That's why she is such a Friendly Enemy
, she's just in it to have fun because she's got nothing else to do. She'll even help her enemies as long as she has someone to compete with. It explains her worldly knowledge, and doing stealing impossible things
just because she knows she won't die doing it
The "Player" is the true head of ACME and a child genius.
The "Player" is shown at the beginning of each episode communicating with Carmen and responding to her challenges via computer before dispatching Zack and Ivy. Assuming that everything takes place in the same universe, the "Player" is the one who is truly controlling ACME's actions, with the Chief as an AI messenger and assistant. The "Player" is in truth a boy/girl genius in the mold of L
who, because of his/her young age, had limited mobility and time, Therefore, the only way he/she could solve mysteries was by providing advice online to other detectives, using them as gophers. The Chief was created to serve as a front, but also helped to monitor crime activity through the internet. No one in ACME knows of the player's identity, so it's shown that "Player" does a good job covering it up.
His cap is his TARDIS.
If Carmen and Waldo
The children would be either:
- Completely invisible, or
- The world's greatest spies
This is assuming they manage to locate each other for longer than five minutes...
Alternatively, their child could be Ryoga
She keeps wearing them since it amuses to no end to have managed to humiliate the greatest of vampires like that.
Patty Larceny's father is named Grant.
Carmen Sandiego is actually a man.
His real name is Carlos Sandiego and he is a post-op transexual who is disgusted with his new body, so he didn't pay for it and now the police are looking for him.
- But this is THE Carmen Sandiego we're talking about! If she were conceived as a man and wanted to be a woman it would be easier, with her immense skill, to go back in time and steal her Y chromosome and replace it with another X chromosome.
Carmen got sick of people not respecting their cultural heritage. Like they say, you don't know what you've got until it's gone, so she steals stuff and challenges people to catch her in order to get it back, and hopefully learn a thing or two along the way. ACME knows this, but of course stealing it not just the sort of thing you can ignore, so they all just roll their eyes and say, "Here We Go Again
- Treasures of Knowledge almost makes this canon.
In the Facebook's Carmen Sandiego's final special mission: you will be traveling in time to find Carmen Sandiego.
- Outta of Time is the name for the final arc. Carmen kidnapped Dr. Tyhme (a pun on time) and Ivan Idea (AMCE's smart genius machinist of a kid). The reason they didn't know that Carmen put them in a trace to ask them questions about time (Dr. Thyme) and to built the machine itself (Ivan Machine.). This will be turn out a Chronoskimmer, a time machine. Though you are able to recover it — the Chief explains even if it's a prototype, it's going to real easy for anyone to copy it and that means Carmen and her cohorts in crime have a new hobby — time crime. This unlocks door number #2 and it's going to where the time machines crime folders are located.
And Carmen is their mother.
Chase Devineaux (from Word Detective
, Math Detective
, and ThinkQuick Challenge
) is Zack and Ivy
- Carmen Sandiego sounds a little like a code name (maybe even a Line-of-Sight Name if you happen to like Bizet and live in Southern California.) Both of them travel for the thrill of the adventure (it merely scaled up and Dora got older.) Constantly trying to prevent Swiper from stealing things finally caused her to snap and she finally joined the dark side.
She'd steal every last bit of dark magic, including everyone's ability to perform it, and find a way to eliminate it permanently. Carmen does NOT like people who kill and torture.
V.I.L.E.'s existence is a net good.
Carmen may have standards, but that doesn't necessarily mean her minions do. Some of them may have been violent thugs if left to their own devices. By directing their activities toward Monumental Theft
(which ACME regularly sets right), she's keeping them away from more dangerous crimes.
Kneemoi started as a mad anthropologist.
However, she's lost sight of the end in her chosen means.
Maybe when they were little, Valerie was that weird kid in class who got picked on a lot for her eccentricity before Carmen the mysterious Aloof Dark-Haired Girl
came along, who couldn't stand seeing her like that (and their Apathetic Teacher
wasn't helping). Early on they find that they share a love of learning about the world and all the wonderful things in it
- again, with an Apathetic Teacher
they may have been intellectually frustrated. Carmen tends to be more interested in anthropologic stuff in exotic places (e.g., cultural sites) while Valerie prefers to find out about nature and how something works, but there's plenty of overlap between the two (e.g., how could the Moai statues on Easter Island get to where they are now? Will you look at how majestic the Great Barrier Reef is!).
Their first adventures were of Carmen sneaking away and dragging Valerie along with her - this might expose Valerie to how interesting other people can be via cultural artifacts (if she's been picked on, she might have been adverse to social contact), while Valerie may act as a conscious for Carmen, who tends to disregard rules and might have turned out to be a straightforward villainess instead of the Gentlewoman Thief
we know her as now. Through their worldwide travels (all hidden from the regular Powers That Be thanks to Carmen's legendary stealth abilities) they also form contacts with a wide
variety of people who help them later in life - this is more obviously helpful for Valerie's backstory as the Magic School Bus
episodes show her social network to be quite widely cast, but Carmen would also benefit from such a network as well in order to keep her activites on the down-low.
Their childhood experiences can help to inform their present career choices. For Valerie, she became a teacher to nurture nascent inquisitive minds - she knows how aggravating being bored at school can be thanks to her Apathetic Teacher
. Going out with the bus to do really
hands-on and up-close approaches to learning is about the most effective way to get kids to learn. For Carmen, perhaps at Valerie's encouragement that she can make the world a better place, she goes to work for ACME and uses her skills to become the best detective they've ever had, but the combination of bureaucratic rigidity (to which she's never been fond of rules anyway) and lack of challenge because
she's so good drives her away from ACME and into founding V.I.L.E.
Whether they keep in contact today can go either way. If yes, then Carmen's status as the world's most wanted thief is going to keep their opportunities to stay in touch limited (though with a magic bus at her disposal, Valerie will still be able to, say, meet up for coffee in Paris on the weekend). If no, then it's possible Carmen's turn to crime was the breaking point where they fell out (and lots of drama ensued).
Carmen is a sociopath.
She started out as an ACME agent who was absolutely brilliant, but who switched sides because she decided that catching crooks was way too easy. One of the traits of sociopathy is being easily bored and requiring stimulation, often in greater amounts to alleviate the boredom. And while Carmen steals and doesn't kill, it's obvious that she really doesn't care what effects her thefts have/might have.