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Characters / Airlocked InterGal 7

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Employees and associates of InterGal 7 from Airlocked. For individual rounds' Overseers, as well as successfully turned recruitable NPCs (e.g. C.E.C.E. and Jaycee from Round One), see their rounds' pages.

The Benefactors

Mysterious forces beyond the Overseers' ken who alone hold the key to the Hold. They are responsible for funding the experiment and providing the Champions with various regains.

E.P./Nina

"There is something delightfully simple about it, is there not?"

An important figure and the reason the Champions are here. Their goal is to produce an Ultimate Champion and ultimate suffering, whichever comes first.

For endgame spoilers, see Airlocked Round Five.

  • Bad Boss: Work for E.P.? You'll soon wish you didn't, and then be thrown away in a vulnerable position.
  • Chronic Backstabbing Disorder: Radical Skullqueen and Yl'lb Ein both describe E.P. and the rest of the higher-ups as having this.
  • Corrupt Corporate Executive: Produces a hit show about murder that, unbeknownst to the viewers, isn't really fictional.
  • Exact Words: E.P. will usually fall to this to keep control over a situation when offering things. Sometimes this is for gameplay reasons; for example, their late Round 1 conversation with Xander, where he reluctantly agrees to kill Bolton only if they end the lockdown (which itself was a result of Exact Words) and don't pull from his home again. That would block a popular canon from application in future rounds, but the way they answer ensures that it remains mostly open.
  • Everyone Calls Him "Barkeep": It's likely that E.P. stands for their position, Executive Producer of Airlocked!. Though the second intermission reveals that her name, or the name everyone calls her, is Nina.
  • Hidden Villain: Information about E.P. is handed out extremely rarely, and in the first few rounds, what we know about the character could be counted on one hand.
  • Manipulative Bastard: They'll offer anything to their pawns to get them to act, even if the terms contradict and especially if it'll result in broken bonds. (It's to the point that you might think all the ships dying is intentional on their part...)
  • Non-Action Big Bad: Why get your hands dirty when you have Rox and a bunch of people you want to get rid of? Subverted if you know endgame spoilers, though.
  • Only Known by Initials: They only give their initials, even to their allies in the program. Closer workers know E.P. by another alias, though.
  • Plant Person: The form E.P. took years ago before shedding the "nice person" act.
  • Sadist: Will do everything they can to make people suffer, just for the sake of the program.
  • The Unpronounceable: Even the name we learn in the Round 2 intermission is just an alias to make it easier for humans to address E.P..
  • Walking Spoiler: We don't know anything about them for a long time, and what we do learn ties deeply into the metaplot.

A.P.(Aiden Price)

See Airlocked Round Three.

Kip Larimer

See Airlocked Round Two.

Rox Petuu

"You'll all be together again soon enough, don't you worry your pretty little head about that."

An IG7 collaborator who is first referenced in Round 1, first contacted in Round 3, and first shown in the Round 4 leadup. She's been on their payroll for longer than most of the other characters listed here, yet knows a lot more than many of their Overseers and still hasn't been backstabbed — probably because she's doing most of the backstabbing.

For her appearance in the prequel, see Airlocked Round Four.

  • The Alcoholic: Rox drinks wine on the job when no one is looking. But then, maybe it affects her species differently.
  • Comic-Book Fantasy Casting: Her PB is Giada de Laurentiis.
  • Corrupt Corporate Executive: Has no problem at all sticking real, live people in a show designed around getting them to kill one another and cause despair. She outright refers to the captured survivors as "network assets" rather then people.
  • Enigmatic Minion: In Round 5, she's back to acting genial and even flirts with Church, and she comments on a mysterious "her" who has opinions on the Champions. It's hard to tell what her game is.
  • False Friend: She seemed perfectly approachable and even helpful in Round 3, but turned out to be working for the network and just wanted Blaze disposed of for good this time.
  • Faux Affably Evil: Seems nice enough in Rounds 3 and 5 when she first appears, but Round 4 and its intermission show that she's a ruthless sadist who believes in the network wholeheartedly.
  • Hate Sink: Rox Petuu is considered by Champions and viewers alike to be despicable with extremely few redeeming qualities if they exist at all. That's exactly what E.P. created her to be.
  • The Heavy: E.P. is the Big Bad, but Rox is the biggest in-person threat, serving as an Overseer, a host, and an intermission villain. Though, given endgame spoilers...
  • Nice Job Fixing It, Villain: Her actions led to the Round 3 survivors breaking out and becoming pirates targeting InterGal 7-affiliated targets. For her part, Rox shrugs this off and adapts, and was also part of the executive decision to rerun the first season to taunt the survivors with their canonmates' safety.
  • Phoneaholic Teenager: Rox is an adult version, described as constantly texting.
  • Slasher Smile: Rox's most common expression is an unsettling smile. Word of God says that her PB was chosen for her unintentionally creepy facial expressions. Round 5 shows that she actually is able to smile normally, though she sure doesn't do it around Champions she's trying to antagonize.

The Blonde Intern

An intern debuting in the Round 2 intermission. Not much is known about her at this time.

  • Comic-Book Fantasy Casting: Her PB is Barbara Dunkleman.
  • The Intern: Another of IG7's unpaid interns.
  • No Name Given: Nina was called "Simone" when she impersonated this intern, but it's not known if that's the real one's name.
  • Throw It In!: Her existence; she was cooked up on the spot because the new NPCs scheduled for the event weren't terribly shippable and they needed a target for Church's flirt-and-distract plan.

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