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     The Court of Blood 

The Court of Blood

Led by the Blood Countess Bathory, the first vampire in the world, the Court of Blood is an organization of vampires operating out of a secretive estate in eastern Europe. Heroes and villains alike have tried to use or destroy the Court, but, much like its evil progenitor, it persists.

  • Blood Magic: All vampires are fueled by it. In fact, in the Sentinel Comics universe, a vampire is a person who has completely surrendered their humanity to become living blood magic. It's why there's so much... well, blood in the Court of Blood.
  • Friendly Neighborhood Vampire: Defied. The Court goes out of its way not to create these, and even in the event that it happened, the nature of the unholy vampire transformation would still result in a being that would suffer an extreme Lack of Empathy towards most normal humans.
  • Historical Domain Character: Yes, she is that Countess Bathory. The creators clarify that a lot of the creepy real-world stories about her are subject to historical revisionism, but that in the Sentinel Comics universe they're all true.
  • Holy Burns Evil: Actually not a terrible defense against the vast majority of vampires in the Multiverse. Unfortunately, Countess Bathory is too powerful for them to fully affect her.
  • Kryptonite Factor: Since Elizabet Bathory used tubs of black poplar wood to contain the blood that she bathed in to become a vampire, black poplar is the superior wood for killing vampires. Stakes of it will kill lesser vampires outright rather than "merely" causing them to become paralyzed and torpid, and can even cause the Blood Countess herself to become torpid, potentially leading into a ritual that can destroy her permanently.
  • Lesbian Vampire: With the exception of one The Renfield-esque scrub vampire, all the powerful vampires in the deck are women. Averted, however, when the writers were asked about it — the reason all of Bathory's vampire retainers are women is because, when she became a vampire and started making more, the women were the ones still hanging around the castle while the male nobles were out hunting or at war, and has nothing to do with any other preferences Bathory or her brood might have had.
  • Monster Lord: As the first and mightiest of her kind, the Blood Countess is immune or resistant to most of her kind's weaknesses, and manifests a Cross-Melting Aura that bolsters others of her kind and reduces the effectiveness of symbols of faith.
  • Nigh-Invulnerable: The Blood Countess is almost impossible to permanently destroy. The only known means involves piercing her heart with a stake of black poplar, then performing vile rituals to undo the desecration she wrought on the world in turning herself into a vampire... which doing so would cost the lives of a lot of other people.
  • Our Vampires Are Different: They follow many of the rules surrounding vampires, such as being repulsed by symbols of faith, and being paralyzed by stakes to the heart. Most of them are products or practitioners of Blood Magic, since to become a vampire is to become living blood magic.
  • Patient Zero: The progenitor of all vampire-kind is Elizabet Bathory.
  • Power at a Price: The Blood Countess strikes dark bargains with those who come to her seeking power, including the hero Lifeline. Notably, as she demonstrated in the Cosmic Contest, this gives her tremendous power over him.
  • Public Domain Character: Somewhat-inevitably, a few would-be Count Draculas have appeared over the history of comics. One was just a fairly powerful vampire Bathory used as a trap, one was a scheming social climber who failed to outmaneuver the Blood Countess.

     The Endlings 

The Endlings

Deep in the far reaches of space lies the Enclave of the Endlings. It is the eternal home of the Endlings, beings that were granted eternal life by the Terminarch to preserve the racial memory of functionally extinct species.

The Endlings are part of the environment deck of the same name, so they may attack heroes and villains alike in the defense of their home.

  • The Ace: Each one is an ideal, peak specimen of their kind, a paragon of their dead race.
  • Art Shift: The art style for the Enclave of the Endlings resembles that of early 50's science fiction and comic legend Jack Kirby, complete with Kirby Dots.
  • Blood Knight: Possibly Urdid, who hungers for a challenge.
  • Card-Carrying Villain: Yes, each of the Endlings is a paragon of their dead race, but what they're a paragon of is not always a good thing. Several of the Endlings have to be caged and imprisoned lest they hurt the others, something that was Tarogath the Last Procitor's fate for some time after his initial retrieval.
  • Conflict Killer: Immutus, the Last Fortrian, a metal giant with buckets of hitpoints who redirects all damage to itself. Fortunately, given the way turns play out, it usually blunts the villain's damage first.
  • Crystal Spires and Togas: The Endlings enjoy an idyllic and peaceful existence in a place that is, effectively, a technologically-advanced paradise.
  • Expy: Orbo, a cannibalistic ever-hungry living planet, is one to Marvel's Ego the Living Planet.
  • Fish People: Frazzat, the last Pirinian.
  • Last of Their Kind: Each of the Endlings are last of their kind, kept alive so that their species would not die out.
  • Large and in Charge: Jansa Vi Dero is described as 'towering', and if the art on "Hall of the Terminarch" is to be taken literally, is somewhere over 50 feet tall.
  • Multi-Armed and Dangerous: Jansa Vi Dero the Terminarch and Frazzat.
  • Obviously Evil: Orbo, the last Satellan, a giant, hungry planet. He is the only Endling that will attack the others.
    "Orbo hungers... he cannot be trusted," The Terminarch warned. "I preserve him as I do all Endlings, but a time will come in which he will surely betray us."
  • Poisonous Person: Venox, the last Mubbloxian, like his gene-twisted brethren who have been pressed into service under Voss.
  • Really 700 Years Old: All of them are very old, though their exact ages are unknown. The only one who has a rough estimate of age is Deadline, who is around 700. But the Enclave freezes them in time, making them functionally immortal.
  • Screw This, I'm Outta Here: One of the first attacks of OblivAeon devastates the Enclave of the Endlings, killing several. Jansa, after the attack decides to remove the Enclave from the Multiverse entirely.
  • Senseless Sacrifice: Bloogo the Last Ahpan, throws himself in front of whoever is most injured, redirecting all damage they take to himself. This ultimately gets him killed, devastating Tarogath, one of his close friends.

