Trivia / Dissidia: Final Fantasy

  • All-Star Cast: This game pulls off the nearly-unique feat of being filled with Names to Know in Anime actors from California, Texas, and New York. Beyond those, you've got big-name voice actors reprising their roles from Final Fantasy X, TV stars reprising their roles from Final Fantasy VII: Advent Children, and to top it all off, Keith David as the Big Bad.
  • Ascended Fanon: Vaan wasn't exactly the favorite in Final Fantasy XII, due to being a Supporting Protagonist who has very little plot impact. That said, the devs decided to say Take That, Scrappy!, and make a number of the cast take potshots at him.
  • Casting Gag: This universe's incarnation of Chaos is voiced by the ever-talented Keith David - and this isn't the first time he's played a surly winged monster before.
  • Creator's Favorite: Tetsuya Nomura stated that Terra Branford is his favorite character because he likes long-range attacks and Terra's Tornado move.
  • Fan Nickname: The Warriors of Cosmos and Chaos are sometimes simply called Team Cosmos and Team Chaos.
  • I Knew It!: Though the rest of the series including the original Dissidia merely hinted or implied it, Dissidia 012 confirms 100% that all Final Fantasy worlds are connected through the Interdimensional Rift and are part of the same multiverse.
    • In the same way, Gilgamesh, Shinryu and possibly Omega (Weapon) are the same entities whenever they appear, just taking on different forms as they travel between worlds.
  • Meme Acknowledgment: Christopher Sabat, in his Garland voice, gave us this little gem at Another Anime Convention.
  • No Dub for You: Universal Tuning recycles the English dub, despite being exclusive to Japan.
  • No Export for You: Dissidia Final Fantasy - Universal Tuning, yet another example of Square's tradition of Japan-only updated re-releases. However, in an interesting situation some people prefer the North American and European release over Universal Tuning, as numerous characters had their ability to cancel certain attacks removed, resulting in the combo potential of some characters being shattered.
    • As of Dissidia 012, the Official Quests, which is disappointing because as short as they may be there's a lot of plot holes they fill, such as how and why Sephiroth killed himself in the 12th cycle, the travels of the original cast during the 12th cycle, and the continuing exploits of Gilgamesh, Shantotto and Gabranth. This is possibily due to an oversight with the Quest mode though; each text screen is limited to 25 characters, not a problem for the Japanese due to their writing systems, but a big problem for English speakers. Thus converting a quest to English with all the dialogue intact could simply be impossible. On the other hand though, thanks to the Quest system there's nothing from stopping fans from trying it and releasing them for download.
  • Role Reprisal: Masakazu Morita reprising his Star-Making Role from Final Fantasy X, and also Takahiro Sakurai as Cloud Strife. This generally applies to any character who's been voiced in either English or Japanese before: In this case, the casts of VII and X through XIII with the addition of Squall thanks to Kingdom Hearts.
  • The Other Darrin:
    • Kazuya Nakai voices Gilgamesh, in lieu of the late Daisuke Gori.
    • Vaan is voiced by Kensho Ono rather than Kohei Takeda. Square-Enix said they couldn't finalize a deal with Takeda but didn't want to cut Vaan, but some fans suspect that Takeda was dropped because he broke a non-disclosure agreement by reporting on his website that he was going to be in a new Final Fantasy game.
    • In the arcade game, Garland is voiced by Kouji Ishii, due to the passing of Kenji Utsumi.
  • Urban Legend of Zelda: In the grand Final Fantasy tradition, it's accumulated a few, including claims of Chaos being playable without hacking the game (and his summon Shinryu being usable by the player). It was also (briefly) the subject of a widely believed hoax by a French gaming magazine, which created fake screenshots of Lightning, from Final Fantasy XIII, as a playable character in the Universal Tuning version.
  • What Could Have Been:
    • Initial trailers of the game showed a scene with the Emperor, Garland, Kuja and Ultimecia telling Squall and Firion about Cosmos' true nature being the one of a Goddess of Death, suggesting that Light Is Not Good. This got a Hand Wave in an Official Quest for 012 that Cosmos is a "Goddess of Death" in that she helps maintain the cycles of war where people keep getting killed and revived, but otherwise it's not clear if this was the original intent of the scene.
    • Also in trailers, the dialog before the fight between Squall and Warrior of Light at Memoria is about the purpose of the crystals, and the latter knowing something Squall doesn't, but that doesn't seem to be nice to know. In the actual game, this scene is entirely different.
    • In another example, trailers showed Garland irritating Kuja and the two of them fighting. In the finished product, all that happens in a cutscene, and it doesn't go any further then them preparing to fight until Jecht shows up, at which point Kuja takes off.
    • There was also some backstage talks about the consideration of Lightning making it to the roster, but was shot down because Dissidia was released before XIII and Lightning's inclusion would spoil the skills that she'd use in the game. There's also the fact that they considered Seymour, but opted with Jecht instead since Seymour has more emotional links with Yuna instead of Tidus. Or also how Nomura seems to really wish Kain Highwind to be in as Cecil's rival, but thought otherwise at the last seconds and put Golbez instead.
    • And now with the prequel, the developers considered Eald'narche or Kam'lanaut to represent Final Fantasy XI on the Chaos side, but decided to go with Prishe as another warrior of Cosmos, who was originally considered for the first game but was left out in favor of Shantotto.
    • The game was originally tailored to be another Kingdom Hearts spin-off, with Nomura having prepared a small prototype to get the idea rolling. However, Disney caught wind of it and requested it to be shut down since they were uncomfortable in seeing their characters fighting each othernote . Square Enix would retool the idea with a Final Fantasy skin, and the rest is history. The concept of using Kingdom Hearts characters in a multiplayer setting later inspired the multiplayer modes of both Kingdom Hearts: 358/2 Days and Kingdom Hearts: Birth by Sleep.
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