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Characters: Dissidia: Final Fantasy - Warriors of Cosmos
A character sheet for the Warriors of Cosmos from Dissidia: Final Fantasy
and its prequel. Note that comments on a character's fighting style generally stay the same between games, except when otherwise mentioned.
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Warrior of Light
"Though I once fought in the name of light, that honor may now be lost to me. However... The light I hold within my breast, never once has it flickered or faded. This I swear: I shall do my utmost to protect you until the very end."
—Fighting Style: Paragon
The Fighter/Warrior from Final Fantasy I
. Since all of the Warriors of Light were backstory-less Heroic Mimes
in that game, this Warrior of Light all but becomes an Original Character
for the plot of Dissidia
, one of a righteous person devoted to light's blessing
. His design is based on Yoshitaka Amano's artwork for the original game, and he's a very balanced character.
- Adaptational Badass: To more or less the same degree as his rival, Garland. From Featureless Protagonist to a Badass Cape and Determinator? That's a level up.
- Amnesiac Hero: He has no memories of his past beyond the cycles of war. Turns out it's because he has none.
- Artificial Human: Dissidia 012 reveals he's a Manikin created by Cid using Cid's memories, but unlike the Mooks fought in the game, he's a "perfect" Manikin, able to have a sense of self and retain memories.
- Call Back: The final scene of 012 shows him about to awaken from his hibernation in Order's Sanctuary, which was the first scene of 013.
- The Cape: And does, in fact, come with a cape.
- The Champion: Fights directly to uphold Cosmos's honor. Taken further in Dissidia 012 than in the first game, where he tells Cosmos that even if he lacks the light to fight as one of her chosen warriors, he'll always be there to protect her to the very end.
- Composite Character: The Warrior of Light might stand in for the entire party in the first game. The Reports in Dissidia 012 seems to reword a mention of the "four warriors of light" to mention a single warrior, implying him to be the only one in the revised Final Fantasy continuity being established as well.
- Declaration of Protection: Towards Cosmos, always.
- In Dissidia 012, the alternate (dream) universe storyline "Confessions of the Creator" implies that on the 20th cycle, two cycles after Chaos completely went berserk, became Feral Chaos, and started indiscriminately destroying everything, including his own warriors, the Warrior of Light was the very last warrior left alive and died protecting Cosmos from him.
- Determinator: He's been doing this for a very long time.
- No Name Given: In the original Dissidia, his name is only mentioned once, by Cosmos, in a scene removed from Dissidia 012. "Warrior of Light" is only ever used out-of-universe, and in-universe "warriors of light" is just a title used to refer to the heroes on several occasions. And of course, in the original Final Fantasy, his name was chosen by the player, so overall, he has no Canon Name. He explains in Dissidia 012 that he doesn't remember his name, but does have faint memories of someone calling him by name. We find out that Prishe gives him a name when he enters the cycle, and Cosmos calls it out to him at the end of the 12th cycle, but the player never hears it — Cosmos's voice is muted, and a moment after she says it, the cycle ends and the Warrior is purified of the memory and forgets again.
- Somehow, both armies managed to go two cycles without even mentioning his title; whenever the Warrior is spoken to, they address him as "you" or just give a "hey", and whenever they mention him in a scenario he is not present, it is in such a scenario that they could only refer to him.
- The Fettered: Nothing will stop him in his quest to claim the Crystals and restore light and honor to the realm. Nothing.
- Flaming Sword: His Level-50 Exclusive Weapon is the Flame Sword, though it doesn't affect his appearance in battle.
- Flat Character: Subverted, on the surface his personality and backstory appears to be not as deep or developed as the other heroes, since he was one of six generic faces in the original game. On one hand, this is the point and a case of Tropes Are Not Bad, as he has absolute confidence in himself and is not plagued by doubt or hesitation like his comrades, and needs no personal cause to motivate him, his loyalty Cosmos is enough. And on the other hand it's justified as he was born into the cycles of war with originally no personality at all and has known nothing other than the cycles. That he's managed to develop a lasting personality at all after repeated memory wipes is impressive. But beyond that, he's actually an insightful and thoughtful person.
- The Hero: Even moreso than all the other heroes. While everyone is the star of their own story, overall, the Warrior of Light is the lead hero and the one with the closest ties to Cosmos and Chaos.
- Hunter of His Own Kind: To the Manikins, not that he knows it.
- Knight in Shining Armor: Exactly What It Says on the Tin.
- Lady and Knight: With Cosmos.
- Large And In Charge: Heroic example, albeit only on paper because of the Not Drawn to Scale relationship of character models to official heights: Male Final Fantasy main heroes are between 5'7" and 5'9", officially. Male supporting protagonists are often taller, but not by much (Kain is 6' even, Laguna is 5'11). The Warrior's official height is about 6'3", which is, in the series, generally reserved for baddies or Big Guys.
- My Species Doth Protest Too Much: He's the only Manikin thus far that's not a mindless, Ax-Crazy killing machine. Justified in that unlike Chaos' Manikins, WoL is a "Perfect" Manikin.
- Well, he's one of three Manikins that aren't Ax-Crazy killing machines, the other two being Chaos (who, eventual insanity-induced One-Winged Angel form aside, is perfectly sane) and Cosmos.
- Mythology Gag:
- As Cosmos' design seems to have been influenced by Yoshitaka Amano's art of Princess Sarah◊, this gives a new layer to Sarah's affection for the party in the original game since Cosmos is a Manikin of Cid's wife and he's a Manikin based on Cid's memories.
- Because he and Chaos were created in the same way, this makes him Chaos' younger brother in a way and manner not unlike Kuja and Zidane.
- No Social Skills: Downplayed. He often speaks in a blunt and direct style, doesn't seem to understand basic social conventions, and spends most of his time to himself rather than with the other warriors.
- The Paladin: In all but the title — he attacks with the powers of light and fights for the forces of light and goodness.
- The Paragon: His staunch, resolute trust in Cosmos and immunity to breaking speeches make him an example to the other heroes.
- Protagonist Without A Past: Justified, then subverted. The first game suggested a Mysterious Past that may or may not be dark and troubled, but the second reveals that he doesn't have a past, as he was created during the war.
- Socially-Awkward Hero: Rarely loses his calm and focused demeanor when risking his life in battle, but is very shy and withdrawn in more relaxed social situations. When the others are chatting away in groups he's usually standing by himself watching them anxiously. One time, after he'd saved Terra from some Manikins, it took a great deal of effort for him just to accept her thanks.
- The Stoic: Very calmed and even-toned, even if facing his enemies. Given that he has no memories outside the cycles of war and those get erased regularly, it's likely a holdover from having no emotions to express.
- Undying Loyalty: To Cosmos.
- Badass Cape: Original example within the series.
- Compressed Hair: While not entirely unlikely, it's still pretty surprising that he fits such a magnificent mane of locks under that helmet.
- Cool Helmet: It takes talent to be this heroically, nobly, magnificently, gloriously, unrepentantly, disgustingly good while wearing a helmet decorated with grasping talons and crowned by gigantic devil horns.
- Curtains Match the Window: Silver-blue hair and silver-blue eyes, Square-Enix's twin obsessions combined at last.
- Dude Looks Like a Lady: While not even close to Kuja, an FMV shows him without his helmet... I mean, come on!◊
- Form-Fitting Wardrobe: The very tight black... whatever it is he wears under his armor... has intrigued many a fangirl.
- Gold and White Are Divine: Holy light and goodness, ayup.
- Helmets Are Hardly Heroic: His 3P costume◊, which is modeled after the Fighter's sprites from the original game and thus has no helmet. His bonus DLC alt◊ is his normal outfit, just without his helmet.
- Mythology Gag: The aforementioned bonus DLC alt◊ is actually expanding on his appearance at the beginning of the 12th cycle. Like that scene, he's missing his helm, but elaborating on the "just awoken from a horrible battle" implication, his sword is also damaged if you compare the character models.
- High Collar Of... Righteousness?: Particularly notable because his high, stiff collar is part of his armor.
- Long-Haired Pretty Boy: His scene without a helmet from the trailer earned him many a fangirl's squees.
- Redheaded Hero: His new alt◊ is based on the Fighter/Warrior sprite rather than artwork. Let the 8-Bit Theater jokes commence!
