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This page details characters who first appear in the Titan Bloodborne comic. Head back through here for the other character pages. Warning: unmarked spoilers ahead.

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Death of Sleep

    The Child 
https://static.tvtropes.org/pmwiki/pub/images/the_child.png
Child. Listen. We must go on a journey... and leave the nightmare.
Child: The Beast is gone
Hunter: How—
Child: I made it leave.

An unnamed child introduced in Issue 1 of the comic. Djura implores the Hunter to escort them to safety. This child possesses the Paleblood that the Hunter has been searching for, and has a vague connection to the beasts of the Nightmare and possibly even the Moon Presence itself.


  • Alien Blood: Has sickly-pale blood, which is actually a known plot device for Bloodborne fans.
  • Ambiguous Gender: Just look at them!
  • And Then John Was a Zombie: And may have been all along. The child's mysterious powers are revealed to be them turning into a monster, possibly just another beast. However, they do maintain their wits, unlike how the majority go utterly mad.
  • The Beast Master: Is somehow able to manipulate the beasts, possibly tied in with their Paleblood.
  • Bizarre Alien Biology: Its full appearance definitely brings the image of classical aliens to mind, with their pale, thin, bald appearance, odd spots on their head, pale blood, and strange abilities.
  • Creepy Child: Resembles the Celestial Emissary or the Living failures.
  • Creepy Good: Is allied with the Hunter, but is certainly very, very creepy.
  • Delicate and Sickly: The Child gets much weaker the further from Yharnam they and the Hunter get, and by the Fishing Hamlet they're almost delirious.
  • Escort Mission: Is being accompanied by the Hunter on their journey out of the Nightmare.
  • Humanoid Abomination: If one fan-theory is correct, the Child could be a human/Great One hybrid.
    • The Child is capable of unhinging their jaw in a rather unsettling way, and screams with enough force to kill a monster.
    • At the end of the comics, the Child turns into some sort of scaled creature so horrifying the Hunter vomits.
  • Involuntary Shapeshifter: The Child does not seem to be aware of the fact that it is turning into a horrifying monster.
  • Living MacGuffin: Djura claims they are this. Turns out to be a Red Herring in the end: the Child is likely not the Paleblood.
  • Make Me Wanna Shout: When the Hunter is about to be killed by a Blood-starved Beast, the Child tells him to cover his ears before unhinging their jaw and screaming so hard that the Beast splits vertically in half.
  • More Teeth than the Osmond Family After they become a monster.
  • No Name Given: As happens often with support characters in FromSoftware works, the Child is only ever referred to as "The Child".
  • The Power of Blood: They possess Paleblood, the very thing the Hunter has been searching for.
  • These Are Things Man Was Not Meant to Know: The Child is capable of seeing the Amygdala. The Hunter cannot.
  • Princess in Rags: While their gender isn't clear, what kind of clothes they wear is obvious.
  • Psychic Nosebleed: Whenever they manifest their power, this happens.
  • Red Herring: There's two:
    • Gehrman confirms that the Child is likely not the Paleblood that they are supposed to seek.
    • The Child is not The Orphan of Kos.
  • The Reveal: Not only is the Child not the Paleblood, but when they begin to turn into a beast and the Hunter prepares to kill them, they mistake the Hunter for "uncle" Djura. Djura just wanted you to get the Child to safety and deceived you to do it.

    The Hunter 
"I am a Hunter."

A nameless Hunter from before Yharnam got quite as bad as it is in the game. Djura implores them to take the Child out of the Nightmare, and they oblige.


