Follow TV Tropes

Following

Video Game / Undertale: No More Deals

Go To

All spoilers for Undertale are unmarked. You Have Been Warned!

https://static.tvtropes.org/pmwiki/pub/images/artworks_cvpsywlchyrp91ic_hvjb5q_t500x500_6.jpg
"I really hope you don't start regretting your actions now, Partner."

Created by Avranik, Undertale: No More Deals is a fangame of Undertale released in December 2020.

Similar to fangames like Undertale Red, it consists of a single boss fight in the style Undertale's turn based battle system and has Multiple Endings. This boss is none other than the mysterious human Chara, who only appears briefly at the end of a genocide run in the official game.

You can download it to play for free on GameJolt here.


Undertale: No More Deals provides examples of:

  • Badass Adorable:
    • Chara, the small child with Blush Stickers and a cute smile, is a complete nightmare in stripes. They have a wide arsenal of attack patterns that get incredibly tough to dodge, can quickly and easily kill you despite your endgame defense stat with their endgame attack stat, and are quick enough to block every attack you send their way with their Real Knife until you reach an ending.
    • If you survive their onslaught and reach an ending, you also qualify given that you're wrapped in a Frisk-shaped package. Keep in mind that you've not only canonically bested Undyne the Undying and Sans at this point in the story, you're fighting on pretty even footing against someone powerful enough by now to destroy the world in one swipe.
  • Corrupt the Cutie: Implied. Chara mentions in passing that at first, "the only thing I could do was stand idly by and watch from a distance, narrating the world around you", confirming that the Narrator Chara theory about Undertale for this fangame ​which would in turn imply they were as good-natured and filled with hope as the Pacifist flavor text suggests of its narrator. They also reveal that they had been unhappy with your decision to reset and start a Genocide run, so they used to want monsters to stay free. In the present, Chara doesn't bat an eye at you slaughtering their adopted family and people (and even admits to having eventually encouraged and enjoyed it), is absolutely vicious and unrelenting in their fight against you, and wants to erase the world entirely.
  • Cute and Psycho: Chara Used to Be a Sweet Kid, smiles often, is calm, and speaks to you very politely. They also slash you to ribbons with knives, take some sadistic pleasure in killing you, like to give themself a Nightmare Face, and want to destroy everything. Adding to that, they seem to think of you as a friend, giving them slight shades of being a platonic Yandere, like their brother acts in the original game with them.
  • Face–Heel Turn: In the game's backstory, you completed a True Pacifist for your first run, befriended everyone, and got the happy ending... but weren't happy with leaving it at that and performed a reset to try killing everyone you had previously spared. Likewise, Chara went from appalled by your decision to reset and start killing, to supporting it and wanting to erase everything.
  • Flechette Storm: Chara is a standout example here by virtue of the sheer number of knives they fling at you. They do sometimes use attacks with flowers and lockets, but they still use their red True Knife to launch all attack patterns and the majority of their attacks are in the shape of knives.
  • Game-Over Man: Chara very thoughtfully fills in for their dad for this fangame. Their game over lines are considerably less encouraging than his.
    Chara: (the first time you die) How truly unfortunate...
    Although, you shouldn't be surprised.
    After all, you chose this path...
    So if you want to blame anyone.
    Blame yourself.
    Chara: (repeat deaths) Death after death...
  • Heel–Face Turn: If you keep stubbornly using the Spare option on Chara, they eventually start to consider if you might be sincere about wanting to fix things and will offer you the chance to "wipe the slate clean" and redeem yourself next time. If you accept, they sincerely thank you and it's implied that not only you but Chara can undergo this in the next Undertale Pacifist run.
  • Hello, [Insert Name Here]: Before you even reach the menu, you're asked to "Choose your name." As in Undertale, this determines the name that appears on the save file, the pause menu, and in the bottom-left corner during the battle. Unlike in Undertale, the name you input does not appear to change Chara's name as the fight flavor text, battle options, and Chara themself all consistently refer to them as "Chara". Notably, in the small section of gameplay before you fight Chara, you don't get to see by what name Flowey would call you or what name is on Chara's coffin,note  leaving it ambiguous if this is a version of the game where Chara's name is always Chara or if Chara is technically renamed by you as in Undertale but choosing to go by their "true name".
  • Hidden Eyes: Multiple sprites of Chara have their eyes covered by shadow.
  • Humans Are Bastards: Chara was surprised when you spared everyone the first time because, "From everything I knew about humans, I was sure you were going to kill them from the beginning." Previously, they had believed that humans would kill monsters if they left the mountain, a belief only strengthened by them and Asriel dying because he showed mercy to humans. It's hinted that they were treated badly by the humans in their village, despite Chara having tried to be kind.
    Chara: And so, the human did what anyone would do...
    Killed us without a second thought.
    Although, I wasn't surprised. After all...
