YMMV / Bushido Blade

  • Anticlimax Boss:
    • Bushido Blade 2's Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and to be killed for her ancestors' misdeeds. One slash and it's over, though there's also the choice to spare her.
    • The boss that the Narukagami clan face tries to put up a fight, but one blow to his armored front stuns him, and one more blow to his unprotected back kills him. The end.
  • Catharsis Factor: It's insanely hard to unlock them, but it's possible to play as the gun-wielding Katze and Tsubame. Going full Indy-style on your opponents after having the superiority of their traditional weaponry shoved in your face for the whole game takes a long time to get old.
  • Scrappy Mechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.
  • That One Boss: Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading and disabling his legs will cause him surrender almost instantly.
  • They Changed It, Now It Sucks!: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Cowboy Bebop dub: Steve Blum, Wendee Lee and Beau Billingslea), and nerfed the wounding system (making it so you can never be truly crippled, you can just be slower). The fanbase was not pleased.