Characters: Final Fantasy Tactics

The tactically based game of the FF series has a decent-sized cast of characters. Even worse, when the game was remade for the PSP as War of the Lions, quite a few names were changed. We're going with the PSP versions, but we'll list the original PS1 names as well.

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    Main Story Party Members 

Ramza Beoulve/Ramza Lugria

I have no wish to change the world.

Voiced by: Phil LaMarr

The protagonist of the story, Ramza lived the comfortable life of a noble sequestered in Eagrose Castle as the youngest son of the famous Knight Gallant Barbaneth Beoulve and his commoner paramour. Like his trueborn brothers Ramza was sent (along with his peasant friend Delita) to the illustrious Gariland Military Academy to follow in his father's footsteps to become a knight of the Northern Sky. After the disaster at Fort Ziekden, Ramza spends the next few years as a mercenary and learns how the world works but retains his purity and will. Through his actions he saves the world from tearing itself apart from war, as well as fighting off the demonic Lucavi. He gains neither fame nor fortune and is branded a heretic by the church. In the end, Ramza fought for what was right and saved the only thing he truly cared about, his sister.

  • Almighty Janitor: Ramza saves the world from an Eldritch Abomination and alters the course of history, yet technically (in-story) never rose above the rank of squire.
    • The game drives this point further home: each new chapter has a new Squire ability exclusive to Ramza alone.
  • Always Save the Girl: "I'm saving Agrias! Geronimo!"
  • Badass
  • Belated Happy Ending: Ramza was known as a heretic in the annals of history... until these records came to light.
  • Beware the Honest Ones: He turns against the Order of the Northern Sky in the battle of Ziekden Fortress because Tietra was shot dead by them. Later in the game, he turns against Gaffgarion to save Ovelia from him (and unknowingly, from Dycedarg). He basically spends the whole game surprising everyone with how far he's willing to go just to defend what he considers right. Barbaneth would be proud of him.
  • Big Brother Instinct: This drives him for the entire second half of the game.
  • Big Damn Heroes: Ramza is actually quite bad at this. He is either much too late to do anything, or happens to be in the right place at the right time by accident. Or he needs the rescuing.
  • Blue Blood
  • Boring but Practical: Ramza's upgraded Squire skillset lacks the awesome abilities of characters like Agrias or Gaffgarion, but comes with come amazing instant and perfect-accuracy buffing skills later in the game as well as the mighty Ultima spell.
    • The game's versatile job system can take this even further, give Ramza Chemist abilities and Throw Item in his Squire class and you have a ludicrously effective support unit that can heal and buff characters with perfect accuracy from a distance while being very good at staying alive (due to Ramza being able to use shields and having high health) and fighting back if necessary. While this is a very dull way to use Ramza it's very easy to set up from the start of the game and remains effective for the rest of it. It also saves space in the party by combining Ramza and a healer into one unit so you can have more options to make a party.
  • But Now I Must Go: Word of God states that Ramza managed to live in the ending and have other adventures, just not in Ivalice.
  • Dark Is Not Evil: In chapeters 2 and 3 he wears dark purple, heavy armor platings on his torso, elbows and shoulders with two spikes on each shoulder protector, over a black leather turtle-neck fabric which covers the wrists of his brown leather gloves over white gauntlets.
  • Did You Just Punch Out Cthulhu?: Ramza and his team murder their way up the demon hierarchy until they reach "Bloody Angel" Ultima/Altima and kick her ass too.
  • Dismissing a Compliment: Ramza is clearly uncomfortable receiving praise from his brothers, which Zalbag even notes. Even when his allies praise him later on, Ramza still is uncomfortable with it.
  • Doomed Moral Victor: Although he survived, Ramza was branded a heretic for the rest of his life. The game's framing device is the first time history revealed him to be a hero.
  • Expository Hairstyle Change: He loses the ponytail between chapters 1 and 2, signifying his abandonment of the life of a noble after the disaster of Fort Ziekden.
  • The Fettered
  • Foil: To several characters: Delita, Wiegraf, Argath, Gaffgarion, Isilud and Orran.
  • Gameplay and Story Segregation: Ramza draws a sword on Velius regardless of whether Ramza is in a sword-wielding class or not.
  • Generation Xerox: Ramza embodies the noble qualities long-prized by House Beoulve more than either of his older brothers, and follows in his father Barbaneth's footsteps rather admirably - not only is he an unflinchingly noble individual, he's also a total Badass Normal on the battlefield. In addition to that, however, it is strongly implied that he and Alma are descendants of either Germonique, the man who betrayed Dark Messiah Ajora Glabados centuries ago - presumably coming from their mother's side of the family or Vaan who defeated Ultima and her ilk near twelve centuries previous.
