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YMMV: Eversion
  • Breather Level: World 5 can actually be this after the frustrating jumps at the end of world 4.
  • Crowning Moment Of Awesome: The Happy Ending.
  • Crowning Moment of Funny: The good ending can be one. See that giant red eye in the picture? Now replace the iris with a heart. In short, first the Princess, then your hero, turn into horrific monsters. The implication manages to turn a horrible ending into a very strangely humorous idea: life is life, and even dark creatures go through it and love in their own distinctly twisted way. Now, picture watching that ending and listening to "Always Look on the Bright Side of Life".
  • Demonic Spiders: The hands.
  • Ear Worm: All of the tunes. Some of them will even stick with you for a long time!
    • Some of the music is from Cocoron, at least in the earlier versions.
  • Esoteric Happy Ending: Played for drama: If you get all of the gems, both you and the princess turn out to be eldritch abominations.
  • Good Bad Bugs: In the original version, dying too many times grants you the ability to evert at will, but don't evert backwards past X-1, as that crashes the game.
  • Hell Is That Noise: Those hands! That horrible SCREEEEEEE!
  • Narm: The warped music from X-6 can be this, due to the randomness of when it speeds up, and how the monsters' speeds seem to match it.
    • Also the explosion of blood when you kill a monster.
  • Paranoia Fuel: "BEHIND YOU"
    • The endings, especially Nehema (and Zee Tee in the good ending) turning into a horrible monster, certainly can make you nervous, always looking over your shoulder...
  • Suspiciously Similar Song: World X-1 music after replacing the Cocoron soundtrack in Version 1.7.3.
  • That One Level:
    • Both of the Advancing Wall of Doom levels, but especially the second one.
    • In World 7, there's a section that lifts you back to the first, happiest level, in order to open two cubes with gems in them, and then evert back to the higher levels to access them. If you die anytime during that point, the gems disappear, forcing you to do it all over again.
    • Level 6. The Advancing Wall of Doom from 3 returns, on a world difficulty one higher than any you've encountered so far, with a much harder maze to navigate and GODDAMN HANDS flying across the screen at random heights.
    • Not quite random: they appear at fixed times, at the same height as you. This means you can trick them into missing with well-timed jumps.
  • True Neutral: X-4 is about as close as you get. Immobilized enemies, blocks with blank expressions, and the music sounds like it's only being produced by all of two instruments. The HD version adds to this, making the background a flat ocean with a dull green sun.
  • What Do You Mean, It's Not for Kids?: AND HOW! The game looks like just another Mario knockoff until you hit around 3-4, where everything is dead.

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