Video Game: Neverending Nightmares

This can't possibly end well for you.
Neverending Nightmares is an indie psychological horror adventure game developed by Infinitap Games for the PC, Mac, Linux, and Ouya.

You play as the pajama-clad Thomas, who wakes up from a nightmare, only to find that he is still in a nightmare. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...

Notable for its deceptively complex Edward Gorey-inspired hand-drawn art style, with dynamic cross-hatched shadows and splashes of color for interactive objects, as well as the many scenes of brutal, unrelentingly gory violence.

The game was inspired by creator Matt Gilgenbach's experiences with obsessive compulsive disorder and depression, which was exacerbated by the financial failure of his previous game, Retro/Grade.

This game provides examples of the following tropes:

  • Alien Geometries: A subtle example, but the layouts of some of the areas defy geometric space.
  • All Just a Dream: ...OR IS IT!?
    • It's actually a game mechanic: not only Thomas "wakes up in a bed" to move from one section to the next, but bedrooms in general act as checkpoints.
  • An Axe to Grind: A bloodstained axe is one of the key items you find early on. You use it to chop wood.
    • Evil-Thomas, however, gets to use it on you!
  • Babies Make Everything Better: Thoroughly, thoroughly inverted.
  • Bag of Holding: Averted. There's no inventory; Thomas can only carry whatever he can hold in his hands.
  • Bedlam House: One of the environments, complete with violently insane patients wandering the halls and horrific old-timey medicine lining the shelves. Somewhat justified in that the game does take place at the turn of the 20th century, but it is also a nightmare...
  • Big Brother Instinct: Thomas seems to care very much about Gabby.
  • Bitter Sweet Ending: All 3 of them.
    • Wayward Dreamer: Thomas is actually a young boy, and is deathly worried about his young sister, Gabriella. It's implied she may be an Ill Girl, or even in a coma. He checks up on her, and then goes back to bed.
    • Broken Dreams: Thomas is prone to self-harm, and attempts suicide. After conquering his desire to kill himself (manifested in Nightmare Thomas), he wakes up to the cries of Gabriella, who is overjoyed that he's okay.
    • Final Descent: Thomas wakes up, and reads a letter from his wife, Gabriella. As it turns out, Gabriella isn't his sister- she's his wife. The older and younger versions of the ghost girls are different people entirely: the older one is his wife, Gabriella and the young girl he's been seeing has been his daughter, Gabby. Gabby died earlier in the game, and Thomas never moved on from it. Eventually, his wife leaves him, begging Thomas to move on with his life as he sits in his study and sobs. The game does imply, however, that he will move on.
  • BFS: Gabby uses one towards the end of the game, complete with Sword Drag.
  • Black Eyes of Evil: A recurring trait on a lot of enemies. If they have eyes at all...
  • Brother-Sister Incest: One path leads to this, but it's actually averted. Gabrielle explains to Thomas that he never had a sister, and they're actually married. Whether or not it is actually true is up to interpretation.
  • Catapult Nightmare: Thomas' go-to method of waking up from a nightmare.
  • Cat Scare: Well, a blackbird scare, but still...
  • Controllable Helplessness: An olympic athlete, Thomas is not. All enemies in the game mop the floor with him, and he can barely run down the length of a hallway before having to stop to pant and wheeze. (Although the latter is justified in that the creator has asthma; see Author Phobia.)
  • Creepy Basement: There's one early on in the game.
  • Creepy Child: One of Gabby's manifestations.
  • Creepy Doll: Plenty to be seen. Also included are ones that could disembowel you in the Wayward Dreamer path.
  • Death Is a Slap on the Wrist: When you die you immediately wake up in the last bedroom you passed. Not only are rooms with beds generously abundant, leaving you a short distance away from where you died, but there's no loading screen either.
  • Driven to Suicide: One scene has Thomas finding Gabby to be dead, and proceeds to stab himself in grief. One path leads to implying that he really did attempt to kill himself.
  • Enfant Terrible: The baby monsters.
  • Gory Discretion Shot: The game can get incredibly twisted when it comes to its violence; but when the player is killed (or otherwise does something horrible to themselves...), the game always cuts away in the middle of the violence. Only after you've seen more than you wanted to, though...
