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Characters / Hello Neighbor
aka: Hello Neighbor Hide And Seek

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The cast from the Hello Neighbor series.


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    The Protagonist 
https://static.tvtropes.org/pmwiki/pub/images/nicky_roth.png
You are an ordinary resident... aren't you?

Our main protagonist for the first game, when he was a child snuck into the neighbor's house out of curiosity but then was pushed out. After a few years and moving out of his old home, he is kicked out of his apartment and forced to go back to his old home and finds out that the neighbor's house is gone. When taking a short nap, he finds himself waking up to the house suddenly reappearing, his curiosity piqued again he decides to investigate the mysterious neighbor's house yet again.


  • Battle in the Center of the Mind: Act 3 wherein the player must make peace with the memory of being kidnapped by The Neighbor.
  • Buried Alive: The fate of the player in the first trailer and first alpha.
  • The Determinator: He will not rest until he finds out what's inside his Neighbor's basement.
  • Double Jump: Gets this ability after completing one of the minigames in the final game which was introduced in Alpha 4.
  • Dreaming of Times Gone By: Being caught by The Neighbor in the game gives you the opportunity to have dream sequences which seem, through symbolism and playable cutscenes, to exposit on The neighbor's backstory.
  • The Faceless: Since the game is from his first-person perspective, although he's shown clearly in cutscenes.
  • Guile Hero: Cannot fight back against The Neighbor (except after playing a mini-game in Act 3) and so relies on trickery and stealth to explore the house and solve the Neighbor's puzzles.
  • He Knows Too Much: The Neighbor kidnapping him in Act 1 was likely because he'd gotten into the basement in the first place and could have revealed the boy, his own son, that he was holding down there.
  • The Hero: He resolves to find out more about the Neighbor and break into his basement.
  • Heroic Mime: Doesn't speak, save for a few vocalizations in the final game.
  • Kid Hero: In the final game, he is this for the first two acts. He is an adult in the third act.
  • Kleptomaniac Hero: Pretty much everything he uses in the game, he took from The Neighbor's house.
  • No Name Given: In the game. Same as The Neighbor. The prequel novel reveals his name to be Nicky Roth.
  • Nosy Neighbor: A rare playable version. He notices something weird going on with his neighbor and is determined to find out what his neighbor is hiding in his basement.
  • The Peeping Tom: A nonsexual example. He spies on his neighbor and waits for him to leave so he can break in the house and find out what he's keeping in his basement.
  • Properly Paranoid: Genuinely believes his neighbor is up to something due to the way he locked off his basement; although the way The Neighbor chases and throws him out of the house, along with what you hear in the basement, you get the feeling he wasn't too far off.
  • Screw This, I'm Out of Here!: When he got old enough to do so, he decided to put as much distance between him and The Neighbor as possible, and only came back to his childhood home because he could no longer afford to pay the rent of his apartment in a faraway city.
  • Tampering with Food and Drink: In Alpha 2, he can knock out The Neighbor by putting sleeping pills on his milk.
  • Through the Eyes of Madness: Save for his apartment, his traumatic kidnapping and narrow escape caused him to see danger everywhere, including (if Act 3's levels are of any indication) his school, his own home, and even supermarkets.
  • Took a Level in Badass: Completing one of the minigames introduced in Alpha 4 will give him the ability to fight back against The Neighbor, such as pushing him down/breaking free once per chase.
  • Troubled Fetal Position: In the official game, he curls up on the couch in a fetal position when he remembers being trapped in his neighbor’s house.

    The Neighbor  
https://static.tvtropes.org/pmwiki/pub/images/h2neighbor_7.png
You'll have to move in to a new house with a quite normal looking neighbor. But appearances can be deceiving!
The man living across the street from the player. Has a very Creepy Basement that he's very determined to prevent anyone from entering. Not that that's going to stop the player, of course.


