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** The "honor" system can seem slightly ridiculous and unfair when one enemy literally brings a gun to a sword fight and will shoot you dead almost immediately after his opening speech from 6 feet away. Attacking him before he points the gun right at your head? '[[TooDumbToLive 'Dishonorable.'']]

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** The "honor" system can seem slightly ridiculous and unfair when one enemy literally brings a gun to a sword fight and will shoot you dead almost immediately after his opening speech from 6 feet away. Apparently his decision to use a firearm against you is completely honorable. Attacking him before he points the gun right at your head? '[[TooDumbToLive 'Dishonorable.'']]
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** The "honor" system can seem slightly ridiculous and unfair when one enemy literally brings a gun to a sword fight and will shoot you dead almost immediately after his opening speech from 6 feet away. Attacking him before he points the gun right at your head? '[[TooDumbToLive 'Dishonorable.'']]
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* SpiritualSuccessor: The ''{{Kengo}}'' series of games for the [=PS2=]. Only the first game made it to the States and Europe, whereas the second one skipped the States. The third game [[NoExportForYou wasn't exported to either region,]] while the fourth and final game was exported to Europe.

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* SpiritualSuccessor: The ''{{Kengo}}'' ''{{VideoGame/Kengo}}'' series of games for the [=PS2=]. Only the first game made it to the States and Europe, whereas the second one skipped the States. The third game [[NoExportForYou wasn't exported to either region,]] while the fourth and final game was exported to Europe.
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Added DiffLines:

* SpiritualSuccessor: The ''{{Kengo}}'' series of games for the [=PS2=]. Only the first game made it to the States and Europe, whereas the second one skipped the States. The third game [[NoExportForYou wasn't exported to either region,]] while the fourth and final game was exported to Europe.
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** ''Bushido Blade 2'''s Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]] Though the route has a proper final boss in the previous stage who puts up much more of a fight.

to:

** ''Bushido Blade 2'''s Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]] her]]. Though the route has a proper final boss in the previous stage who puts up much more of a fight.



* {{Narm}}: The second game springing for an English dub resulted in most of the cast sounding like they're treating life-or-death combat with no context to the scenes they were voicing, even in spite of having several actors that are now known as legendary voices in the anime industry. Almost all seriousness flies out the window when someone like [[HotBlooded Tatsumi]] sounds more bored and tired rather than wrought with grief [[spoiler: [[SelfMadeOrphan at unwittingly killing his own father and brother.]]]]
* ScrappyMechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. And you must defeat every enemy honorably to even get the bad ending (meaning don't attack while the opponent is talking, don't kill them from behind, don’t throw sand in their face, etc etc). There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.

to:

* {{Narm}}: The second game springing for an English dub resulted in most of the cast sounding like they're treating life-or-death combat with no context to the scenes they were voicing, even in spite of having several actors that are now known as legendary voices in the anime industry. Almost all seriousness flies out the window when someone like [[HotBlooded Tatsumi]] sounds more bored and tired rather than wrought with grief [[spoiler: [[SelfMadeOrphan [[spoiler:[[SelfMadeOrphan at unwittingly killing his own father and brother.]]]]
brother]]]].
* ScrappyMechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. And you must defeat every enemy honorably to even get avoid the bad ending (meaning don't attack while the opponent is talking, don't kill them from behind, don’t throw sand in their face, etc etc). There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.



** Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading and disabling his legs will cause him surrender almost instantly.
** Tsubame suffers the same problem, except she packs a rifle that is obnoxiously good at blocking your attacks and carries more shots than Katze. About the only way to attack her is from behind or when she tries shooting - and her rifle is far more lethal than Katze's handgun, necessitating running out her ammo as well unless you get a lucky angled slash in from the side.
* TheyChangedItNowItSucks: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Anime/CowboyBebop dub: Creator/SteveBlum, Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system (making it so you can never be truly crippled, you can just be slower). The fanbase was not pleased.

to:

** Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading and disabling his legs will cause him to surrender almost instantly.
** Tsubame suffers the same problem, except she packs a rifle that is obnoxiously good at blocking your attacks and carries more shots than Katze. About the only way to attack her is from behind or when she tries shooting - and her rifle is far more lethal than Katze's handgun, necessitating running out her ammo as well unless you get a lucky angled slash in from the side.
* TheyChangedItNowItSucks: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Anime/CowboyBebop dub: Creator/SteveBlum, Creator/WendeeLee Creator/WendeeLee, and Creator/BeauBillingslea), and nerfed the wounding system (making it so you can never be truly crippled, you can just be slower). The fanbase was not pleased.
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None


* ScrappyMechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. And you must defeat every enemy honorably to even get the bad ending (meaning don't attack while the opponent is talking, don't kill them from behind, donxt throw sand in their face, etc etc). There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.

to:

* ScrappyMechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. And you must defeat every enemy honorably to even get the bad ending (meaning don't attack while the opponent is talking, don't kill them from behind, donxt don’t throw sand in their face, etc etc). There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.

to:

* ScrappyMechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. And you must defeat every enemy honorably to even get the bad ending (meaning don't attack while the opponent is talking, don't kill them from behind, donxt throw sand in their face, etc etc). There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.
Is there an issue? Send a MessageReason:
None


** ''Bushido Blade 2'''s Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]]

to:

** ''Bushido Blade 2'''s Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]]]] Though the route has a proper final boss in the previous stage who puts up much more of a fight.
Is there an issue? Send a MessageReason:
None


