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  • Awesome Music: All of the boombox songs are total bangers, but song number 5 in particular is well-loved by players due to its catchy, upbeat, high-energy tunes that wouldn't sound out of place in an 80s exercise or motivational video. Really gives you the motivation and energy boost to fulfil that salvage quota for the company at all costs.
  • Catharsis Factor: The introduction of Nutcrackers also added their guns in as a reward for killing them. Tired of being stalked by Brackens? Sick of needing to tiptoe around Eyeless Dogs at night? Ever wanted to vent some frustration on a particularly annoying Hoarder Bug? Well, now enjoy having the ability to whip out a double barreled shotgun and blow them away with it.
  • Come for the Game, Stay for the Mods: The game is considered enjoyable enough in its unmodded state, but it's much more popular to play it with a robust set of mods since they allow for larger player groups and other quality-of-life additions, extra game mechanics, and nigh-infinite map possibilities since the selection of moons is otherwise-limited. At least one cosmetic mod (YippeeMod, which changes the hoarding bug's noise) is iconic enough to have more or less become synonymous with the character, even though it's not part of the game itself.
  • Common Knowledge: A common misconception amongst newer players is that the Bracken will drag their victims to a "Bracken Room"; a well-lit room with yellow walls reminiscent of "The Backrooms" meme that occasionally spawns in Bunker maps. In reality, these rooms spawn randomly and do not correlate with Brackens in any capacity: Seeing one does not necessarily confirm that there is a Bracken on the map, and the presence of a Bracken does not necessarily mean you'll encounter one of these rooms. Instead, the Bracken's "favorite room" is most often simply the spot in the facility furthest from any exits.
  • Demonic Spiders:
    • Eyeless Dogs are the bane of any player trying to carry scrap back to the ship at nighttime, forcing players to stay quiet and take it slow if they even want a chance at surviving, and even then, they have a nasty habit of hearing and instantly lunging after players even if they've been as silent as a mouse, to say nothing of players getting killed even while crouch-walking simply because it randomly pathed to and collided with them. Even more terrifying is the fact that they can get inside the ship, meaning even players who stay back in the van and try to play Mission Control have to be on the lookout for them. While they can be killed, good luck trying to do so — they take a whopping 12 hits to die from a shovel, twice or more than most other killable enemies in the game. However you can build a barricade to prevent eyeless dogs from reaching you once you amassed enough furniture, and also acquire a horn to scare them away from the ship, so they become less of an issue late game.
    • Brackens are an absolute nightmare to deal with, constantly requiring that the player be on the lookout for their often hard to spot silhouette in the darkness lest one immediately pop out and snap a player's neck with almost no counter to speak of. Their AI can also be quite unpredictable at times, as while looking at them for long enough will usually cause them to retreat, it just as often has a chance to piss off the Bracken and provoke an immediate attack. While they only take three shovel hits to die, attacking them is often a death sentence in itself, as doing so will cause the Bracken to go into and permanently stay in its enraged mode.
    • Jesters are arguably the only monster that requires that the crew uproot their entire strategy solely to deal with it. To note: At some point, a Jester will begin ticking down a timer between 30-60 seconds while winding up and playing their song. When that timer finishes? Anyone in the facility is practically as good as dead, as the Jester immediately knows where all players are at all times and speeds up rapidly as it spots a player in its sight. Ergo, the only way to deal with a Jester is to not be in the facility at all when it Turns Red, forcing players to take lengthy amounts of time to give it some space to eventually revert back to its passive form. And no, like the Hydrogere, Jesters cannot be killed. Your only chance of survival is to drop the heavy thing you're holding and make a beeline for the nearest exit.
    • Turrets deal tons of damage, cannot be destroyed (at least, not without the mod that adds the malware transmitter upgrade, and even then that has to be bought), and require that a player stay behind in the ship in order to counter them via temporarily disabling them. They often block off entire hallways and routes of escape with their mere presence, forcing Mission Control to constantly switch between the monitoring station and the console to turn them off for very, very brief periods of time.
    • Thumpers are huge, ridiculously fast, and their bites are incredibly damaging. The way you're supposed to counter them (constantly turning around corners to take advantage of their slow turning speed) is rather unreliable and not always a possibility if you're surprised by one or if you end up caught with one in any moderately long hallway, of which there tend to be lots, especially on "Bunker" type maps. More often than not, players have to resort to what feels like cheesing the game to escape them, usually by clipping onto certain pieces of geometry such as shelves and stairway railings so that the Thumper can't reach them with its bite.
    • Old Birds are like Forest Keepers with poorer vision but a much deadlier arsenal. Once a player is spotted in their searchlights, expect a nonstop salvo of Splash Damage rockets headed their way, which can launch them into the air and cause additional Falling Damage, and they can fry employees at close range with their flamethrower in a manner similar to the Forest Keepers' grab and eat. They move very quickly for a huge robot and can even chase down employees trying to flee from them with a Dynamic Entry flight jump, so don't even think about escaping easily. While it's relatively easy to avoid being spotted by a single Old Bird by staying away from its searchlight, they can appear in huge numbers on certain moons making it much harder to evade the searchlights, with death pretty much certain once a player is spotted.