  • All for Nothing: Not only is the Child not the Paleblood, but they turn into a beast by the end. The Hunter is unable to kill them, and the two set off together across the sea from the Fishing Hamlet.
  • Ambiguous Gender: Even when Iosefka sees their face she's not sure, and the Hunter merely responds with the folder quote.
  • And the Adventure Continues: Sets off with the Child across the sea at the end.
  • Been There, Shaped History: Subverted. While they do interact with several important figures from the game in the past — Gehrman, Iosefka, Djura — in the end they seem to have just been another Hunter in the long Hunt and those characters' development happens regardless of them.
  • Chainsaw Good: In Issue 3, while bringing the Child to their destination, the Hunter manages to find a corpse with a Whirligig Saw.
  • Death Seeker: When returned to the Hunter’s Dream, they tell Gehrman and The Doll that they wish for a long sleep, outside the Hunter’s Dream.
  • Escort Mission: Is to lead the Child out of the Nightmare.
  • Facial Horror: One of the Beasts melts their face off with acidic breath, temporarily killing them.
  • Failed a Spot Check: Due to how Insight works, they do not have enough to see the Amygdala looming over them from a tower. The Child can. This also might be why they only sometimes manage to see the Child as the monster they're becoming.
  • Icy Blue Eyes: One of their defining characteristics, as their icy stare can be seen even under their otherwise concealing Hunter’s outfit.
  • Locked Out of the Loop: Averted. Gehrman tells them to stop talking further with him, as the Moon Presence may be listening in. Played Straight in that they clearly do not have as much Insight as other characters, especially the Child, though the latter does inform them.
  • Shell-Shocked Veteran: A running theme with the comic’s protagonists; they seem to be traumatized after what seems like an endless hunt.
  • Take a Third Option: Gehrman offers them release from The Hunt, or in other words permanent death. They also struggle with going mad from the Hunt, even being tempted to fulfill their role as Hunter of beasts and kill the Child after it transforms, but refuses to do so, instead deciding to flee with the Child by boat, leaving their Saw Cleaver behind to show they will not participate in the Hunt any longer.
  • Would Not Hurt A Child: In the end, is unable to kill the Child even after they become a beast, since the Child still has their wits about them and is, well, a child.

Healing Thirst

     Doctor Alfredius 

A doctor attempting to treat Ashen Blood, despite the Healing Church attempting to make that their prerogative. He has a rather personal interest in doing so, as his neighbor Mathilde is sick with Ashen Blood.


  • All for Nothing: He betrays Clement to get Old Blood to heal Mathilde... but from the looks of things, she's already starting to succumb to the Beast Scourge.
  • Deal with the Devil: With the devil in this case being the Healing Church. By the end of the story, Alfredius knows that the Church caused the spread of Ashen Blood for their own purposes and thus are the ones who caused his neighbor to get sick in the first place, but they're also the only ones who can cure Ashen Blood, so he sells out his friend to get the cure for Mathilde.
  • Dr. Genericius: His name, perhaps to distance him a little from the other Alfred.
  • Et Tu, Brute?: Betrays Clement to the Church to get Old Blood for Mathilde.
  • Fallen Hero: He and Clement discover that the Church is corrupt and is the cause of Ashen Blood, but Alfredius is so desperate to heal Mathilde that he turns his coat and sells out Clement in exchange for their Panacea, Old Blood.
  • Healthcare Motivation: He wants to cure Mathilde of her Ashen Blood. To do so, he researches the disease, uses small amounts of Old Blood (he thinks the Scourge can be avoided if you just don't use too much), and betrays his friend for a better supply.
  • Nurse with Good Intentions: He has the best intentions for Mathilde, but cannot treat her illness except with Old Blood, and we all know how that tends to turn out.
  • Professor Guinea Pig: Tests small amounts of Old Blood on himself.
  • Science Hero: He's a doctor who discovers that the Church is creating Ashen Blood. He loses the 'hero' part later.

     Priest Clement 

A low-level member of the Healing Church who grows increasingly disillusioned and suspicious of the organization when he starts looking a little deeper into the Scourge of Beasts and Ashen Blood.


  • Defector from Decadence: A Healing Church Priest who starts to realize that the Old Blood is the true source of the Scourge, and helps Alfredius discover that the Church deliberately engineered the Ashen Blood plague.
  • Defiant to the End: Dies telling Alfredius and the Churchmen about to vivisect him that he hopes they "die screaming."
  • The Heretic: Quickly comes to the conclusion that the Old Blood is the source of the Scourge of Beasts. And while this is obvious from an outside perspective, it's heresy to the Healing Church, whose doctrine is to "seek the Old Blood."
  • The Hero Dies: Is betrayed by Alfredius and executed by the Church for learning their secrets.

Veil Torn Asunder

     Unnamed Traveler 

A military deserter who travels to Yharnam to seek forbidden knowledge, but is unprepared for what he learns.