- Showgirl Skirt: A very impressive one.
- 24-Hour Armor: And it always looks so fine!
The character is a noble and formal knight who's extremely loyal to Cosmos, determined to fulfill the task she has given to him and the other warriors.
- Big Damn Hero: Shows up to help Firion out against Sephiroth.
- Gameplay and Story Integration: During a cutscene, the Warrior of Light uses a Shining Wave to shatter the crystal The Emperor offers him.
- I Gave My Word: To Cosmos in one cutscene.
- Save the Villain: In his Crowning Moment of Awesome, the Warrior of Light vows to break the neverending cycle of war. On top of that, he promises to save Garland from his fate too.
Warrior of Light: "Whatever destiny the world may hold for me, I will never give up. This battle shall come to an end, and I shall save you too!"
- Screw Destiny: The villains tell him it is destiny for the cycles of war to go on forever. He decides that if that is so, he'll have to change that destiny.
Warrior of Light: "Destiny ends here!"
- Shut Up, Hannibal!: Throughout his storyline, the villains appear to the Warrior to taunt him, mock him, and generally try to demoralize him. With most of the other heroes, their attempts usually work. The Warrior, on the other hand, either knows they're evil and not worth listening to, or, depending on your interpretation, has dealt with them twelve times already and knows they're just going to lie and deceive him, so he mostly ignores them.
Ultimecia: "Why don't you just give up? The crystals are nothing more than the fabrication of a fallen goddess. To so willingly risk your life over such things is beyond ridiculous."
Warrior of Light: "Are you finished talking?"
- Team Dad: The few times he interacts directly with his allies, he's shown being authoritative and strict, but still shows concern and compassion towards them all.
In Dissidia 012
In Dissidia 012
, he is suspected as a traitor by Lightning. While less confident in demeanor and more unsure of himself than in the original, the Warrior of Light retains his fierce resolve to dutifully serve Cosmos.
He also appears in Prologus
as the "Leader by default", as agreed between Lightning, Jecht, and Kain. As such, he acts firm and strict towards Lightning.
- The Captain: In Prologus, which follows mostly Lightning's point of view.
- Dramatic Irony: In a very sharp contrast to his pledge to end the cycle in the first game, this time around, he believes accepting the cycle as their way to "survive" to the next battle is the only option other than dying against the Manikins.
- Face Death with Dignity: Marches into battle against the Manikin army, outnumbered 1 to Impossible-to-count, with his head held high and calmly apologizing to Cosmos that he won't be there to fight for her in the next cycle. Subverted in that he doesn't die, but he is fully expecting to.
- Featureless Protagonist: A Report reveals that he started out as one. When he was first created by Cid, he had no will of his own and could barely speak, fortunately for him, when Prishe and Garland found him, Prishe beat Garland off and brought the Warrior to Cosmos. It was only after he received her power that he began to develop a personality of his own, and slowly developed into the resolute and determined badass we see in the final cycles.
- Moses in the Bullrushes: A variation, in 012 it's revealed that he was found by Prishe after being sent by his father into the cycles not long after being created/born.
- My God, What Have I Done?: After Lightning tells the Warrior of Light and Kain off for their killing off their comrades, no matter what their reason, he starts to doubt that he even deserves his title.
- The Paragon Always Rebels: Cosmos is not pleased when he draws his blade on Lightning, and after their fight, reveals to them that he's in on Kain's plan to do away with the other warriors in order to "save" them.
- Sole Survivor: He's the only member of Team Cosmos (including Cosmos herself) that wasn't killed or otherwise "put to sleep" by the end of the 12th cycle. In fact, The Stinger of 012 shows him in the unconscious position he was in Destiny Odyssey's prologue.
- The Unreveal: This game reveals that yes, he does have a name, but you never find out what it is. Prishe gives it to him, and in the ending FMV, Cosmos calls it out to him and he hears it then, but her voice is muted so the player does not hear, and then the next cycle comes and he forgets again.
- Well-Intentioned Extremist: He and Kain conclude that the Warriors of Cosmos have no chance of winning the current cycle of the conflict due to the vast numbers of manikins. Since warriors killed by other warriors are revived at full strength for the next cycle, but warriors killed by manikins are Killed Off for Real, the two of them set out to kill their allies themselves in order to guarantee their survival into the next cycle.
- What the Hell, Hero?: Lightning calls him out for joining Kain in the plan to kill the other Warriors of Cosmos.
- You Shall Not Pass: Serving as the Warrior's Crowning Moment of Awesome in the 12th cycle. To defend Cosmos, all alone, the Warrior of Light engages an army seemingly as big as the one the six new characters are fighting at the Rift. All alone, he lasts just as long as they do.
"Believe in the future — And persist in the present. That's what I'll do!"
—Fighting Style: Weapons Specialist
A key member of the Fynn resistance
against the Palamecian empire in Final Fantasy II
, and capable of using a large variety of weapons
. Firion's character is probably the most down-to-earth in Dissidia
, adding contrast to those he travels with. Yet he's still passionately determined
to fight for what he believes to be a right cause
Firion uses eight types of weapons (if you include shields and bare-handed fighting), one for each fighting style in Final Fantasy II
and each representing a party member.
- '80s Hair: He and the Onion Knight share the same rat tail mullet style.
- Ambiguously Brown: Most noticeably in his character art.
- Badass Cape: It even billows dramatically!
- Badasses Wear Bandanas: It changes styles in his three outfits, but he always wears one.
- Brown Eyes: And what's more, he fits the "down to earth" and humble/simple persona associated with the trope, in addition to the sheer rarity of this trope for Square-Enix.
- Depending on the Artist: In a bizarre single artist example, his 3 costumes (which look almost nothing alike) are all based on differing Amano art.
- Everything's Sparkly with Jewelry: Wears a few rings, a pair of armbands, and possibly earrings as well.
- Fashionable Asymmetry: The "skirt", the scarf, and the uneven armor.
- Form-Fitting Wardrobe: If that is armor he's wearing, it's very... clingy.
- Guy Liner: Makes him appear even more influenced by the Middle East.
- Hair Decorations
- Showgirl Skirt: Smaller than most characters', though.
- Sleeves Are for Wimps: In all of his three outfits, he leaves his arms bare save for his shield and maybe some other light armor on the shoulders or wrist.
- Spikes Of Heroism: Notably on his right shoulder.
"Not even you can destroy this. What I've found is strength — Strength to protect everyone!"
—Fighting Style: Mystic Fencer
One of the Onion Knights from the original version of Final Fantasy III
released on Famicom. The Onion Knight is an inexperienced but intelligent young fighter
, who is confident about finding his way through the obstacles and, while he doesn't believe himself too strong, knows that he is smart
- Always Save the Girl: Determined to protect Terra.
- Badass Adorable: The youngest and second-shortest of the Warriors of Cosmos, but don't think for a second that he's weaker.
- Child Soldier: Although the only one who seems to be bothered that Cosmos would summon a child is Vaan. At one point, when Vaan brings it up, the Warrior of Light admits he never really thought about it. Of course, he's the last person who would second-guess Cosmos, and nobody is aware that the Warrior of Light is actually even younger than the Onion Knight.
- Composite Character: He takes cues from all six versions of Final Fantasy III's heroes. His default appearance is based on the unnamed orphans from the NES release, while the design of his weapons are taken from artwork of the unnamed warrior◊ present in a lot of Final Fantasy III art, and his third outfit is based on artwork of the same◊. His personality as a coward who puts up a brave front most closely resembles Arc, and in his third outfit, his EX Mode outfits are green, which was Arc's coloration. His second outfit is based on Luneth and has his eyes and hair, but the light blue coloration is closer to Refia's outfit. His fourth DLC outfit is based on Ingus, and he looks a bit like Ingus in his default outfit. And finally, when you take all his outfits together, the first one is red, the second is blue, the third is green, and the fourth is also red — the same coloration of the four NES Onion Kids.
- Don't You Dare Pity Me!: Not present in the main story, but his character file in Dissidiqa 012 states that this is the reason he doesn't bring up the fact that, like Warrior of Light, he also can't remember his name, instead pretending to be cautious.