  • Ensemble Dark Horse: If the influx of online reaction videos are anything to go by, the Bracken is the fan favorite amongst the game's many monsters, owing to its absolutely terrifying yet simple design and its surprisingly effective AI, being a deadly effective stalking predator that often picks people off the second they split off from the group without a trace.
  • Fan Nickname: Many.
    • Any delivery of items is "ice cream," due to the catchy ice cream truck jingle that plays. The delivery capsule itself is the ice cream truck. During the winter holiday season, when the pod instead plays a remix of "We Wish You A Merry Christmas," it's instead Santa Claus.
    • Snare fleas are "facehuggers", owing to their tendency to hug a player's face not unlike the creatures from Alien. Those who are familiar with Half-Life also call them "headcrabs".
    • Hygroderes, slime-like creatures, are usually called out as... slimes, or alternatively "ooze".
    • Forest Keepers are Forest Giants, or alternatively just Giants. Or if you watch Markiplier's videos, Treeple.
    • Masked are also called mimics, owing to their capacity for mimicking other players. A more detracting name for them is "Dream".
    • The Earth Leviathan is just "worm." Or sometimes, "sandworm".
    • The entire game itself is occasionally called "Lethal Corporation" or "Lethal Corp," or simply just "Lethal Co." for short.
    • Hoarding Bugs are often just called "Loot Bugs". Large numbers of Hoarding Bugs (especially when playing modded, which can increase the count beyond the 4-5 limit) are often called the "Bug Mafia". They are also sometimes known as "Yippee Bugs" due to their borderline-friendly nature and Ugly Cute appearance drawing comparisons to the Yippee Creature, as well as a popular mod giving them that very noise.
    • Because they Can't Move While Being Watched, the Coil-Heads are called "Weeping Angels" in reference to Doctor Who.
    • Spore Lizards are sometimes called "Fart Lizards" owing to the spore cloud looking like a cloud of fart.
    • The Company Monster is often referred to by the community under the moniker of "Jeb".
  • Fridge Brilliance:
    • Masked Hornets don't have obvious masks on their heads, but the fact that a Butler's humanoid form disguises their nature fits their name.
    • Why do Butlers take one hit from the knife to die? They're essentially hollow human-shaped shells filled with hornets. Blunt damage from bludgeoning weapons is thus less effective against them, but a knife which can easily pierce a hole in the shell will pop them.
  • Friendly Fandoms:
    • Despite being completely different types of games, the game has a surprising overlap with the playerbase of Limbus Company — on top of having similar names, both games are set in dystopic settings in which the protagonists go in abandoned locations full of horrifying abominations in order to scavenge something useful out of them.
    • There's also a significant overlap with Pikmin as well for similar reasons, with many declaring Lethal Company as an honorary Pikmin-style horror game from the perspective of the Pikmin. Both games' takes on Speculative Biology being used as worldbuilding tools are another point of overlap between the two fandoms.
  • Goddamned Bats:
    • The Hygrodere, a slow, yet highly damaging and unkillable Blob Monster that damages you as you step in its goo, is quite easy to avoid on its own with no other threats around. However, it has a bad habit of simply being in the way while you're running away from bigger threats, forcing you to either run around it, or tank lots of damage if circumventing it isn't an option, damage you often can't afford.
    • Coil Heads aren't terribly difficult to deal with in a vacuum, only requiring that the player look at them to keep them from attacking. The problem comes with the fact that... Well, you need to be looking at them and nothing else, often causing players to ignore other, more pressing threats as a result, such as Land Mines or Brackens (another monster that must be countered via looking at it directly). It can also be quite annoying having to exit the facility when one is around, as you're typically forced to either strafe it in a very specific manner so that you can keep both it and the exit door within your field of view at the same time, or simply turn around and risk having it jump you while trying to open the door.
    • Tulip Snakes appear in numbers on forest planets at daytime, and when they spot an Employee they will attempt to pounce and latch on them. This doesn't do any damage, but multiple can latch on, increasing your weight by 3lb per lizard, slightly obscure your view, and will forcefully carry away the employee for around 10 seconds, acting as an involuntary jetpack with each lizard making the employee fly higher/faster for more potential Falling Damage. If you have a weapon, you can easily dispatch them, but if you don't, they become a nuisance or threat especially since they can be taken indoors, and if they fly an Employee into the ceiling fan within a facility's starting room, it's an instant kill.
    • Butlers aren't as deadly as compared to several Entities, but they restrict actions around the facility if the team wants to minimize trouble. While there's nothing stopping players from wandering off alone to make scrap searching more efficient, this makes them susceptible to being chased by murderous Butlers, forcing players to stick in groups of two when exploring. Unlike other non-invulnerable entities, Butlers also force the player(s) to keep them alive unless it's at the end of a day's run, as the Masked Hornets they release on death are invulnerable, roam the facility to chase down players, and stick around for the rest of the day.