    (unhappy smile) It's what we humans do, all we do is cause pain to the unusual and unwanted...
  • Interface Screw: One of Chara's attacks mirrors the screen and swaps the left and right arrow keys.
  • Knife Fight: Both the player and Chara use knives in the fight. Chara even uses their knife to block hits from your knife attacks, while you can only try to dodge their attacks.
  • Player and Protagonist Integration: It's fairly strongly insinuated by the game that you're playing as you, making this an example of the You Are You type, with the source game in turn to have been an example of one of the other types depending on your interpretation.
    • The game asks you to choose your name at the naming screen, not "Name the fallen human", and it is that name that appears on your stats and save file, not Chara's or Frisk's.
    • You're not playing as Chara in this Genocide run, or at least you're not playing as them anymore after Flowey dies; they're the boss fight, and reveal that even before this they had their own personality and were initially against the Genocide run before they went off the deep end. They confirm they were the narrator in other runs as well, but it's unclear if they were also the player character; they describe waking up again in a body and being unable to move except what "your" soul compelled them to do, which could be interpreted as Chara unwittingly taking control of Frisk's body to obey direct orders from the player, or unable to control the body independently and only going along with the decisions the player and/or Frisk made themselves.
    • Your relationship with Frisk is more muddled; Chara talks directly to you throughout the game, but never addresses you by the name you inputted or as Frisk, in fact making no reference to Frisk at all despite stating they remember the True Pacifist route and therefore would've learned Frisk's name. There is some second-person narration referring to "you" feeling and doing things for the Act options, Chara describes having seen dissatisfaction "on your face" from the True Pacifist run, and two endings, the "Fight" route and the "Do Not" ending, do have the "player character" automatically attack Chara without the player touching the Fight button to initiate it, which is traditionally interpreted in the Undertale fandom as one of the human characters acting on their own in-universe and could open up the possibility that Frisk is present to some degree.
  • Psychotic Smirk: Chara's small smile gets much wider in the game over screen as they hold the remains of your soul and taunt you.
  • Rogue Protagonist: If you interpret Chara as your "true" player character in the original game (or at least in the Genocide run), then their boss fight here functions as an example of this, expanding on them going off the leash and resisting the player's control after the Genocide ending. Though to be fair, they weren't planning on fighting you until you attacked them first.
  • Shout-Out: Inputting "Merg" for the chosen name gives one to a popular Undertale YouTuber, as he himself found out. The game gives a response in the style of the YouTuber's typical greetings for his videos. ... which was, hilariously, nearly word-for-word Merg's exact opening not even a minute before that.
  • The Starscream: As the Villain Protagonist after a Genocide run, the game kicks off with you actually pulling this on Chara to their shock, and a battle of Evil vs. Evil ensues. The typical dynamic of this trope is inverted somewhat as it's made clear that you were the one calling all the shots and Chara was merely your helper, as opposed to Chara being the Big Bad giving you orders and you as their disgruntled underling.
  • Use Their Own Weapon Against Them: An extended version. Chara is clearly holding the Real Knife, given that it's a dead-ringer for its design in the Steam badge, which makes sense since it is implied to have belonged to them in life (or at least intended to be gifted to them) before the player took it to complete their Genocide run. But, according to the Stats screen, the player is also using the Real Knife, and is using it to try to strike Chara down whenever you use the Fight button. This is an enforced example, as the game doesn't give you the option to switch out weapons. Depending on how the battle goes for you, one will use the power of the Real Knife to kill the other, probably repeatedly.
  • Villainous Friendship: In their opening speech, Chara thought they had this with you. They compliment you on how quickly you killed the monsters, repeat their canon counterpart's words about the two of you moving onto the next world together, and don't anticipate your betrayal in the slightest, even seeming genuinely puzzled and somewhat concerned by your silence before you attack.
  • Villain Protagonist: You're fighting Chara, but they make clear that you made them this way and you were the one who decided to reset and do Genocide in the first place, making this a case of Evil vs. Evil rather than a pure hero trying to beat the bad guy to save the world. With the Multiple Endings, you can try to kill them, pull a Heel–Face Turn and try to spare them, trick them into thinking you've pulled a Heel–Face Turn and then betray-kill them, or keep replaying the fight regardless of what ending you got before to see what they'll say in each ending, showing you haven't learned a thing.
  • Well-Intentioned Extremist: According to Chara in the Mercy route, they had genuinely believed that monsters would be killed by humans immediately if they ever left the Underground, since Humans Are Bastards. Reading between the lines suggests then that their plan was to Kill All Humans as a preemptive strike.

Top