Main Characters | Allies | Nobility | Other Characters
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Corsicans
Theodore von Neuhoff
The "King" of Corsica.
- Historical Domain Character: Named after the real Theodore von Neuhoff.
- I Have Many Names: Also goes by King Theodore and the Count of Caprera.
- Secret-Keeper: Was in on the "Twelve Bottles of Milk" incident.
- The Musketeer: Under Henri d'Aramitz's orders.
Prince de Caprera
Theodore's "son".
- Felony Misdemeanor: Theodore stabs him over being called "Dad" instead of "Your Majesty".
- Offing the Offspring: And all because he used the wrong title towards Theodore.
Soapy Smith
The guard to Theodore's camp.
- Historical Domain Character: Presumably named after the noted con artist, Soapy Smith.
- Police Are Useless: Lets the Comte and protagonist waltz straight into the camp twice with no resistance.
Other Characters
Ms. Porterhouse
The protagonist's caretaker until her untimely demise at the hands of Colonel Gabriel.
- Apron Matron: What little we see of her at the start hints at this. Possibly justified in that she had been tasked to raise the Prince in secret, had he not been stillborn. She seems to resent having to raise a different child, and so she was tougher on the protagonist.
- Mean Boss: She's often annoyed at the protagonist during the short moment she's on screen.
- The Need for Mead: She owns a tavern in Pau at the start of the game and she owned the tavern, The Twelve Bottles of Milk, twenty years ago.
- Secret-Keeper: She worked under Erdnase and owned the Twelve Bottles of Milk tavern.
- Small Role, Big Impact: Her death is what prompts the Comte to take the protagonist with him, thus setting the whole journey in motion.
Sérannes
A young nobleman whom the Comte and protagonist fleece early on.
- Defeat as Backstory: Appears early in the game and gets soundly trounced in his card game, only to return later and get some revenge on the Comte.
- Drowning My Sorrows: Turns to drinking after his first encounter with the protagonist and Comte.
- Even the Guys Want Him: He takes a shine to the protagonist when he's disguised as a lady.
- Fisticuff-Provoking Comment: Or rather, person; unveiling the Comte's disguise gets this reaction from him.
Voltaire and Jean-Baptiste le Rond D'Alembert
Two gentlemen the Comte and protagonist meet early in their journey, who enjoy their conning tricks.
- Chekhov's Gun: The coin-flip trick Jean-Baptiste teaches the protagonist comes around to saving his life in his second encounter with Colonel Gabriel.
- Historical Domain Character: Voltaire is based on... Well, Voltaire. Ditto for Jean-Baptiste.
Sitarane and Bertrand
Two men sent to stop the Comte and protagonist.
- Frame-Up: The protagonist slips a fixed deck of cards into Bertrand's pocket while serving wine, prompting Sitarane to accuse him of cheating and having them turn on one another.
- Hired Guns: They were hired by MacGregor to deal with the Comte and protagonist while at the Baronnesse's manor.
- Historical Domain Character: Sitarane is named after the real-life thief, Sitarane.
Kepplinger and Gontrand
- Early-Bird Cameo: Both appear in earlier places; Kepplinger is at the Baronnesse's table in the manor, and Gontrand can be found if you lose all your money at the start, and have to go to the Barn to trick people with the three-card Monte to recoup your losses.
- Fixing the Game: Kepplinger attempts this during his game against the Comte and protagonist, but the Comte sees right through him and demands he give-up all his remaining money or else he'd inform the nearby guards.
- Impaled with Extreme Prejudice: Gontrand will stab the protagonist after three rounds of three-card Monte.
The King of Thieves (Unmarked spoilers!)
- Deadpan Snarker: Shows hints of this, mainly towards the Comte.
- Master of Disguise: He is Erdnase's final disguise in the game.
- Mr. Exposition: Reveals to Eugene the full events of the Twelve Bottles of Milk incident.
- Seadog Peg Leg: Goes hand-in-hand with his pirate king appearance.
Citoyen Martin and Citoyen Dubois (Unmarked spoilers!)
Members of Parliament who visit the protagonist in the epilogue.
- Brick Joke: The money you donated to the Camp? Citoyen Martin tells you how much it's helped the The French Revolution's cause.
- Distant Finale: They only appear in the Playable Epilogue, visiting the protagonist in his tavern in Pau nearly fifty years after the game's events.
- Impossibly Awesome Magic Trick: The protagonist pulls this on Dubois after witnessing him mistime his own cheating at a card game - by performing the very same trick he did at the start of the game.
Death
Death, The Lady of Bones (Unmarked spoilers!)
The personification of Death. She likes cards. Lucky you.
- Absurdly High-Stakes Game: Death is willing to play with the protagonist for their soul should they die on anything but Con Artist difficulty.
- An Offer You Can't Refuse: Mess up twice on the card game, and Death offers to revive you... At the cost of all your gold.
- Berserk Button: Cheating.
- Breaking the Fourth Wall: On the Con Artist difficulty, Death will say to the protagonist that his death is "written in the Settings", before ending the game and deleting the save file.
- Chess with Death: Death allows the protagonist to play cards in order to climb his way back into the world of the living. If you screw up in a way that doesn’t look like cheating, they’ll even give you a second chance, as they enjoy your company. Just don’t get caught cheating..
- Death Is a Slap on the Wrist: Depends. If you're willing to fork over some cash immediately, you can pay for your life and be on your merry way. If you try and cheat Death with a card game, whether you return to life or die for real depends on your skills at one of the many cheats the game can throw at you. If you fail in a way that doesn’t look like cheating, such as messing up an injog, they’ll give you a second chance. Fail again however and Death makes you an offer of either all your gold, or getting your soul devoured. And God help you if Death finds out you're cheating.
- Averted hard however on the Con Artist difficulty, where Death flat out says that they can’t revive you.
- Deadpan Snarker: When you die, you are brought to a table with a stool and a throne. Should you choose to sit on Death’s throne, they’ll get snarky with you once they appear.Are you a king? A prince perhaps? A tsar? No? Then who are you to sit on my throne uninvited?
- Deletion as Punishment: In taking the protagonist's soul, Death will completely erase that game's save file. The game does warn you about this.
- Don't Fear the Reaper: Though they are very creepy, and are fully willing to take the protagonist’s soul should they upset them, they’re also willing to negotiate with the protagonist for their life, be it either money or “time” that they’re willing to give up. Death will even give you a second chance at a game if you mess up in a way that doesn’t look like you're cheating, and allow you to pay (albeit by paying with all your gold) to leave if you mess up again. They also express remorse that they can’t revive you if you die on Con Artist difficulty. If you get caught cheating however...
- Exact Words: Death asks the protagonist for something in return for his life, namely “Time” (to which the protagonist gives the current time that your device is set to). The protagonist offers to play a game of cards for his life. If you fail the cheat, then Death will move in to consume the protagonist’s soul... Before the protagonist says that they did give them time; the time of the game they just played. Death is amused and revives the protagonist, though they make it clear that this is a one-time thing and that if they were to die and fail again, then the results won’t be pretty...
- Identical Stranger: Death appears as a skeletal version of the protagonist (complete with hair and tattered clothes), with the skull on a platter on the table.
- It Amused Me: The main reason Death is willing to play cards for your life is that they find it fun. And that you’ll be back eventually...
- Reality Warper: They are able to manipulate things in their realm, and they allow the protagonist to speak.
- Your Soul Is Mine!: The end result of your encounter should you fail in a way that exposes your cheating, or refuse to play/pay.