Quotes: Rule of Fun

To lovers of adventure, lovers of pure escapism, loves of unadulterated entertainment, loves of the ridiculous and the bizarre — to funlovers everywhere...this picture is respectfully dedicated.

(If we overlooked any sizable groups of funlovers, we apologize.)
Batman: The Movie, opening dedication

Neku: Iím not complaining, but... why let us shop at all? The Reapers want us erased, don't they? Why help us?
Joshua: Does it really matter? Shopping is fun. The Game's better this way.

Iwata: Cat Mario is a new power up that appears this time, isn't this a bit against the rules? He can climb walls, scratch-attacks enemies, and can climb the goal pole! I'm worried something as all-powerful as that could destroy the game balance of Super Mario. How about that?
Miyamoto: This has been a theme ever since we were making Super Mario 3D Land, but we figure it's okay if it's fun, and we make a lot with that as a priority.

Of course it's not realistic...who cares, you know? That's the thing that I think a whole lot of people are missing right now in the driving game environment...they're trying to go for reality. Well, I drive enough. Thank you, but no thank you. I don't want reality. I want fun.
—Xion Cooper, artist for Cruis'n World.

Name one game that would still be fun if it was realistic

It feels childish, but in the sense of having been made by a child instead of for one... Also contributing to that feel is a strange health system which doesn't remove losses all at once, but ticks down at a steady pace, and if you receive mortal damage but can end the battle before the counter reaches 0, then the game just forgets about it. It's like playing D&D with an Alzheimer's patient. But that's not the only unique game mechanic: If you are so over-leveled for the current crop of wildlife that it isn't funny, then the moment you enter battle, the game says 'Bollocks to it!' and you just win. Why don't more games do that? Well, these days, if they cut out all the dull, pointless, repetitive, insultingly-easy combat, then you'd drop half the fucking game right there.

Adam Westís Batman is just a big kid. This is a Batman who is Batman because he thinks itís the right thing to do and itís a hell of a lot of fun... The Years Where Batman Had Fun. The fact is, I think most modern Batman writers love this movie as much as we do. Grant Morrison certainly does, and this movie (and its accompanying TV show) is incredibly influential on his run.
Chris Sims and David Uzumeri on Batman: The Movie

With Smallville, the old maxim, "be careful what you wish for", holds special meaning.

For weeks I've been lamenting the fact that we've been getting not just filler, but increasingly bad and unnecessary filler.

"Where is my meta plot?" I wailed.

"What about Darkseid?" I moaned.

"Who gives a crap about which surface Lois and Clark are going to do the Smallville equivalent of 'Can you read my mind?' on?" I cried.

Oh, Smallville. When you aim to dish up the crazy, you really commit.

There was so much sheer madness in this week's episode that it became difficult for my rational brain to keep up. Not only did we get a full on assault of the senses with the introduction of Granny Goodness and the Furies, but we were also given an absolute barrage of stunt casting drowning in fan service.

Was it fun? Indisputably more so than any episode for the last month.

Was it intensely stupid and completely resistant to logical analysis? Oh dear me, yes.
Julian Finn on Smallville, "Abandoned"