When a Kerbal dies they come back to life during later missions. Also, they can survive what a human couldn't, like 30Gs of acceleration and falling from the edge of space on to land and bouncing. Also, when you build a ship that is unstable and crashes before it can launch, you have think how they even got the ship to the launch pad without it falling apart. Clearly the Kerbals must be able to manipulate gravity to transport these unstable ships to the launch pad, then release their grip on gravity so that the ship crashes on the launch pad while the player is looking.
- Alternatively, they may not have powers, but it seems they are very hardy and long-lived, being able to reside in space for several decades without showing signs of aging.
- A typical Kerbal can maintain a jog all the while wearing full space gear, which by human standards weighs between 180-260 pounds on Earth. The Kerbals are presumably smaller than Humans, so the Square-Cube Law may apply.
Of course, what they mean to the Kerbals themselves is anyone's guess, but depending on how canonical the KSP Official Youtube is, they (or at least, one nationality of them) celebrate the Day of the Dead. When you consider that all presently heard Kerbal language is sped-up, reversed Spanish, it makes a bit more sense.
Specifically, a strand of Gretchin without actual Orks to guide them, letting them just go nuts.
Kerbals also seem to have a lack of gender variation, which is something they share with the Orks.
They also mistranslate "Dakka" as the word for "Boosters".
It explains why their crazy contraptions manage to work without constantly exploding or falling apart more often than such craft normally should; Mekboyz pretty much have Clap Your Hands If You Believe down to a science.
- Jossed. 1.0 added female Kerbals, which means they can't be greenskins as those are a boyz-only species.
- If one may expand on this: THEY ARE MINIONS! a Kerban space colony went wrong (Big surprise), and they some how got so lost, they wound up on earth and they got mutated by radiation on the way explaining the differences between them and Minons. The only person willing to put up and encourage there antics was Gru and mad science and there brand of rocket science are not too dissimilar.
- also: note how excited the Minons were when they heard they were going to steal the Mun, i mean moon.
- Expansion part is Jossed, as Word of God from side of Despicable Me states that Minions are genetically engineered from a kernel. That's not to say that some Minions somehow ended up in Kerbin.
Clearly the Benevolent Precursors put up a shield to protect the poor little Kerbals and their home system from the Horrors that await within that deceptively calm green ball. But then, Lovecraft knew of the color's malevolence back in the 30s. Or maybe it's not the color, but the type of planet itself, after all, what kind of planet doesn't have a landable surface?! And We've got four of 'em in our own system! What really destroyed the Galileo satellite?
- Okay, but: it's Danny2462. One, he makes Kerbal Space Program break all the time, two, Jool is his arch-enemy, and is bound to be depicted as a villain.
- Earth/Kerbin has changed its geography due to continental drift
- Venus/Eve and Jupiter/Jool were used as toxic waste dumps by future humanity. This changed their compositions and thus their colors.
- Io was terraformed to become Laythe
- Saturn and all of its moons (except for Dione, which is now called Eeloo) were obliterated by a crazy science experiment of future humanity. This event destroyed all life in the solar system except for some microbes deep down in the oceans. Life evolved again for millions of years until the Kerbal discovered spaceflight. Considering how responsible the Kerbal are when it comes to using technology, the cycle will likely repeat soon.
According to Rabbids Go Home, their home, or at least where they plan it to be, is the moon. A typical kerbal's mission tends to be the moon, though can shoot further once they reach it.
The Rabbid intends to reach the moon using a pile a of junk. The kerbal's first ships start looking like piles of junk, showing progress once they eschew overkill for technique.
Rabbids cannot succumb to pain, and even if the kerbal missions blow up again and again in quick succession, the next pilot usually goes in fearlessly, with the select few insane ones.
Plus, in physical similarities, the kerbals and the rabbids have eyes far apart with a wide mouth, and similar short build. When the rabbids started to evolve intelligence, their other senses, like their ears, went away as their brain size increased. They turned green because after all the crazy things the rabbids did, its possible that early chemistry made their food turn them a shade of green, similar to how silver turns humans blue.
- As an extension of this, it's the egg equivalent of whatever Jool is. Or Kraken. Or Both.
It can explain why there appear to be no above-surface cities or structures besides the space program's headquarters. The Asteroid update implies that Kerbin is amid a very dense asteroid field and is constantly bombarded by meteors large enough to do serious damage to the surface. Kerbin has very close encounters with class E asteroids on a yearly basis. Our real world planets very rarely have collisions that large.
Cosmic events happen at a very high rate in the Kerbol system. It wouldn't be surprising if Kerbal culture and society developed a significant awareness of space very early in their evolution.
They both involve adorable little guys in spacesuits cobbling spaceships together out of spare parts which tend to go hilariously wrong. Presumably the Mission Control Center reorganizes itself into the Corporation Incorporated transportation company after interstellar travel is developed.
He's arranged his life so the space program can only function if he stays on the ground.
It explains how they can survive in a capsule without food.
The Ku Klux Kerbals.
- What if Kermin is Earth in the far, far future? (Insert a certain Planet of the Apes scene here... You know the one.)
- Given their tendency to... ahem... fail epically...
- Future Kerbals know what happened, but are trying to figure out the specifics. This is the reason why the clock starts at Year 1, Day 1, Time 000. When Kerbals went to space is when Kerbal Historians agree the new calendar started. Also, the Revert button? Maybe some historian realized the events didn't make sense, so they try to figure it out again.