  • Hair of Gold, Heart of Gold: Ramza may be an exile and a heretic hunted by the church, but in reality he is truly heroic, rushing to the aid of those that need help. And he doesn't need a title.
  • The Hero
  • The Heretic: Despite his status, he is implied to be very devout follower of the church even after discovering the depths of its depravity.
  • Heroic Bastard: It's implied if not stated that he and Alma are illegitimate - some European nobility in Real Life would've opposed remarrying even after death, particularly if it were a commoner, which their mother was.
    • While most characters dance around it for one reason or another, Cardinal Draclau does explicitly state that Ramza is a bastard, and to his face no less.
  • Hero with Bad Publicity/Historical Villain Upgrade: Ramza goes down in history as a criminal and heretic but he's the most noble character in the game.
  • Irony: Think about it. Delita tried to save his sister but failed, causing him to seek power at any cost. Ramza, too, wishes to save his sister but actually succeeds. Despite being a dick, Delita becomes a hero in the annals of history while Ramza becomes a heretic. The kicker? Delita is aware of this.
  • Informed Attribute: Promotional materials mention Ramza often felt beneath his brothers because of his mother being a commoner but this never comes up in the game where his common roots are rarely mentioned.
  • Jack-of-All-Stats: Like most Final Fantasy heroes Ramza has good stats everywhere and with a good equipment list he is able to use almost every skill set in the game effectively as his secondary ability set.
  • Last Disc Magic: He and Alma (And Luso in the remake) are the only ones who are capable of learning Ultima.
  • Leitmotif: The aptly named, Hero Theme/Stargazer
  • Little Hero, Big War: The Lion War is not Ramza's story; his operations are primarily behind the scenes, and while he has a decisive effect on the war, that's mainly because his enemies include several of the power players.
  • Nice Guy: Considering just how much the world tries to corrupt him and how he clings to his ideals, converting even many enemies on the way and empathising with those not on his side... yeah, he's this, if only by comparison.
  • Noble Fugitive: He's a noble from House Beoulve, but became a heretic after killing Cúchulainn, who was possessing Cardinal Alphonse Delacroix.
  • No Good Deed Goes Unpunished: Just about every good deed Razama does in game is used against him, such as saving Argath.
  • Nom de Mom: After rejecting the name Beoulve.
  • The Only One: Just try to dismiss him from your roster. It might almost be a Lampshade Hanging.
    Ramza: "I'm a Beoulve! Nothing happens without me!"
    • and later on...
  • The Power of Love: He and Alma invoke this to break Ajora's control over his sister's body.
  • Princely Young Man: At first.
  • Red Oni: In spades. First off, he's the more emotionally-driven between himself and Delita, being far more prone to outbursts and less prone to strategic reason so much as the concepts of honour and integrity. Second, he's Red to both Alma's Blue, given how well she's able to manipulate him by playing on his emotions (though Alma herself is also passionate, just not to the point of charging in like an overly-righteous hero), and to Zalbaag's as well. Finally, he is - along with older brother Zalbaag - the more emotional side to Dycedarg's level-headed nature.
  • Required Party Member: Since the story is supposed to follow Ramza's actions in being the "true hero" of the Lion War he must be in the party for all storyline battles. However random encounters don't require him to be present.
  • The Scapegoat: In-Universe. Once the war ends, Ramza ends up going down in history as a heretic by most of the world and is blamed for a large amount of the issues that followed.
  • Sheltered Aristocrat: Ramza grew up in priviledge and his resulting naïveté shows during the very beginning of the game. He quickly grows out of it, and if he didn't abandon his title of nobility along the way, he'd easily qualify for The Wise Prince.
  • Shoot the Dog: Being forced to kill Milleuda Folles in Chapter One.
  • Shut Up, Kirk!: He gets plenty of this after his Shut Up, Hannibal! rants.
  • Status Buff: Most of his unique abilities are these.
  • Throwing Your Sword Always Works: In the sidequest cutscene which introduces Luso, Ramza throws his sword to save him in the nick of time - although the monster dodges, it provides a much-needed distraction to lead into the battle ahead.
  • Wide-Eyed Idealist: By the end he's a more mature version than most, but he definitely qualifies.
  • Youngest Son Wins: He's not the youngest Beoulve child (That would be Alma), but he's the only son in the family to live through the events of the game and possibly get a happy ending.

Alma Beoulve

To live in an age so wondrous is a blessing-but to live in Ivalice, even more one.