- Everyone Calls Him Barkeep: Except for Terra, who just calls him "the kid/boy." The only person who actually refers to Onion Knight as Onion Knight is Cloud of Darkness before their final fight in Onion Knight's Destiny Odyssey. Vaan calls him "Onion" in one of the Reports of 012, and his character file for the prequel says that, like Warrior of Light, he also can't remember his name.
- Fan Nickname: Some fans call him Luneth, for the first main character of the Final Fantasy III remake. Onion Knight's alternate outfit even makes him look like Luneth. Fans who don't try to insist he's Luneth generally call him OK or Onion. And since his hair and armor looks like Onion Knight Ingus, some fans call him that instead of Luneth.
- Honour Before Reason: Practically the Aesop he learns from his Destiny Odyssey section.
- In a World: In the beginning narration for his story path.
- Just a Kid: Averted, barring a few characters' taunts, in the original Dissidia, but present in Dissidia 012. Vaan is more concerned than dismissive of the Onion Knight, but the net effect is the same — particularly the frustration felt by the Onion Knight. Zidane also makes a similar remark which really annoys him because Zidane's not really that much older than him.
- Kid Hero: Youngest of the heroes' side by far (except for Warrior of Light). He has no canon age, he needs no canon age; "kid" is sufficient. To those who insist he is actually Luneth, he's 15, only a year behind Zidane but still the youngest. Those who don't estimate him at the ripe old age of 12.
- Meaningful Name: "Onion" is used in Japanese to describe someone that is inexperienced, and Onion Knight is the initial job of Final Fantasy III.
- No Name Given: As with the Warrior of Light, he has no name here because in his own game (the original Famicom version at least), the player chooses his name.
- Precocious Crush: His friendship with Terra seems really close. Can double as a Bodyguard Crush because of his promise to protect her.
- In the Reports of 012, Cecil even asks if he's fallen for her, and he gets flustered when Zidane refers to her as his "big sister".
- Save the Princess: Save Terra.
- Shorter Means Smarter: Or so he likes to think.
- Stop Helping Me!: In-universe. In Dissidia 012, Vaan is concerned for the Onion Knight's welfare, being that he's an (apparently) small child in a war. As a result, he checks up on the Onion Knight frequently and tells off other characters for treating him (as he perceives) too roughly. The Onion Knight is something other than pleased at this little development, since he'd prefer to be treated as an equal and liked it when the others were doing so.
- Straw Vulcan: He starts off like this in Destiny Odyssey III; trusting only his head, with a perfectly justifiable policy of never trying to fight foes he can't beat. This leads to Terra's powers going nuts, and her getting mind-controlled, beat up by him, and captured by the Cloud of Darkness. He eventually realizes that sometimes he has to ignore what his head tells him in favor of what his heart says. He still has his policy of not fighting people he can't beat, though; he just resolves that he can beat the Cloud of Darkness, in spite of what everyone else and his own mind might tell him.
- Talking Your Way Out: From Exdeath.
- Too Clever by Half: Hoo boy; this is his big character issue. He gets over it, after he gets kicked down a serious peg when his "shallow cleverness" leads to Terra being brainwashed, beat up, and kidnapped.
- What the Hell, Hero?: When Terra gets captured, both Cloud of Darkness and Cosmos tell him it's his own fault for being so reckless. Then when he gets captured, leaving Terra alone and unprotected, Golbez gives this to him.
- Badass Cape: In every outfit and its EX Modes save for his DLC Ninja job.
- Pimped Out Cape: Variably has two layers, is split into two, or has tassels at the bottom.
- Cool Helmet: Almost half again his size.
- Cool Mask: As a Ninja he wears the traditional cowl.
- '80s Hair: He and the Firion share the same rat tail mullet style.
- Hair Decorations: Yet another one with beads in his hair.
- Green Eyes: The "spitfire" take on the trope — he's not exactly an Oranyan, but he's definitely got a smartass side to him.
- Hair of Gold, Heart of Gold: Tries to play the knightly, noble version of this trope, but he is too immature at the beginning. Turns into Terra's protector near the end.
- Instant Costume Change: In Ex Mode.
- Nice Hat: In addition to his normal Cool Helmet, he has two impressive ones for his Ex Modes — one for Sage, one for Ninja.
- Ornamental Weapon: The dagger he carries is just decoration.
- Pre-Teens Are Short: He may be a Kid Hero, but he is absolutely tiny. Even Zidane, who is shorter than the other heroes by a good foot or two to keep in with Final Fantasy IX's art style, is bigger than him.
- Robe and Wizard Hat: When in his Sage Ex Mode, though he's swapped the pointy hat for something even nicer.
- Rummage Sale Reject: Most notably his shoe... boot... slipper... sock... things.
- Showgirl Skirt: This one has tassels!
- Guile Hero: He fancy's himself as this early on, he even tried to trick Exdeath into leaving himself and Terra alone by pretending to be weak and harmless.
- I Surrender, Suckers: This appears to be one of the Onion Knights preferred strategies. He used the tactic to great effect in order to lure the Cloud of Darkness away from an unconscious Terra.
- Lured Into a Trap: He and Terra were led into a trap by the Cloud of Darkness in an attempt to separate them. The Onion Knight fell right into it due to being overconfident.
- Papa Wolf: When Kefka arrived and revealed to Terra that she beat up Onion Knight, he angrily attacked Kefka for revealing this information to Terra (he earlier kept it a secret, as he felt it was in her best interest not to reveal it).
- Properly Paranoid: Although neither he nor Zidane went as far as to commit suicide (unlike, say, Sephiroth), the two of them started to speculate whether they were in fact enhanced manikins instead of the real deal. Most likely, they weren't. However, they were right in that some of the characters, namely Cosmos, Chaos, and the Warrior of Light, are manikins.
"It's because I have friends that I can fight! Both light and darkness give me the guidance I need. Thus — I can turn darkness — into hallowed light!"
—Fighting Style: Split Soul
The former Commander of the Red Wings
who, upon being confronted with orders that went against his beliefs, had to decide for himself what path to follow, and the power that came with it
. Now, trapped within the conflict of the Gods, he wields both light and darkness
for the Goddess of Harmony.
- Black Knight: Exactly half the time. The other half...
- Dark Is Not Evil: See profile quote.
- Humble Hero: He's one of the most noble and honorable characters, as likely one of the oldest and the most socially advanced, being the king of a nation, but he speaks to them as equals and listens to their advice when they offer it.
- Large Ham: Cecil's whole Knight in Shining Armor motif makes his speech a bit flowery and bombastic compared to most of the other heroes. Look at their attack audio cues: Everyone else has things like "Ya!", "Take it!", and "Here we go!" as well as your standards kiais and grunts. Cecil, though? Cecil has stuff like "Beneath the light... comes judgment!" and "Drink of anguish!"
- Lunacy: Many of Cecil's attacks quotes make reference to the moon; this is because in the original game, Cecil gained his holy powers from the spirit of his deceased father, who was a Lunarian.
- Paladin: One of his jobs in name.
- Power Floats: Does so in the Paladin victory pose.
- Voluntary Shapeshifting: Automatically changes between Dark Knight and Paladin forms depending on what kind of attack he uses, and can change forms without attacking in EX Mode.
- Bishōnen: He wears lipstick for Cosmos' sake! His ingame and CG models border on Dude Looks Like a Lady territory.
- Badass Cape: As a Paladin.
- Pimped Out Cape: Tassels, often brightly colored with patterns on them, and always stylish.
- Blank White Eyes: His helm in the Dark Knight form has these.
- Cool Mask: As a Dark Knight.
- Everything's Sparkly with Jewelry: Wears earrings.
- Evil Costume Switch and Good Costume Switch.
- Fashionable Asymmetry: In both forms, though the Paladin's shoulder armor is the most noticeable. Holds true for his first alternate costume, but his second and DLC alts avert it.
- Gold and White Are Divine: His Paladin outfits are variably white, gold, and bright blue.
- Guyliner: Sports lips painted a fetching blue.
- Hair Decorations
- Helmets Are Hardly Heroic: Subverted when a Dark Knight, but played straight when a Paladin.
- Instant Costume Change: When he switches between the Paladin and the Dark Knight.
- Knight in Shining Armor: When a Paladin, naturally.
- Nice Shoes: The Paladin's shoes have little crowns on them!
- Long-Haired Pretty Boy: His hair goes back his shoulders, contributing to his youthful Bishōnen looks.
