Nightmare Fuel / Jurassic Park
"Come out, kids. We just want to have you for dinner."
It's a series of dinosaur movies, two of which are directed by Steven Spielberg, with video games and huge toy lines. Sounds perfectly kid-friendly, right?

Well, not entirely.

As many young dinosaur fans found out the hard way, Jurassic Park is frightening in the dark.

This page is for all terrifying things in Jurassic Park: the books, the movies, the video games, you name it.

Works with their own Nightmare Fuel pages:

Hold on to your butts...

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    The Books 
  • The damn Tyrannosaurus Rex is even worse in the book than it is in the movie; unlike it's film counterpart, this Rex is far more malicious, and is intent on killing anything and everything throughout the park. Remaining still won't save you for long as it will suspect your presence despite its impaired vision (thanks to its great sense of smell) and deliberately roars in your face to make you move. Trying to squeeze into a place where it can't reach won't save you either, as its tongue is long and flexible enough to drag you from inside a car. Failing that, it can throw said car into the branches of a tree with such force and speed that, from Grant's perspective, the vehicle had simply vanished. Try to run, and it will track you across the entire park. Try to escape via raft, and it will swim after you. Stay on the river to travel faster and minimize your scent, and it will figure out where you're going, and be lying in wait for you at a waterfall. It's a chilling depiction of being hunted by a 7-ton predator who wants you dead.
  • Nedry catches his own intestines. Before losing his head. Made even worse in that he had been recently blinded by the Dilophosaurus's venom, and he couldn't see where the dinosaur would attack as it came closer to him step by step.
    • The point is: you are alive...when they start to eat you.
    • The description of his decomposing remains after Ellie and Muldoon scared off a pack of Compys is unnerving in more ways than one.
  • Another fun scene: Dr. Wu and the other survivors are holed up in the lodge while Ellie is making a distraction for the raptors so they won't attack Grant who is trying to restore the park's power. However, two raptors already inside the compound which the survivors had kept in sight suddenly disappear, so Wu goes out to warn Ellie that they're on the move. As he does, one of the same raptors jumps down from the roof, tears him open, and eats him while he is still alive. The attack is so sudden that Wu tries to push the raptor's mouth away from him without noticing his intestines have spilled out of him.
  • The bit in the prologue with the injured kid whispering "Raptor, losa Raptor!" As if that isn't creepy enough, he starts explosively vomiting blood.
    • "Oh no, we swear he was run over by a backhoe!" And the "Bloody three-toes footprints..."
  • Howard King's death in the The Lost World novel. If you thought that just getting your neck snapped was bad enough, King is chased down and torn apart by the raptors and then eaten, all while the main characters helplessly watch on. There's even a graphic description of the raptor chewing through his neck instead of breaking it...
  • Face it; Ellie is convinced that the park was destined to fail and everybody's noticed the fallacies in securities. Even without Nedry, there would have been accidents sooner or later thanks to the park's proximity to hurricanes; no auto-locks on the damn car doors? And if it hadn't happened then...who knows how many people might have been on the island when there was a real foul-up?
    • As of Jurassic World, now we know.
  • In one of the very first chapters of the book, the perspective jumps to a Costa Rican midwife who is checking in on her newborn charge. She hears strange chirping noises and rushes into the baby's room, only to see three dark-green "lizards" (in reality, a pack of Procompsognathus) crouched over the infant's crib. Right before her eyes, they resume eating the baby's face until the midwife scares them off. It's too late, however, and the baby is already dead. Adult Fear, indeed.
  • The raptors in the novels are fairly chilling by (perhaps artificial, perhaps not) nature. Intelligent as apes, built for frightening speed, sporting a variety of sharp killing instruments, and hunting in highly-organized packs. Not only that, they're explicitly mentioned to hunt and kill because it's fun to do so.
  • Hammond's death at the hands of Compys. While he deserves it for being a greedy, unrepentant bastard refusing to shutdown the Jurassic Park project, it is disturbing to see him as a helpless cripple slowly being Eaten Alive, with the dino venom dulling his senses into thinking that it was paradise.
    • "He felt a slight pain, only slight, as the compy bent to chew his neck."
  • In the book version of TLW, Dodgson's gang come equipped with a sonar device that holds off big dinosaurs whilst the humans steal eggs. It works perfectly on the herbivores, and then when they go after rex infants it's working equally well on the adults... and then suddenly the sonic weapon's power cuts out. Quoth Malcolm in the film version: 'Mommy's very angry.'
  • If you want to visualize how Dodgson dies in The Lost World (1995), look at this clip from A Bug's Life. Only instead of Flik and Princess Atta, it's Sarah Harding, Dodgson instead of Hopper, and an adult T.Rex and its young instead of a family of birds.
  • The book features a PR director, Ed Regis, who leaves Lex and Timmy in the car to hide while Grant saves the children from the full grown T.Rex. Once it goes away, he comes out of hiding, and is surprised by a juvenile T.Rex, which is less than half the size of the adult. The scene is played rather innocuously, since Regis tries to push it away like he would an overly affectionate dog. Then it knocks him down to the ground and bites him. He starts screaming as it starts to eat him, and Grant has to takes the kids to hide in the jungle.