  • Good Bad Bugs: The game doesn't save until you're in orbit, allowing the player to save scum which isn't really a bug on its own. However, when you sell your scrap, quit the game after you receive your new quota in orbit, then continue your save file, your previously-sold scrap is returned to you for some reason. This can make meeting your higher quotas much less stressful.
  • Hilarious in Hindsight: The Youtuber Daszombies made a video of Lethal Company entity ideas, one of which was the Clockwork Angels — massive robots that lay dormant at day, but became active and hostile at night, attacking both players and other entities like Eyeless Dogs by shining a deadly spotlight to disintegrate them, with the Angels' only weakness being a small cone of vision. Update 50 introduced the Old Birds, huge robots that act almost exactly like the Clockwork Angels, right down to their initial dormant state, aggressiveness towards everything, spotlight, and small cone of vision, except the spotlight acts as a sensing device which is then followed by rocket salvos and a flamethrower.
  • Hype Backlash: Among the game’s many, many eager fans, there’s a small, yet vocal number of people who have already grown tired of the game due to its relative lack of content in relation to the size of its fanbase and the massive amount of reaction videos it has spawned online, leading them to decry the game as mere "reaction bait" (a derogatory term meant to imply that these "reactions" are being deliberately baited out via playing in willfully ignorant ways.)
  • Memetic Mutation:
    • Thousand Quota StareExplanation
    • boobiesExplanation
    • Bracken fanartExplanation
    • Waiter! Waiter! More mechanical keyboard users please! Explanation
    • GIVE HIM BACK!Explanation
    • 🎵WE LOVE THE COMPANY🎵Explanation
    • This game turns people into A-List voice actors.Explanation
  • Nightmare Retardant: Much like Phasmophobia, the horrific nature of the game can easily change if the group of people you're playing with isn't taking things seriously. Many YouTubers have already shown this off to a comedic degree.
    • Beating one of the giant centipedes called Snare Fleas to death with a shovel rather takes the scare factor out of them. Yes they're big and horrifying when they drop out of nowhere, but you can effectively fight back if you spot them ahead of time.
    • Carrying items like boombox (with its loud music) turns it into a different game. Imagine 'taunting' a Bracken by emoting dance in front of it along with epic music and other workers laughing.
    • Taunting the Company Monster too badly back at the Company building to the point where it bursts out of its counter roaring and messily killing someone by dragging them to their doom is a shocking experience for just about everyone the first time they see it happen. There's a near-guarantee chance the second or third visit around that the party you're with will make it a game to play chicken against the Company Monster, smashing the counter bell repeatedly and trying to dash out the way when it eventually has enough.
    • The game has been updated with an official "arachnophobia mode" for the Bunker Spider, which simply turns it into the floating 3D word "SPIDER" with two little mandibles underneath the D.
  • Player Tic: The universal "I'm in danger!" or "Requesting teleport" is to rapidly spin in place. With the advent of The Masked however, some have taken to instead shifting/sidestepping in place.
  • Tear Jerker: Poor Sigurd's logs, which deteriorate into Sigurd realizing they don't remember saying goodbye to their dad despite getting the job because he wanted them to get a job. The last thing they say in their final entry?
    Sigurd: I dont know if im going home
  • Ugly Cute:
    • The wide-eyed, pill-shaped appeal of Hoarding Bugs weren't lost on players, to the point where many openly enable their kleptomania by giving them supplies from the ship to play with during neutral encounters, or have good laugh when their quirky behavior causes them to spring up in the oddest of situations and encounters. That they tend to stand around and just stare at you so as long as you aren't acting like a threat or a thief helps in a game where nearly everything else is trying to kill you on sight.
    • Spore Lizards also tend to fall under this category. A large-enough creature that crawls around similarly to a Thumper or a Bunker Spider might initially terrify especially unaware players, but their reaction to a player approaching them is to open up their mouths and... stand still. Veteran players take their presence as a welcoming sight to a point that they're usually just left alone, although they still can be a hindrance when other more dangerous entities are around.
    • Tulip Snakes look like a mutated hybrid between lizards, bats, and flowers, and the way they attach to players' heads can be scary at first, but their goofy grins, silly noises, and overall benign attitude (while they can be a nuisance, they cannot harm you directly, and in some instances can even prove helpful) cause them to be well-liked by fans anyway.
  • What Do You Mean, It's Not Political?: The game tasks you with collecting scrap in unsafe working conditions, and slaps you with increasingly high profit quotas. If you fail to meet quota, you're fired (jettisoned into space) and just generally seen as expendable. These elements are in place to put forth the game's Black Comedy, but it was also released around the same time that many corporate game development studios were exercising a series of mass layoffs. It certainly doesn't help that many of them were also being exposed for unfair treatment in the workplace, and that the game was released in the middle of the then-ongoing SAG-AFTRA strike.

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