Danganronpanote literally, Bullet Rebuttal: The Academy of Hope and the High School Students of Despair is a "high-speed mystery action adventure" released in Japan for the PSP back in 2010. It combines mystery-solving with elements of shooting and even rhythm gameplay.The story takes place at Hope's Peak Academy, an illustrious private school that only accepts "super" students: the best of the best of the best. The criteria extends to any niche, so in addition to super-geniuses and super-athletes, they take super-idols, super-gang-leaders, and super-nerds.Makoto Naegi is an utterly unremarkable Ordinary High School Student who is still baffled as to how he got in: being chosen by a random lottery, which admits him on a "super-good luck" scholarship. His luck turns out to be quite the opposite though, as when he is about to begin his first day at school he suddenly loses consciousness.When Naegi awakens, he finds himself trapped with fourteen other students within the walls of the academy, with the exits and windows all bolted and sealed. A sadistic teddy bear named Monokuma reveals himself as the instigator of their plight and gives the students two options: they can either live out the rest of their lives peacefully within the Gilded Cage of the school, or attempt to escape by "graduating".To "graduate", a student has to commit a perfect murder by killing another student and getting away with it. A class trial is then held amongst the survivors, who investigate the case then vote on who they think the murderer is. If they are correct, then the guilty party is messily executed for "disturbing the public order". If they are wrong, then the murderer "graduates" and is allowed to leave the school, while everyone else takes the punishment in their place.As Monokuma, hungry for a spectacle, introduces additional "motives" for the students to kill each other, the tension within the school reaches breaking point and the bodies start to pile up. It's up to Naegi to make sure that the culprit of each murder is found so that the innocent students have a chance to figure out the secrets behind the school and possibly escape.The game has inspired a prequel novel, Dangan Ronpa Zero, and a sequel, Super Dangan Ronpa 2. A compilation game has also been announced for the PlayStation Vita called Danganronpa 1&2 RELOAD, which includes both games and some incremental improvements to both, such as a bonus scenario for the first game called "School Mode": a social mode that lets you hang out and form relationships with the other characters without worrying about the main plot progressing. On July 06, 2013, NIS America announced that they would bring over the Vita remake of the first game as Danganronpa: Trigger Happy Havoc in 2014.A third Dangan Ronpa game has also been announced - nothing is known about it apart from that it's in development.The sequel also included a side story by Ryohgo Narita of Baccano! fame titled "Danganronpa IF", a What If? scenario where Naegi manages to obtain an item called the "Escape Switch" from the gift machine before the first murder occurs, dramatically changing the events that transpire. Please put all tropes relating to the IF scenario specifically in the appropriate section below. A translated version of the story is available here.An anime adaptation aired as part of the Summer 2013 Anime season. Funimationis streaming it for those in the US.A spinoff titled Absolute Despair Girls: Danganronpa Another Episode has also been announced (trailer). Aside of its Third-Person ShooterGenre Shift, what's known so far is that the protagonist is Makoto Naegi's sister, Komaru Naegi.A prequel novel based around the character of Kyouko Kirigiri, titled Danganronpa Kirigiri, was released in September 2013.Be warned that all spoilers below are unmarked. It's virtually impossible to list tropes for this game without spoiling everything or creating Self Fulfilling Spoilers.
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Tropes for the Original Game
2ĹD: You can pan around the environment, but the characters and props are all paper cutouts.
Added Alliterative Appeal: The Despairing Incident is translated by Project Zetsubou as Mankindís Most Despairingly Maleficent and Monstrous Malefaction. The Japanese term, Jinrui shijō saidai saiaku no zetsubō-teki jiken, has a similar alliterative effect by using words that start with hiragana from the sa line.
After the End: According to the mastermind, the world as the students knew it no longer exists due to "the Worst, Most Despairing Event in the History of Mankind". Genocider Syo confirms it to be true, but the full extent of the damage done is left ambiguous.
Alas, Poor Villain: At the end of every trial. The culprits are treated sympathetically, and only killed because Monokuma's motivations drove them to. The later relevation that the students' memories had been tampered with, and that they all chose to stay inside the school may or may not add to the sympathy.
Alien Geometries: In a level design sense. Somehow the swimming pool on the second floor occupies the same space as the multi-story gym on the first floor.
Always Check Behind the Chair: Monokuma Coins, used to exchange for gifts at the gift machine, are often hidden behind objects in the background.
All Your Powers Combined: A hilarious yet brutal example - when Enoshima loses Chapter 6's trial, she receives all the previous executions in a row as punishment.
Alternate Identity Amnesia: Exploited. Touko Fukawa and Genocider Syo both have this, but when their shared body is hit with a dose of Laser-Guided Amnesia, only the active personality was affected. This means one of them remembers The Worst, Most Despair-inducing Incident in the History of Mankind — unfortunately, they're unable to provide any concrete details, as it was the other who actually experienced it.
Also Played for Laughs when Fukawa/Syo suggests this to Togami. Needless to say, he's opposed to the idea.
Big Bad: Monokuma, and the mastermind behind him, Junko Enoshima.
Big Brother Is Watching: Monokuma has monitors and cameras installed throughout the building, except in certain places such as bathrooms, notably the public bath.
Big Damn Heroes: Chapter 5 has Alter Ego in Naegi's execution - before Naegi is crushed by the crusher block, Alter Ego overrides Monokuma's control and shuts off the crusher, allowing Naegi to pass to relative safety.
Bittersweet Ending: The surviving students put a stop to the mastermind's plans, causing the mastermind to execute herself. However, only six students are left alive, the world outside of the school has turned into a hostile place due to the effects of Despairing Incident, and the mastermindenjoyedthe self-execution.
Pretty much averted with the School Mode in Reload. Monokuma assigns them with creating a robot for a project, and as Naegi bonds with the other students, the robot turns out to be Usami, brought to life because of the bonds the students made, who proceeds to kick Monokuma's ass while the latter was flabbergasted that she's supposed to appear LATER. With that, Usami gave the students the exit switch and they all escaped together.
Black Blood: Or pink blood, in this case, as a form of censorship due to the Japanese game-rating systems.
Black Comedy: Enoshima keeps up a cheery attitude during her execution, coupled with her mentions of avoiding death, at least until the very end.
Blue with Shock: The art style uses this for the sprites that depict characters in shock, fear, despair, or similar.
Body of the Week: The only way out of the school is committing a perfect murder - obviously, someone's going to wind up dead in every chapter. This is subverted in Chapter 5, as an older body is used to fake the crime scene.
Bread, Eggs, Milk, Squick: Monokuma offhandedly mentions that one of the flowers in the school greenhouse, the "Monokuma Flower" that he named after himself, eats "garbage and plastic and human flesh". It's fantastic for the environment!
Break Them by Talking: Monokuma uses this to keep driving his students to further despair, picking at any weaknesses he can find.
Averted during a choice in Chapter 5. Taking the "wrong" option there leads to the Bad Ending, after which Naegi informs the player that it was probably the wrong to do, before the game cuts back to the choice.
Chapter 6 plays on the trope - the mastermind, after being revealed, offers for the students to join them. Accepting only leads to them saying they were joking. Later on the mastermind forces you to pick one of three identical options, only to immediately declare the player's choice as correct before Naegi even gets the chance to respond in the game just because they didn't want to bother waiting.
