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Quotes: Rule of Fun
"You know how in The Sims you could get a job as a mailroom clerk? You remember how you had to go into the office, every single in-game day, and play a little minigame where you fling envelopes into pidgeonholes? Of course not! Because it would have been really fucking boring! Yes, alright Peter, it's more realistic than dead monsters dropping pocket change, but you know what else is realistic? Working a desk job for fifty years in a cloying mire of tedium and self-hatred before dying of a disfiguring facial cancer, alone and unloved, forgotten within a decade, but you won't see many games about that, at least not until I finish the design document."
—Ben 'Yahtzee' Croshaw addresses Peter Molyneux on the design choices in Fable II.

Chris: Witches possessing Lois, Lana and Chloe, throwing up the Devil Horns to make Clark booty dance instead of getting a college scholarship! Not only is it what the series shouldíve been from Day One, but you can draw a direct line from this to the heights of Season 10's craziness.
David: To hell with Lucy, this is the real Missing Link.
Chris Sims and David Uzumeri on Smallville ("Spell")

"Of course it's not realistic...who cares, you know? That's the thing that I think a whole lot of people are missing right now in the driving game environment...they're trying to go for reality. Well, I drive enough. Thank you, but no thank you. I don't want reality. I want fun."
—Xion Cooper, artist for Cruis'n World.

"Name one game that would still be fun if it was realistic"

"The ultra-realistic games of recent years have been one long, gritty, depressing grey-a-thon after another, and itís up to games like Saints Row 2 to remind us that realism is an acceptable sacrifice if it means I get to throw old ladies into jet turbines."
—Ben 'Yahtzee' Croshaw again.

Neku: The decal makes us visible, right?
Joshua: Yup. Every shop licensed to sell to Players has one.
Neku: Iím not complaining, but... why let us shop at all? The Reapers want us erased, don't they? Why help us?
Joshua: Does it really matter? Shopping is fun. The Game's better this way.

Iwata: Cat Mario is a new power up that appears this time, isn't this a bit against the rules? He can climb walls, scratch-attacks enemies, and can climb the goal pole! I'm worried something as all-powerful as that could destroy the game balance of Super Mario. How about that?
Miyamoto: This has been a theme ever since we were making Super Mario 3D Land, but we figure it's okay if it's fun, and we make a lot with that as a priority.


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