- Ornamental Weapon: The sword he carries on his back and the dagger at his hip never see use.
- Sculpted Physique: The Dark Knight armor is ripped.
- Shoulders of Doom: He's not quite there yet, but the Dark Knight is certainly trying to emulate his big brother, bless him.
- Spikes Of Heroism: Both the Dark Knight and the Paladin.
- 24-Hour Armor: Unlike the other armored characters, Cecil has no outfits where he takes it off.
- You Gotta Have Blue Hair: His DLC outfit.
Teaming up with Cloud, Tidus, and Firion, the four of them set off to find their crystals. However, he encounters his own brother, Golbez, as a Warrior of Cosmos. Golbez promises to tell him the secret of the crystal if he follows him, leaving Cecil to decide whenever to stick with his friends or face his brother alone.
In Dissidia 012
Like many others of the original cast, Cecil's role in 012's
story is much smaller. He appears pretty much only in a Flashback
alongside Kain and Golbez, as well as in the Reports.
- Big Damn Hero: Subverted. He shows up and attacks Golbez to protect Kain, but unknown to him, Kain was never in danger to begin with.
- Demoted to Extra: Aside from a flashback, he only appears in reports, and in inconsequential scenes in them. Given that every other hero at least appears as an Assist in at least one gateway, it's possible he was incapacitated by Kain early in the cycle, which would be fully in-character for Kain anyway.
- Et Tu, Brute?: In a secret report, directed at Kain, of course.
- Flashback: His only notable appearance during the twelfth cycle was during this. He does show up in the reports, but those tend to be comedic appearences. See below.
- Shipper on Deck: Thinks Firion has a thing for Lightning, and briefly plays matchmaker. Cecil also initially takes Onion Knight's vow to protect Terra as a sign he's fallen for her. The fact that he's the only known main character of any Final Fantasy game who's actually gotten married may have something to do with this.
- Team Mom: Some of the extra scenes in the Reports show him assuming this role for Firion, Onion Knight, and Terra.
"No horsing around, though. This isn't the time for games. It's time for some serious fun."
—Fighting Style: Mimic
A cheerful adventurer from Final Fantasy V
blessed by the Wind Crystal. His job in this game is Mime, hence the cape and using the other heroes' weapons, all put for the sake of justice and helping his allies.
- Animal Motifs: Referred to as 'the mouse' by Kefka and Kuja, for whatever reason. It may have to do with the fact that he was prone to running away near the beginning, something mice do all the time.
- It also might be meant to parallel Squall's being a lion. Kefka being Kefka and Kuja having a taste for literature, they probably assigned the title to Bartz as a shout out to the story The Lion & the Mouse.
- Crouching Moron, Hidden Badass: He's a complete goofball who just wants to have fun, but when he gets serious he is just as strong as any of the other heroes.
- Dramatic Wind: His victory pose.
- Flanderization: He was already a bit ditzy in his original game, but here, he's so dense he falls hook, line, and sinker for a painfully obvious trap that leads directly to Zidane getting captured and nearly murdered by Kuja. Truth be known, much of this is Obfuscating Stupidity on his part.
- The Fool: Very naive and gullible.
- Fun Personified: Bartz is, hands down, the most easy-going member of the heroes. Zidane and Tidus are in the runnings, but even they have their moments. With the exception of his Crowning Moment of Awesome before fighting Exdeath (see "Obfuscating Stupidity" below), Bartz is as cheery as one can get. He can pretty much be summed up with these words: "Adventure? Cool beans."
- Irony: For his EX-Burst, Bartz's final strike is via the Brave Sword. In Final Fantasy V, this weapon loses its power as the player runs from battle. Bartz spends most of his Destiny Odyssey avoiding the villains to the point that you'd think he was trying to empower the Chicken Knife instead. Of course, this is all a part of his persona. And avoiding the villains means he never encountered them to begin with.
- Mix and Match: Of Nothing Up My Sleeve and Hammerspace taken to extremes!
- Shout-Out: In EX-Burst, Bartz can use the attack Goblin Punch, which retains the exact same animation that it had in Final Fantasy V.
- His alternate costume, which depicts how Amano colors Bartz in a few pieces of artwork.
- Man of a Thousand Voices: In-universe example. In keeping with his combat style, Bartz mimics the voices of the other characters, often in quick succession, as he performs his attacks, in addition to doing so in some of his taunts and in a couple of storyline scenes. His imitation of Kain is particularly amusing. Furthermore, his imitations of Yuna and Tifa in Dissidia 012 are so close that they've started debates on whether or not they're modified versions of the original voice clips. If it's really his voice, Jason Spisak himself makes a good case for this, as well.
- Idiot Hero: If you thought his original game was bad... (and it was). It's best illustrated in a few of his interactions with Zidane.
- Spell My Name with an "S": And one remarkably few anglophone fans are willing to kick up a fuss about, considering the alternative.
- "Super Sentai" Stance: When performing Goblin Punch.
- All Your Powers Combined: As a Mime, he combines the attack patterns of the other heroes to make his own unique attacks.
- Casting a Shadow: Cecil's Soul Eater, and Dark Flame in Dissidia 012.
- Holy Hand Grenade: Terra's Holy and Cecil's Paladin Force and Luminous Shard.
- Laser Blade: In Dissidia 012, he borrows Laguna's Ragnarok Blade HP attack.
- Playing with Fire: Onion Knight's Flare and Yuna's Hellfire.
- Spin Attack: Onion Knight's Wind Shear.
- Summon Magic: In Dissidia 012, he borrows Yuna's Hellfire HP attack, which allows him to summon Ifrit for an attack.
- Bare-Fisted Monk: Uses punches and kicks for Chase sequences. He also uses Tifa's punches for one of his attacks in Dissidia 012.
- Cool Sword: Many of them, all copied from the other heroes. From Firion, he instead copies his axe, and he uses no weapons from Terra; since she's a Squishy Wizard, he instead takes one or two of her spells. He gets his own sword for his EX Burst — the Brave Blade.
- Ditto Fighter: He not only uses the weapons of other characters, but directly copies their movements and attacks.
- Dual Wielding: During his EX Burst.
- Elemental Powers/Spell Blade: When performing his EX Burst, he summons the eight aforementioned weapons, imbuing two each with one of the four base elements.
- Water — Brotherhood (Tidus) and The Warrior of Light's sword.
- Wind — Mage Masher (Zidane) and Cecil's dark blade.
- Earth — Buster Sword (Cloud) and Firion's axe.
- Fire — Onion Sword (Onion Knight) and Revolver (Squall).
- Game Breaker: His EX-Burst is a reference to one in his original game.
- Magic Missile Storm: Holy.
- Mega Manning: An official Quest indicates that this is how Bartz learns to mimic attacks; he specifically challenges Laguna so he can learn to copy Ragnarok Blade, then challenges Jecht because he wants to learn his moves too. Jecht rejects him, which is why Bartz doesn't know how to use his attacks.
- Megaton Punch: Goblin Punch, his EX Mode special attack. It's so effective that there are character builds centered on abusing it.
- Spontaneous Weapon Creation: His mimed weapons are either this or Summon to Hand.
- Super Mode: Job Mastered!
"The wind... is with me!"
- Bartz's cape becomes red, the mark of a Mime, and he gains three stars that hover above his head, the sign that he has mastered his job class. Mastered mime is one of the most-used endgame classes in V, due to the extremely high potential power that they have. In addition to Regen, Bartz's EX Mode gives him the following ability:
- Goblin Punch: Bartz gains access to one of the first Blue Magic spells, in the form of a fast, powerful, easily-connected HP attack. As is traditional for the spell, it is far more powerful if Bartz and his target have the same level (which makes it very strong for battles at max level). Even if it isn't fully powered, though, it's quite possibly the most useful attack in the game; there's an entire strategy for Bartz that relies on abusing this move.
- In addition, Job Mastered! gives Bartz access to his EX Burst: Spellblade-Dual Wield-Rapid Fire/Master Mime:
"Here we go!"
*WARK!* *KWEH!* "The four essences!"