** Tsubame suffers the same problem, except she packs a rifle that is obnoxiously good at blocking your attacks. About the only way to attack her is from behind or when she tries shooting - and her rifle is far more lethal than Katze's handgun, necessitating running out her ammo as well unless you get a lucky angled slash in from the side.

to:

** Tsubame suffers the same problem, except she packs a rifle that is obnoxiously good at blocking your attacks.attacks and carries more shots than Katze. About the only way to attack her is from behind or when she tries shooting - and her rifle is far more lethal than Katze's handgun, necessitating running out her ammo as well unless you get a lucky angled slash in from the side.
Is there an issue? Send a MessageReason:
None


** Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading and disabling his legs will cause him surrender almost instantly. Annoyingly enough, the sequel doubles his ammunition, though the same tactic of evading his firing line while he empties his ammo applies.

to:

** Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading and disabling his legs will cause him surrender almost instantly. Annoyingly enough, the sequel doubles his ammunition, though the same tactic of evading his firing line while he empties his ammo applies.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: The second game springing for an English dub resulted in pretty much everyone sounding like they're either in a DullMonotone or had no context to the scene they were voicing. Almost all seriousness flies out the window when someone like [[HotBlooded Tatsumi]] sounds more bored and tired rather than wrought with grief [[spoiler: [[SelfMadeOrphan at unwittingly killing his own father and brother.]]]]

to:

* {{Narm}}: The second game springing for an English dub resulted in pretty much everyone most of the cast sounding like they're either in a DullMonotone or had treating life-or-death combat with no context to the scene scenes they were voicing.voicing, even in spite of having several actors that are now known as legendary voices in the anime industry. Almost all seriousness flies out the window when someone like [[HotBlooded Tatsumi]] sounds more bored and tired rather than wrought with grief [[spoiler: [[SelfMadeOrphan at unwittingly killing his own father and brother.]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: The second game springing for an English dub resulted in pretty much everyone sounding like they're either in a DullMonotone or had no context to the scene they were voicing. Almost all seriousness flies out the window when someone like [[HotBlooded Tatsumi]] sounds more bored and tired rather than wrought with grief [[spoiler: [[SelfMadeOrphan at unwittingly killing his own father and brother.]]]]

Added: 802

Changed: 332

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* ThatOneBoss: Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. [[spoiler:However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading and disabling his legs will cause him surrender almost instantly.]]

to:

* ThatOneBoss: ThatOneBoss:
**
Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. [[spoiler:However, However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading and disabling his legs will cause him surrender almost instantly.]] Annoyingly enough, the sequel doubles his ammunition, though the same tactic of evading his firing line while he empties his ammo applies.
** Tsubame suffers the same problem, except she packs a rifle that is obnoxiously good at blocking your attacks. About the only way to attack her is from behind or when she tries shooting - and her rifle is far more lethal than Katze's handgun, necessitating running out her ammo as well unless you get a lucky angled slash in from the side.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Anime/CowboyBebop dub: Creator/SteveBlum, Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system. The fanbase was not pleased.

to:

* TheyChangedItNowItSucks: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Anime/CowboyBebop dub: Creator/SteveBlum, Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system.system (making it so you can never be truly crippled, you can just be slower). The fanbase was not pleased.

Added: 303

Changed: 297

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None


* AnticlimaxBoss: Bushido Blade 2's Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]]

to:

* AnticlimaxBoss: Bushido AnticlimaxBoss:
** ''Bushido
Blade 2's 2'''s Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]]

Added: 345

Removed: 332

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Why does no-one actually look up what Broken Base means?


* BrokenBase: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Anime/CowboyBebop dub: Creator/SteveBlum, Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system. The fanbase was not pleased.


Added DiffLines:

* TheyChangedItNowItSucks: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Anime/CowboyBebop dub: Creator/SteveBlum, Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system. The fanbase was not pleased.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* CatharsisFactor: It's insanely hard to unlock them, but it's possible to play as the gun-wielding Katze and Tsubame. Going full [[NeverBringAKnifeToAGunfight Indy-style]] on your opponents after having the [[KatanasAreJustBetter superiority of their traditional weaponry]] shoved in your face for the whole game takes a long time to get old.
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* ThatOneBoss: Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. [[spoiler:However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading.]]

to:

* ThatOneBoss: Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. [[spoiler:However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading.reloading and disabling his legs will cause him surrender almost instantly.]]
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None

Added DiffLines:

** The boss that the Narukagami clan face ''tries'' to put up a fight, but one blow to his armored front stuns him, and one more blow to his unprotected back kills him. The end.
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* BrokenBase: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system. The fanbase was not pleased.

to:

* BrokenBase: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Anime/CowboyBebop dub: Creator/SteveBlum, Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system. The fanbase was not pleased.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing, and nerfed the wounding system. The fanbase was not pleased.

to:

* BrokenBase: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing, dubbing (though it does offer some gems like Creator/WendeeLee and Creator/BeauBillingslea), and nerfed the wounding system. The fanbase was not pleased.
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too good to last cleanup


* TooGoodToLast: Thanks to ExecutiveMeddling, there will be no Bushido Blade 3.

to:

* TooGoodToLast: Thanks to ExecutiveMeddling, there will be no Bushido Blade 3.----
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Added DiffLines:

* AnticlimaxBoss: Bushido Blade 2's Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]]
Is there an issue? Send a MessageReason:
Moving from main entry

Added DiffLines:

* BrokenBase: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing, and nerfed the wounding system. The fanbase was not pleased.
* ScrappyMechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.
* ThatOneBoss: Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. [[spoiler:However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading.]]

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