hit kill Jazz at any moment.
    • Blackout's Mission City battle with Ironhide in the Decepticon Campaign. Annoying Drone variants? Check. Invincible boss that will shoot you out of the sky? Check. Said boss will deal massive damage to you when not invincible? Check. Human Helicopters that always land on the roofs of buildings thus necessating that you cannot get them? Check. Broken map hitboxes? DOUBLE CHECK. This mission and another are universally hated for being balls to the walls maddening and insane.
    • Speaking of which, that other mission that's universally hated? Mission 4 of Mission City on the Decepticon Campaign. You play as Megatron, but you have to fight 80 f*cking drones. You heard that right! 80. And since the map has broken hitboxes, if a single drone gets stuck inside of a building, you have to reset, and go straight back to the beginning and do it ALL OVER AGAIN. It's no wonder people go mad because of this mission.
  • They Wasted a Perfectly Good Character: Ratchet, Brawl, and Bonecrusher are not playable in this iteration of the 2007 games. (But it is possible to play all three of them with some modding).
  • Underused Game Mechanic: Firearms are useless in combat, as all but 2 enemy types are immune to them.
  • Vindicated by History: At the time of its release, it was seen as a mediocre game at best or a textbook example of The Problem with Licensed Games. Nowadays, it's seen in a better light, in particular by those who have played it, and is seen as a pretty good companion to the 2007 film, though its warmer reception is far from universal.

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