The "Space Journey" execution - the very first thing we see when beginning the game. While we don't get a direct answer for who was executed, it's implied that it was the original headmaster.
In Naegi's introduction, and throughout the game, he notes that if there's one thing that makes him unique it's that he's slightly more optimistic than most people. At the very end, this makes him "Super High-School Level Hope", and thus the perfect counter to Super High-School Level Despair - optimism and hope are basically the same thing.
Most cases have important evidence that's introduced well before the murder actually takes place, or may still seem irrelevant until the trial is underway. An example of this is Owada and Ishimaru's sauna duel.
If you spend time with Fujisaki in Chapter 2, the topic of Artificial Intelligence comes up. In Chapter 3, it is discovered that Fujisaki installed an AI, known as Alter Ego, on a laptop, to help assist the survivors.
There is an empty seat in the trial room. When asked about it, Monokuma says that the room was built with a capacity of sixteen people and that there's no further meaning to it. At the end of Chapter 2, Monokuma admits to The Mole there actually is a sixteenth student, but refuses to elaborate further beyond the fact that they're his "ace in the sleeve". Their identity is only discovered later, at the end of Chapter 4, and Chapter 5 has said student supposedly murdered. Chapter 6 then reveals that it was an older body used, someone who died all the way in Chapter 1!
Come the start of the last trial, and Monokuma takes the sixteenth seat!
Chekhov's Gag: At the end of each chapter, an 8-bit sequence video would pop up where Monokuma walks up the chapter's culprit and drags them away with "GAME OVER" being displayed on the screen. Come the last trial, where the mastermind is executed, and they go willingly with Monokuma whilst "CONGRATULATIONS!" is being displayed instead. It could be showing how hope has overcome despair, or alternatively if "GAME OVER" was a message to the culprits, then "CONGRATULATIONS!" is a message to the mastermind, who wanted this execution andsucceeded.
Chekhov's Lecture: Some of the "Monokuma Theatre" segments foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" - later, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.
Clear My Name: Naegi has to do this in Chapter 1, since the attempted culprit had set him up to take the fall for them.
Also in Chapter 5, if Naegi refuses to betray Kirigiri by pointing out her lie he becomes the main suspect because he's the only other without an alibi. Monokuma ends the trial early to have him executed before he can prove his innocence to the others, but Kirigiri manages to reopen the case in Chapter Six.
Closed Circle: All of the doors and windows in the academy are covered with steel bulkheads, and the school greenhouse has a painted blue sky over top.
Collective Identity: The "Super High School Level Despair" identity, or more accurately an ideology or concept, as described by the mastermind.
Color-Coded Characters: Minor example. As each student introduces himself/herself, there's a different colored background behind each of them. Here's a list:
Makoto Naegi - no "official" introduction background, but when you first see him the screen behind him is Black
Kiyotaka Ishimaru - Dark Blue
Touko Fukawa - Violet
Sayaka Maizono - Pink
Leon Kuwata - Gold
Hifumi Yamada - Magenta
Aoi Asahina - Yellow
Chihiro Fujisaki - Light Green
Kyouko Kirigiri - Purple
Junko Enoshima - Red-Violet
Mondo Owada - Red
Sakura Ogami - Brown
Byakuya Togami - Light Blue
Yasuhiro Hagakure - Dark Green
Celestia Ludenberg - Crimson
The Corpse Stops Here: Most of the students have a tendency to leap to conclusions. Fortunately, Naegi is not one of them.
Crapsack World: The results of the Despairing Incident. Monokuma faces are everywhere, buildings are razed, and people on the streets are beating and killing each other in the name of despair.
Dark Reprise/Reprise Medley: The music for the first two executions, "Space Journey" and Leon's, feature similar thematic elements to Monokuma's theme. Enoshima's execution theme seems to remix elements of nearly all the execution themes as well.
Dark Secret: One of Monokuma's motives has him pass out cards to everyone with one of their biggest secrets written on it. He claims that if someone isn't murdered before 24 hours pass, he'll reveal these to the outside world.
Only three - maybe four - of the dark secrets are revealed: Naegi's - because he's the player character - where he used to wet the bed until 5th grade. Fujisaki's dark secret comes out during the investigation; Fujisaki is actually a boy wearing girl's clothing, in a misguided event to not be seen as weak. After Owada is revealed as the culprit, Monokuma reveals Owada's secret for him: Owada got his own big brother Daiya killed accidentally, and spread a lie saying his big brother got himself killed. Finally, Togami suggests during the trial that Fukawa's secret is her secondary personality: Genocider Syo.
Despair Event Horizon: Monokuma's stated objective is to bring despair. If the students don't start killing each other, he'll just keep pressing buttons until someone's pushed to the point where they murder.
Despair Gambit: Monokuma's goal extends to the entire world: he broadcasts the footage of the world's best-of-the-best students murdering each other, to tear at the last shreds of hope left in the world after the Despairing Incident.
Easter Egg: The last gift you receive for finishing the game - a literal "Easter Egg", styled like Monokuma. Using it on the gift machine gives you another item, an "Escape Switch", which unlocks a bonus movie clip of everyone escaping from the school. The Escape Switch would later be used in IF as an important plot point, as Naegi obtaining it is what sets off the major change in events.
Easy Amnesia: Played with. One person recovers his memories through the classic method of being brained with a hammer. Unfortunately, the blow is also fatal.
Empty Chair Memorial: The court room has a seat for every student - plus one, due to the court room being built for sixteen - and whenever a student dies, Monokuma puts up a portrait in their place.
Everyone Went to School Together: As the game progresses, evidence turns up that all of the students knew each other before attending Hope's Peak, even the unknown sixteenth student. And it turns out they did - they just had their memories tampered with.
Eureka Moment: During one conversation, Togami abruptly realizes something thanks to a comment Naegi made. However, he's not about to share his revealation with him. This Is A Competition, after all.
Everyone Is a Suspect: Everyone except for Naegi and Kirigiri is suspected of killing Ogami in Chapter 4. There were multiple attempts on her life, and at least three people confessed to having done it.
Evidence Scavenger Hunt: Before each trial, you need to gather evidence in the form of "evidence bullets" in order to find the true culprit.
Exact Words: Monokuma's rules all have loopholes in the wording. For instance, students aren't allowed to sleep anywhere but the dorm rooms - but they also don't have to sleep in their room specifically, and a student is no longer counted as a person if they're dead.
In Chapter 4, Monokuma makes a new rule stating that students were not allowed to break down locked doors. However, doors that never had a lock in the first place are a whole different story.
Failure-to-Save Murder: At the beginning of the second chapter, a tearful and guilt-ridden Fujisaki feels that they killed Kuwata by voting for him as the culprit. The others hasten to remind him that they didn't have a real choice in the matter.
Fair Play Whodunnit: Usually. In most cases you can gather enough information before the trial starts to expose the culprit. However, a few cases have the murder scenes tampered with, usually by people with no involvement as victim or culprit, unfairly screwing everything up and having the player re-think the scenario. One case doesn't even get properly solved until the chapter after!