- A reference to Bartz's best ability set-up in Final Fantasy V, this EX Burst has Bartz produce eight weapons; one for every hero (save for Terra, who primarily uses magic): first Dual Wielding The Warrior of Light's Sword and Tidus's Brotherhood charged with water, then Wind with Zidane and Cecil's weapons, followed by lightning with Firion and Cloud's, and finally fire with Squall and the Onion Knight's. After finishing his string of attacks, Bartz merges all eight weapons into one — his own Brave Blade, which he uses to deal the final strike.
"Let's go! For a shining world!"
- Absolute Cleavage: In his Dancer outfit, he wears a bright red vest tied together in only one place, leaving a huge "V" of skin exposed, all the way down to his stomach.
- Badass Cape: In all but his Alt 2 and DLC outfits, and his Alt 2 still gets one in EX Mode.
- Curtains Match the Window: Which wouldn't be that notable, given that Bartz is brown-haired and brown-eyed, except that this is Final Fantasy we're talking about here.
- Gorgeous George: If you dislike Bartz, for whatever reason, his Dancer outfit definitely makes him this. Dresses flamboyantly? Check. Mimes some actions of the female cast? You bet. A legitimate threat? Don't you forget it.
- Older Than They Look: Somewhat. He actually looks his age, but since most of the other heroes are in their teens, it can come as a surprise that Bartz is one of the oldest, tied with Cecil at around 20 and just under the 21-year-old Cloud. That does not keep 17-year-old Squall from acting as Team
Dad Mom towards him and Zidane.
- Ornamental Weapon: He doesn't use that knife he has, preferring his mimed weapons.
- Real Men Wear Pink: The flip side to Gorgeous George above, if you like Bartz and his Dancer costume, he dials this Up to Eleven.
- Sleeves Are for Wimps: Unless he's in his 3P alt, based on the in-game Freelancer look.
Bartz teams up with Zidane and they race together in order to find their crystals. Their reckless attitudes, however, prove problematic once they fall into traps meant for another. How far will they be willing to go to save one another?
- It's All My Fault: Zidane getting captured.
- Let's Get Dangerous: So he's a naive, good-natured simpleton, prone to running away and clearly not that bright. Easy target, right, Exdeath? WRONG.
- Magic Feather: Bartz's good luck charm is a literal example of this trope. Turns out it was the embodiment of his Crystal all along.
- Running Gag: Everyone keeps calling his feather nasty.
- Shout-Out: The feather is a reference to one of Boco's feathers. Boco is the name of the chocobo who accompanied Bartz on his travels in the original game.
- Obfuscating Stupidity: It's mentioned in the manual that his attitude belies his talent. Also, in the Japanese version, his quote right before facing Exdeath had been translated by fans as:
- Parrot Exposition: In the grand and glorious Final Fantasy V tradition.
- Those Two Guys: With Zidane.
- Tired of Running: When he does finally stop, expect your rear end to be handed to you on a silver platter.
- Walking the Earth: Unless you count his penchant for running from battle as this, not quite. However, when Exdeath tells him that he'll wander forever in the Void after being defeated, Bartz is perfectly accepting of the idea, regardless of the fact that he goes on to win. Either way, Bartz is the personification of the wind.
In Dissidia 012
Bartz's role in the main story of Dissidia 012
is minimal, being one of the first Warriors of Cosmos getting put to sleep by Kain
, and subsequently disappearing from any other scenes. He does, however, remain relevant for any side-scene involving his Unknown Rival
- Angst? What Angst?: Lampshaded in-universe by Tidus in a Report, who asks Bartz how it doesn't bother him that he can't remember anything about his home. Bartz, recalling Galuf (though not by name), simply replies that an old friend taught him to not worry about stuff you can't control, and that friend had memory loss but it didn't stop him from being friendly and cheerful, so Bartz is following his example.
- Demoted to Extra: His first appearance in the timeline? Getting it In the Back from Kain. Gets a little more time in the reports and official quests, but not really.
- Gameplay and Story Segregation: Bartz uses the same EX-burst in both games, which means that in the prequel he's wielding the enemy's weapons (Buster Sword and Brotherhood) for no apparent reason, while skipping over some of his allies.
- In addition, in the retold story of the thirteenth cycle, Bartz is still using the attacks of the heroes not in the 13th war. Unlike the former, this one is actually lampshaded; apparently Bartz found the weapons beside him when the war began, and even he doesn't know how he knows these attacks.
- At least in part a Justified Trope; he mentions in the Shade Impulse remake that he thought he was mimicing the Manikins when using the 012 moves, but comes to suspect he used to know who those Manikins were based on.
- Vocal Evolution: Jason Spisak sounds a bit higher-pitched in Dissidia 012. The difference is pretty jarring when Bartz uses the same voice clips from the first game during Light to All cutscenes, but then goes back to a higher-pitched voice when using his new attacks. Not to mention his near-perfect mimicry of Lightning and Yuna's voices...
- Samus is a Girl: A very funny example in one of the Reports, where Bartz tells Tidus about someone from his world; from the way he speaks, Tidus assumes it must be about a Love Interest, and then at the end, Bartz reveals he's talking about a man — Galuf.
"I've found a future that I want to protect. No matter how strong my powers become, I will never lose sight of my dream!"
—Fighting Style: Esperkin
A half-Esper girl that's way too innocent for the conflict she's brought in
, despite the magic power she wields
. She's the last standing female
Warrior of Cosmos by the thirteen cycle.
- Adaptation Dye-Job: Zigzagged. While artwork for Final Fantasy VI always had her as a blonde, but her in-game sprites and her deformed art were famously green haired. Here she has the blonde hair in all her outfits except for her Alt 1, which gives her green hair to match her sprite. So regardless of what you think her original hair color is, she's dying it in at least one of her outfits here.
- Barbie Doll Anatomy: As an Esper, she's entirely nude, but with no sexual organs or nipples.
- Bare Your Midriff: Her DLC outfit.
- Combat Stilettos: All her outfits have her in heals.
- Cute Monster Girl: As an Esper, she gains tufts of fur on her body and claws on her hands and feet, but is still human enough to be alluring.
- Hair Decorations: Beads and a hair ribbon, varying between her outfits.
- Hair of Gold, Heart of Gold: In all but her Alt 1 outfit. She's very sweet, kind, and innocent, making her an easy victim for Kefka.
- Hotter and Sexier: Her design is far more sexualized than her Final Fantasy VI artwork and sprites. She's very pretty in the face, her four outfits progressively bare more of her skin, and in contrast to the cast's reactions to a horrible monster, her Esper form is a full Cute Monster Girl instead of just a monster.
- Ms. Fanservice: Rivals the Cloud of Darkness and Tifa for the most gratuitous costume designs of the female cast.
- Innocent Blue Eyes: Blue eyes for idealism, spiritual purity, and goodness of heart.
- Purple Eyes: However the shade is close enough to also appear a light violet at times, for her magical nature and unique heritage.
- Leotard of Power: Her Alt 2 outfit in Dissidia 012 swaps out her dress for this.
- Mini Dress Of Power: Her default outfit and Alt 1 have her in the usual hip-length red dress.
- Proper Tights with a Skirt: Her default outfit's tights with a skirt of assorted materials. Her Alt 1 removes the tights but keeps the skirt.
- Opera Gloves: Default outfit and Alt 1.
- Ornamental Weapon: She has a knife she never uses and seldom uses her own sword, even ditching it for her Wolverine Claws in EX Mode.
- Panty Shot: In her alternate costume only, as she's wearing tights in her default.
- Lampshaded by Penelo in the in-game help when discussing the new costumes. ("Guys, don't peek!")
- Pimped Out Cape: A flowered design in her original outfit, transparent blue in DLC, and adorned with beads and tassels in all of them.
- Purple Eyes: And the shade is close enough to blue that she gets the combination of Purple Eyes special-and-mysterious and Innocent Blue Eyes beautiful-pure-and-shining, all at once!
- She's Got Legs: Her alternate outfits rather pointedly remove her tights to showcase them in full.
- Woman in Black: Her DLC outfit, though it also has a lot of blue-gray colorings.
- You Gotta Have Blue Hair: In her alternate Dissidia costume.
- Her Esper form almost runs the spectrum since its coloring changes depending on the outfit — it's purple and pink with blue tints in her default outfit, and is blue in her third outfit, and green-yellow in her DLC outfit.
