is a freeware game in three parts by Ben "Yahtzee" Croshaw
of Zero Punctuation
Somewhat inspired by Flashback
with some System Shock
thrown in for good measure, 1213
is an action-adventure platformer complete with gun combat. Not bad for a game engine specifically designed
for point-and-click adventure games. The title character, 1213, manages to escape the cell in which he has lived for as long as he can remember (which isn't that far back) into something much worse.
As with the Chzo Mythos
games, Yahtzee made a special edition of 1213. Originally donationware, it is now free to download
Tropes used by the game:
- Advancing Wall of Doom: 1213's entire perception of reality breaks down on several occasions, leaving you to keep him ahead of the breakdown.
- Apocalypse How: All air-breathing life on Earth has died from a pathogen, and the space station gets overrun by zombies. It's reasonable to assume that by the end of things, 1213 is the only living mammal in existence.
- More pleasant in the secret silly ending, where there are still people alive, but most of them have turned into magic chocolate people.
- Apocalyptic Log: Several, particularly on the computer screens in parts of the facility overrun by zombies.
- All Just a Dream: Word of God suggests this as a possible interpretation of the game. But he also points out that it is probably not the case.
- Anti-Villain: Westbury. You'd be insane too if you'd been through everything he has.
- Attack Drone: Security drones, one of the tougher regular enemies in the game (Out of a pool of three).
- Bandaged Face
- Bottomless Magazines: 1213's gun never runs out of bullets, while the same applies for the security guards.
- But What About the Astronauts?: The horrible truth learned just in time for the player to realize just how badly every last source of hope has been destroyed.
- Cloning Blues: What the facility was built for.
- Conspicuously Selective Perception: Guards will only shoot at you while you're on the same level as them, completely forgetting about you as soon as you drop out of their limited vision. Zombies only move in similar circumstances.
- Corrupt Corporate Executive: In a sense, Westbury.
- Death Course
- Downer Ending: And how. Even the comparatively silly hidden ending is equally depressing when you think about it.
- Not really. Death by chocolate sounds positively divine
- Driven to Suicide: James Deakin, one of Westbury's assistants when he learned that the apocalypse had already happened.
- Edge Gravity: While walking, you'll stop at a ledge. Run, and you'll just run right off. There's even a Lampshade Hanging at the beginning of the game, when Westbury says "Don't worry, if you keep walking you won't walk right off the ledge. That would be silly, now wouldn't it?"
- The Faceless: 1213 and the rest of his brothers and sisters all wear full-face masks to help heal the facial sores that the Yellow Death causes.
- Heal Thyself: Showers can cure bullet wounds, zombie bites, being stabbed, electrocutions, heart conditions brought upon by sheer exhaustion, and painful landings.
- Idiot Ball: O'Hagan is a trained psychologist who already knows how crazy Westbury is. She still thinks it's a good idea to collect evidence against him and threaten him with it before telling anyone else. While he's armed.
- Insecurity Camera: Mostly averted; most cameras are decorative, and only two will impede your progress if they see you.
- Insurmountable Waist-Height Fence: Hundreds of doors, few accessible. Pretty much every elevator fails to respond to 1213, requiring him to haul himself between floors.
- Late to the Tragedy
- Mad Scientist: Westbury, according to Yahtzee's commentary.
- Mission Control Is Off Its Meds: Westbury, Westbury, Westbury.
- Motherly Scientist: O'Hagan. And, in his own twisted way, possibly Westbury.
- Nice Job Breaking It, Hero: By generally shooting everything that moves, 1213's considered a threat by the crew of the facility, which is a damned shame, considering what his purpose is...
- Not to mention releasing the zombies from the first chapter to spread throughout the remainder of the facility when he blasts his way through the quarantine. Oops.
- Nobody Poops: Shower blocks exist, barracks exist, there's even a small mess room and an entire food court, but not one toilet.
- Ontological Mystery: Stop me if you've heard this one: you awake in a room with no memory. Through exploration, you learn a backstory of horror, and ultimately fight to liberate yourself from your condition of ignorance.
- Yahtzee happily lampshades this in the special edition commentary.
- Precision F-Strike: As demonstrated above.
- Puzzle Boss: The final boss.
- Redemption Equals Death: Westbury's last orders saves 1213's life, even though his attempt at reconciling is in the middle of Jerk Ass territory.
- The Reveal: Maybe he could've done something differently if he hadn't been brought up to speed in the very last scene... but maybe not.
- Scary Shiny Glasses: Westbury. You even get to fight them.
- Tastes Like Diabetes: In-Universe The secret silly ending. Quite literally, actually.
- The Unfavourite: Westbury preferred 1108 to 1213. It was 1108's death that finally sent him over the edge.
- We Will Have Perfect Health in the Future: 1213 and his clone brothers have been designed to be immune to every known serious disease and highly resistant towards poisons gas. Ironically, this also causes them to be especially vulnerable to the zombie virus.
- White Mask of Doom: 1213's facial dressing gives off this sort of feel.
- You Wake Up in a Room
- Zombie Apocalypse: Granted, it is confined to the facility. However, there isn't anything else left by the time the plot begins so it kinda still counts.