Fiery Coverup: Chapter 5's murderer plants a bomb on the corpse in order to conceal the identity of the victim.
Fingertip Drug Analysis: Togami uses a form of this in Chapter 4 in order to prove that the contents of a vial of poison had been tampered with. By gulping it down in the courtroom and then, as Syo and Hagakure go nuts, announcing that it's protein powder.
Fission Mailed: Get the Bad Ending in Chapter 5, and you'll get thrown back to the key decision before the execution is performed. However, if you make the right choice, Monokuma will cut the trial short and pin the crime on Naegi. Fortunately, he survives due to Alter Ego's intervention.
Foe Yay: In-universe, Syo seems to see this between Asahina and Togami.
Foreshadowing: Nearly everything about Junko Enoshima, before her death. For example, one of her magazines covers reads the phase "Monokuro de Kawaii".
Freudian Trio: Though they aren't always in conflict, three characters roughly correspond to this:
Genre Blind: Most of the students try to remain hopeful that there won't be any murders - or any more murders - in a murder mystery game. Of course, they're trying to avoid falling into despair like Monokuma wants.
In Chapter 4, all the students decide to band together against Monokuma, which eliminates the competitive aspect of the trials. So because no one will lie awake in fear of being murdered anymore, the game has lost its "thrill", and this causes Togami to withdraw from the game and unite with the other students against Monokuma.
A meta example: The player is potentially this if they choose to reveal Kirigiri's lie in court in Chapter 5. See Playing The Player for details.
Gilded Cage: Hope's Peak Academy isn't half-bad. Unfortunately, nobody's allowed to leave unless they commit murder and get away with it.
There are hints prior to the final chapter, which outright confirms it, that the students agreed to stay in the school, possibly for the rest of their lives, until a certain calamity had passed.
The Bad Ending: the remaining students (Naegi, Togami, Hagakure, Asahina, and a recently deceased Fukawa) have grown into adults and they're still locked inside the school, alongside their children, who will never leave either.
Gory Discretion Shot: The pink blood which covers the crime scenes helps to slightly lessen the gruesome impact. Additionally, most of the execution scenes cut away from the victim or use other camera tricks before the moment of death, and only the first shows a recognizable body afterward (Oowada is butterfied, Celes is somewhere underneath a fire truck, and Kirigiri/Junko are crushed under a giant block). The exception is Alter Ego, who is a program on a computer and therefore doesn't have anything to cut away from.
A nonbloody example: The burns on Kirigiri's hands are never depicted onscreen, only the reactions to them.
Gratuitous English: The title card for each execution has an English subtitle. The translation isn't always exact; for example, "Thousand Knocks" becomes "Million Fungoes" and "Little Black Sambo's Motorcycle Death Cage" is shortened to "Motorcycle Death Cage."
Hand Wave: The methods behind removing their memories aren't explained by Monokuma, who dismisses the question as irrelevant information. Dangan Ronpa Zero helps shed some light on this, however. Junko Enoshima also refuses to explain why she has a different surname from her sister.
Hesitation Equals Dishonesty: Everyone in this game invokes this at several points. In the demo trial, when Naegi's accused of being the murderer, he stutters from shock. Kuwata leaps on this, insisting that proves he's responsible. Lampshaded by Enoshima's shocked question: "Seriously?! Stuttering makes you suspicious?!"
Hidden in Plain Sight: Alter Ego's disappearance from the locker room kicks off the murders in Chapter 3. It turns out that Celes simply shut him in a different locker and told him to keep quiet.
Hopeless Boss Fight: Chapter 5's trial is deliberately set up to frame someone, and due to the lack of enough information as well as Monokuma's meddling, cannot be properly solved until Chapter 6.
Hope Spot: Oh yes. Monokuma (and by extension, the Mastermind,) is a master of these, and loves letting the students think they're getting the upper hand and finding a way out, only to cruelly pull the rug right out from under them.
A House Divided: The nature of Monokuma's game has this effect, as you can't be certain who's going to try to graduate, especially with people like Togami, who doesn't even pretend to cooperate with the others. Monokuma later invokes this in Chapter 4's motive, by revealing The Mole's identity.
Hypocritical Humor: Chapter 4's trial offers a dark example when Togami gets absolutely furious over someone tampering with the crime scene to mislead everyone into false accusations - well, Togami, what exactly did you do to a crime scene in a previous chapter? Not to mention his suspicion of Kirigiri due to her lack of hesitancy in handling dead bodies, given that he was perfectly willing to handle Fujisaki's.
I Have Your Wife: Monokuma's first motive - he gives everyone a DVD that implies horrible things will happen to the friends/family they care about the most, such as Naegi's family supposedly being attacked and killed.
I Never Said It Was Poison: This bites two culprits in the rear. The culprit of Chapter 2 slips up on the color of Fujisaki's sports clothing, in a situation where only the murderer would be able to view it, and Chapter 3's culprit, who slipped up in advance that "[they couldn't believe something like this could happen to] the guys" before the second murder victim was found.
Identical Grandson: The kids in the bad ending look like miniature versions of their fathers. Togami's son has glasses, Hagakure's (infant!) son has massive hair, Naegi's son even has a tiny hoodie.
Informed Ability: Most of the students don't get to use their talents because of the situation they're in.
Insane Troll Logic: Monokuma's claims that he isn't at all morally responsible for any murders that occur (logically dubious from the start) cross into pure insanity when he says at the end of the Chapter 4 trial that leaving a fake suicide note next to the scene of the suicide doesn't qualify as planting false evidence or misleading anyone trying to find the killer.
Kuwata engages in this during the demo trial, being as convinced as Fukawa that Naegi is the killer (see Hesitation Equals Dishonesty); during the demo of the Machine-Gun Talk Battle he's not wildly denying his guilt but wildly insisting on Naegi's.
When the students are trying to figure out what Kirigiri claims is so significant about Fujisaki's jersey, Ishimaru decides that it means the culprit's jersey was the same color. This inadvertently sets up the culprit, who tries to clear themselves using this logic by saying theirs is a different color and instead falls into the I Never Said It Was Poison trap.
Intentional Engrish for Funny: Some of this happens around the English loan-phrase "dying message." In Chapter 4 Hagakure manages to mangle it into "Viking sausage."
Interface Spoiler: You are able to accuse dead students of the murder, implying the possibility of suicides and faked deaths.
Togami is an utter creep, but there are times when his arguments make a certain amount of sense, such as when he repeatedly reminds Naegi not to keep assuming that everyone will be able to dismiss Monobear's "motivations" as easily as he can.
There's another example, where Monokuma is correct in that some of what happened in Chapter 4 could have been avoided if Asahina had realized the victim's note to her she read couldn't have been the real one, since the personality of the note didn't match the victim's personality.
Karmic Death: As well as being ironic, Monokuma's punishments deliberately invoke this, being specially tailored to each victim. The exception is Alter Ego, who Monokuma only "executed" to toy with the surviving students.
Kick the Son of a Bitch: Playing right into Monokuma's desire to sow discord among the students? Maybe. But it's oh so satisfying when Asahina takes a swing at that Smug Snake Togami.
Laser-Guided Amnesia: All the students had their memories of their time at Hope's Peak after attending erased, to set it up so that they had never come to the school before, with the exception of two students who did the brainwashing themselves.