    The Movies 
  • The very first death in the movie, in the first three minutes, the Red Shirt worker who gets chomped by a Velociraptor when the attempt to move her from her crate to her enclosure goes wrong. Made all the more scary because, at this point in the movie, we don't know what this thing in the crate is and we never get a good look during the attack. It ends with all the other workers desperately tasing the unseen monster and Muldoon hanging on to the poor guy for dear life, screaming at the top of his lungs for someone to just shoot her.
  • From the first movie, Ray Arnold's disembodied, bloody arm.
  • The scene where the T. rex attacks the car with Lex and Tim inside. Normally, you'd expect a car to provide at least a modicum of protection from a wild animal. Not so with the T. rex.
    • "Where's the goat?" Cue splattering of bloody goat leg on the window.
    • Vehicles in general tend to be very flimsy protection in all three movies. If anything, they end up trapping the occupants and leaving them at the mercy of whatever is trying to get at them. Honestly, Tim and Lex got off easy compared to what happened to other characters in this situation (i.e., being sent over a cliff, yanked out and torn in half; sent crashing into a nearby tree, dragged out, stomped on, and decapitated; trapped in an animal cage and nearly drowned...with the creature reaching into said cage and trying to pluck you out).
  • The first movie has Grant and Tim racing to the bottom of the tree before the falling car crushes them.
  • The Big One, a hyper-intelligent Velociraptor. She uses one of her pack members to lure Muldoon out into the open, pops up right next to him, and starts tearing him apart a few seconds later. Not to mention the fact that they surprise-attacked Grant, Ellie, and the kids and would have killed them had the T. rex not intervened.
    Muldoon: [The Velociraptors] show extreme intelligence. Even problem solving intelligence. Especially the Big One; we bred eight originally, but when she came in, she took over the back and killed all but two of the others. That one... when she looks at you, you can see she's working things out.
    • The way Grant describes the way they hunt is pretty unsettling:
      Grant: You come across this "six-foot turkey" and you keep still because you think he can only hunt things that move like a T. rex. He won't see you if you hold still. Uh-uh, not this guy, not Velociraptor. You stare at him...and he just stares right back. And that's when the attack comes, but not from the front, but from the side. The other two raptors, you didn't even know they were there.
    • The kitchen scene with the two raptors stalking the children, and one of those raptors being the Big One. Critics didn't name this scene as the 95th scariest movie moment of all time for nothing!
    • And the sound the Velociraptors make when they walk! The thud of the foot, then the tick of the "killing claw." If you have pets with claws and hardwood floors, prepare to freak the fuck out if one of them goes wandering the house late at night...
  • The scene where Gennaro is killed, while amusing due to the fact that he's awkwardly sitting on a toilet, still manages to come off as this with the way the T. rex just bites right into him and brutally eats him.
    • Watch the scene where Muldoon and Ellie arrive on the scene of the T. rex attack. They find Gennaro's remains...several meters apart. Rexie didn't eat him; she flung him around like a ragdoll until he literally flew apart. While he was alive.
  • Nedry's death in the movie. The screaming.
    • The Dilophosaurus in general. At first, she comes across as this curious little critter with a rather cute, monkey-like cry and you think she's harmless, but then she won't stop coming near you. Then she shows her true colors.
    Nedry: You scared me, I thought you were one of your big brothers, you're not so bad.
