So you've just parked up your spaceship on this new planet, and WOW! Everything is beautiful and sparkly, with every kind of pleasure available to satisfy you.
However, there's no place like home, so you decide to make your merry way back to Earth, which is when the problems begin... You see, this place would rather like you to stay, ideally forever, and if it can't have you, no one can.
Essentially, it's a sentient setting
with a possessive yandere
complex for anyone unfortunate enough to visit. Or fortunate enough, if you fancy staying to enjoy the party. Sometimes, however, the party is just a build-up to you being the main course…
Compare Lotus-Eater Machine
(the trope namer for which is a mild example of this trope)
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Anime & Manga
- In the Memories episode Magnetic Rose, when Heintz tries to break free from the ship, and take Miguel with him, the ship starts to employ certain measures, such as eating their ship, and sending little lazer-firing cherubs after Heintz.
- The fourth part of Jo Jos Bizarre Adventure has a telephone tower on the edge of Morioh. The tower is actually sentient, and has a Stand, Superfly. And it really hates people trying to leave once they've come in.
- The caves in The Lotus Caves by John Christopher.
- In Ray Bradbury's short story Here There Be Tygers, the paradise planet seems to be this way. Once almost all the astronauts leave, since one was killed (eaten by a tiger since he was trying to drill into the planet) they see the beautiful planet now covered with nasty storms, volcanic eruptions, lightning storms and the likes. The twist is one astronaut stayed behind; the nastiness is an illusion, as the one who stays will be spoiled rotten by the planet
- The Doctor Who Expanded Universe book Sick Building features a highly advanced, mechanised housed monitored and controlled by an AI called the Domovoi. It soon turns out that the Doctor, Martha and the family living in the house need to leave. The AI... doesn't take it well, even threatening to not kill them, but maim and injure them in such a way that they will not be able to leave and will be forced to rely on it for survival in a manner horribly like I Have No Mouth and I Must Scream out of a misguidedly motherly instinct.
Live Action TV
- The planet of the robots in the Star Trek episode "I, Mudd".
- Justified on The Prisoner, where the Village - despite resembling a quaint seaside resort - is essentially a prison/forced retirement home for spies.
- The Dungeons & Dragons Planescape setting has a literal example in the form of Elysium, one of the Outer Planes serving as final resting place for the Neutral Good. Visitors who are not petitioners (spirits of the dead who have earned their place in the afterlife there) must make regular Will saves, or they decide to take up permanent residence and become petitioners (in the case of PCs, they cannot be played anymore). At no point does the place become anything other than a peaceful, pastoral paradise - it's just so pleasant, you don't want to leave.