YMMV / Bulletstorm

  • Crowning Music of Awesome: The game's got shared lineage with Painkiller and Unreal Tournament III.
    • The score's real standout is the epic main theme, which plays over the main menu.
  • Goddamn Bats: Burnouts. You're supposed to shoot one of the glowing spots on their body to kill them, but they move around so fast that those spots are a major pain to hit, making explosives and level hazards the only reliable way to kill them.
  • Moral Event Horizon: Sarrano plows right through it time and time again. The first time, it's when he orders Gray and Co. to assassinate Trishka's father.
    • Hell, he's crossed it long before then. Trishka's father was just a reporter doing an exposé on Serrano's corruption, and he compiled a list of every hit Dead Echo had carried out. The targets were all innocent people. Serrano had been using Dead Echo to do that (and lying about the targets, so Dead Echo didn't even know) long before then.
  • Hilarious in Hindsight: Duke Nukem is notorious for the kind of game which Bulletstorm is, and the kind of over-the-top ridiculousness is much more Duke's thing than Duke Nukem Forever... so, for the Full Clip Edition, they put him into the game in Grey's place, and fans get the full Duke Nukem experience, complete with his coarse humour in a game seemingly tailor made for him!
  • Love to Hate: Sarrano, again. His hatable characteristics are so blatant and over-the-top that he swings all the way around the curve and comes back to loveably evil.
  • Scrappy Mechanic: A lot of people really hate the fact that you can't jump(in spite of the fact that there's no real need to jump at any point in the game, and it would serve no real purpose) enough to turn them off the game completely.
    • Some players dislike the spongy crouch system.
    • And a handful feel like the Skillshot system is basically a mandatory Achievement System that's forced onto the player.
    • The Regenerating Health system. Ironic that a game who's dev team loved to take the piss out of modern military shooters at every opportunity would utilize one of its most iconic gameplay elements. Especially since the standard model of regenerating health that it uses encourages defensive play by hiding behind cover, which flies in the face of the hyper-aggressive, "kill everything as awesomely as possible" style of play that the skillshot system encourages.
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