    • When Nedry gets hit with her venom a second time, you can hear a sizzling sound effect. This implies that the corrosive venom would have slowly dissolved his eyes away. Almost makes his death sound like a Mercy Kill.
  • Malcolm hearing the "boom" of Rexie's footsteps, and his eyes opening in pure horror.
    Malcolm: Anybody hear that? It's an... It's an impact tremor, that's what it is... I'm fairly alarmed here.
    • Then, when Ellie and Muldoon rush back to the jeep, Rexie bursts out of the undergrowth just as they speed off, prompting a chase that nearly gets the trio eaten before they finally get away. Ellie's screams of terror as Rexie comes so close to catching them will haunt you.
    • Watch the scene again. At one point, Rexie rams the side of the jeep with her head, and if she didn't come into direct contact with Ellie right then, it sure looked like it! One can hardly imagine her terror in that instant; no wonder she screams as loud as she does seconds later. Rexie could have eaten her right then and there.
  • A minor one comes from Hammond himself. Throughout the movie, he's been nothing but a kind old man who may lose his temper once or twice, but he's the quiet voice of grandfatherly dignity. And then he hears Grant shooting over the phone and screams "GRANT!" at the top of his lungs. A minor scare, but one of the most unexpected.
    • It's even worse than that: he just got a very unexpected phone call from Grant and knows that his grandchildren are there with him, safe, from Grant's own words. All is well, they're going to be fine and get out of this alive. And then he hears the sound of glass shattering, Sattler yelling a warning, then gunshots, and then nothing. All that relief he'd felt hearing that Tim and Lex were safe was instantly replaced by utter horror. He knew they'd been in danger just because the raptors were still skulking around, but now he knows that one of them is right there, almost in the room with them.
    • There's also the genuine horror in Ellie's voice when the relieved mood with her, Alan and the kids in the control room is abruptly shattered by a loud crash from behind them and the realisation the raptor isn't going to be denied its prey by a locked door.
  • Arnold dying in that first movie, that scene with Ellie in the shed trying to turn on the power and suddenly being attacked by a raptor, then having Arnold's severed arm fall onto her shoulder.
  • The computer noises as the park's security systems fail.
  • The concept art for the first draft of the fourth movie. Many dedicated fans were relieved that this was dropped, but probably not for the same reasons as a lot of people...
  • The scene at the climax when they get to the control room. Sattler immediately runs to Nedry's console to reactivate the park's security systems while Grant waits at the door with the rifle. He sees their primary concern immediately, with the camera following his gaze, as he says, "The door locks! Ellie, boot up the door locks!" Then he looks back up and the raptor that was following them is right there, where she wasn't literally seconds ago, looking straight into his eyes. They both look down at the lock, and before Grant can do anything to stop it, the raptor works the handle and manages to throw the door wide open before he gets it closed again. It takes both him and Sattler to keep the door closed, and they're struggling with all their might the whole time. Let me repeat that: one raptor is physically stronger than two grown adults.
    Alan: [struggling with the raptor] No, boot up the door locks! Ellie, get back! Boot up the door locks!
    Ellie: [joining him by the door] You can't hold it by yourself!
    • There's also the menacing look on the raptor's face when she looks at Alan. Probably the closest a reptilian snout can come to a Slasher Smile and it's bloodcurdling.

