troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Tiny and Big

Tiny and Big is an episodic Video Game series made by Black Pants Game Studios. It's the best underpants-based, physics-powered slice-and-jump game you’ll ever play!

Our protagonist is Tiny, an inventor hunting for his brother Big, who has committed the most fiendish crime… of stealing their grandfather’s underwear?

But as Tiny chases his brother into the desert with the aid of the A.I. Radio as well as his trusty laser, rope and rockets, he finds there is far more to their grandfather, the pants, and his rivalry with Big than what meets the eye…

The first game, Tiny and Big: Grandpa's Leftovers, is labeled as a "Slice and Jump Platformer", with the three main tools at your disposal being a laser to cut objects, a rope to pull objects around, and a rocket to shove things out of the way, allowing you to do what you please to the environment.


Tiny and Big provides examples of:

  • All Deserts Have Cacti
  • Atop a Mountain of Corpses
  • Big Bad: Big.
  • Bonus Level: Several, based on the various arcade machines scattered through the levels.
  • Boss Battle: With Big, naturally. An interesting example as he's the only enemy you fight throughout the game.
  • Block Puzzle: A major part of the puzzle solving in the game.
  • Breaking the Fourth Wall:
    • One secret room in the game features the soundtrack album art, a picture made by Black Pants to represent themselves for the credits, and the cover art of another game by the studio ("About Love, Hate and the Other Ones") as posters.
    • Black Pants's logo is a recurring motif inside the pyramid.
    • When Tiny asks why the Radio would rather not enter a different secret area, the Radio replies:
    Radio: "It's dark. You won't see a thing. You might fall to death and then you can't regain the pants, which is the primary goal of this game. Therefore, you should stop your pointless exploration and return to the safety of the main route."
  • Bridge Logic: The other half of the puzzle solving in the game.
  • Borrowed Catchphrase: Tiny's gets cribbed by Radio and Big.
    Radio: "Yikes! We nearly got killed!"
    Tiny: "You get used to it."
  • Cel Shading: The game is stylized to resemble a comic book.
  • Cain and Abel: Big and Tiny, respectively.
  • The Dog Was the Mastermind: Crosses over with Sequel Hook. That mole is up to no good...
  • Everyone Calls Him Barkeep: Grandpa, naturally.
  • Exposition Fairy: Radio.
  • Gameplay and Story Segregation: A minor example. Tiny is very killable by long drops and falling masonry during gameplay, but is capable of surviving huge drops in cutscenes.
  • Grappling-Hook Pistol: Downplayed. While it's powerful enough to cling onto and tow very large rocks, the rope is not usable for swinging around on and you can't tow yourself anywhere.
  • Hoist by His Own Petard : You'll pull rocks onto your own head more than once. Squish.
  • Justified Tutorial: It's Tiny playing a video game.
  • Laser Cutter: Tiny's main way of manipulating the environment.
  • Literal Ass Kicking: Big's introduction.
  • Ironic Name: Tiny and Big. Guess who's the tall one?
  • Made of Iron: Tiny can potentially survive being hit head-on by several tons of flying masonry as well as falling at least a mile. Big too, if the end of the game is any indication.
  • Mythology Gag: Radio name-checks the title of the game's tech demo, Up That Mountain, in reference to the upward journey Tiny has to take in the game's second level. The text is highlighted to emphasize this.
  • The Napoleon: Big.
  • In a Single Bound: Big can make floating platforms using his psychic powers, and then jump huge distances between them.
  • Ominous Floating Temple: An in-the-clouds example thanks to the efforts of Big.
  • Panty Thief: Big.
  • Parental Favoritism: We don't see it directly, but the game implies fairly heavily that prior to their grandpa's disappearance, Tiny was the favored brother. This serves as Big's Freudian Excuse, to the point where Tiny states that grandpa loved him more and that it's lampshaded in their discussion at the end of the game.
  • The Precursors: The unamed civilisation who's ancient ruins form the setting of the game.
  • Riding into the Sunset: The end of the game.
  • Ruins for Ruins' Sake: The setting for the game, along with Shifting Sand Land below.
  • Running Gag: Falling from a great height, followed by saying "Yikes! I nearly got killed!" Lampshaded repeatedly.
    Tiny: ...Again?
    Radio: "You have quite a talent in nearly getting killed."
  • Serious Business: Tiny's willing to go raring across the desert and at least 7 stages of platforming to get his grandpa's underwear back, and Big is willing to attempt fratricide in order to keep them. Justified, as the pants were their grandpa's last and only keepsake, they empower the wearer with Mind over Matter, and were behind the rise and fall of the civilisation that owned the ruins the game takes place in.
  • Shifting Sand Land: The game's setting.
  • Sibling Rivalry: Tiny and Big, mostly over the pants.
  • Super Strength: Tiny's an unspoken example. Either those rocks are made of styrofoam, or he's very strong indeed.
  • Voice with an Internet Connection: Radio. Justified because, well, he's literally a radio.
  • Tron Lines: Inside the temple.
  • Temple of Doom: Averted. While they're plenty dangerous due to age and the brothers' influence, and due to being several miles in the air, the main temple isn't booby-trapped. and is in an obvious state of disrepair.
  • Vile Villain, Saccharine Show: An unusual example in that this doesn't apply to the game’s main villain, Big. The unnamed ruler who first found the underpants eventually became monstrous and corrupted by their vast power, even demanding human sacrifice. The point is made by a in the temple diorama showing him going mad, cutting people in half with his mind, and then standing atop a pile of skeletons.
  • Video Game Cruelty Potential: It's possible to kill the moles peppered throughout the game's levels with falling rocks/terrain/etc. This isn't required, but the Radio encourages it and considering the ramifications of keeping them around, that may have been justified...
  • The Very Definitely Final Dungeon: Toyed with. The inside of the temple seems like this, but the final battle takes place on its ruins as they fall/float through the air.
  • Widget Series: Definitely a PEGS (Peculiar and Eccentric German Subject). A younger brother chasing his older sibling over a desert to reclaim his grandfather's underpants that have hidden psychic powers? Does that sound like a down-to-earth game to you?
  • Wreaking Havok: You can cut, rocket and manipulate just about anything in your environment.
  • Written Sound Effect: Several, especially for falling stone blocks.
  • Why Don't You Just Shoot Him??: A weird mutual example. Why doesn't Tiny just shoot Big in the face with the laser cutter? Why doesn't Big just tear Tiny in half with his psychic powers?
  • The World Is Not Ready/With Great Power Comes Great Insanity: The ultimate themes of the game.The ancient civilisation wasn't ready for the pants either, after all.


Time FcukPuzzle PlatformerToki Tori
ProteusHumble BundleThomas Was Alone
Team Fortress 2UsefulNotes/Apple MacintoshTorchlight
Time CommandoWebsite/GOG.comTo the Moon

alternative title(s): Tiny And Big
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
20134
39