  • Abusive Parents: He locks his son up for killing his daughter by accident.
  • Ambiguously Gay: In Pre-Alpha, anyway. One of the pictures you can find inside the Pre-Alpha house depicts him apparently kissing another man on the cheek. It's unclear whether he was intended to be a lover, a relative (judging by the fact they look similar), or something else entirely.
  • Animal Motifs: Either ravens or crows, with the uncertainty itself seeming to be part of his theming; a group of ravens is merely "an unkindness", while a group of crows is "a murder," and it's generally difficult to tell them apart unless you get closer. But either way, they are generally known as shockingly intelligent animals that are known for being able to hold grudges against individual people they feel wronged by for most of their lives.
  • All Your Base Are Belong to Us: In Alpha 2, he knocks out the protagonist when they enter their new house.
  • Anti-Villain: He has a tragic backstory, having lost his wife, then his daughter, and having to keep his son locked up so said son doesn't go to prison for manslaughter. He is also not a murderer, never killing the protagonist no matter what he does or how close he comes to finding The Neighbor's secret.
  • Attack of the 50-Foot Whatever: As the first of two bosses in the final game. The neighbor also appears giant in at least one dream sequence.
  • The Bad Guy Wins: In Alpha 1, at least, he manages to knock out the protagonist right as they open the door to the basement and buries them alive.
  • Big Bad: He's the one that chases you around and keeps his own son, who had killed The Neighbor's daughter and his sister in his basement.
  • Conspicuous Gloves: The Neighbor wears black rubber gloves at all times. This is averted in some of the artwork on the developer's website, however, in which he tends to fairly normal tasks with his gloves on.
  • Crazy-Prepared: Not only does he lock up, board up, and use a keycard to block access to his basement and hide his Dark Secretnote , but he sets up Bear Traps and motion detectors all over his house just to make sure no one finds out. If that's not enough, in Alpha 1, he's flooded a room on the second floor and has a tiny robotic shark there to attack intruders. In Alpha 2, he boards up the room that contains the keycard and carries the key to the workshop (where the crowbar is located) on him. In Alpha 4, he keeps the keycard hidden in a block of ice in his refrigerator - so even if someone found it, they'd have to melt the ice to get it. He also places the generator to the fridge on the top floor of his house, and he keeps the crowbar hooked up to electrical wires, so that a person couldn't pick it up with their bare hands while it was still hot.
  • Dark Secret: Supposedly holds one in his basement. The room of the basement he's hiding it in isn't actually explored in the final game, but the prequel novels reveal he has his son imprisoned in the basement after his son accidentally killed his daughter.
  • Deal with the Devil: Implied to have made one with the Shadow.
  • Disc-One Final Boss: In the final game, the Shadow is fought after him.
  • The Dreaded: The protagonist frequently has nightmares about him, and it's implied that being kidnapped by The Neighbor in Act 1 and 2 was extremely traumatizing.
  • Even Evil Has Loved Ones: In the final game, it's revealed that he lost his wife in a car accident. Some of the dream sequences also imply that the missing children on the posters may actually be his children with the boy killing the girl previously, which is confirmed in the novels.
  • Flanderization: In the first two alphas (Pre-Alpha and Alpha 1), empty milk cartons could be found in his garbage can outside his house, and he had a single milk carton out on his dinner table with some food in his kitchen. In Alphas 2 and 3, his kitchen was littered with empty milk cartons, and in Alpha 2, he could be seen chugging directly from the gallon, which you could poison to knock him out. In Alpha 4, this was dialed back a bit. While his kitchen isn't littered with them, he does have a few out with two more in the fridge, and several others can be found by TVs throughout his house.
  • Genius Bruiser: On the Brain side, The Neighbor is deceptively good at strategy by placing various traps, cameras, and motion detectors to prevent you from snooping around from the same path. He can even improvise in a few milliseconds to catch you, and built a robotic shark to secure his house. But the biggest hint to show how smart he really is are the many puzzles to solve if you want to get the items required to open the Creepy Basement. The novels also reveal he was an extremely skilled theme park designer who built many highly innovative things, including robot vendors. On the Brawn side, he's strong enough to forcibly open doors in 2-3 kicks, fast enough (though his exact speed depends on the build of the game) to chase you for minutes, and agile enough to jump through his own windows.
  • Happily Married: Until his wife died.
  • Lightning Bruiser: Though he ran at a normal speed in Pre-Alpha and quite slower in the Alpha 1, the Neighbor runs at an incredible speed in Alpha 2, much faster than the player even at their maximum speed, and he won't give up the chase until you go back across the street. Though you can temporarily slow him down by throwing something at him or stun him with fireworks, the only thing that can slow him down continuously is the pellet rifle in the shed. He's not quite as fast in Alphas 3 and 4, but he's still much faster than in the first two. In these alphas, the player is only slightly faster than him.
  • Luxury Prison Suite: He keeps a kidnapped child (his own son) in colorful underground rooms filled with toys and pictures of the outside world. By Act 2, he's keeping the protagonist in one as well.
  • Madman in the Attic: He ends up on the receiving end of this in Hello Neighbor 2, having been trapped by The Guest in its attic.
  • Manly Tears: Sobs, with his face in his hands, during a dream sequence depicting a car crash which killed his wife.
  • Master of Disguise: In the multiplayer game, he manages to perfectly disguise himself as a young child.
  • My God, What Have I Done?: During the finale, there's a brief moment where he can be seen crying in front of one of the posters featuring the missing children; he likely feels responsible for the death of the girl, his daughter.
  • No Name Given: In the game, he is only known as "The Neighbor". The prequel novel reveals his last name to be Peterson.
  • Offscreen Villain Dark Matter: While it is never made explicit, he must be very rich in order to be able to afford all of the stuff he uses to keep the player out. In Pre-Alpha alone, he's able to afford a keycard lock, a numberpad lock, and a bunch of boards, motion detectors, and bear traps — to say nothing of the gigantic house he has in later versions.
  • Ridiculously Average Guy: When not chasing the player, he's doing basic housework (washing the dishes, gardening, crafting/repairing his car...) or simply passing the time (drinking milk, taking a nap, watching TV...). If we weren't trying to know his Dark Secret, he would act perfectly normal.
  • Silent Antagonist: In the final game, he says "hey" in a dream sequence. Apart from that, he doesn't speak at all.
  • Spell My Name with a "The": It's always 'The' Neighbor.
  • They Look Just Like Everyone Else!: Looks like a normal guy, but the protagonist isn't buying it.
  • Top-Heavy Guy: His upper half looks rather beefy, but he's got very spindly legs. He can run fast on them, though.
  • Trademark Favorite Drink: His house is littered with milk cartons. In Alpha 2, you can knock him out by poisoning his milk.
  • Tragic Villain: According to Hide and Seek, he lost his wife in a car accident and, sometime after that, his son (the missing boy) pushed his daughter (the missing girl) to her death. He keeps the boy locked in his basement rather than turning him in to the police, and imprisons the protagonist because He Knows Too Much.
  • What Happened to the Mouse?: By the time the player returns to his old neighborhood, The Neighbor's house is a burnt-down wreck and there's no hint as to what happened to him during the years between Acts 2 and 3, nor after the main game.
  • Would Hurt a Child: He wouldn't kill a child, but he would throw tomatoes and glue bottles at them, set up bear traps for them to get caught in, and lock them up in his basement.
  • Villains Out Shopping: When he's not chasing the player or protecting his secret, he's doing perfectly normal things like exercising or watching television.