    The Video Games 
  • The Genesis games SEGA screen. It's basically the T. Rex sprite (we only ever see one from the shoulders up) in front of a black background with the SEGA logo above her, and she roars "SEGA!!!"
    • The actual game as Grant. Limited ammo. Dinosaurs at every turn who, 9 times out of 10, want to eat you. Velociraptors who, in addition to being pretty deadly and agile, actually learn from your playing style and duck to avoid your shots. And let's not forget the T. rex, who always appears poking her head out of a hole in the wall and fiercely snaps her jaws in your direction, and can kill you with a single chomp (not to mention she has one of the most impressive dinosaur roars ever made). Her introduction in the Power Station is easily her scariest appearance, as you don't actually see her at first; just some cracks in the wall and a foreboding stomping sound. Get close (which you have to do to exit the level), and CRASH. HUUURAAAAAAAAAAAAAAAR!!!
    • When you're playing through the Visitor's Center (the last level) as Grant, you come across an elevator. Splattered in blood. Sure, it's pretty tame compared to a lot of today's games, but it's still pretty unsettling, especially since the rest of the game is blood-free. The worst part is that you can only imagine some poor terrified guy trying to escape via the elevator as a raptor closes in on him, only for the elevator to be too slow...
  • In Rampage Edition, the last level. It starts with Grant on a boat in a river, with nothing else in sight. If you've read the manual, you know the T. rex is waiting for you. If you haven't...well, you're not going to enjoy what comes next. And then there's the music.
  • Even scarier is the Sega CD version. (Sort of) free roaming, very limited ammo, a time limit (in the form of a plane piloted by a living Nightmare Fuel) and a really, very spooky ambiance. Including the ground physically shaking as a T. rex approaches from god-knows-where for a tasty snack. And it's all in first-person view, so you see exactly what your character is seeing when said T. rex devours him.
  • The SNES version had First Person parts inside the buildings, where random dino growls were to unnerve you even if the rooms were empty! Not to mention that outside that Raptors could jump out from anywhere from bushes and thickets and the T. rex was an Implacable Dino! Okay, so you're walking around on top of a building (for example, the Visitor's Center). There might be some compies and a dilo or two, but at least you don't have to deal with any rapto-they can jump up on the roof!
    • Again from the SNES version: Don't forget the blackened rooms inside the Visitor's Center/Utility Shed. Unless you have located the night vision goggles, one step inside the room, and some unseen dino swipes at you, killing you and emitting a roar.
    • The three areas in the outdoors part of the game where the Tyrannosaurus rex appears. You're walking along when the music changes into this tense theme, and when you pass by a specific spot the ''T. rex'' suddenly charges from the jungle straight for you, roaring the entire time. If you don't have the Tranquilizer Dart or don't reach the limit of his range in time, he eats you whole.
    • The 'Continue?' screen...
    • Oh, and those raptors that can jump out of nowhere? Not only do they respawn, unlike the other dinosaurs, they also have a bad habit of being Not Quite Dead if you don't blow them to Kingdom Come with the rocket launcher or bolas. And you can run into them in the very first section of the map when you start up the game, unlike most other Jurassic Park games where they first appear a few levels in.
  • The 3DO Interactive Multiplayer version is just a mini-game collection. Nothing scary there, right? Oh wait, there's one game where you're wandering around a nearly pitch-black series of hallways, trying to activate some fuses. You're being chased by Velociraptors; should you run into one, you get a few seconds to contemplate your fate, and then the raptor flies right into the screen whilst shrieking. Oh yeah, and if that wasn't enough, your character lets out a horrified, blood-curdling scream. Better luck next time...
  • Jurassic Park III Dino Defender wasn't that bad...until you die. Then you get treated to a horrifying image of the dinosaur charging you in first-person.
    • In the same game, the level that starts with you being chased by a Tyrannosaurus is terrifying. It's also hard to beat because you can get eaten or fall off bridge!
  • The 1997 game The Lost World: Jurassic Park, which allows you to play both as humans and dinosaurs, have a very frightening intro for the Velociraptor section of the game. You're treated to about thirty seconds of footage from the viewpoint of a human being chased, and eventually captured, by raptors. He can't see them, but the players are treated to a graphical interface displaying their location, which shows not only the raptors gradually getting closer, but also more of them being revealed the closer they get. In addition to that, the fleeing human is communicating with someone over radio, and the fear in his voice is very evident. It's very unsettling trying to put yourself in his shoes.
