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Trivia / Mega Man X

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  • Creator Backlash: Keiji Inafune grew apathetic to the franchise post-X5, once Capcom chose to continue the series past the finale without him. And while he had no involvement with Mega Man X6, Inafune outright apologized for the game, showing he was not satisfied with how it turned out. He may have gotten over this when he tried to remake the series with Maverick Hunter X.
  • Creator's Favorite: Zero, whose look Inafune originally designed for the protagonist, X. He's acknowledged this, even saying that Zero gets to "steal all the good scenes".
  • Fan Translation: Mega Man X through X5 all received fan-made English relocalizations of their respective Japanese script through ROM hacks. Mega Man X6 received a similar treatment through the Mega Man X6 Tweaks project, which also fixed many of the game's design and balance issues.
  • Newbie Boom: For more than a year after the X Legacy Collections came out, the Mega Man subreddit was filled with threads from newcomers asking for advice about the games and sharing their first-time experiences.
  • The Other Darrin:
  • Series Hiatus: The plot of the series has not seen any progression since the release of Mega Man X8 back in December 2004, leaving it on a bit of a Cliffhanger for all this time.
  • Throw It In!: The "splash jump" in X2 was an experiment for a Foot Part that got cut - however, it got left in the game by accident. Yoshihisa Tsuda got in trouble with Inafune for the mistake, and yet it was maintained in the sequel X3.
  • What Could Have Been:
    • Zero was supposed to be the Mega Man X, but was instead turned into the secondary character. According to the Official Complete Works book, Inafune himself made the decision after he finished the design for the main character, deciding people would not relate him to Mega Man because he looked too different. So he had Hayato Kaji design the main character, and instead presented his design as the "side character".
    • Mega Man Maverick Hunter X was said to be Inafune's reimagined storyline for the series, with better graphics (as it's on the PSP) and focus on plot and characterization. Unfortunately, it didn't sell well, dooming it to be a Stillborn Franchise.
    • The Mega Man X Collection on GameCube and PS2 was originally planned to have a wide variety of game updates, such as: options for arranged soundtracks for X1-X3, re-dubbing all of X4-X6 (including X4's anime FMVs), giving the X5 bosses proper non-Guns N' Roses names, re-translating X6, re-mapping Zero's Sentsuizan in X6 so that fighting on ropes was no longer extremely dangerous, and other various goodies. However, this was shelved so that the X Collection wouldn't overshadow the upcoming Maverick Hunter X. Naturally, the Maverick Hunter X series died after the first game, and so the extras ended up never being used at all (aside from the X5 boss names, which made it into the X Legacy Collection).
      • The lost improvements were in late enough that they were still referenced by info on the box and manual. This hints that the removal of the new and updated content was pretty much a last minute thing.
    • "Maverick Hunter", a Mega Man X FPS spin-off project that never came to be. The attempt was headed by a few breakaways from Retro Studios, a.k.a. the people behind Metroid Prime, another 2D series gone 3D with stunning results.
    • Around the mid-2000s, discussions were had at Capcom about the future of the series and a possible Mega Man X9 and Mega Man X: Command Mission 2. They reached out to the fansite The Mega Man Network and used them as a vector to collect ideas and suggestions from fans on what they wanted to see in future games. While neither X9 nor Command Mission 2 came to fruition, some of the most popular input was still used in the Maverick Hunter X reboot, such as connecting Classic and X series more and making a villain playable. Since then, ideas of X9 have been thrown around at Capcom for years with nothing concrete ever happening. This video made with the input of various staff at The Mega Man Network has more details.
  • Writer Revolt: Tying into the above Creator's Favorite, this is the main reason why Zero had more focus over X throughout the course of the entire series and its stories. His Popularity Power also factors into the huge wiggle room Inafune had when expanding on Zero's story at the expense of X and the rest of the cast.

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