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Endless Grid is a game in development by Ironcommando as a Spiritual Successor of Grid Warrior.

The game consists of your player, Grid Hunter, exploring through an endlessly shifting grid of Reality Bleeding domains, fighting the hostile denizens within each of them, and assimilating their weapons as your own.


Tropes for the upcoming game:

  • Animalistic Abomination: Several of your enemies look somewhat animal-like and act like beasts, despite all of them being extradimensional energy aliens more similar to eldritch horrors than virtual beings. The truth is far more complicated — those things don't look like animals, animals look like them.
  • Beat Them at Their Own Game: It's a given, considering that you obtain weapons from enemy types you defeat, upgrade said weapons to become better, and then use it back against their kind, often with more success than them. Furthermore, several enemy types are actually more susceptible to their own weapons, such as a fast enemy with an Always Accurate Attack homing laser.
  • Boss in Mook Clothing: Most "Mini Bosses" can be encountered at random (albeit spawning only in certain spots), have far more health than the average mooks, and while they might not be overly damaging, they will also come with a plethora of weaponry and special abilities.
  • Bottomless Magazines: Your character has infinite ammunition for all his weapons, although there might be a cooldown.
  • Energy Beings: Your character, his allies, as well as the enemies are all extradimensional energy aliens, and are even partially transparent.
  • Evolving Weapon: Leveling a weapon enough times will give it more special qualities, such as autoaim for a Spread Shot weapon allowing all shots in the spread to aim right at an enemy, or bigger, stronger, and more numerous homing missiles.
  • Eternal Engine: The biomes from the Domain of electricity are a powerplant-like dimensions, filled with electrical wires and pylons that extend infinitely. Expect to encounter some shocking enemies.
  • Final Boss, New Dimension: Every single proper boss is fought in another dimension, with the current area shifting to their domain when you get closer to them.
  • Futuristic Superhighway: The Highway biome is part of an entire domain composed of these, with a pedestrian area in between two highways. Most of the enemies encountered there are Sentient Vehicles. Most notably, the Highway biome is excellent for traveling further/skipping a good bit of levels.
  • Hard Light: Most of the terrain in the game is made up of this, being partially transparent as well.
  • More Dakka: Grid Hunter is capable of carrying a gun in each hand, one on a backpack, and like Grid Warrior has an Attack Drone to automatically attack enemies. Each of these guns can have more than one type of shot, giving several mix-and-match scenarios.
  • Outside-the-Box Tactic: Many minibosses can be far more easily beaten by luring them out of the area they normally spawn in, which usually has an environment that aids the miniboss.
  • Power Copying: One of the biggest mechanics of this game is obtaining weapons from erased enemies. Of course, the caveat is that you have to fight and destroy the enemy carrying them — and they are all too happy to use the weapon on you.
  • Starter Equipment: Your basic weapon is a machine gun that intermittently fires two homing missiles at enemies. It's actually quite useful for a starting weapon, but will be quickly overshadowed by the stronger weapons from enemies.
  • Victor Gains Loser's Powers: You gain new weapons by killing enemies that use said weapons.

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