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  • How does Cal show his improvement in the five-year gap between Fallen Order and Survivor? Last time, the Ninth Sister was a serious threat who nearly killed him. This time, he finishes the job after giving her a chance to redeem herself.
  • After the Senator’s long-winded rant at Cal, waving Tapal’s lightsaber in his face and making all kinds of threats, Cal shows how far beneath him the politician is. He remotely deactivates the lightsaber, calmly gets to his feet, and promptly dismantles the Senator’s task force in under a minute. The rest of the opening hour is spent hunting him down when he is forced to run away.
  • Cal and Merrin vs an Imperial Trident. After a Big Damn Kiss to gather resolve, Merrin begins flinging Cal about the battlefield via portals to help him land strikes and avoid the giant ship’s own blows, before the two end up stranded on a spire with the craft’s drill bearing down on them. It culminates in the Jedi and the Nightsister working together to raise a massive projectile of stone and metal to drive it into the Trident and destroy it once and for all.
    • Special mention has to go to Cal leaping onto one of the Trident's legs and slicing it in two. Cal channels Raiden in the best way possible.
  • As villainous as it is, Bode's own Xanatos Speed Chess of events post-Jedha certainly qualifies as this. Working with ISB Commander Denvik until learning about Tanalorr, Bode takes the opportunity to reveal the Hidden Path's location to Darth Vader, and in the chaos, steals the compass and makes his escape back to the base to retrieve Kata and bring Denvik down. To that end, he reactivates the locater beacon to allow Cal to find him and bring down Denvik's operation, and in the unlikely event that Cal had perished prior to that point, well, Denvik's insubordination had been exposed to the Inquisitorius, and Vader was on his way anyway, so he was already a dead man. While slightly surprised by the fact that Cal found him quicker than anticipated, Bode was able to take it in stride and flee with Kata, leaving Cal as a distraction for ISB. By the time Cal and Merrin are able to fight through the base, Bode has made a clean escape with the compass and his daughter. If not for Santari having made a backup method to navigate the Koboh Abyss, Bode would have undoubtedly won.
  • Cal's rampage through the ISB facility after Bode escapes from him again is a Mook Horror Show for the ages. Doing what very few Jedi have ever managed with any degree of true control, Cal chooses to Embrace the Darkness and taps into the Dark Side, upgrading his original Force Slow into a deadly Super Mode that lets him freeze everyone around him in place and mow down every single enemy that dares stand in his way. Stormtroopers, officers, K-series Security Droids, almost everyone becomes a One-Hit Kill - Purge Troopers and DT Sentry Droids generally have enough poise bar and health, respectively, to survive the first strike, but even they go down in three to five hits. Force Pull, however, becomes a guaranteed kill: humans get the classic Force Choke/Neck Snap combo, and droids get crunched into worthless lumps of metal. Cal's lightsaber even experiences a partial crystal bleed whenever he activates it, gaining a crimson tint with most colors, or turning completely red if your current hue is the already Dark-leaning magenta. And this replaces his original Force Slow super for the rest of the game, implying he hasn't just embraced his darkness, he has mastered it. Cal Kestis seems primed to become the first true Grey Jedi in Disney Canon.
    • This culminates in his final fight with Bode. With Merrin distracted protecting Kata, and Bode raining down blows on him, Cal goes all-in and freezes Bode in mid-air, then slams him to the ground and smashes both his blasters, ultimately dooming the fallen Jedi when their duel ends in a quick draw and his gun malfunctions.
  • Cere vs Darth Vader. In contrast to Fallen Order, where Vader effortlessly swats her aside with a casual Force Push, in Survivor, Cere is actually capable of holding her own against Vader in a proper boss fight. And while it's clear that Vader initially isn't taking the fight too seriously, it allows Cere to drop a shelf of burning debris on him and damage his cybernetics, leaving the Dark Lord of the Sith wounded and vulnerable.
    • Once Vader is injured by the burning debris, that’s when the gloves come off and he actually processes Cere as a threat he needs to take seriously. Vader notably doesn’t have very many taunts in the first phase of the fight, and they all but disintegrate by the final phase, showing that Vader realizes he needs to stop playing with his prey. The most notable difference in his stance? He switches to his far more powerful two-handed grip, normally reserved for duels with near-equals or when he needs to end a fight quickly - Cere's cheap shot forced him to acknowledge that she qualified for both conditions.
    • The end of the fight is also this. While Cere is ultimately killed, it's a very near miss on her end as her lightsaber just barely misses stabbing through Vader's suit. When all is said and done, all Vader can do is painfully limp away as he leaves Cere to succumb to her wounds. And look closely - Vader grabbed and twisted Cere's arm out of position at the last second as she landed on him, escaping the Mutual Kill Cere had likely been aiming for by the skin of his magma-charred teeth. Vader basically only survived because he needs to be in the rest of the franchise.
      • This really cannot be overstated: Save perhaps Obi-Wan, Cere arguably became the closest to killing Darth Vader that any Jedi has ever managed in Disney Canon to date. And unlike Obi-Wan, who ultimately chose to walk away, Cere kept hitting Vader until she struck Plot Armor.
        Darth Vader: You have grown stronger.
        Cere: No. I've only let go of my fear.
    • Even before confronting Vader, Cere and the Anchorites are facing an army of Imperial stormtroopers, backed up by both AT-ST and AT-AT walkers, in numbers that would quickly overwhelm Cal even at his peak. But Cere is a fully-trained, old-school Jedi, no longer cut off from the Force, and the player gets to control her as she tears through the Imperial strike force like a scythe through a field of wheat. Even Scout Walkers don't slow her down, and she manages to single-handedly take out an AT-AT, normally requiring either specialized tactics or getting lit up by starfighters to bring down, with a giant boulder.

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