Sluggish Morss is a trilogy of somewhat-interconnected sci-fi video games by Jake Clover and Jack King-Spooner. There are currently three games in the series: Sluggish Morss, Sluggish Morss: A Delicate Time in History, and Sluggish Morss: Ad Infinitum. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in Game Maker, can be downloaded for free and finished within 15 minutes.
These games contain examples of the following tropes:
All There in the Manual: The names of some of the NPCs unnamed in the game proper are revealed in the end credits of A Delicate Time in History.
In the first game, the end is a meeting of some of the characters in the game, with trippy visuals and reggae music.
The end of A Delicate Time in History has one of the aliens tells Widok that humankind is a disappointment. That's the end of the game.
Art Shift: Sluggish Morss: Ad Infinitum seems to feature claymation, cartoonish hand-drawings, Flash-like animation, possible 3D CGI or physical models, a greater quality of Uncanny Valley in some of its visuals, and a greater usage of fonts that are not Courier New; in general, it has a more organic feel to the visual aesthetic. There's also a more three-dimensional component to the motion in the game.
Book Ends: The first game has a Non Sequitur area with reggae music, a trippy background, and reggae music that appears towards the start and finish of the game.
But Thou Must: A minor example, wherein one cannot "bound" to the Morss unless they complete a different area of the game, even though they must pass the bounding place before getting to the place they need to do something in.
Call Back: In the third game, a scene on a rail-transport-type-thing recalls a similar scene from the second, including similar dialogue for the player character.
Casual Interstellar Travel: Seems to be averted, if some dialogue from the first game is any indication—one NPC states that they will not reach their destination for over five years. Possibly played straight in the sequel, though.
The Superbabies, especially the ones with speaking roles.
The low-res baby face from the first two games; it's unknown if it's supposed to be a Superbaby or not.
Cyborg: At least some of the Superbabies may qualify, Gnik in particular.
Dying Dream: Very possibly the entire first game, the protagonist seemingly having been killed by his brother in a dispute over money. In Sluggish Morss: Ad Infinitum, some character dialogue implies that a murder did occur in the first game.
Glowing Eyes of Doom: A large, creepy, purple rat has these, and same applies to a similar-sized tabby cat in the first game.
Mushroom Samba: The entire first game might be one. The protagonist is seen smoking some sort of cigarette-like thing throughout the game, the visuals in general are trippy, many of the NPCs (and even the player character) are seen lying around doing nothing (perhaps as if stoned), and the beginning and end of the game have pot leaves blatantly represented on flags.
Nightmare Face: Gnik, the first Superbaby from A Delicate Time in History, with its cyborg collage of a countenance.
No Cartoon Fish: Averted—if anything, the large, man-sized fish is the most cartoony sentient animal in the first game, especially when compared to the perfectly life-like tabby cat of similar size.