Last Episode Theme Reprise: The final discussion involves Naegi trying to give Asahina, Hagakure, Syo, Togami, and Kirigiri hope so they can stop the mastermind. Once you convince the first four, the main theme kicks in when the discussion loops back around and Kirigiri's previously untouchable statement changes to a weak point.
When Monokuma starts expositing on the backstories of the culprit and victim in Chapter 2, he says to press X to skip.
Limited Wardrobe: Despite being locked up in a boarding school for at least a month, none of the students ever change their outfit. Discussed in a free time event with Ishimaru, who claims to have multiple copies of the uniform he always wears. Another case is implied in the game and confirmed in the manga, which makes clear that the white jacket Kuwata usually wears was the one he threw into the incinerator; he appears the next morning in an identical jacket.
Naegi also appears to sleep in his outfit...
Locked Room Mystery: Chapter 4's murder appears to be one of these. With less complicated solution than normal, though; the room was locked because the culprit locked it themselves.
Manslaughter Provocation: Discussed during the first case: while ferreting out the murderer, it's revealed the victim lured them into a trap that backfired. Once exposed, the murder tries to claim they had no choice; however, it's pointed out that rather than killing in self-defense, they actually broke into where the victim hid after their trap failed.
Masculine Girl, Feminine Boy: Kirigiri and Naegi are seen as such by fans. Neither one looks at all androgynous or behaves in explicitly cross-gender ways, but Kirigiri is more proactive and emotionally distant, while Naegi is more passive and provides emotional support to others, the opposite of expected social norms for the genders. Thus the joke that Naegi is the heroine.
Mean Character, Nice Actor: Meta-example with Monokuma himself. Monokuma locks students in a school and drives them to kill each other for the fun of it, and makes up rules that have easy loopholes making it easier to kill, and gives them "motives" to kill each other if they won't do it themselves such as showing them videos of their loved ones being gone, threatening to reveal their darkest secrets, offering them a million yen, or revealing the identity of a mole so the students will be motivated to kill the mole. Who plays this abomination? A lady named Nobuyo Ooyama... voice actress for Doraemon!!!
Meaningful Echo: Maizono likes to say exactly what Naegi is thinking, then claim she can read minds, giving him time to react before saying it's just "good intuition". Later, when Kirigiri asks how he knew what she wanted to talk to him about (Maizono, in fact), Naegi replies "I can read minds" and gives her a moment to boggle before telling her he just has good intuition.
Meaningful Name: A fair amount of characters have names which give some indicator of their personality. Makoto means "truth" (which reflects his role as the detective or "truth finder" in the trials), Naegi means "sapling" (perhaps to emphasize his "herbivore" nature), Sayaka Maizono means 'bright garden of dance' (which suits her "Super High School Level Idol" appellation), Kirigiri is composed of the characters meaning "fog cutter" (indicative of her role in the trials), Fukawa is made up of the characters "rotten" and "river" (the "fu" is the same character in "fujoshi"), Ogami means "large deity" (look at the size of Ogami and tell me this ain't the case). Mukuro Ikusaba probably has the most telling name in that Ikusaba is composed of the characters of "war" and "blade" while Mukuro means "corpse."
Characters like Kuwata and Owada whose given names (Leon and Mondo, respectively) would normally be spelled with katakana to reflect their Western sounding origin, are spelled out in kanji which makes them more meaningful. During a free time event, Kuwata mentions sharing his surname with a well-known singer and baseball player.
"Celes" is the name of one of the heroines in Final Fantasy VI, appropriate for someone who ends up associating with Yamada the fanboy.
The best friends Aoi Asahina and Sakura Ogami both have flower names—hollyhocks and cherry blossoms, respectively.
Moe: In-universe, Fujisaki, who has a sizable fanbase due to looking like a "small, frightened animal".
Motive Rant: In one chapter, Monokuma actually does this for the murderer, who doesn't want to explain what happened even after exposure. Lampshaded by Asahina in Chapter 4, when she demands to know why the others want her to explain everything to them just because she's the culprit (she's not the culprit).
Mundane Made Awesome: The school trials are some of the flashiest debates you'll ever see— you literally shoot down your opponents' arguments as they fly across the screen in text form.
My God, What Have I Done?: Twice in case 4. Aoi Asahina first, when Monokuma gleefully informs her that the suicide note that caused her to try to frame everyone else was a fake, so Asahina badly screwed up. The second one is by everyone else, who admit that the real problem was that they all got angry at Ogami in the first place, so they decide to let bygones be bygones, not punish Asahina, and unite against Monokuma.
Never Trust a Trailer: Promotional material showed all fifteen students in the trial scenes (obscuring who dies in Chapter 1) and heavily implied that Maizono would be the main love interest for Naegi (when she's actually the first victim). The free demo goes so far as to change the victim of the first case to Hagakure. This was repeated in trailers for the anime.
New Game+: You can replay chapters after completing them, letting you keep any skills you've gotten from the other characters. This is required to view all the scenes for certain characters who don't make it past the first chapter.
Nice Job Breaking It, Hero: Naegi stumbles into this in Chapter 3 by taking Ishimaru to see Alter Ego, leading to another instance where its pep talk makes Ishida obsessed with it. This doesn't end well.
Aoi Asahina is another example, because she read a fake suicide note written by Monokuma tricking her into thinking Ogami killed herself out of despair, and that caused her to try to get everyone else punished out of revenge. Subverted, though, because the other students decide to back Asahina up anyway, and then they all decide to rally together against Monokuma, even the selfish prick Togami! So Asahina's scheme ended up causing something good after all!
In a previous chapter, Celes also tries to invoke this with Togami. It didn't work either.
Ontological Mystery: None of the characters have any idea how the school was locked down (or even if they're still in the school). However, Monokuma explicitly permits the students to investigate what's going on, as long as they abide by his other rules.
Pac-Man Fever: A meta-example, in that the game, while not having any video games within the game, features monochrome 8-Bit representations of all of the students, and the executions feature 8-bit animations of Monokuma dragging off the culprit to their doom, complete with sound effects ripped straight from the Atari 2600 port of Donkey Kong. As if to reiterate to the characters that this is a game to the Mastermind. The anime ups this with the end credits that spoof an NES title screen.
Pair the Spares: Spoofed in a tie-in Yonkoma in which Celes concludes that if she doesn't do something fast she's going to end up with Hagakure.
Playing The Player: The choice to reveal Kirigiri's lie in court in chapter 5. A Genre Savvy player would think they're playing a Phoenix Wright-style game where the truth counts over everything, and therefore reveal her lie, but in this case they're actually playing an "outwit-the-mastermind" game, where throwing Kirigiri under the bus is what Monokuma wants. And the game makes sure to rub it in your face if you're Wrong Genre Savvy.
Poor Communication Kills: Some of the students are more willing to cooperate with Naegi than others, but it's not unusual for somebody to hold back information until the trial.
Poor communication almost kills everyone! In chapter 4, Asahina reads a fake suicide note by Monokuma implicating the others, so she tries to frame everyone for murder so they'd all be taken down. The others forgive Asahina, though, because their own poor communication skills caused them all to get angry at Ogami in the first place since they thought as the mole Ogami was going to kill them and they didn't even talk to her to confirm it, which made it necessary for her to commit suicide to calm the discord and chaos.