In DissidiaProbably as a reference to her guarding orphans in her original game
, Terra is teamed up with the youngest member of her team, Onion Knight. She follows him around keeping a serene, controlled, and cautious attitude
to keep his hot blooded
impulses in check. When she's kidnapped, Onion Knight sets out to save her. When he's kidnapped, Terra teams up with Cloud to settle the debt.
In Dissidia 012
Playing off her early role in her source game, Terra starts off in Dissidia 012
as a Warrior of Chaos, brainwashed by Kefka into becoming a mindless fighting machine; that is, until, in an odd moment of sympathy, Kuja
hijacks the spell, allowing Terra to eventually regain her own free will. Before Kefka can re-manipulate her, Vaan
comes to her aid, even if she's technically his enemy
. He motivates her to fight not for the war, but for what she wishes, opening her eyes to new possibilities.
- Anti-Villain: Type IV; apparently, the only reason she was still on the villains' side is because Kefka brainwashed her.
- Brainwashed and Crazy: Due to a spell of Kefka. Her museum profile states that she was originally summoned as a Warrior of Chaos. Kefka then became interested in her powers and brainwashed her. She's on Chaos's side because she was working for the bad guys at the start of their original storylines. Because Kefka had brainwashed her, it's cyclical.
- Dating Catwoman: Vaan, who's on the opposite team, helps her out in a style rather similar to Locke, no less. She clearly grows fond of him, even vaguely recognising some of him in the Onion Knight after the purification of the 12th cycle (after which her memories of him should have been erased completely).
- I Cannot Self-Terminate: She asks Vaan to kill her so she won't hurt people again (possibly a parallel to Celes's suicide attempt after Cid's death in the original game). Vaan is surprised by this request, while Terra (only recently released from brainwashing) seems to be confused as to why Vaan would not do what he is "supposed" to do. Thankfully, Vaan talks her out of it.
- Informed Attribute: Kefka stated that she loved to cause carnage and destruction when confronting her about why she doesn't want to fight (before Vaan interfered when Kefka tortured her), but her prior appearances did not have her feeling any kind of apparent emotion when fighting, much less joy (she sounded robotic, if anything). Of course, seeing how this is Kefka we're talking about, its likely this wasn't true to begin with.
- Mama Bear: While you have to look for it in the original storyline, the 12th cycle really drives it home: Vaan tells her to stay hidden and leaves, she sees a group of manikins heading for Cosmos, who she thinks is unprotected. She hurls herself into the fight without even a second thought.
- This would fittingly make her EX Burst cry more poignant: "I can protect everything!"
- Mind-Control Eyes: Sports them◊.
- You Shall Not Pass: Fights to the end of her strength against some manikins that were after Cosmos.
"What I want most — I'll find myself."
—Fighting Style: Buster Basher
The famous protagonist from Final Fantasy VII
, a former member of SOLDIER
of glowing eyes
who wields a sword as large as he is
. While his comrades see him as cool-headed and aloof, he actually questions himself a lot, yet is more concerned about his allies than he seems.
- Catch Phrase: "Not interested." seems to have become one, thanks in part to Flanderization.
- Celebrity Voice Actor: He's voiced by that dude from General Hospital, like always.
- Heel-Face Turn: Fights for Chaos in Dissidia 012, but for Cosmos in the thirteenth cycle.
- Only I Can Kill Him: Sephiroth may have the resurrection powers of a slasher film villain, but Cloud seems to be the only one who can put him down for any amount of time.
- The Stoic: Almost gives Squall a run for his money. Almost.
- He also rarely changes expression, but due to the graphic designs, few characters do in this game.
- Blown Across the Room: Most of Cloud's attacks can inflict Wall Rush, and knock the opponent far enough away that most of the time they will. For an idea, Cross-Slash can send an opponent flying from one side of the World of Darkness or Chaos Shrine to the other.
- Cool Sword: The Buster Sword normally, the Ultima Weapon in EX Mode, or, with his alternative costume, the Fusion Swords and their completed assembly version.
- Irony: In Advent Children Complete, Cloud attempted to finish of Sephiroth with the original Omnislash, and when that didn't work moved in for the (revamped) Omnislash Version 5. Well, now the Version 5 is an HP attack, and the original is his EX Burst, so it can happen exactly the other way around.
- Limit Break: Half his movelist consists of his Limit Breaks from Final Fantasy VII.
- Magically Inept Fighter: Cloud's sword skills are impressive. His magic skills are not. Though Fire at least makes a useful distraction, Cloud is in the running for the worst magical attacks in the game. This also means, aside from Meteorain and Blade Beam, he has no ranged options, and referring to them as ranged attacks is still pushing it.
- Meteor Move: Climhazzard.
- Mighty Glacier: He moves and attacks very slowly, and is just this side of Firion for being one of the slowest heroes. On the other hand, he hits like a semi truck, and in his EX Mode, his attacks are powered up to the point that he can deplete your Brave with just a few hits. And, assuming he has full HP, his EX Burst is the strongest in the game. With the right build, while in EX Mode, chaining attacks into his EX-Burst can kill his opponent in a single hit.
- Painfully Slow Projectile: Fire, but not Fira or Firaga. Ironically Fire is considered the most useful of the three for precisely this trait, as it makes a good distraction.
- Playing with Fire: He exclusively uses fire magic for his Brave Spell Attacks as well as his Meteorain HP Attack.
- Spin Attack: Finishing Touch.
- Super Mode: Ultima Weapon Equipped!/The Power of Mako!
"Give me strength..."
- Cloud changes weapons to his version of the Ultima Weapon; or, if he is using his alternate Advent Children costume, he wields the fully-assembled Fusion Sword, and glows with green Mako energy. In addition to Regen, Cloud's EX Mode gives him the following abilities:
- [Ultima Weapon] Attack: Much like the Ultima Weapon from his own game, Cloud's Ultima Weapon increases the damage his sword deals relative to the amount of health he has. The more health, the more damage he deals.
- [Ultima Weapon] Guard Crush: While equipped with the Ultima Weapon, Cloud's attacks are unblockable. The only way to avoid getting hurt is to dodge his attacks.
- In addition to those abilities, Ultima Weapon/Power of Mako gives Cloud access to his EX Burst: Omnislash.
- Cloud smashes the enemy away and then begins charging for his attack, as the background shifts through fire, wind, and light from above. Once he's done, he begins his attack; a perfectly executed Omnislash will have Cloud slashing the enemy fourteen times with increasing speed, before smiting them with one final overhead strike that hits them multiple times.
"This is it!"
- Sword Beam: One of his bravery attacks. "You're gone!"
Seeking for a reason to fight, Cloud finds himself confronting Sephiroth once again
, who, like he did in their original game, tries to manipulate him, calling him "just a puppet
" once more.
In Dissidia 012
In Dissidia 012
, Cloud starts out fighting for the side of Chaos. However, his reluctance to fight due to his memories from before he was summoned to fight for the gods leads him to (once again) question what he's fighting for.
"I only came to fulfill my promise. It's because of them that I can't allow myself to stop. I know that I'm not alone."
—Fighting Style: Relentless Revolver
A young mercenary soldier
of cold and reserved personality
that wields his trademark weapon, the infamous Gunblade
, part gun and part blade
- Animal Motifs: His unmissable lion motif. Many of the quotes people give to him before battle are about this.
Firion: "Let me hear you roar!"
Shantotto: "To me, even lions are little more than kittens."
Garland: "Come to me with the heart of a lion!"
Jecht: "If you're a lion, what the heck am I?"
- Badass: Fearlessly daring to fight both Ultimecia and Garland after they ambush him, to the point of...
- Badass Boast: ...claiming that this situation is actually better for him, since killing them both would make things easier for everyone else.
- There's also the matter of his responding to Kuja's threat of using him as bait to draw at Zidane. Squall ends up snarking that Zidane has some worthless enemies and proceeds to kick Kuja's ass.
- Blade Across The Shoulder: Notably for both his fighting pose and victory pose.
- Deadpan Snarker: In his inner monologues. And as with all characters, his opening battle quotes tend to be rather pithy.
- Determinator: It's mentioned that his stubborn pride is what let him master the gunblade. It's also a theme in his Destiny Odyssey storyline.
- Exactly What It Says on the Tin: Renzokuken means repeating sword.
- Finger Gun: He shoots his magic from his hands like this. Appropriately, the spells are theme named "bullets" (although mistranslated as "barret").
