Creator: Looking Glass Studios

A legendary game development studio of the 1980s and especially the 1990s, creator of many revolutionary and groundbreaking game titles, especially first person action adventure games. It was based in Cambridge, Massachusets. Its former staff members include major game design personalities like Ken Levine, Warren Spector and others. Most of the former staff found a home at Irrational Games, formerly an affiliate developer studio of LGS.

For a detailed history of Looking Glass Studios, visit this excellent podcast, which features detailed interviews with the former developers. To see some rare videos showing early concepts of their famous games, go to their official rememberance channel.

Games developed by Looking Glass Studios

  • Ultima Underworld II: Labyrinth of Worlds (1993)
  • System Shock (1994)
  • Flight Unlimited (1995)
  • Terra Nova: Strike Force Centauri (1996)
  • Flight Unlimited II (1997)
  • Thief: The Dark Project (1998) - A groundbreaking Fantastic Noir action adventure which introduced the world to master thief Garrett and the steampunk metropolis called The City. Highly praised, frequently appearing in various "Best Game" ladders to this day. Along with Metal Gear, the Trope Maker/Trope Codifier for all modern stealth games. Runs on the the Dark Engine, later used in Thief II and System Shock II as well.
    • Thief: Gold (1999) - An Updated Re-release / collector's edition of the original, with the main attraction being three brand new levels.
  • Flight Unlimited III (1999)
  • System Shock II (1999) - Co-developed with their then-recently founded sister studio, Irrational Games.
  • Thief II: The Metal Age (2000) - The succesful sequel to the first Thief game. Unfortunately, it was also Looking Glass Studio's swan song. The Gold edition never materialized and the third installment (Deadly Shadows) was eventually developed with the help of former LGS staff at Ion Storm Austin.

Tropes associated with Looking Glass Studios: