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  • Crack Pairing: Some players have shipped the Bruce and Summergirl smileys before, even though they're more like Digital Avatars than actual characters.
  • Demonic Spider: Zombies. You can't defend yourself against them, and they turn you into another zombie on contact, which kills you as soon as the timer runs out. This was doubly so when players could use zombie potions, allowing players in "safe zones" to use them and infect unsuspecting smilies.
  • Ensemble Dark Horse: The Bruce smiley became memetically popular due to his unusually realistic design.
  • Fan Nickname: The once-planned Unity Update was most often referred to as "UnitEE." When this was replaced with plans to remake the game in a new engine, this was likewise known as the "rEEboot."
  • Game-Breaker: Potions were considered broken when they were first added, allowing players to play levels in ways not intended. This was fixed later by allowing players to turn off potions, but this didn't apply to old worlds, leading them open to cheats. When potions were removed, this was no longer a problem.
  • Game-Breaking Bug: The summer 2012 update was applied to the Kongregate version before the main website. Since the update contained new content, this caused players without the update to lag and crash if they come across it in a world. Some players caused this intentionally.
  • Good Bad Bugs:
    • In the original versions of the game, clicking the right spot on the Action Bar allowed the player to "select" and place a special block that appears fully black. This was later added to the game's energy shop as a proper block.
    • Quite a few levels require the use of glitches to work. The most famous example is the one-block hook jump, which allows the player to jump off an edge even when there's a block two tiles above the edge.
    • The Red Ninja smiley was originally gained by clicking on the ninja smiley in the smiley tab twice, or leaving a level with the ninja smiley and joining another. This was said to be a coincidental bug, and some players wished for its existence to be a hidden Easter Egg.
  • Growing the Beard: What many players believe to be sometime from late 2010 to 2011. Over time, the game grew to a simple experimental Level Editor to one that allows players to create and save their own worlds. In addition, many useful blocks, such as portals, coin doors, and spawn points were added. This pretty much multiplied the potential the game had.
  • It's Hard, So It Sucks!: When campaigns were introduced, a common complaint was that there was too much focus on adding harder campaigns.
  • It's the Same, Now It Sucks!: MrShoe is often criticized for making lots of weekly updates with nothing but blocks and smileys. When a big change was made, "They Changed It, Now It Sucks!" was a common reaction.
  • Nintendo Hard: The harder campaign worlds require many extremely precise button presses and a very high amount of patience. The official leaderboards states that "CTM2" has a best Staff Time of 22 hours. "Worst" does not have Time Trials, and according to the Everybody Edits Wiki, it has only been beaten by three users.
  • Only the Creator Does It Right: The original staff team is usually considered better than the second team at helping the game thrive and listening to community feedback.
  • Play the Game, Skip the Story: A lot of users criticized "Phina and the Rose" for having too much dialogue and not enough interesting gameplay.
  • Replacement Scrappy: Builders Club and the newer magic coins were criticized as being poor replacements for Beta and older magic coins. The former for being closer to a "pay to win" model, and the latter for making magic coins far more prominent, ruining the surprise, as well as locking certain gameplay elements behind a Play Every Day magic grinding system.
  • Scrappy Mechanic:
    • Woots. Every day, a player would be given five (later ten) "woots" to give to worlds. The main problem with this is that woot messages were public, meaning that "woot for edit" worlds often ended up at the top of the lobby as a cheap way to get popular.
    • Builders Club. It gave players an infinite amount of all blocks as long as it lasted. Some felt like it was "pay to win." This was later replaced with Gold Membership, a change that was uncontroversial.
  • They Changed It, Now It Sucks!: This is a common reaction to updates. Usually they end up changed back.
    • Any physics update will have players complain that many old worlds stop working properly.
    • MrShoe's new energy shop design caused some to complain that this made things harder to find, and that the images for packages are unclear about their contents. Plus, the descriptions for smilies were removed.
    • MrShoe's magic system. The original system had rare magic coins that directly give the player a higher energy cap. The new system instead had more common magic coins, that did nothing but help the player levels up and gain a higher max energy. To some, this seemed too "RPG-like" and unnecessary for a game like Everybody Edits. This also lessened the surprise of collecting a magic coin. Since the magic level decreased over time, many users thought this was overly punishing for players who don't Play Every Day.
    • The woot update changed the way the lobby was sorted. This was controversial because it increased the presence of mediocre levels whose creators try to get woots rather than try to make a good level people will join. Soon afterwards, an update came with the ability to sort the lobbies multiple ways, which helped ease things slightly.
    • TOOP's redesigns of classic smileys. Some welcomed them, while others argued that they're uglier and not the smileys they originally bought.
  • Ugly Cute: Some of the smileys such as the monster smiley are like this.
  • Win Back the Crowd: MrShoe made an attempt at winning back players who were now more doubtful of the game's future. Magic coins returned (though as a Replacement Scrappy), and open worlds were limited to only a few blocks like the game originally was. In 2015, the new staff team seem to have been doing this more successfully, doing stuff such as bringing back the old magic coins, making more creative features, and having a website where players can vote on game suggestions.

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