    The Shadow/The Thing 
https://static.tvtropes.org/pmwiki/pub/images/thething_2.png
A vaguely human-shaped shadow who can be found in the Alpha 3 ending, the Alpha 4 minigames and basement, and hidden around the Alpha 4 map. It also appears in the Golden Apple cutscene and in the final game.

    The Guest/The Visitor 
https://static.tvtropes.org/pmwiki/pub/images/theguest.png
A mysterious crow-like humanoid that serves as the primary antagonist of Hello Neighbor 2, formerly known as Hello Guest, in the Alpha builds.
  • Ambiguously Human: It's not made clear whether The Guest is simply a human wearing a hood and beak mask or something else entirely. The creature appears to emit clicking noises for some strange reason when on the move, in addition to having almost superhuman strength and being able to crawl up walls like a spider. The books The Raven Brooks Disaster and Reset Day reveal it isn't human.
  • Ambiguously Related: It may or may not be Peterson (The Neighbor) in a disguise, as he's seen throwing the Guest's clothes into a fireplace at end of the Hello Neighbor 2 announcement trailer. At the same time however, Peterson is apparently held captive by The Guest in its attic. Reset Day reveals that The Guest is possessing Peterson.
  • Artificial Stupidity: Suffers from this unintentionally in the early alphas of Hello Neighbor 2, due to unforeseen glitches and bugs.
  • Big Bad: Of Hello Neighbor 2 and possibly the series as a whole.
  • Demoted to Extra: In the final release of Hello Neighbor 2, it merely shows up in the beginning of the game to intervene with the protagonist's getaway from the Neighbor and crash their car into a barn, with it disappearing from the plot afterwards.
  • Don't Look At Me: In Hello Guest, it runs away from Quentin and Beatrix should they spot it, but will still pursue them if they aren't looking at it.
  • Genius Bruiser: Just like The Neighbor before it. On the 'Brain' end of the spectrum, it can find and get rid of the player's security cameras as well as force its way through any doors they've locked with a power saw in addition to being able to pick locks with a single finger. On the 'Brawn' end, it can easily throw the player a long distance should they get caught.
  • "It" Is Dehumanizing: It's consistently referred to as 'It' or 'The Creature' in the promotional material, as opposed to 'He' or 'Him'.
  • Lightning Bruiser: Much like The Neighbor, It's much faster then the player is ,and they're only able to slightly outrun it while sprinting.
  • Stalker without a Crush: It actively stalks the player throughout the Raven Brooks when they aren't trying to break into the creature's home.
  • Top-Heavy Guy: Similarly to The Neighbor, its upper half looks beefy, but it has rather spindly legs.

    The Missing Children 
A boy and girl depicted on a "simming" poster that pops up repeatedly in the game. The boy shows up once in the game if you're paying close attention and the protagonist can have dream sequences featuring both children. In all their appearances, they're depicted as cardboard cut-outs.

Hide and Seek and the prequel novels reveal that they are the Neighbor's children, Aaron and Mya.


  • Big Damn Heroes: The boy to an extent, as looking through the keyhole of the room you're imprisoned in at the right time reveals that he's the one who unlocks the door.
  • Cain and Abel: An interpretation of the dream sequences is that the boy and girl are the Neighbor's children, and that the boy pushed the girl to her death. The prequel game Hide and Seek, and the novels, subvert this by revealing it was an accident.
  • Madman in the Attic: The boy is being held in the basement after he killed the girl.
  • What Happened to the Mouse?: Similar to the neighbor, there's no explanation of what actually happened to the boy following the second act. While the girl may have been killed, the boy does briefly show up in Act 2, making this more pronounced.

Alternative Title(s): Hello Neighbor Hide And Seek

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