Trivia: Thief

  • Completely Different Title: Overlaps with Market-Based Title in a few places.
    • Germany
      • Dark Project : Der Meisterdieb ("Dark Project : The Master Thief")
      • Dark Project - Der Meisterdieb : Directors Cut Premier Collection (yes, it's Thief Gold)
      • Dark Project II: The Metal Age
    • France
      • Dark Project : La guilde des voleurs ("Dark Project : The Guild of Thieves")
      • Dark Project II: L'Age de Métal ("Dark Project II: The Age of Metal")
      • Dark Project III: Deadly Shadows
    • Italy
      • Dark Project : L'Ombra del Ladro ("Dark Project : The Shadow Thief")
    • Russia
      • Thief 3: Тень смерти' ("Thief 3: The Shadow of Death")
    • Poland
      • Thief 3: Zlowieszcze Cienie ("Thief 3: Ominous Shadows")
  • Dummied Out:
    • Several overheard conversations were removed from the final releases, but probably the most interesting is one that actually describes what "taffer" means, at least in the Thiefverse. Apparently, it's yet another name for the Trickster that entered the common parlance without people realizing it.
    • Another dummied out feature was the multiplayer, planned for already the first game, but only implemented into the second one. And even then, the game shipped without the multiplayer feature being playable. After years of modding attempts, the multiplayer feature was restored and polished enough to be decently playable. While Thief multiplayer matches aren't a very frequent occurence, they are played by some of the fans from time to time.
    • A collection of several other features, concepts and NPCs that didn't make it into the final games can be seen here.
  • Fan Community Nicknames: Thief fans are simply "Taffers", based on the fictional cussword used for the setting's thieves and general low-lifes.
  • Game Mod: In addition to fan missions for the three original games themselves, there are several mods, total conversions and even a whole Fan Remake that utilise the same basic style of presentation and gameplay.
    • The Dark Mod, a freeware Fan Remake of the style of gameplay and esthetics as seen in the entire original trilogy. Runs on the Doom 3 engine and comes with its own separate editor toolkit, Dark Radiant. Fan-developed missions and scenarios can be downloaded directly within the game, via a built-in utility. After spending years (since 2004) in continuous development and testing (during which players needed copies of Doom 3 to run it), it was finally released for free, as a complete standalone, in October 2013. It won PC Gamer's 2013 "Mod of the Year" Award. The game is still in continuous development, adding improved gameplay, technical aspects and new assets through regular updates every few months. The game installer doubles as an updater for just this purpose.
    • Thievery, a multiplayer mod for Unreal Tournament, with opposing teams of city guards and professional thieves in the vein of those from the series.
    • Thieves Arsenal, a mod for The Elder Scrolls IV: Oblivion which adds special thieving equipment in the style of Thief, such as the blackjack and various Trick Arrows (including water arrows, rope arrows and even the vine arrows).
    • Nightblade was a multiplayer mod/game project similar to Thievery, but with more up to date tech behind it. Unfortunately, its development seems to have stalled in recent years, as there's not much news coming out about it.
  • Hey, It's That Voice!:
  • Lawyer-Friendly Cameo: In the aforementioned The Dark Mod, this applies to names and details of concepts from the original series, due to the game being a freeware fan remake. While the names of the gadgets and equipment don't have a problem with this, the names of factions, creatures and some of the locales had to be modified a bit in order to avoid copyright issues/lawsuits. The changes go like this :
  • Missing Scene: For some reason, PC versions of Thief II circulated after its original release (for example, a budget-priced reissue several years later) omit all the cutscenes, specifically those in which Garrett is briefed about the next mission. As such, the player often starts a mission with only basic instructions to follow and no context.
    • Caused by the ancient version of Bink video bundled with the game being incompatible with modern versions of Windows. The original's a compatibility nightmare anyway, being targeted to one of the original iterations of Direct X; websites with patched versions of the rendering libraries will normally have links to updated video libraries, too.
  • One of Us: Terry Pratchett has admitted to being a fan of this particular game series, often even playing many of the fan-made missions.
  • Podcast
    • Looking Glass Studios has one dedicated to its legacy in game development history. It includes interviews with the Thief's and System Shocks creators. They can be found here.
    • Since the early history of Irrational Games is linked with Looking Glass Studios, the first episode of IG's podcast Irrational Behaviour was dedicated to the role some of the LGS/IG developers played in the making of the earlier System Shock game and the making of the Thief series. For the particular bit of the episode that discusses Thief, go here.
  • Urban Legends Of Zelda:
    • The infamous Bow Upgrade that was supposedly hidden somewhere in the first game. This is an old Running Gag that became Hilarious in Hindsight when newly released screenshots and footage of Thief IV came out, showing a more steampunkish compound bow, rather than the simpler one that Garrett used in the previous games. As many fans have noted, Garrett seems to have finally found that long sought-after upgrade !
    • Some players reported that, in Deadly Shadows a disturbing hint about little Gamall's true nature occassionally appears when you sneak up on her NPC in the Keeper Library. Ultimately, this rumour proved true, as seen in this video. On a less disturbing note, it's an NPC height glitch (as Gamall is the only child-height NPC in the game), not something the developers intended on purpose. Either way, a rather spooky sight...
  • What Could Have Been:
    • The whole series might have never seen the light of day if the developers at Looking Glass Studios decided to stick with their original Dark Camelot concept (started around 1996). It was basically an innovative RPG set in a Darker and Edgier inversion of the Arthurian mythos, full of Alternative Character Interpretation of classic Arthurian characters (for one, Mordred was actually the protagonist and was more morally ambiguous than evil). While still an interesting action-adventure game, Dark Camelot mostly had little to do with stealth gameplay mechanics. Thankfully, part of the reason why LGS decided to risk it with remaking the game into a fully fledged stealth title (with a completely different, if thematically similar setting and protagonist), was because the Dark Engine couldn't handle swordfighting physics too well and most missions consisted of breaking in into castles or manors of the enemy factions. Those two increasingly problematic aspects of the gameplay gave the devs an idea... After slightly more than a year of intensive rebuilding of some of the core mechanics and concepts of the game, The Dark Project finally got finished. After some early trailers got released and most bugs got fixed, the game underwent one final rename : To Thief : The Dark Project. And the rest is history...
    • An archived version of the website with a development log and news about the first game can be read here. An archived version of the first game's original promotional website is here.
    • Thief II Gold, planned before Looking Glass Studios went under. A journal by a designer hints towards a mission going up against necromancers, and another planned during an active raid. There have been repeated attempts at a Fan Remake of sorts, utilizing what has been preserved or documented about these unfinished missions to create a string or campaign made up of them, as an ersatz replacement for the unreleased expansion pack or Gold edition. So far, only one such recreation of an unmade mission has been finished and made available for download. The remake project has currently entered yet another hiatus.
    • Concept art for the first three games show several weapon, tool and creature ideas that didn't make it into the final releases. One of the more novel ideas for Deadly Shadows was a mine-shaped "noise supressor" gadget, which would presumably create a small area of total silence around its perimeter, allowing Garrett to be noisier than usual during a heist.