Awesome Music / Neptunia

Neptunia may be the Console Wars moe edition but isn't devoid of any awesome music either.

Original:

Mk2:

  • Dancing Girl.
  • Scamper is pretty good to listen to.
  • For both Mk2 and V, "Strong Determination" plays whenever there's a Theme Music Power-Up.
  • There also the battle theme of the Four Felons, simply titled "The Four Felons".
  • GO Love and Peace, the very triumphant and beautiful ending credits theme.
  • Minicar is awesome for a different reason; whenever it comes up, it means one of many, MANY, hilarious moments is about to happen.

Victory:

Re;Birth1

While virtually the entire soundtrack consists of tracks from Mk2 and Victory, there are a few original gems here.

  • "Miracle Portable Mission", a stark contrast to the original's "Ryuusei no Bifrost".
  • Planeptune's Theme Ver. Re;Birth1. A very uplifting version of the Planeptune theme that will prepare you for what's to come, and serves as this game's title theme. In direct contrast, Re;Birth2 and Re;Birth3 each reuse their respective title themes from their original games.
  • In Re;Birth1, they did away with the land based battle themes. Now there's a universal battle theme: Splash, which may be recognizable as 8 Bit Battle Theme, modernized.

Re;Birth2

  • "never GIVE up". While probably not as awesome as its predecessor "GO Love and Peace", Re;Birth2's ending theme is a solid track altogether.
  • History of Collapse, the battle theme for the Conquest Ending.

Re;Birth3

  • Rave:tech(^_^)New;world brings back the frantic tone and beats of the first game's opening, and adds a bit of inspiration from songs by current fripside vocalist Yoshino Nanjou. The opening video even reuses the animated Purple Heart segment from the first game, while the song itself contains callbacks to the openings for the original PS3 games (eg. the "system error" soundbite from Ryuusei no Bifrost).

Victory II

Damn near the whole soundtrack deserves to be here. Considering this game has a proper budget for once, they really went all out to make some incredible music this time.

  • :Outside The Dimension:, the new main battle theme for Hyperdimension. It retains the energy of previous Hyperdimension battle themes but adds some piano and milder tone to contrast the inherently more serious tone of the game.
  • "DIMENSION ZERO", the battle theme for Zerodimension. It's a more subdued version of "WILL BE VENUS" (or is is the opposite?), which both showcases the unyielding resolve of the CPUs to survive in this world while still retaining the energy of the normal battle themes the series is known for.
  • "BRAVE DANCE", the battle theme for Heartdimension. Very energetic, and instead of having a perhaps darker tone to go with the finale of the game, its composition not only underlines the very unusual and fantastical nature of the place the party is exploring, but is basically a "You're almost there!" song for the player.
  • The game's main transformation theme for the CPUs and later the Gold Third too, "WILL BE VENUS", fits the high octane energy of the Neptunia franchise perfectly.
  • Then there is "VOLTAGE", which will never fail get you invested in all those Bonus Bosses hidden in the game.
  • "Encounter Of Destiny", the Dark CPUs' theme. Ominous, yet not to the point of being overwhelming, but highlighting the grandiose scope of the battle itself, as well as the unyielding determination of the party to overcome the Dark CPUs.
  • "ABSOLUTE" will get you pumped up when the CPUs go all out with their Next Form. This song here is the herald of the incredible ass-kicking that is about to follow. The very instant this starts playing, prepare for massive amounts of concentrated awesome to happen.
  • Any of the Opening themes for the game and its three arcs. Whether it's "The VISION of TELATIVITY" setting the stage for the tone of the game, "More Soul! Contenu" pumping you up for Zerodimension with its powerful beat and frantic pace, "Musou 4tune" with its energetic rhythm setting up the clash between the CPUs and Gold Third, or "Musou Katharsis"'s beautiful, melancholic, yet hopeful melody preparing you for both the climax of the whole game and The Reveal of Uzume's painful past, you can bet your ass that every arc is preceded by an excellent song to get you into the groove of things. The fact that instrumental versions of some of these actually get used as Arc Finale Battle themes is just icing on the cake.
  • "Mirai Eno Resolve", the ending theme. It's both beautiful and uplifting, perfect after the serious turn Heartdimension and the game in general takes.
  • "DECISION", a tense event theme that plays when things have come to a head and the current situation is very serious, if not dire. It evokes a feeling of being at a crossroads, right before a mayor event, where things can go in any way, underlined with the resolve to see things through to the end.
  • "Planet's Odyssey", the theme for the Golden Summits. It's very different from most of the dungeon songs in the series so far, its serene melody and lyrics evoking both wonder at the incredible scenery of the interior of the mysterious towers as well as how alien they seem to the rest of the world.
  • "SCENE". Despite the fairly generic name, and Neptunia games not being known for having the most amazing Colosseum battle themes, "SCENE" manages to stand out for having a very catchy melody and sounding just perfect for the type of extra battles the Colosseum offers.
  • "PROVIDENCE", the theme for battles against the Gold Third, will not only never fail to pump you up from beginning to end with its incredible drums, but also its fast and engaging pace.
  • "URANUS", a theme for event battles as well as just event music. Similarly to "PROVIDENCE", it is very energetic. However, while "PROVIDENCE" has a very "Rival Battle" feel, "URANUS" has a decidedly heroic and epic tone to it and guarantees that whatever is going to happen when this song starts playing, it's going to be awesome.
  • "DRIVE AWAY" is, as the title implies, the EXE Drive theme. It's unfortunately a case of Long Song, Short Scene relative to the animation length for the Drives, as most Drives won't last long enough for you to hear more than 12 or so seconds of it. Which is a damn shame, since this song is so amazingly epic and blood-pumping that it wouldn't be out of place as a Final Boss battle theme!
  • "NEVER GIVE UP", a bit slower, but has a strong, unyielding feel, similarly to "URANUS". Like the title implies, its melody is constructed to evoke a struggle against an overwhelming foe, and the determination to stand against it no matter the odds, fitting for the Final Boss battle theme.

The Animation

PP

Vs. Sega Hard Girls

Other

Alternative Title(s): Megadimension Neptunia VII

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