    • Averted at the end of Lost Child, when Thomas gives himself a rather nasty wound, slumps to the ground, and dies. We get the privilege of watching the whole thing unfold in unflinching detail.
    • Played absolutely straight in the middle of Childish Things. Going down a hallway will shut off all the lights, and an unseen being will brutally murder Thomas in the dark. You can just make out the blood pool.
  • Infant Immortality: Averted.
  • Insane Equals Violent: The other patients in the asylum. Being restrained, blinded, and lobotomized probably doesn't help their disposition...
  • Malevolent Architecture: It takes place in a dream, after all, so logic is in short supply when it comes to the practicality of the building layouts and the rooms within.
  • Multiple Endings: Based on certain choices you make over the course of the game, they may explain why Thomas is having all these nightmares.
    • Final Descent: the death of Thomas' daugher and Gabby leaving him.
    • Broken Dreams: Thomas is in a coma, possibly from Self-Harm or attempted suicide.
    • Wayward Dreamer: Thomas is just a kid, and he's worried about his sister.
  • Nightmare Face: Gabby is capable of pulling some pretty impressive ones.
  • Nightmare Sequence: Naturally.
  • No Escape but Down: A recurring motif. No matter what the environments or logic would dictate, the path always ends up leading you further and further downwards.
  • Nothing Is Scarier: Much of this game is spent walking down empty hallways, waiting for something to happen...note 
  • Notice This: Objects that you can interact with are colored to contrast the stark, black-and-white graphics of everything else.
  • Old Dark House: The game starts in one, and it only gets older and darker as the game goes on.
  • One-Hit Kill: Thomas doesn't stand a chance in straight-up combat. See Controllable Helplessness.
  • Plot-Relevant Age-Up: Inverted. One path leads to the player taking control of a younger Thomas. However, it is possible to divert to another path which brings him back to being older.
  • Psychological Torment Zone: The whole game is this for Thomas.
  • Self-Harm: And how!
  • Self-Inflicted Hell: It's not a question of if Thomas hates himself, but why.
  • Shout-Out: The creator has openly stated that Silent Hill 2 is one of his favorite games of all time and a huge inspiration for this game. So, when the player encounters Gabby in the dark house, dragging a BFS along the floor, it is likely an affectionate homage to Pyramid Head.
  • Sinister Silhouettes: Used to horrific effect.
  • Sprint Meter: Played with. You can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower before stopping to have a mini asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down.
  • Story Branching: One of two paths either has Gabrielle actually be his wife (not his sister) or Gabrielle really be his sister.
  • Super OCD: Defied. The main character feels paranoid, self-conscious, and encounters random, recurring scenes of a disturbing nature. What he does not do is obsess over order or compulsively perform rituals, the symptoms most commonly associated with OCD. Could very well be the most accurate portrayal of OCD in a video game, even with the liberties taken with gameplay and story in mind.
  • Surreal Horror
  • Suspicious Videogame Generosity: If there is a bed-room near by, so is a deadly obstacle.
  • The Reveal: In Final Descent, Thomas finds out that not only is Gabbriella not his sister, but she's also his wife, AND he's been driven mad by the death of his daughter, also named Gabbriella. There are also inclinations that Thomas accidentally killed her, and while his wife has tried to move on, Thomas has not, and is destroying himself from the guilt of it all.
  • Through the Eyes of Madness: One of the questions driving the plot is whether Thomas is exploring his dreams or his psychotic hallucinations. They're his dreams.
  • Unexplained Recovery: Thomas and Gabby die rather gruesomely several times over the course of the game, and they just keep coming back. It's only a dream, after all...
  • Womb Level: Very briefly at the end of the Final Descent path.
  • World of Symbolism: Everything from the environments, to the enemies, to the dialogue, holds some sort of symbolic weight with the main character.
  • Worst Aid: The "medecine" in Insanity. "Purified lead tablets"? "Cocaine extract in alcohol"? "Arsenic capsules"!?
  • Your Worst Nightmare: Gabby, pulling double shift as both the Distressed Damsel and the Big Bad. Either way, whenever she shows up, she's never helpful.

*wakes up in a different TV Tropes page...*