The villains in thrillers are such bad shots they'd suck at video games.
When has an action hero ever, even once, been killed by machinegun fire, no matter how many hundreds of rounds? The hit men should simply reject them and say, "No can do, Boss. They never work in this kind of movie."
"Obi-Wan is flying his little ship around, and Boba Fett is firing at him with some kind of Super Rapid-Fire laser. He's got targeting sensors and scanners and can fire, like, 30 shots every second, and he seems to be right on the mark... but he can't hit him! Why can't he hit Obi-Wan's ship?! HE HITS EVERY SINGLE MOLECULE AROUND HIS SHIP BUT HIS SHIP!"
My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
— Evil Overlord List, Item no. 56
"And now we partake in the best part of any Arnold movie, when everyone in the entire world tries to hit this guy, and not one friggin' bullet touches him. STOP SHOOTING AT THE GROUND, YA MORONS!!!"
Mike: You know, they shouldn't have set their phasers to "miss".
Servo: Why is he so impossible to hit? Why do they keep missing the slow, giant, white thing?
Crow: Here's some free advice for the mutineers: STOP AND AIM, YOU IDIOTS!
Brigadier: No casualties?
Turner: No, sir. All well. Fortunately Vaughn's jackboots couldn't... couldn't shoot a flying elephant.
— Doctor Who, "The Invasion"
"I don't know what all the fuss is about. Vogons are the worst marksmen in the galaxy."
— Marvin, The Hitchhiker's Guide to the Galaxy
"Harry! You're alive! And you're a horrible shot!"
— Lloyd Christmas, Dumb and Dumber
Beast Man uses one of Grayskull's high tech kill-you guns to blast at the fleeing He-Man, altogether forgetting the cardinal rule of cartoon villains: they've got the worst aim in the universe.
"The great thing about Jeremy's shooting is that you are perfectly safe just as long as you stand right in front of the target."
— James May, Top Gear
Stormtrooper 1: Have we ever hit anyone with these guns?
Stormtrooper 2: I hit a bird once.
— Family Guy, "Something Something Something Dark Side"
I don't know, I just feel like we all have really great aim until the second we put on these helmets...
The bad guys are always lousy shots in the movies. Three villains with Uzis will go after the hero, spraying thousands of rounds which miss him, after which he picks them off with a handgun.
— Roger Ebert, describing the "Principle of Evil Marksmanship"
A fierce battle follows, during which about 1 in 10 shots fired actually hits something.
Lister: Why don't we meet anyone nice?
Cat: Why don't we ever meet anyone who can shoot straight?
— Red Dwarf, "Quarantine"
"You missed! How could you miss?! He was three feet in front of you!"
Lucky Luke: (a shot misses him and hits a cow) It's a shame to be such a lousy shot.
Jolly Jumper: You'll not hear me complain.
— Lucky Luke, The Rivals of Painful Gulch
Seeing the film the first time, I was swept away, and have remained swept ever since. Seeing this restored version, I tried to be more objective and noted that the gun battles on board the spaceships go on a bit too long; it is remarkable that the Empire marksmen never hit anyone important.
"Look son, being a good shot, being quick with a pistol, that don't do no harm, but it don't mean much next to being cool-headed. A man who will keep his head and not get rattled under fire, like as not, he'll kill ya. It ain't so easy to shoot a man anyhow, especially if the son-of-a-bitch is shootin' back at you."
— Little Bill Daggett, Unforgiven
C-3PO: Oh no! Chewie, they're behind you!
Bill Corbet: And if you give them several hundred unimpeded shots they might, might, just get lucky and bounce one off a wall that might, and let me stress again might, actually do some damage... possibly.
They expend most of their ammunition (and half their team) in a single firefight, and they don't hit a head once. Never mind basic survival, that's statistically impossible. They hit the walls, the roof, the floor, and destroy the "safety controls" on the experimental mega-zombie containment units littered about the room, which releases even more undead; they shoot so badly they actually increase the number of zombies.