Potty Failure: Used as a minor throwaway gag, but it technically counts. In Chapter 2, Monokuma attempts to motivate the students to commit murder by threatening to reveal everyone's worst secrets unless one of them gives in and kills someone. Apparently what Naegi, the player character, considers the worst secret in his life is that he used to wet the bed until 5th grade, and since the threat of having that revealed doesn't motivate Naegi to kill someone, it's not apparently too bad of a secret to him.
Rape as Drama: Invoked and Exploited when Celes heavily implies that Ishida assaulted her. It's ambiguous whether or not she's believed or her mark just accepts it as another excuse for murdering him.
"The Reason You Suck" Speech: Monokuma loves to insist that the students are the real villains: according to his logic, if they just quietly lived out the rest of their lives in their Gilded Cage and didn't try to 'graduate', then nobody would get hurt. And when they solve the trials, aren't they only doing so to protect their own measly lives...?
Monokuma: The murder we just had occurred because you bastards want to get out, wasn't it!? It's you bastards, who can't let go of the outside world, who are the bad guys here!!
Like everything else Monokuma says, it's technically true, because he's relying on an extremely narrow concept of what it means to be responsible for one's actions. The logic behind that reason you suck speech is that if you make a choice to cause someone's death (by killing someone or convicting a murderer so he/she will be executed), and you had another option available, you're responsible for that person's death. What he leaves out is that due to the situation he's created, the students do have other options besides killing or convicting someone but those other options are allowing themselves to die or murdering someone or remaining prisoners their whole lives. So Monokuma's speech is technically true but spiritually incorrect since he's artificially narrowed the range of options the students actually have.
Subverted in case 4. He gives a nasty one to Asahina, but Naegi correctly points out that Asahina's behavior was due to a fake suicide note Monokuma wrote, and the other students decide they were wrong to be angry at Ogami in the first place, so they all decide to rally behind Asahina so they can all take Monokuma down.
Red Herring: The Justice Hammers. More specifically, the numbering of the Justice Hammers, from smallest to biggest. Everyone thinks that they were used from one to four, but it's eventually discovered that the culprit used them out of order to throw everyone off.
Relationship Values: Naegi can hang out with the other students and give them presents. They'll reward him either with skills to be used during trial scenes, or by raising the maximum number of skill points Naegi has during trials, depending on how far he's progressed in hanging out with them.
The downside to this, however, is that there's a limited number of "free time segments" in each chapter. When students get killed, they are no longer available to spend time with, and their skills cannot be acquired. Furthermore, even if they're still alive, some characters may be unavailable to spend time with for plot reasons. Fortunately, skills and free time progress both carry over on subsequent playthroughs.
Revealing Coverup: In Chapter 6, the mastermind goes out of their way to avoid showing Enoshima's face in any images depicting her before the memory-wipe happened and the Deadly Game started. This is a necessary measure to prevent the characters from figuring out that she doesn't look like the "Enoshima" they knew, but it makes it really obvious that she's the mastermind. Indeed, Naegi uses it as a crucial piece of evidence to come to that conclusion.
Earlier, in Chapter 1, some of the major pieces of evidence against Kuwata besides the dying message come from his attempt to destroy his bloodstained jacketnote sometimes described as a shirt. Not only does it not burn completely, leaving a piece of bloody sleeve that matches his Limited Wardrobe, the other debris he leaves near the locked-down incinerator indicates it was turned on in a way that could only have been done by someone with his particular talent.
Rushmore Refacement: One of the images of "the outside world" that the mastermind shows the class in the final trial is of several famous monuments with Monokuma's face added to them. While it's real (as Genocider Syo proves) and is stated to be one of the things that happened due to The Worst, Most Despair-inducing Incident in the History of Mankind, it's still undetermined to what extend the total damage is.
Sadistic Choice: Kill one of your classmates, or spend the rest of your life in captivity - and when it comes down to the trial, fess up and receive a gruesome punishment, or escape with the blood of everyone else on your hands.
Ogami was presented with one as well - work as a mole for Monokuma and then violate her personal integrity and sense of morals by killing someone when Monokuma asks her to, or refuse Monokuma's demands and lose her family's dojo. She manages to get around this choice, however; see Take a Third Option.
Enoshima also offers one to the surviving students: kill her but be forced to leave for the outside world, which could very well be deadly, or sacrifice Naegi and spend the rest of their lives in peace.
School Uniforms are the New Black: All of the characters keep wearing the clothes they arrived in throughout the game, which means this trope for everybody who showed up in their junior high uniforms - Maizono, Ogami, Fukawa, and Ishimaru. Naegi and Hagakure also seem to be wearing their uniform jackets over their street clothes. This is a particularly odd example as all of the characters have long since graduated from the schools their uniforms came from; nobody wears an actual Hope's Peak uniform except in photos from previous school years.
Sequel Hook: Monokuma rises again after the students escape. Plus, we still don't know what happened in the outside world... or if anything happened at all.
Also, the escape switch, and the bonus movie that it unlocks, foreshadows Danganronpa IF.
Aoi and Sakura are teased practically out of the gate. They band together apparently due to their shared athletic interests; after the beginning of the game they're never seen separately, except when they deliberately split up to accomplish a task. Aoi refers to Sakura as "Sakura-chan", which would be standard, except that nobody else calls her this; most refer to Sakura as "Oogami-san" or some variant (Hagakure even calls her "the Ogre"), making "Sakura-chan" a deliberate display of affection. Sakura reacts very strongly when Fukawa/Genocider Syo starts making disturbing sexual comments towards Aoi, becoming so threatening that Aoi at one point worries she might actually attack Fukawa/Syo in Aoi's defense. And of course, there's Aoi's reaction to Sakura's suicide, and her continual references to her feelings for Sakura throughout the game afterwards — she looks towards memories of what "Sakura-chan" would do or say, and the memory of Sakura's death, as motivation for herself not to lose hope and make Sakura's efforts meaningless.
Ishimaru and Mondo develop a seriously intense bond. Of course, this could be interpreted as a bond of "brotherhood", but the fact that Ishimaru was willing to condemn everyone — including himself to spare Mondo's life is definitely indicatively of something; and he completely shuts down after the execution, wandering around aimlessly and not responding when prior to this he has been extremely vocal and driven.
Naegi, despite not being a Chick Magnet, doesn't do so bad in this game.
Naegi and Maizono start out with lots of teasing. Maizono says that Naegi is saving her by being around her. She even calls herself his assistant. She also says that in middle school, she always wanted to talk to him and was always looking at him. This may be subverted though, given that Maizono planned to pin her murder on Naegi, plus she's the first victim.