- Good Is Not Nice: Or at least, he doesn't like to seem nice.
- Grumpy Bear
- Irony: Two examples:
- A small case with his character design. In Dissidia, Squall's costume was given a small half-cape/skirt on the right side of his waist. Its purpose is clearly, like some old age costumes, to hide the holder of one's weapon (in this case, the Gunblade), but this is the game where almost everyone was given an evident Hammerspace power that allows them to summon their weapons out of nowhere in a fashion similar to the weapons in Kingdom Hearts.
- In Dissidia 012, the fact that Squall's gameplay makes him one of the best (if not the best) suited ones for relying on the Assist Feature makes quite a contrast with his "I Work Alone" attitude.
- Jerk with a Heart of Gold
- Rebellious Spirit: In his own, silent way.
- The Stoic
- Sugar and Ice Personality
- Troubled, but Cute
- Vocal Dissonance: Don't let the Kingdom Hearts voice fool you; here, he's his 17-year-old FFVIII self. (In Dissidia 012, at least, Doug Erholtz tries) to sound younger.
From Final Fantasy VIII
, Squall is more of a loner
than in his game (at least when it comes to fighting), but more secure of his intentions
and of the fact that he cares for his allies
. Ultimecia, showing a curious interest in him
and becomes a more personal foe for Squall
In Dissidia 012
Squall doesn't have much of a role in the main storyline (like the other Warriors who make it to the 13th cycle), but is shown interacting with Laguna and the others in the Reports.
"Do you need a reason to help someone?"
—Fighting Style: Aerial Ace
The ever courageous thief
and lover of women
from Final Fantasy IX
, comes to Dissidia to embrace the adventure like a challenge. Wielding two daggers that he can combine into a double-blade and having his Trance abilities constantly available, he dominates air combat with speed and diversity.
- All-Loving Hero:
- Said while extending a helping hand to Kuja.
- Animal Motifs: Not nearly as prominent as Squall's Lion, but it is common for his enemies to call him "monkey" and "baboon" to insult him, even though he just brushes it off.
- Badass: Comes with being a Warrior of Cosmos.
- Chivalrous Pervert: Not even Cloud of Darkness or Cosmos are above his flirtations.
(Cosmos appears) "Today's not a good day for a date."
(to Terra) "I hate to see a pretty lady lose her smile."
- Then for his battle quotes:
(vs Cloud of Darkness) "You sure are impressive, in more ways than one."
(vs Tifa) "Headstrong and skimpy, I like it!"
(vs Shantotto) "If I win, you owe me a date!"
(vs Prishe) "A foul mouth's a part of the charm."
- Cultured Warrior: He's the only one among Cosmos's Warriors who's not just a warrior, but also an actor, and he has a fair knowledge of music, which he sometimes references.
- Distracted by the Sexy: Implied with Tifa's encounter quote with him, "What are you staring at? Focus!"
- Gentleman Thief
- Kid-anova: He's sixteen. For all the flirting he does with the women, he couldn't legally do anything with them in some parts of the world.
- Likes Older Women: It doesn't seem to faze him that all the females are older than him — Yuna is 17/19 (depending on if she's from the X or X-2 timeframe), and everyone else is 20 years or older.
- Loveable Rogue: The characterization remains, though he's not stealing anything in Dissidia — except possibly the show.
- Petting Zoo People: Most notably in Trance, he looks like a pink monkey man.
- Pint-Sized Powerhouse: He tackles Garland off his feet, when Garland is about three times his size, wearing a full suit of armor, and carrying his BFS.
- This Cannot Be!: A rare heroic version of the trope — when defeated, during the final blow, he says "What? This can't be...!".
- Too Slow: His dodge quote.
- Wouldn't Hit a Girl: Says so himself. Doesn't stop him from beating up the females just as hard as the males in battle, though he doesn't like doing it.
(fighting Terra) "Fight a girl? This'll be tricky..."
Teaming up with Bartz, he raced in search for his crystal. However, as Kefka, Kuja, and Exdeath team up to separate them (and Squall), his faith in their success slowly starts to weaken, and so his confidence must be restored to confront the growing adversity.
- Divine Date: Not even Cosmos is above his flirtations. To be fair to the kid, it's kind of his schtick.
- Dynamic Entry: On Garland, looks like he was the one to get knocked down.
Zidane: "Trying to take the spotlight, eh, Squall?"
- Get a Hold of Yourself, Man!: From Cosmos.
- Lampshade Hanging: His in-game profile notes how even his relatively few angst moments attract the ladies:
(to Cloud) "You should try smiling more, you know?"
(to the Emperor) "A royal pain is what you are."
- Save the Villain: Well, he tried to help Kuja... Though considering he went from almost being Driven to Suicide to having the resolve to return to, in his own words, where he must, Zidane did pretty good.
- Those Two Guys: With Bartz.
In Dissidia 012
Again, Zidane barely has any role in Dissidia 012
, appearing primarily in scenes with Kuja before being defeated by Kain
- Big Brother Mentor: One scene in the Reports has him acting like this towards Onion Knight in a clear reference to how he acted towards Vivi.
- Demoted to Extra
- Properly Paranoid: Although neither he nor Onion Knight went as far as to commit suicide (unlike, say, Sephiroth), the two of them started to speculate whether they were in fact enhanced manikins instead of the real deal in one of the reports. Most likely, they weren't. However, they were right in that some of the characters, namely Cosmos, Chaos, and the Warrior of Light, are manikins.
"This isn't over yet. There's no tomorrow for me... unless I beat you today!"
—Fighting Style: Spry StrikerA light-hearted, cheerful youth
able to calm others even through the most trying situations. The star player of the Zanarkand Abes comes with his usual light-hearted cheerfulness. While most of his conflicts resolve around issues with his father, he's always perfectly willing to help those who need it.
- Action Survivor: Tidus lampshades in quite a few quotes that he is new to this whole fighting thing; still, that doesn't mean he isn't any bit as powerful as his comrades.
- Badass Normal: Unlike the other heroes, Tidus does not use any magic outside Energy Rain (which itself is more like a Ki Attack).
- Big Damn Hero: Has one with Cloud when they save Firion from The Emperor.
- Calling the Old Man Out: What he's fighting for a chance to do... regardless of whether he's on Cosmos' or Chaos' side.
- Character Tic: Tidus sometimes does a fist pump with his left arm. Normally a case of Going Through the Motions, but it makes it into a full rendered cutscene.
- Heel-Face Turn: Fought for Chaos in the 12th Cycle, but for Cosmos on the 13th. One way or another, it's always for fighting Jecht.
- Hot-Blooded: Not as bad as Firion, but definitely loud and passionate.
- Keet: Definitely so in comparison to most of the other Warriors of Cosmos.
- Bartz and Zidane are pretty upbeat, too, making this trifecta shine among their more serious/moody/withdrawn comrades.
- The default expressions for most characters are blank. Tidus, however, has his face set in a permanent smile.
- Like Father, Like Son: Ironic, considering his opinion of Jecht. And in light of 012, it's Harsher in Hindsight Dramatic Irony. Tidus, when fighting Jecht, calls him a "selfish, ungrateful old bastard!" Jecht's final actions as a Warrior of Cosmos, unbeknownst to Tidus, was to save Tidus's life after he had saved Yuna's.
- Lovable Jock: Because being a star player doesn't mean he can't be cheerful, personable, and friendly.
- No Pronunciation Guide: Apparently finally settled down to "Tee-Dus".
- Only One Name
- Primal Stance: He's hunched over a lot.
- Repeat Cut: Doing his Limit Break Action Command perfectly results in one of these and a lot of damage.
- Cool Sword: Brotherhood to Caladbolg.
- Counter Attack: Tidus specializes in the dodge-and-counter style rather than the block-and-return version that Exdeath has.
- Deadly Dodging
- Difficult but Awesome: Probably best candidate for Cosmos' team; Most of his attacks feature a dodge before an attack, which results in an easy miss if your opponent isn't in the middle of something. Tidus is all about Evade and Counter - dodge the opponent's attack, then strike for yourself.
- Fire/Water Juxtaposition: The Water to Jecht's Fire.
- Hurricane Kick: During his Quick Hit HP attack.
