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YMMV / Magna Carta

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  • Awesome Art: Hyung-tae Kim art-style is awesome, and one of the most liked things about the series. The overseas release of Tear of Blood even included an artbook.
  • Cliché Storm: Tears Of Blood, but a case of Tropes Are Not Bad. Magna Carta 2 starts off like this, though manages to subvert many of the cliches over the story, though not enough to take it away from this territory entirely.
  • Enjoy the Story, Skip the Game: Tears of Blood is praised for its story and characters, but the slow pacing and flawed battle system bog it down.
  • Narm: Two examples from Tears of Blood: The voice acting basically makes it "Dull Surprise: The Game" and many NPCs who are voiced only have two frames of animation when they speak and do so in a Hong Kong Dub fashion. Pretty much all of the humor in the game comes from this.
  • No Export for You: The Phantom of Avalanche was never officially released outside of South Korea.
  • Scrappy Mechanic: Tears of Blood battle system is heavily flawed. The game uses a variation of the Judgment Ring found in Shadow Hearts, only with much stricter timing and if you miss even one input, the entire attack is canceled (along with losing the entire Trinity Drive gauge and the character's attack chain resetting).
    • There is only one ATB gauge for the three characters, meaning that in most fights, you only use one of them, while the other two stand in the background doing nothing.
    • The Chi system. In Tears of Blood every attack has a elemental affinity. How much of said attacks you can use vary with the area you currently are. If the area has few 'air chi' a character with air elemental attacks won't be able to act.
  • Sequel First: The first game, Magna Carta: The Phantom of Avalanche, is a PC-only title that was never released outside Korea.
  • Viewer Gender Confusion: Calintz looks like a sexy silver-haired kunoichi in the Tears of Blood PS2 game cover.

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