Naegi and Kirigiri start some major teasing after chapter 2. Kirigiri and Naegi are the ones that generally lead the trials and work together to solve the crimes. Kirigiri confides only with Naegi and only asks for Naegi's help. Asahina, Hagakure and Monobear seems to think the two are dating and in Chapter 3 when Naegi defends Kirigiri, Togami says, "Donít tell me youíre in love with her". After Naegi keeps a secret from Kirigiri, she ignores him for three whole days, while making snide comments about him in the company of others. She only starts talking to him after the secret is revealed and she could understand his reason for doing so. She even blushes when saying sorry. Not trusting Kirigiri during a crucial moment in Chapter 5 will get you the Bad Ending. After Naegi is nearly executed, she personally comes to rescue him. At the end, she even says she looks forward to the future, if people like Naegi are with her. And then there's her free time events. Spending time with her can prompt her to admit with a slight blush her growing interest in Naegi. In her third free time, Naegi compliments her smile and calls her pretty to try and get a reaction out of her. This appears to fluster her, but it turns out she'd guessed what he was up to and was just playing along to make it backfire on him. In her last free time, she jokingly gives him an implied proposal and chuckles at his reaction with a blush.
Naegi and Asahina have minor teasing. In her last free time event, when you go to her room, she asks for you to pretend to be her boyfriend. After they call it off, she asks with a blush what kind of girl Naegi likes. In the main storyline, she does say with a blush Naegi is cool during the trials. She also treats him the best out of the remaining students — she hates Togami and Fukawa, and she seems annoyed with Hagakure's stupidity (though we never get to see how close she is with Kirigiri).
Kuwata's crush on Maizono is fairly obvious; their positions (with his arm nearly around her) in Naegi's class portrait suggests she reciprocated during the lost two years. It makes what they do to each other that much worse.
Naegi keeps getting invited to people's rooms in their final free time events. Possibly taken out of tease level in School Mode, where after he finishes each person's free time sequence he gets a pair of their undies.
Owada is trapped in a tiger-themed cage and swirled into butter (or pancake batter); in Little Black Sambo a bunch of tigers chase each other around a rock until they're turned into butter, which is made into pancakes. Taken to another level in the new School Mode, which reveals his underwear has a tiger print.
The Project Zetsubou translation also includes a nod to, of all things, this internet-infamous album cover◊ on the first night when Monokuma says "This big bear has some thangs to do."
In the anime, when Genocider Syo appears in the first time, she makes a variation of Soul Eater's opening quote: "A healthy murderer dwells in a healthy body and mind!"
Monokuma's pots of honey he snacks on have to be some kind of reference to Winnie-the-Pooh.
According to the Something Awful LP, Celes is walking Shout-Out to series like Akagi and Liar Game that deal heavily with extremely high-stakes gambling and competitions. In fact, some of her gambling anecdotes are taken straight out of series like that.
When discussing an incident in middle school during which Naegi helped get a lost crane back into the wild, Maizono invokes a folktale about a man who helps an injured crane, casting herself as the crane who returns as a young woman to repay her benefactor. Her birthday, July 7, also falls on the first day of Tanabata, a festival centered on a story of star-crossed lovers.
In the Project Zetsubou translation, when Naegi is investigating the burnt sleeve next to the incinerator, Yamada asks if he has a thing for burn victims and that he had just the game for him.
Would-be punk rock star Kuwata wears a padlock on a chain around his neck like the one worn by Sid Vicious.
Spoiler Opening: Along with introducing the cast, the opening sequence contains brief flashes Foreshadowing in-game events, most prominently borrowing from a Cutscene showcasing one of the murderers' punishment.
Stripperiffic: Averted, despite there being characters who are idols or fashion models. Female characters do tend to show more skin than male ones, but they are all dressed realistically and fairly modestly. Possibly the sole exception is Asahina, though even her outfit isn't as extreme as some examples.
She's Got Legs: Many female characters do wear ridiculously short skirts, however. Due to the way sprites are viewed, though, this isn't very noticeable except in trial scenes.
The Stinger: After the credits for the first game, we see a scene where Monokuma comes back to life.
Suspiciously Specific Denial: Hagakure during the investigation phase in case 2. "I most certainly wasnít checking the contents of that letterbox!" Though when he presents his discovery at the trial it turns out he didn't check enough to find out "Kuwata's" card was broken.
Take a Third Option: Ogami took one. It's eventually revealed at the end of case 4's trial that the reason Monokuma was able to persuade Ogami to be the mole was because Monokuma was holding Ogami's family's dojo hostage. Ogami either had to kill someone and thus lose her moral integrity, or lose her family's dojo. What does she do? She kills herself, which simultaneously satisfies the dojo-saving requirement of killing someone while preserving Ogami's moral integrity by not actually killing any of the others.
Tempting Fate: If a character is too happy, you can bet they're going to be involved in that chapter's murder.
Ten Little Murder Victims: An interesting case of this. Junko Enoshima is both the first mole who set up the murder game in the first place, but she operates from a distance and uses two moles through the course of the story.
The End... Or Is It?: After the students escape and the credits roll, Monokuma begins talking again even though the mastermind is gone... and his head lifts up.
The Password Is Always Swordfish: Played with. At one point, Kirigiri finds a door with a password lock and uses every bit of information she can find on the man who set it up to try and figure the password. Turned out to be subverted - the password to the headmaster's private chamber is "kyokokirigiri", but since his daughter hates him and assumed he didn't care about her, she didn't think try it.
The Summation: Climax Inferences boil down to this, with Naegi giving his take on how the crime was committed before calling out the murderer.
You don't get a Climax Inference summation in chapter 5, because you never actually solve the entirety of how the murder happened. If you reveal Kirigiri's lie in court, Monokuma cuts the trial short and executes Kirigiri. If you don't reveal Kirigiri's lie in court, Monokuma cuts the trial and tries to execute Naegi, who is saved at the last minute by Alter Ego.
The Mole: The end of Chapter 2 reveals that one of the students is in league with Monokuma, but does not show who it is.
The presence of a mole amongst the students is the theme of Monokuma's fourth motive. The twist is that he reveals who it is right off the bat - and openly orders them to kill one of the others.
This Is Reality: Spoken in Chapter 3. Monokuma also states this during Chapter 1:
Monokuma: We aren't living in a Shōnen manga story. There is no such thing as dying without dying. This is reality!!
Trailers Always Spoil: One of the first trailers released for the official English release of the game makes it... Blatantly obvious that Kuwata is the first killer, as well as showing the lack of Maizono and Enoshima in the first trial scene.
Truman Show Plot: It is revealed by Monokuma in Chapter 5 that everything happening inside the school is being broadcast all over Japan.
To go even further, the game even ends like the Trope Namer movie, with the characters leaving the only world they know to venture into the "real" one.
Tonight Someone Dies: In contrast to the previous chapters, Chapter 5 shows you the upcoming corpse at the beginning of the chapter. However, since the body is masked, you can't tell who's going to die...
Two Dun It: Near the end of the game, it's revealed that there are actually two Masterminds who are collectively Super High-School Level Despair. Subverted in that one of them betrayed and murdered the other early in the game.
Two-Teacher School: Despair Academy is suspiciously lacking in faculty - aside from Monokuma. And his idea of "teaching" is trying to get people to kill each other.
Undignified Death: All the executions count as this. There's being bludgeoned to death by a pitching machine, being turned into pancake topping by a high-speed motorcycle stunt, being burned at the stake and then run over by a speeding firetruck, and being crushed into a ball by construction equipment. Monokuma seems to get off on killing people in sadistically comical fashion.