  • The Alcoholic: His army trauma has driven him to the bottle.
  • Allegorical Character: He seems to be one for PTSD and war itself. The massive pile of bodies he finds himself standing among is full of soldiers wearing equipment from Rome all the way up to World War II. Again, given the following entry, it may be that he isn’t being driven mad by his actual experiences, but what the world itself is about to experience-in other words, rather than experiencing battle, he has a vision of the carnage mankind is about to indulge in, and that is what drives him mad instead.
  • Crazy Sane: He somehow manages to find his way into Eileen’s hallucinations, and he seems to have a premonition of how nightmarish Yharnam will become when he witnesses two beasts killing each other. It’s ambiguous whether he’s insane, or sane, just able to see things to come. Him presumably being tracked down by the police and placed in an asylum indicates his story takes place when Yharnam was still at least partially functional, and he is able to peacefully read in a library and be in a bar, meaning his story chronologically takes place before Eileen and The Hunter’s, though whether it is after Alfredius and Clement’s is another question to answer.
  • Cynicism Catalyst: His experiences in the army have deprived him of his faith in humanity.
  • Dangerous Deserter: He deserted the army, though he's more dangerous to himself than anyone else. Though he does kill a couple he meets, which is what gets him put in the asylum at the end.
  • Driven to Madness: He starts out on shaky mental ground, and just gets worse from there. He ends the story in an asylum.
  • Eye Scream: Tears out his own eyes when he can no longer withstand the eldritch knowledge he's been getting.
  • No Name Given: He's merely the Unnamed Traveler.
  • Things Man Was Not Meant to Know: The Unnamed Traveler is a case study as to why this is not a good coping method for PTSD.

Lady of the Lanterns

     Vivian and Lucian 
Two children whose father went out into the night to find food.
  • After Action Patch Up: They do this to Barnabas after he kills a Scourge Beast. Their mother was a healer and she taught them her methods.
  • And Then John Was a Zombie: Vivian becomes infected with the Scourge.
  • Ironic Nursery Tune: Vivian occasionally recites one about the titular Lady of the Lantern.
    Hide, hide. Don't let her see. The Lady of the Lantern is coming for me. Cover your ears, and gouge out your eyes. The lady's song makes you food for the flies.

    Barnabas Cade 
An old man who's also a Hunter of the Dream and carries the Gatling Gun and Saw Cleaver. He takes refuge in Vivian and Lucian's house.
  • And Then John Was a Zombie: Succumbs to the Scourge in the final fight against the Winter Lantern nest, and Lucian kills him.
  • BFG: Wields a portable gatling gun.
  • Brutal Honesty: Bluntly informs the two children that their father is likely dead or infected after he leaves the house on the Night of the Hunt and fails to return.
  • The Lost Leonore: He has a dead wife named Abigail. The Winter Lantern's song sounds like her voice to him, which allowed it to lure him into a trap.
  • Mercy Kill: How he describes killing beasts. And Vivian.

     Father Frederic 
A cleric whose flock is becoming increasingly desperate due to Yharnam's many troubles.
  • Refusal of the Call: He gets called to the Hunter's Dream but refuses to sign the contract as he isn't a fighter.

    Lamont 

Lucian and Vivian's father.


  • Action Survivor: Manages to survive outside on the Night of the Hunt, despite Barnabas thinking he died.
  • Back Stab: Saves Wilhelm with this.
  • Heroic Sacrifice: Dies saving Wilhelm and another family from an infected mob.
  • Heroic Self-Deprecation: Considers himself a coward.
  • Late to the Tragedy: By the time he returns home, Vivian has already succumbed to the Scourge and been killed, while Lucian has run off to an unsure fate.

     Wilhelm 

A hunter Lamont meets.


  • Badass in Distress: A capable hunter but is still almost killed by a brute who pops up out of nowhere and requires Lamont's help.
  • Nice Guy: Helps out Lamont and encourages him when he starts self-deprecating.

     The Lady of the Lantern 

A Winter Lantern prowling Yharnam, who appears as an ethereal woman holding a lantern to those without the Insight to see her true nature.


  • Composite Character: Takes on some elements of the Chime Maidens in game, as her song attracts beasts much like how the Chime Maidens' bells summon enemies, while in-game Winter Lanterns can't do this.
  • The Dreaded: Just as terrifying to the characters as to the players.
  • Glamour Failure: Drops the lantern-carrying ghost look whenever she actually attacks.

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