Video Game: GoldenEye: Rogue Agent
The One With
you playing the baddie.GoldenEye: Rogue Agent
is a video game released in 2004. Electronic Arts
has the James Bond
license and based on their previous efforts, they decided to use the name of GoldenEye
for their next game. They wound up creating an In Name Only
game that takes place in a non canonical world.You play
as a freelance agent who was fired from MI6
for your ruthless and evil methods of getting the job done.
You are soon recruited by Goldfinger
who is tangled in a turf war with Dr. No
, who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.
This game contains examples of:
- All Just a Dream: Variation - the first level (Fort Knox) is actually a simulation. Given the game's premise, this could easily qualify as a Murder Simulator.
- Battle Butler: Oddjob.
- Big Dam Plot: Dr. No has a base at Hoover Dam, from which he stages an assault on Goldfinger's Las Vegas casino, the Midas.
- The Cameo: Ernst Stavro Blofeld himself makes an appearance in the ending.
- Cutscene Boss: Defeating Goldfinger is presented as a major objective; the confrontation plays out entirely in a cutscene. (Then again, he doesn't know that you've just hijacked the OMEN...)
- Disintegrator Ray: The OMEN. Weaponized as the OMEN X-R.
- Does This Remind You of Anything?: Dr. No's insignia is reminiscent of the "biohazard" pictogram.
- Dropped a Bridge on Him: Oddjob falls off the Hoover Dam whilst trying to kill you for no reason.
- While it's never explicitly said in-game, Oddjob really doesn't like Goldeneye's attempts at horning in on his territory.
- Dual Wielding: You can wield almost any two weapons at the same time.
- Electronic Eyes: The Goldeneye.
- Emergency Weapon
- EMP: One of the Goldeneye's functions allows players to hack into electronic equipment and render their foes' guns inoperable.
- Enemy Chatter: The Mooks' in-game communication is a little more advanced than in previous games. For example, the guards will sometimes figure out that you're in the adjacent room and relay this to their allies.
- Eye Scream: " It could easily have been more than your eye... "
- Evil Counterpart: Goldfinger is this to M (sort of), and Scaramanga is this to Q.
- Evil Versus Evil: It's Dr. No vs. Goldfinger.
- Gatling Good: The Predator MG, a two-handed, portable aircraft weapon.
- Good Is Dumb: MI6 fires Goldeneye because he 'killed' James Bond. In reality, the helicopter was shot down and crashed through the roof of Fort Knox. Bond was barely hanging from the hanging chopper, and Goldeneye was too far to reach out to him. He had no choice but to let the craft fall on Bond. Not to mention that getting fired caused the agent to turn evil in the first place.
- Worse, this wasn't even a real mission! It was a simulation, which means nobody actually died during it!
- The training-sim is likely an MI-6 evaluation tool. Goldeneye had already been behaving badly out in the field, and the simulator was the last straw. Fort Knox and much of the surrounding area went bye-bye because Goldeneye hot-dogged it and then wasted time out in the field killing Mooks, taking hostages, and causing mayhem.
- In Name Only: It's unrelated to the N64 game... and borderline with James Bond (007 only appears in the first mission!)
- Mighty Glacier: The Predator MG and the Harpoon RL. they both slow down your movement and the predator actually takes a second to start shooting after you pull the trigger, but man do they clear house fast.
- Moe Greene Special: Dr. No's actions are identical to Goldfinger's threat in the original book.
- N.G.O. Superpower
- No Name Given: As the Thunderball rights imbroglio hadn't been solved, SPECTRE appears (the octopus logo is even in the cover) but is not referenced. Likewise, "Number One" is, for all intents and purposes, Ernst Stavro Blofeld.
- Not So Different: The only difference between Bond and Goldeneye is whose side they're fighting on. They're both "blunt instruments" (to quote Ian Fleming himself) in the service of their masters.
- Poison Is Evil: The venom guns cause instant but brief (about 3 seconds) paralysis. Used primarily in assassinations and abductions (per the manual), the venom-gun is a little more sadistic than James Bond's usual dart guns, which cause unconsciousness.
- Punny Name: The Eye Powers' names.
- Roaring Rampage of Revenge: The opening cutscenes establish that Goldeneye lost his organic eye in a skirmish with Dr. No a few years previously.
- Rogue Agent
- Role Called: In this case, GoldenEye is the nickname given to our main character.
- Sequel Hook: GoldenEye defeats both Dr. No and Goldfinger and rides off with Pussy Galore into the sunset. Cue Scaramanga and Blofeld deciding to keep an eye on them...
- Shout-Out: The most easily-found pistol is called the "Jackal."
- The game's logo is a more stylized version of SPECTRE's octopus insignia from You Only Live Twice.
- Sociopathic Soldier: Where 007 is detached and clinical, his erstwhile colleague is sadistic and vicious—exactly the qualities MI-6 does not want. He was probably a menace even before the good doctor captured him—in fact, it's implied that this is what got him into trouble in the first place.
- Unwinnable Training Simulation: The first mission is one of these. Afterward, the titular agent is fired from MI6 for allowing Bond to be "killed" during the simulated mission at Fort Knox.
- Trying to Catch Me Fighting Dirty: The game is built upon underhanded combat, from the weapons (rail-gun; explosive goo-gun; etc.), scoring (the "kill" score is far more in-depth than on a traditional Bond game), and gadgetry ("zap" the other guy's weapon before you kill him). Of course, you can get a taste of your own medicine on later levels...
- We Can Rebuild Him: Or at least the eye you lost during the second mission.
- Where Does He Get All Those Wonderful Toys?: The Octopus level has Goldeneye running around a black market showroom of high-tech and extremely expensive goodies for villains to buy and use against the peoples of the free world, including things like nuclear submarines. As an agent of Goldfinger, Goldeneye has access to a virtually unlimited line of credit and can use it to buy several of these wicked toys, though Goldfinger will eventually call up and complain that he's going to go broke if the spending spree continues.
- X-Ray Vision: The M.R.I. vision.
- You Have Failed Me: What happens after your first mission: you get kicked out of MI6 for reckless behavior and for disobeying direct orders.