Cruelly, cruelly subverted with Kirigiri's execution in Chapter 5's Bad End: she's crushed to death by a giant block. The subversion is that Kirigiri starts with a stoic expression, then becomes fearful, then shows acceptance while being fearful. So poor Kirigiri's death swings from Dignified to Undignified and back again.
Same goes with Naegi in the Good End of that chapter: he sweats bullets and almost gets crushed until Alter Ego overrides the machine and stops the block. Still ends up falling down a garbage chute, though.
Unexpected Gameplay Change: School trials can be broken down into Non-Stop Debates (literally shooting down contradictions), Machine-Gun Talk Battles (breaking through ad-hominem arguments in a Rhythm Game), Flashing Anagrams (filling in blanks), and Climax Inferences (assembling how the murder went down by placing events on a comic-style timeline).
Unishment: Junko Enoshima's and execution qualifies big time. She starts out having a full on Villainous Breakdown from losing the final trial, but then her despair fetish kicks in, and she realizes that she finds the despair of death absolutely wonderful, so much that she promptly rejects Naegi's offer of a Last-Second Chance, and gleefully executes herself.
Voice Grunting: For the most part. However, some scenes (generally those with a fullscreen illustration) and all Class Trials are fully-voiced.
Wacky Homeroom: With all their super high-school specialties, the cast is certainly quirky - and homicidal.
Wake Up Call Boss: The second murderer is much harder to take down than the first was, letting players know just how easy they had it in the tutorial case. This case is far twistier than the first, since you go through two red herring suspects before figuring out that the crime scene location was altered to conceal the true sex of the victim. You only unmask the true culprit through getting him to divulge information he couldn't have known if he wasn't involved.
Warmup Boss: The first murderer's by far the easiest culprit to nail, for several reasons. The dying message left by the victim, "11037", is the biggest tipoff, since when read from a certain point of view it reveals the culprit's name.
Let's start with Chapter 1. The first victim is Maizono, and shortly after that, Enoshima is killed for attacking Monokuma. See Never Trust a Trailer.
Then at the end of Chapter 2, it's revealed there is a mole among the students, and there's also a seperate sixteenth student that Monokuma is hiding.
The end of Chapter 3. After learning about it from Kirigiri, Naegi finds a secret room in the boy's restroom. Before he can take a good look around a mysterious masked man attacks him from behind, knocking him unconscious. When Naegi wakes up he finds that the room has been cleaned out. Then when he staggers to the gymnasium he finds Ogami fighting Monokuma and they have a conversation implying Ogami is The Mole.
Chapter 4's one of the biggest wham episodes. Monokuma reveals Ogami's identity as the mole right off the bat...and then Ogami is killed...and there's a bloody message with Fukawa's name just like with Kuwata!...no wait, that was Hagakure framing Fukawa, he killed the ogre, he even confesses!...no wait, actually his strike didn't kill Ogami, Fukawa and Genocider Syo confess to it...no wait, Asahina framed everyone, she confesses to the murder!...no wait, it was actually a suicide! And Monokuma gave Asahina a fake suicide note! Nice going, Asahina...no wait, everyone decides not to punish Asahina and they're all against Monokuma now! Looks like Monokuma can't execute anyone...no wait, Alter Ego, NOOOOOO!!! And then, at the very end of the chapter? Kirigiri suddenly reveals the name of the sixteenth student!
Chapter 5's bad ending turns it into another wham episode, because this is the first episode where pointing out a lie in court, which you've been doing the whole game, nets you a bad ending where you (re: Naegi, Togami, Asahina and Hagakure, and Fukawa until recently) all live happily ever after, with no more murders, but in a gilded cage.
And if you don't get the bad ending, and choose to trust Kirigiri? Naegi gets judged guilty, and sent off to be executed, and it's only from a last-minute surprise interference from a virus planted by Alter Ego that he doesn't die. He's still trapped in the basement with no way of getting out, though.... but then Kirigiri herself comes to rescue him.
Chapter 6 is made up of Wham Episodes. Monokuma agrees to do a re-trial of Ikusaba's murder and seems to be slowly losing his sanity. Part of Monokuma's deal is that the students have to solve every mystery in the school. One of the sixteen students is the mastermind. Kirigiri discovers her father's remains as well as hints that he really did care about her. Furthermore, all of the students had attended Hope's Peak before, but had their memories erased.
The biggest part? Mukuro Ikusaba was disguising herself as Enoshima, and the real Enoshima was the Big Bad all along.
Chapter 2 had two of them, one about the victim ("She is... a man!"), and the reveal of Genocider Syo's identity ("It's Touko Fukawa.").
Then in Chapter 4: "I am sorry... for keeping quiet." Spoken by Ogami, confirming that she is the mole.
And then in the trial: "It's because I killed the ogre!!" No one expected Hagakure, of all people, to confess.
Asahina: I killed Sakura-channote Ogami!
And then the biggest one in that chapter:
Monokuma: It's a suicide letter. The one Ogami-san wrote. Naegi: S... Suicide letter...!? But Asahina-san already...! Monokuma: Oh, I wrote that one.
From Chapter 5, which pretty much blows all others out of the water:
Monokuma: This school life of mutual killings is being completely broadcasted live on TV all over Japan!
Monokuma: I've been waiting until all of you get here. We can't begin without the entire group, can we?
It might not be too shocking, but it's still big.
Kirigiri: Because [the headmaster]'s my father.
Invoked From Chapter 6, which doesn't seem like one until the Fridge Horror kicks in.
Monokuma: There are 16 and only 16 high school students participating in this school life of mutual killing... By the way, ever since we started this game, those beary same students are the only people to have set foot in this school.
Writing Indentation Clue: In Chapter 1, Kirigiri uses this to figure out that the victim called the murderer into the room where she was killed.
You Gotta Have Blue Hair / Implausible Hair Color: Kuwata explicitly mentions dyeing his hair red (one of the numerous things he clashes with his baseball team about), and Owada probably does the same for his delinquent pompadour. At the same time hair like Kirigiri's and Ogami's, which is super-pale (and purple-tinged in Kirigiri's case), goes unremarked upon.
Tropes for Danganronpa IF
Amnesiac Dissonance: The mastermind plans to invoke this with Ikusaba as part of her punishment.
Monokuma: What do you think, Maizono-san? Do you agree that no one here would kill a classmate?
Ascended Extra: Mukuro Ikusaba ascends to protagonist status after Naegi gets severely wounded by one of the Gungnir spears. The escape switch that unlocks a video of everybody leaving is also the instigator of the events that led to IF, likely showing how it or a similiar event could come to pass.
Bad is Good and Good is Bad: For the two SHSL Despair sisters, bringing each other despair is a really twisted form of affection. As such, the most heartbreaking thing Enoshima can say to Mukoro is "I know you'll make all your dreams come true someday."
Big Damn Heroes: Just when Ikusaba is about to be overwhelmed by hordes of Monokumas, Owada and Ogami show up to hold them off and take her to safety.
Bittersweet Ending: The students manage to get hold of the real escape switch, and everyone manages to escape. But Enoshima is still alive at the end, the world is still a hostile place due to her and SHSL Despair's machinations, and Mukuro Ikusaba is now both a traitor to SHSL Despair and a world-class criminal to the people opposing them. However, the world now knows that Enoshima is responsible for the Most Despair Inducing Event In the World, and Ikusaba now has a reason to live other than pleasing her sister.