  • People may have considered Jurassic Park: Trespasser to be a less-than-stellar game, but it could pull some genuinely terrifying moments sometimes. Raptors could sneak up on you and kill you from behind. Even if you do see them, the goofy controls meant it was difficult to aim and kill them. Running is often your best bet. And there are also scripted moments, like in level 4's Diner where a dinosaur could spawn in behind you or push open a door. And finally, the T. rex. There is no fighting the T. rex. There is only sneaking by it or distracting it. Unless you get a good head start, you will not outrun it.
  • A somewhat obscure, rather mediocre Jurassic Park game called Warpath was a fighting game that allowed you to play as several movie and non-movie dinosaurs (including the then-unseen Spinosaurus). These being dinosaurs, their attacks could be especially brutal. Among the most brutal were those of the Triceratops and Styracosaurus who would impale their enemies during their throw attacks, leaving the enemy dinosaur squirming on the ends of their horns until they were thrown to the ground. Every attack also left some pretty nasty wounds, including some which would do things like leave bones exposed to the open air. Finally, the way to regenerate health would be to catch little running creatures and kill them , but you did not not have to kill them right away. Until you hit an attack button, you could leave a squirming compy, dog or human being in the jaws of a giant carnivore or impaled on the spike of an equally huge herbivore until it was finally swallowed whole or stomped to death.
  • Even the Lost World arcade game had its moments. Namely, the fight with the Carnotaurus. Imagine, if you will, a dinosaur slightly smaller than a T. rex that could turn completely invisible out for your blood. The fact that it looks like a giant Jackson's chameleon will either act as Nightmare Retardant or make it even worse.
  • The most recent game from Telltale Games is full of Nightmare Fuel, and is perhaps the most horror-themed out of any of the Jurassic Park media. See Jurassic Park: The Game for examples.
  • This intro for NES version had low tense music showing logos for the company and the title of the game, then it cuts to the black screen with nothing on it. The eyes of the T-Rex suddenly comes up blinking at the player, then she slowly rises up until her head is fully on-screen; her eyes grow wide and she suddenly roars at the viewer! Probably causing players to jump and run away from the screen after that. Even worse for younger players, showing the menu in her red mouth while saliva drips from her teeth. Thankfully, the cool menu music mitigates things somewhat.
  • Even though it may lack some horror compared to the other entries on this list, rest assure that even Jurassic Park: Operation Genesis has its own fair share of scares. Think of it this way. You've been given the key to the kingdom. You get to fulfill both John Hammond's dream as much as your own. Being a park manager, working hand in hand with In Gen and their assets. You get to make, build, and live the dream. Nothing can possibly go wrong, right? What's that you say? A hurricane is heading towards Isla Nublar? You don't have that many security personnel on hand? An attraction has been downed by high winds and straight into the carnivores pen you say? Better hope you make it to them and rescue the hapless souls before they become a main course by one of your dinos. And if you think that's bad. Watch what happens when you fail a check on some of your fence line statuses. If there is so much as one weak segment out of place in your perimeter. You're going to be seeing true utter horror and chaos unfold on your island if you are managing poorly.

    The Attractions 
  • The aforementioned concept of dino/human hybrids for the fourth movie actually originated as one of the themes for Universal's Halloween Horror Nights in 2002, where there was a Jurassic Park-themed haunted house called Project Evilution and a scarezone called JP Extinction. The storyline of both centered around a rogue InGen scientist mutating human victims with the DNA of various dinosaurs as well as other animals, resulting in the creation of many grotesque Mix-and-Match Critters that then break loose, kill said scientist, and send Jurassic Park spiraling into chaos. If you're that curious, here's a look at what some of the gruesome hybrids looked like.
  • For Halloween Horror Nights at Universal Studios Hollywood, an alternate version of Jurassic Park: The Ride is featured, called Jurassic Park - In The Dark, which, as its title implies, is a trip through the attraction with most of the lighting either lowered or turned off entirely. When it first started off, it also included a slightly altered finale (just before the Tyrannosaurus encounter) with added strobe lighting effects that illuminated scenes of Velociraptors gruesomely tearing apart JP scientists. Although the violent scenes were later taken out, the toned-down lighting in the ride still definitely adds an extra fear factor to the whole experience.