Epic Mafia is a game of Informed Minority (The Mafia) attempting to beat the Uninformed Majority (the Villagers), with Third Party roles individually attempting to beat both of them. Sounds simple enough?Here's where it gets fun. There are over 100 roles over the three sides, making each game setup wildly different. These roles include Policemen, Doctors, Gunsmiths, Spies ,Janitors, Thieves, Monks, Cultists, and Traitors, not to mention Drunks, Samurai, Santa Claus, Yakuza, Ninjas, Voodoo Ladies, Zombies, Werewolves, and Cthulhu, and everything in between. All of them are in complete psychological warfare with each other.Don't take things too seriously, unless it's a ranked game.
Tropes associated with Epic Mafia Roles:
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- Action Bomb: A villager playing the Bomb is the equivalent of this—killing attackers if killed over night.
- Almost Dead Guy: The Bleeder role does not die instantly upon being killed, instead surviving to the end of the day. They'll exemplify this trope if they have any crucial information or if the townies use them as a confidant, because they'll have the chance to tell all they know before dying.
- Face–Heel Turn: The Turncoat does that if targeted by mafia.
- Invisibility: The Invisible Man, of course, who can follow someone at night and eavesdrop on them if they attend a meeting.
- The Medic: The Doctor and Nurse roles, fittingly enough. They can protect someone from dying by visiting them at night, and they can also cure someone who has been poisoned.
- Never Mess with Granny: And how. The Granny role in the game will kill any player who has the misfortune to visit her at night, for whatever reason, regardless of their alignment.
- Police Are Useless: Downplayed. Whilst the Cop role (The normal one, anyway) is mighty useful for discovering a chosen player's alignment in most situations, some EM setups utilize the roles of Millers (villagers who show up guilty), Lawyers (mafia role who can make other mafia show up innocent) and Godfathers (mafia role who shows up innocent), which can undermine the cop's use. Not only that, the "Special Cops" also have varying degrees of usefulness:
- The Insane Cop sees everything in reverse (ie - Mafia as innocent, Townies as guilty), which isn't so bad if you can put two and two together, however...
- Paranoid Cop sees everybody as guilty. Yes, everybody. Hence he's pretty useless for making any deductions and serving as anything but clear. However, a little known fact is that he can still find aliens so he isn't completely useless.
- ...Much the same as his cousin, the Naive Cop. Same issue, only he sees everybody as innocent.
- The Lazy Cop is actually useful, and can't be roleblocked, but he gets his reports a day late.
- ...And the Confused Cop gets a random report each day, regardless of the actual alignment of his target.
- Taking the Bullet: If the mafia (or anybody else) decide to kill the Bodyguard's target, there's a 50% chance that the Bodyguard will die in the victim's place, invoking this trope.
- Taking You with Me: The Bomb role explodes if killed, taking down his assailant at the time (Unless the killer happens to be protected by the doctor).
- Vigilante Man: The Vigilante role, obviously. He's sided with the village but can target one player each night and kill them, hoping that he's hit mafia. Of course, there's no guarantee that he won't shoot a villager.
- Amoral Attorney: The Lawyer in this game is a mafia sided role. Yep. His ability makes his fellow mafia partners appear innocent to any cops who investigate them.
- Cleanup Crew: The Janitor can clean up the body of the mafia's kill, meaning the town won't know what role he was (but the janitor does and will probably tell the other mafia)
- Dead Person Impersonation: The Disguiser role functions like this - they kill a player and take on his name. Of course, how well the actual impersonation goes depends on the skill and know-how of the actual disguiser.
- Evil Counterpart: Most of the mafia roles are evil counterparts to some of the villager roles. Examples include: Doctor/Quack, Deputy/Sniper, Agent/Spy, Drunk/Hooker, and many more.
- Face–Heel Turn: The Yakuza's special ability allows him to turn a village sided player into mafia (Well, in exchange for his own life, unless the doctor is protecting the Yakuza.).
- Hollywood Voodoo: The Voodoo Lady chooses a target and places a curse on a specific word each night. If the target types that word the following day, they'll keel over and die right then and there.
- Man on Fire: The Pyromaniac douses a target in gasoline each night. Once per game, they can throw a lit match into the crowd and set all their targets on fire.
- Poison Mushroom: The Fabricator gives out fake items which appear to be real; the vest, bread, and crystal ball are all useless, and the gun will actually backfire and kill the user.
- Taking You with Me: The Terrorist is equipped with a bomb, and during the day they can choose to charge someone and explode, killing them both.
Third Party Roles
- Bomb Throwing Anarchist: The Anarchist can give someone a bomb at night, triggering a round of Grenade Hot Potato the following day until it explodes and most likely kills whoever's holding it at that point. If the Anarchist had the bomb when it went off, they'll survive, but will be outed to the other players.
- Creepy Child: There is a role that is based on a creepy child.
- Did You Just Punch Out Cthulhu?: Some roles can kill cthulhu role
- Everything's Deader with Zombies: The Zombie, of course. Zombies can infect other players, turning them into new Zombies after a day.
- Guardian Angel: The Angel is assigned a person to protect at the start of the game, and if they suspect that person is going to be killed, they can choose to sacrifice themselves and die in that person's place. The Angel wins if the person they were protecting survives to the end of the game, regardless of whether or not the Angel survived.
- Obfuscating Stupidity: The Fool has one objective: to get himself lynched and win the game. This is often how he goes about doing it.
- Serial Killer: The Killer. Who kills people. That's it.
- Sleazy Politician: The Politican, who switches at random from playing for town or mafia.
- Zombie Apocalypse: The win condition for the Zombie role; everyone in the game must be either infected or zombified.
Tropes associated with Epic Mafia Gameplay:
- Bandwagon Fallacy: Voting someone because others vote that person happens quite often, especially in Sandbox.
- Everyone Is a Suspect: The only way to play and succeed if you're graced with being a cop.
- Good Is Dumb: When a player fails at putting together basic mechanics or generally fails at utilizing logic in some games, this is passed off as "dumbtelling". Which many players (sometimes wrongly) tend to associate with "towntelling", or being a member of the town, since the mafia are not only an 'informed' minority, but would generally be too careful to mess something like that up.
- Instant-Win Condition: Each group has a win condition, and that group wins the moment the condition is fulfilled no matter what. If you're about to outnumber the town as mafia, and you kill one more person, it doesn't matter how many people suspect you — you still win. The same is true of a lot of third party roles, who have their own unique win conditions. It's also possible for some third-party roles to "joint win", by fulfilling their win condition at the exact same time as another group.
- Non Standard Game Over: If three days and nights pass without anyone dying, a meteor will crash down and kill everyone.
- Out-of-Character Alert: Often invoked to try to catch a player who's been disguised.
- Shoot the Medic First: Since the doctor and nurse roles can protect people from dying, it's in the mafia's best interest to find and kill them quickly. This is especially true if there's also a cop in the game — the cop can reveal himself early and start taking down mafia members without fear of retribution, because the mafia will first have to deal with the doctor protecting him.