Canon Discontinuity: In his narration, Monokuma frequently points out that IF is only a possibility, and not the true canon ending. This holds true since the sequel has cameos of the six survivors.
Comically Missing the Point: After Kuwata attacks Monokuma for her sake, a clearly guilt-ridden Maizono tells him there's something she needs to confess to him later. Kuwata assumes it's going to be a Love Confession and is practically bouncing off the walls, not hearing the part where she's also going to confess to Naegi.
Fastball Special: Ikusaba and Ogami improvise one to deal with the exploding Monokuma corridor.
For Want of a Nail: The shape of the story changes drastically all because of Naegi winning a fake escape switch and getting sick with a severe fever caused by electrocution when he presses it, leading him to regain his lost memories.
Heel-Face Turn: Done by Ikusaba after Naegi got severely wounded by one of the Gungnir spears.
Hope Spot: Enoshima's love for yanking chains is how Ikusaba knows the Escape Switch she dangles before them is real. She's deliberately creating a hope spot so she can drink in their despair when they fail. Also, on the off chance they do succeed, she can experience the despair of watching her plan fail.
Ironic Echo: Several Call Backs to the original game are used in diametrically different fashion, particularly Hagakure's "crystal" ball saving Maizono, and Owada's bike being used of his own accord.
Multi-Mook Melee: Enoshima sends multiple Monokumas after Ikusaba, eventually cranking it up to a full-on War Sequence through sheer numbers.
New Game+: Enoshima gloats about planning to invert this by erasing everyone's memories and re-entering Ikusaba into the game... as herself, but with a wiped memory so that she doesn't recall who she was or her role in everything. Naturally, this is all for the despair that'll follow when everyone eventually discovers the Awful Truth of her identity.
Organ Theft: Naegi mentions as he's describing his restored memories that he nearly had his organs stolen by gangsters pursuing Hagakure (following up on a free time event where he asked Naegi to donate some).
Sequel Hook: As they're escaping, Enoshima states that they'll have to return if they want the key to restoring their memories. She also references an "interesting island".
Ship Tease: Ikusaba and Naegi, and a twisted version with Ikusaba and Enoshima.
Shut Up, Hannibal!: Several, but particularly ironic is when Kuwata interupts Monokuma's attempt to break Maizono. By throwing Hagakure's crystal ball. Some things never change, it seems.
Sororal Abuse: Ikusaba is heavily implied to be on the receiving end of this from Enoshima.
Spanner in the Works: Naegi becomes one once he tries the Escape Switch. The chemical reactions caused by him getting electrocuted-ly stung by a needle makes him so sick that he collapses when Maizono comes over to suggest the room switch that led to the first murder, and when he wakes up, his memories start to return and he saves Ikusaba from being impaled. This causes her Heel-Face Turn and sends the plot wildly off the tracks.
Stockholm Syndrome: Referenced when the SHSL Hacker tries to convince Owada not to help Ikusaba.
Taking the Bullet: Naegi shoves Ikusaba out of the way and takes a Gungir spear to the side for her.
Wham Line: For Ogami, Naegi trying to reassure her about Kenichirou.
Xanatos Speed Chess: After Naegi saves Ikusaba, Enoshima assumes the persona of Besshiki Madarai, SHSL Hacker, and pretends to have hijacked Monokuma, claiming that Ikusaba and Naegi are the ones responsible for trapping them in the school.
Adaptation Distillation: The introductions for all of the other students are toned down to a few sentences, whereas in the game they received several short paragraphs. The pacing of the story moves much more quickly.
Pragmatic Adaptation: It seems that many of the characters' backstories will be condensed in order to accomodate for the show's length.
Significant details on the setting are also left out. For instance, the anime completely skips over the revelation of how one room in the library is filled with top-secret documents, files, and records from all over the world, and chooses to focus solely on how it has important files on Genocider Syo.
Similarly, in episode 5 the trial skips important details about the victim's identity as a whole (in the game we find out about Fujisaki's "secret" when Sakura inspects the body in front of everyone, but in the anime Kirigiri finds out off-screen and then explains it in the trial). However, Genocider Syo's very dramatic trial appearance and a certain character's reactions to the trial's results and the execution that follow are expanded.
It also upgrades the student ID cards to touch-screen devices that incorporate ID, map, and evidence retention, though this may also be a case of Technology Marches On.
Episode 7 also skips a lot of several important details (such as Yamada's tendency on calling people in last name-first name order, which reveals Celes being the mastermind). However, some of the cut off parts might end up for a better light on Celes. In the anime, her statement that she has a Lack of Empathy and has no problems in manipulating and disposing others for her own gain was removed, removing some of her unsympathetic points, and on the other hand, only Naegi was shown noticing her bluff instead of two people, making her scheme less blunder-filled. On the other hand, however, Naegi's monologue about how Celes was faking her smile to hide her fear of death was also removed.
Adaptation Expansion / Foreshadowing: However, in episode 4 of the anime, they give a shot of Fujisaki working on something that anyone who played the game will recognize. How and when Fujisaki had time for this was never explained in the game, and it's existence was only foreshadowed in a Free Time event you may not see. The anime is giving us a little more direct foreshadowing and explaination.
And in another act of foreshadowing in that scene, we see that Fujisaki is using his toolkit.
Additionally, in episode 6, the entire remaining cast gets to see the first suspicious class photo courtesy of Alter Ego, rather than simply Naegi stumbling upon it.
And in the final episode, Naegi doesn't just spout out "You must not lose hope!" alone but goes on a whole Rousing Speech for each of the surviving students to keep their hope up.
Auto-Tune: Used in the credits theme, "Zetsubōsei: Hero Chiryōyaku".
Evolving Credits: The ending credits. The first episode has a blank screen, but the second episode features an empty classroom, with Naegi and the first dead characters. More characters added as they die.
Any trial/execution episodes would skip the opening and "Naegi plus dead students" ending scene, instead showing how the trial is about to begin, and the students' horrified reactions on the executions respectively. Episode 7 is the exception to this opening rule, as the episode begins not with the trial, but with the discovery of Hagakure in the Justice Robo outfit. As of Episode 10, the surviving students are also included. And in the final episode when the picture is back, Enoshima has been replaced by Ikusaba.
As of episode 6, the opening credits have evolved to add Fukawa switching into her Genocider Syo personality.
Fanservice: Episode 6 opens with Asahina crying on her bed... while wearing nothing but a revealing sleeping suit.
Gonk: Monokuma's animation is noticably more cartoony than the other characters, though this is probably deliberate.
Kick the Dog: Monokuma shows further how much of a bastard he is in episode 7 by eating the Mondo Butter pancake throughout the whole trial, as if sentencing Oowada to his execution wasn't demeaning enough.
Male Gaze: In the final episode, there's quite a bit of focus on Junko Enoshima's breasts. They even appear to be a bit bigger than from the game.
Mood Whiplash: Monobear attacking "Junko Enoshima" with his claws out for refusing to participate in the class trial, followed by her promptly stomping on his face, followed by what happens to her as a result.