- Glass Cannon: He's fast, does a lot of damage, and has one of the strongest EX Bursts in the game. However, his attacks have a long recovery time, tend to have a "dodge" effect built into the start of the animation, and leave him very vulnerable if they miss. The dodge-attacks are also the only ones that chain into the HP combo Quick Hit.
- Good Old Fisticuffs: Tidus mixes a lot of tackles and kicks with his swordplay.
- Happy Fun Ball: Mixes blitzball shots in with his swordplay.
- Magic Missile Storm: The second part of Energy Rain sends a barrage of energy projectiles out and converging.
- Pure Energy: Notably, his only magical attack is Energy Rain.
- Throwing Your Sword Always Works
- She-Fu: A rare male example of this combat type, Tidus is easily the most acrobatic fighter in the game, and his fighting style is based around avoiding enemies with graceful flips and counter attacking from them.
- Super Mode: Caladbolg Equipped!
- Tidus switches his Brotherhood sword for his strongest weapon, the Caladbolg. In addition to Regen, Tidus's EX Mode gives him the following abilities:
- Caladbolg (ATK): Caldabolg's attack power increases depending on how much HP Tidus has remaining.
- Caladbolg (Dodge): Tidus is invincible for longer while dodging.
- Mirror Dash: While running on the ground, Tidus reflects certain projectile attacks. In addition to that, his running speed goes up considerably, to the point where he's
approaching teleportation faster than even Onion Knight or Shantotto. This skill is a throwback to Tidus's Time Magic from Final Fantasy X.
- In addition, Caladbolg gives Tidus access to his EX Burst: Blitz Ace.
"You ready for this?!"
- Tidus slashes his opponent several times and knocks them down before producing a Blitzball and throwing it at them. As the ball bounces back up, Tidus has to time a kick to knock back the ball into the enemy again. The closer the timing, the more of a Repeat Cut is placed on the kick; perfect execution results in a triple cut. As the ball hits, it explodes in a burst of blue energy.
- The Ace: Fits this to a point during the story, and is constantly referred to as such.
- Easter Egg: Obtaining the Moogle Summon with Tidus during the final Odyssey will make it so he starts throwing Moogle Heads instead of Blitzballs in his attacks at random◊.
- Heroic Resolve: Just before his Crystal fight, Jecht punches him across the room, into a wall. While Tidus lies limp against the wall, Jecht assures Tidus that he'll be up on his feet "by tomorrow". In response? Tidus calls him to come back, pushes himself onto his feet, and keeps fighting!
- Honor Before Reason: He heals Jecht — his father, his enemy — so they can fight in equal conditions. Though, considering his reason, it's rather justified.
- Lampshade Hanging: When facing the Emperor:
- Manly Tears: Something characteristic of him, so it was always going to appear in Dissidia as well.
- Mix and Match of Kid Hero and Idiot Hero.
- Narrator All Along: Just like in his own game, Tidus acts like narrator of his own story from time to time.
- This Is My Story
- "Well Done, Son!" Guy: His one goal is to beat his father and prove himself stronger. Though he claims throughout the campaign that he hates Jecht, Tidus admits to him after their battle that he'd always wanted his approval.
- Younger and Hipper: Tidus seems a bit more of a childish here than he is in Final Fantasy X, and his new styling may have quelled some Internet Backdraft that his original appearance was too keet for comfort. This and the Primal Stance make him look rather small, but if they followed his FFX profile to the letter, he'd be one of the taller heroes.
In Dissidia 012
During this cycle, he's summoned by Chaos for a chance to fight against Jecht, who's on Cosmos' side. However, meeting with Yuna, who remembers their journey together, will take that into another direction...
"Of course! The future is for one to take by brute force!"
—Fighting Style: ChainspellerA war hero
with immeasurable magical power
. Shantotto's a Tarutaru (an FFXI original species) Black Mage
and a hero from the Great Crystal War. She's (in)famous for her rhyming speech and iconic laugh. She doesn't take an important role in the main storyline, but has a separate episode that must be played in order to unlock her.
- Badass Adorable: She's childlike in appearance and is powerful enough to scare the shit out of everyone else.
- Blood Knight
- Breakout Character: How she got this far — that, and the developers liked her. Her appearance in Dissidia in turn has drastically increased her popularity.
- Heroic Comedic Sociopath: Due to her new status as a villain in her new expansion pack, most of the villains praise her when they encounter her, while the heroes instead fear her.
Warrior of Light:
"This woman is out for blood...
"Never thought I'd meet another witch
got what it takes to destroy the world!"note Terra:
"I've never seen
such mystic power!"note Cloud of Darkness:
"An equal? No... you surpass...!" note Garland:
"Ah, a lady worthy of the highest praise!" note The Emperor:
"It is an honor, milady." note
- Idle Animation: Leave her idle long enough, and she'll yawn and remark "Oh, how dull."
- Insufferable Genius
- Killer Rabbit: You know what they say about judging by appearances...
- Laughing Mad: Her reaction when performing her EX-Burst is somewhat... too exhilarated when defeating her enemy.
- Little Miss Snarker: "Little" being just her physical appearance, but damn if she doesn't have some of the best quotes of the game.
(vs Cloud): "Your hair... is a distraction!"
(vs Exdeath): "Inside your head is the void!"
(vs Bartz): "Stupidity? Impossible to gauge."
- Mythology Gag: Notice how, when Shantotto is defeated, she turns into a doll? That's a reference to how you meet the real Shantotto after fighting a doll controlled by her.
- Noblewoman's Laugh: A trademark of hers.
- She even uses it as one of her rhymes.
- Older Than They Look: She's a Tarutaru. Comes with the territory.
- Pint-Sized Powerhouse: Garland, Exdeath, and Golbez are each about five times her size and covered in armor, but her staff attacks will still knock them across the arena. Same for Chaos, who is a bit closer to ten times her size.
- Praetorian Guard: She serves as Cosmos's personal guard. In her own words she is the last and best line of defense.
- Rhymes on a Dime: Her iconic trait is doing this, a chance to rhyme she'll never miss. However to the writers's shame, many of them are rather lame.
Shantotto: I don't make threats!
If there's no result by the time I'm done researching the ultimate spell, it's too late for regrets!
- Rule of Three: Her HP Attacks have three versions (see Evolving Attack), they can chain into each other in sequences of up to three (but only the last will inflict HP damage), and she learns exactly three other spells besides the ones she starts with (well, a ground and midair version of each).
- The Battle Didn't Count: Much like a certain mission in XI, if Shantotto is defeated, her defeated pose reveals that "Shantotto" was actually a magically controlled doll under Shantotto's control.
- The Dev Team Thinks of Everything: When Shantotto casts magic, the jewel on the top of her staff will change colors to match the spell. This is a throwback to a strategy mages used in Final Fantasy XI, in which you would equip different staves each time you cast a spell to power up the element you were casting.
By the thirteenth cycle, Shantotto has retired from the War, though she hasn't actually escaped the cycle — instead, she resides at a sanctuary for the victors of previous wars. Her only appearance in the main storyline is a flashback
, but she appears in a mini-story where she meets the player's selected character, dismisses it, then has it get rid of the manikins she inadvertantly let loose, and finally offers a chance to fight her as reward.
In Dissidia 012
As expected thanks to the first game, Shantotto now stands on the front line along with the other warriors, finally getting a starring role... technically. We get an expansion on her fight with Gabranth, and a mention of her researching "the ultimate spell."
- Advertised Extra
- Crazy Enough to Work: Official quests reveal her plan to escape the cycles of war was to outright destroy gateways to destabilize the portals to other worlds inside them until a portal to the Rift was created from the dimensional distortions she was creating in her wake. And obviously, yes, it eventually worked.
- The Dreaded
- Nerf: Her EX Mode's Manafont ability now just instantly recharges her bravery after a HP attack.
- Punch Clock Hero: Shantotto sees the cycles as a chance to experiment with magic. Once she decides that the cycles are limiting further progress, she tells Cosmos "good luck" and goes off to find a way to escape the cycles without caring about her duties to the goddess.
- Status Buff: Bind tracks longer before snaring the opponent, Stun can combo and has greater range, and her HP attacks go off faster and upgrade earlier, to name a few.
- Token Evil Teammate: Or at least, the most Anti Heroic.
- The Mentor: Seems to be something like this for Prishe. Although their relationship isn't exactly ideal at times.