YMMV / The Suffering

  • Anticlimax Boss: In the first game, Dr. Killjoy's and Horace's, as they can be over in a matter of seconds if you know what you're doing.
  • Demonic Spiders: Infernas. They move extremely fast and are hard to hit, trail fire just by moving so you rapidly run out of movement room, have both a direct and area of effect fire attack, and always come in groups (and Jesus Christ, they are FAST!).
  • Ensemble Darkhorse: Dr. Killjoy. There's a reason he was brought back for the sequel.
  • Evil Is Sexy: Jordan. Some might even say Blackmore.
  • Fridge Brilliance: In 'Ties That Bind,' the Creeper was (in life) a serial killer and pimp who would murder women, mostly prostitutes. He displays massive misogynistic tendencies, as well as an intense mistrust for women, and will encourage Torque to do the same. And if you're playing on the Good side of things, Jordan betrays you, leaving the player with the possibility that the Creeper's twisted advice was actually useful.
    • If you read Ranse Truman's note during the load screen of "Lifetime Companion" and then finish your playthrough under Evil morality, you will realize what Ranse meant in his writing...
  • It's the Same, Now It Sucks: The plot of Ties That Bind is basically the same as the first game. Torque dealing with amnesia and his insanity, while on a quest to learn whether or not he murdered his family. The problem is the first game's ending decisively answered that question. So it's possible to play through the series and, bizarrely, learn in the first game that Torque is innocent, then play Ties That Bind to learn he isn't.
  • Nightmare Fuel: It's a goddamn Survival Horror game, were you expecting lollipops and laughter?!?!
  • Paranoia Fuel: It's implied, particularly in the second game, that there's nowhere humans have lived that doesn't have an evil enough past for Malefactors to spawn there if something triggers them to.
  • That One Boss: Hermes in the first game. Not because of the actual fight, which is very easy, but because of the timing. Once you've closed all the other vents, it should be a simple task of using the steam vent to blow him into the oven. But Hermes has a nasty habit of spawning in that vent then immediately moving away, making it a repetitive task of luring him back and trying to turn the steam valve before he flees. It turns what should be a twenty second boss fight into one that can last twenty minutes.