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It is no surprise that a game as fondly remembered for its writing such as Planescape: Torment holds many memorable moments.

  • Depending on the path you play as the Nameless One, there are many things you can do. For example, you can talk the Big Bad into defeat by threatening to commit suicide, or you can engage in a debate to point out his weaknesses and that it's really better for him to cave to your demands. And what a debate it is.
    • Or by willing yourself out of existence, preventing yourself from ending up in hell.
    • In several of the better endings, The Nameless One defeats his nemesis, and goes to his judgment in hell- and through all this, despite the fact it could be a Downer Ending, it manages to be extremely upbeat. The last thing you see is the Rune of Torment, flapping in the wind, no longer a part of the hero. Death is no punishment for him.
    • Also, if you get the "best" ending, you merge with the Big Bad, who is your own mortality, raise all your deceased friends from the dead, and then go forth to stoically face your final death and judgment in the Hells, teleporting to a battlefield full of demons and picking up a weapon before wading into the fight, hearing the echoes of the game's central question: "What can change the nature of a man?".
    • If you say Belief is the answer to "What can change the nature of a man?", the Nameless One's speech includes an amazing insult directed at the Transcendent One.
      And it has made a posturing spirit think it is something more than a part of me.
  • You don't get the best ending by fighting, but through wisdom and knowledge, as The Nameless One answers the central question that has been asked to him in his entire journey: "What can change the nature of a man?" That a game could answer its Arc Words at all is stunning, to say the least, considering how rarely such questions get answered, but the way the hero says it, and how he justifies his answer after all the torment you have endured, is glorious.
    The Nameless One: If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear — whatever you believe can change the nature of a man, can. I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.
    • Fall-From-Grace's line to the Nameless One during the 'best ending': "Time is not your enemy. Forever is."
    • Not to mention the ending where you will yourself out of existence. Yes it is suicide, but also the most badass suicide ever. And that, ladies and gentlemen, is the bad ending.
  • The Grand Finale has quite a few of these.
    • The Nameless One can potentially win a battle of wills with the Practical Incarnation.
    • The Nameless One learns that he can actually revive anyone he likes from the dead. There's also the possibility that he revives the people he came with to face off against the Big Bad.
    • All of the loyalnote  characters get one as the Big Bad picks them off one by one — they would rather die than betray the Nameless One and their True Companions. And none of them are even the slightest bit afraid of certain death, regardless of the airs they might put on. And Fall-From-Grace actually fights back and harms The Transcendent One before succumbing.
      Dak'kon: I may be bested in battle, but I shall never be defeated.

      Annah-of-the-Shadows: He means more t' me than my life.
      The Transcendent One: THEN DIE.
  • The Mechanus Cannon spell. It shows a brief video sequence of a Wave-Motion Gun sized laser cannon firing a continuous shot through a portal from the plane of Mechanus to wherever you happened to aim it. And it's utterly devastating in both looks and effects. The makers of Final Fantasy would love it. Most of the other high-level spells qualify as well.
  • Morte gets one if he successfully uses his Litany of Curses against Ravel. Just to put in perspective: She's an immortal, nigh-omnipotent demon witch from another dimension. He's... a floating skull. And he gets her to throw away every single one of her advantages and engage in fisticuffs... by swearing at her.
    • He can also do it with Trias, a fallen angel (also an immortal from another dimension) who has tricked and betrayed countless people and (unlike Ravel) isn't insane.
  • When one of the Nameless One's previous incarnations convinces someone that they don't exist. And they immediately cease to do so.
  • If you decide to beat the Transcendent One to death instead of talking things out, Vhailor can get a ridiculously awesome moment. Vhailor's power goes up as the level of injustice he's fighting is higher. The Transcendent One is part of you, your own mortality. Your original incarnation did something terrible beyond any redemption; the Practical Incarnation's shenanigans apparently pale in comparison, and you are earmarked to go straight to Hell when you finally die for real. The Transcendent One's existence is keeping you from properly dying and being sent to your rightful punishment. Explain this to the revived Vhailor and watch him go administer justice.
  • Vhailor's entrance at the Fortress of Regret if you incur his wrath. Never has a 9-second shot of someone walking been more badass.
  • Finally opening the Bronze Sphere allows you... to remember your name. With that, the Symbol of Torment (the source of the torment you've spread on others) peels off your body, and you gain the biggest experience boost in the entire game, enough to reach god-like levels. In knowing your name, you are yourself again. It doesn't matter that you'll end up in hell after this point. You've already won. Oh, and if all that's not enough, doing this gives you a dialogue option when facing the Transcendent One that wins the game by itself. The Transcendent One, for all its posturing, doesn't remember your true name. You do.
    Bronze Sphere: The sphere wrinkles in your hands, the skin of the sphere peeling away into tears and turning into a rain of bronze that encircles you. Each droplet, each fragment that enters you, you feel a new memory stirring, a lost love, a forgotten pain, an ache of loss - and with it, comes the great pressure of regret, regret of careless actions, the regret of suffering, regret of war, regret of death, and you feel your mind begin *buckling* from the pressure - so MUCH, all at once, so much damage done to others... so much so an entire FORTRESS may be built from such pain.

    And suddenly, through the torrent of regrets, you feel the first incarnation again. His hand, invisible and weightless, is upon your shoulder, steadying you. He doesn't speak, but with his touch, you suddenly remember your name.

    ... and it is such a *simple* thing, not at all you thought it might be, and you feel yourself suddenly comforted. In knowing your name, your true name, you know that you have gained back perhaps the most important part of yourself.

    In knowing your name, you know yourself, and you know, now, there is very little you cannot do.

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