Some ability combinations can be downright brutal. Take a Monk, and raise their Brave and Strength scores, so that their single hits deal obscene damage. Then give them the Ninja's Two Swords ability, that lets them attack twice. Obscene damage x2. Now give the Monk the Archer's Charge ability as a sub, and use the CT counter figure out the highest Charge Attack you can use on the opponent in front of you before their own turn goes off. The charge attack will not only ramp that already obscene damage, but it will apply to BOTH PUNCHES. This combination can allow a Monk to take out some of the most dangerous creatures in the game in a single turn.