     F.I.L.T.E.R. 

F.I.L.T.E.R.

The Federal Initiative to Limit Terrorism by Extraterrestrial Races was a U.S., then U.N. project to protect the world from dangerous alien threats. Eventually, corruption and privatization turned it into a shady private security force. Armed with stolen alien tech, they've begun extending their reach across the multiverse.

  • The Corruptible: Felix Stone is seduced by the lies of Voidsoul, who makes him believe that the coming of OblivAeon will be a "controlled-crash" scenario, in which enough survives that F.I.L.T.E.R. will be able to dominate all that's left. He thus begins working to help OblivAeon's forces during the crisis.
  • Corrupt Corporate Executive: Felix Stone, the leader of F.I.L.T.E.R. after its conversion to a U.N.-run organization. He was so crooked he had to take the organization private.
  • Expy: Of S.H.I.E.L.D., especially its more sinister incarnations. Multiple characters even have "Agent of F.I.L.T.E.R." as their title in reference to Nick Fury (although in one case it is crossed-out).
  • Fantastic Racism: Even aliens like M'kk Dalton who mean no harm are sometimes captured and put in custody by F.I.L.T.E.R.
  • Fate Worse than Death: Felix Stone pays dearly for his crimes against reality itself: when he tries to escape the Block, just as Kismet is slamming the door on that place, he ends up trapped outside of time for all eternity.
  • Fun with Acronyms: It shows up a lot in their overall naming scheme. They actually apparently have a team called A.C.R.O.N.Y.M. (Agents for the CReation Of Names Yoking Meaning) whose job is to come up with them for various F.I.L.T.E.R. projects and individuals.
  • Hellhole Prison: The Block, a massive penitentiary for extranormal criminals, is run by them. It's a horrible place due to the negative psychological effects of the extradimensional space it's located in, and the Superhuman Trafficking ring just makes it worse.
  • Superhuman Trafficking: One of F.I.L.T.E.R.'s top businesses is capturing superpowered beings in some universes and then selling them in others as muscle to the highest bidder.
  • Teleporters and Transporters: They stole one from an alien, which led them to the Void via setting the destination to "Null." They built the Block on an alien ruin there called the "Null Space Observatory." From there, they also constructed a network of portals across space and time.
  • Wardens Are Evil: Warden Hoefle of the Block makes literal heads roll when he's not getting his way. The Block's psychological effects aren't limited to the prisoners, after all.

     Revocorp 

Revocorp

Originally founded by Baron Blade as a shell corporation for his various projects (its name is "Pro Cover" spelled backwards), Revocorp eventually got a new CEO, Marc Benedetto, who turned it into a legitimate business empire. Now, Revocorp leads the world in fields like prosthetics, pharmaceuticals, and a variety of consumer goods and electronics... as well as the underworld in supplying criminals and supervillains with equipment and upgrades to powers.

  • Arms Dealer: In addition to government contracts, they sell weapons and supplies to supervillains.
  • Cut Lex Luthor a Check: Once Mark Benedetto took over, the one-time front corporation quickly became more-profitable than Baron Blade's actual evil enterprises.
  • Good Running Evil: In the RPG timeline, Michael Conte's responsible successor as head of the Conte Energy Corporation buys out Revocorp following its stock plummet after the exposure of its CEO as Revenant, and reforms the company. Notably, it helps a whole new team of superheroes, including Unity and Benchmark, get off the ground.
  • Playing with Syringes: Downplayed. They're careful to keep some of their more freaky human testing under wraps, and they also do the normal kind of human testing.
  • Pragmatic Villainy: They're actually fairly responsible for an evil megacorp, since they want to run a sustainable business. As a result, they work hard to keep up good PR with a variety of charitable projects and put money back into the business rather than giving it away as bonuses and the like.
  • Villain with Good Publicity: Revocorp has very strong PR and a powerhouse marketing team. Despite their shady deeds, they retain a positive, high public profile with things like freely supplying Megalopolis with a cure for Plague Rat's infection and creating Benchmark.

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