If you lose in one of minigames at the future in Time Machine instead of restarting minigame as it has been so far, you get Overly Long Gag explaining how heroes escaped after making a slave and having many adventures before lampshading how it’s unrelated to rest of story and going back to the same place. You can also skip this with Molessaying “boring” and “next”
Cruise in Captain Nemo, which turns into Whole-Plot Reference of polish film Rejs (Cruise) along with all quotes said almost word-in-word including Overly Long Gag about criticizing themselves. Only thing we got from this segment is teddy bear needed to solve puzzle in next stage
In City of Secrets, if you do nothing while playing with Moles, you might discover a dialogue where he explains why he only has three hairs on his head. The explanation is that somebody from planet Kurakis gave him a shampoo made of beetroot which turned out to be radioactive. This dialogue is unexpected and it's unrelated to the rest of the story.
Bees from In Action Pirate's Treasure. They can go in every direction and make on you Suicide Attack. They are also hard to be defeated with bomb.
Even Better Sequel: It's commonly accepted among fans that, as far as the main story goes, each of the games is better than the previous part. UFO is already much better than Treasure of Pirates due to being Moles's debut as Reksio's companion, being twice as long, and having characters with more developped personalities, as well as more interactions. The fifth game, Captain Nemo, is the most popular part. Its more complex story, the plot of travelling around the world, its wide variety of minigames and its high quality soundtrack are some of the games' highlights.
Good Bad Bugs: In "Wizards", the Flight on the Dragon minigame has a bug that allows Smokręt to keep swimming even after the Life Meter runs out if the player presses on the Restart button over and over again. The player will eventually reach the destination.
"Wizards" introduces a snake who was named after Severus Snape, which fits Slytherin's animal symbol, but it also becomes ironic after Snape gets killed by a snake (Nagini) in Harry Potter and the Deathly Hallows.
In The Stinger of "In Action" we see Kretons leaving in night. Later, after release of In Action creators representing them left the studio, making this stinger more harsh.
UFO features road robots warning about group wanting to separate Pluto from the rest of the solar system. This was done before Pluto lost its status as a planet.
The Wizzards centers around a group of wizards who suspect there is a traitor among them and said traitor is different every time a new game is started. It’s is oddly similar to Among Us. In the Romanian dub, the traitor even uses the word "sus".
In Captain Nemo is minigame where you need to swim through a tight tunnels which touch means instant death with only option to go up while constantly going ahead. Sounds familiar?
In Treasure of Pirates, there's the image developing minigame early on. You get a map drawn with invisible ink and a torch and need to reveal the image by bringing fire close to the right spots. Every time you click on a spot on the map, it and its neighbouring zones get brighter - but do it too many times and the map will burn. The key is to develop correct spots in the right order - but with how erratic and hard to notice borders between zones of the map are, it's way too easy to accidentalt destroy your work. Thankfuly the minigame is skippable.
UFO has the final labirynth on the Stinky Egg. The concept is easy: every exit brings you to a new corridor with further two exits to chose from. Problem is, the thing relies solely on player's experimentation to find the right path, with no hints for the correct path in game - yet it's way too big to memorise and far too random and chaotic to map reliably. Not helping is the fact that Henperor patrols the corridors and sends you back to beginning if he catches you.
Second excavation minigame in Egypt in Captain Nemo also deserves a mention. The minigame is based on Boulder Dash, and the goal is to find three pieces of an ancient tablet and put them together in the right order. Sounds easy? Well, even ignoring usual dangers of Boulder Dash, on hard difficulty actually putting the tablets together will require very careful planning with little room for error. You'll need to be as economical with your explosives as possible - else you're almost sure to run out of them midway through. That said, the minigame still proved popular enough to get a (slightly easier) level pack in Back in Action.