YMMV / Castlevania: Rondo of Blood

  • Anti-Climax Boss: Some consider Dracula's One-Winged Angel from the first game to be this, since all it does is jump around and breathe fire at you (in other Castlevania games, it would at least fire projectiles while jumping!)
  • Awesome Music: Many, and many that are also remixes of other Castlevania themes, but a note should go to "Illusionary Dance/Dance of Illusions", which was first used here and has becomes Dracula's Leitmotif ever since.
  • Game Breaker: Maria either counts as this or as an Easy mode. She's faster than Richter, she has a double jump, her jumps are much easier to control, she can throw two doves at the same time, which can hit the enemy up to twice, she can slide, she is slightly smaller than Richter, which makes a notable difference when you want to dodge certain attacks, and her sub-weapons, although different, can be just as deadly as (If not deadlier than) Richter's when used well. Her ending can definitely count as Easy-Mode Mockery though, as it's far less serious and far more cutesy than Richter's ending.
  • Nightmare Fuel:
  • Older Than They Think:
    • Despite most claims that Castlevania: Dawn of Sorrow was the first to use anime style drawings, it was in fact Rondo that used them first, if only for the cutscenes
    • The Bible subweapon is usable for the first time in this game. However some hackers found a sprite for it in the original NES game.
  • Porting Disaster: A mild example: The Dracula X Chronicles had the original PC Engine game hidden, but there were issues with the looping and synchronization of the music and voice acting. Averted in the Virtual Console version (which is a straight emulation of the original), although someone's probably complaining about changing the German narrator in the prologue.
  • That One Boss:
    • Death is once again a pain in the ass. He has three phases and takes longer to defeat than in some of the other Classicvanias. The first phase is the sickle spam only he loves to fly out of reach, while in the second he shoots a wave of five skulls at you. Fail to dodge one round, and he'll keep on going until you do (or die). The third phase has him attack you on the ground, but he's somewhat easier.
    • Shaft appears twice and is hard both times. The first time, he's fought after four other bosses (thankfully you get a checkpoint here) and constantly flees from you when you attack him. His attacks also do a lot of damage and are hard to avoid consistently as they trail you across the screen. The second fight pits you against his ghost, which curses you upon contact, making you slow. Worse still, he summons enemies to attack you, and there are bats spawning from above that are really hard to see on the blue background.
  • That One Level:
    • Stage 2 is the entrance, only it's unusually hard because it's well defended. Worse still, the zombies in the ever familiar hallway can hit you twice instead of once due to your lack of invincibility frames in this game. You also get chased by a Behemoth which does a ton of damage, and if you're trying to take the alternate path, have fun with the insane amount of mermen, bats, and peeping eyes.
    • Stage 4' (alternate) is pretty hard due to the frogs that are really hard to hit, a river rafting section where one hit can send you into a bottomless pit, and ever spawning skeletons if you decide to go the other way.

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