Ramza's little sister, she spent much of her youth in a convent (the same one, coincidentally, as Ovelia) only recently returning to Eagrose where she became close with Delita's younger sister Tietra. Over the course of the story, she plays a supporting role, sometimes accompanying you, sometimes forcing herself into the party for the sake of her friends, and sometimes a Distressed Damsel. Eventually, it turns out that her body is attuned to the Virgo stone, making her a perfect host for Ultima. Nonetheless, she shakes off an attempted bodyjacking by Ultima in order to participate in the final battle, and has solid capabilities as a mage.

  • Apocalypse Maiden: As the unwilling host to Ultima.
  • Big Brother Worship: She seems to have minor elements.
  • Blue Blood: Like her brothers, she's of noble blood, being the child of Barnabeth Beoulve.
  • Blue Oni: To Ramza's Red. Not to say she's not genial, but she uses reason in her arguments a lot more than Ramza does and doesn't let her feelings rule her head when the chips are down.
    • For example, when Isilud was morally wounded by his possessed father Folmarv, she pushed back her own insecurities to comfort him in his last moments, telling him that Ramza had killed Hashmal so that Isilud might pass on peacefully.
  • The Chick: When she's in the party.
  • Demonic Possession: Only briefly, though.
  • Distressed Damsel: Mostly in the 2nd-half of the game.
  • Generation Xerox: Not only is she - like her brother - unflinchingly good-hearted and kind (just like their father), it is also strongly implied that she and Ramza are descendants of Germonique, the man who betrayed Dark Messiah Ajora Glabados centuries ago - presumably coming from their mother's side of the family.
  • Guest Star Party Member: She never officially joins your party, but she's a central character anyway and it's justified by her role in the plot.
  • Hair of Gold, Heart of Gold: She is not heroic like her brother, but she is one of the few characters who are truly good-hearted, kind and want nothing but peace.
  • Healing Hands: Thanks to her class, Cleric, it is however restricted to the Chant spell and her Healing Staff.
  • Heroic Bastard: Just like Ramza, she was born from a commoner mother, and thus is Dycedarg and Zalbaag's half-sister (though Ramza's full sister).
  • Heroic Resolve: That's what allowed her to shake off Ultima's attempt to possess her.
  • Last Disc Magic: She and her brother (And Luso in the remake) are the only ones who are capable of learning Ultima.
  • MacGuffin Girl: Because she's a perfect host for Ultima, Folmarv wastes no time in kidnapping her to further his plans.
  • Nice Girl: She's a real sweetheart, and loves her brother.
  • The Power of Love: She and Ramza invoke this to break Ajora's control over her body.
  • Youngest Child Wins: Along with Ramza, she's the only Beoulve to make it to the end of the game.

Agrias Oaks

Have you no pride, no honor?

Voiced by: Hedy Burress

A steadfast Holy Knight assigned to protect Princess Ovelia. After the Princess is kidnapped, Agrias goes on a quest to rescue her.

  • Amazon Brigade: Perhaps not a brigade, but she has two lady knights with her at the beginning and she brings them along when she joins your party permanently.
    • There was actually a third woman who stumbled into the monastery, critically wounded to warn of the attack at the beginning. She presumably died, since we didn't see her leave the building after the mercenaries did.
  • Badass: And well loved for it. Until Thunder God Cid joins the group, she'll be your strongest character bar none. At end game she's competent enough to hold her own with Cid despite not having the sheer attack variety he has.
  • Body Guard Babes: She and her platoon of Lionsguard female knights.
  • Braids of Action: She wears her long blonde hair in a braid running down her back.
  • Deadpan Snarker: Has some good moments of snark early on.
  • Fire-Forged Friends: She had no reason to trust Ramza at first, yet he constantly proves his virtue to her by fighting for what's right and just. By the time she learns that he's a Beoulve , it doesn't matter to her what his name was and she follows him out of respect for his virtues.
  • Guest Star Party Member: Until she can join the team permanently.
  • Hair of Gold, Heart of Gold: Though a woman, Agrias fits the connotations associated with males, as her knightly vows and honor take center stage.
  • Knight In Shining Armour: As close as one can be in the setting. Agrias is one of the few completely noble characters in the game.
  • Lady of War: Fits for sure, being a Action Girl who speaks just like any seasoned warrior would.
  • The Lancer: Once she joins the group for sure, she's usually the on who supports Ramza on his choices.
  • Lightning Bruiser: With her good speed, health, and Holy Knight skills, Agrias is one of the best characters in the game.
    • Stone Wall: Agrias' strength is actually pretty low for a knight-like class but she has the highest health by a fairly large margin in your party until Orlandu shows up and her character evade is 25% which means with a shield she is very difficult to attack from the front making her last a very long time in combat without healing. Though she easily becomes a Lightning Bruiser with the Attack Boost support ability.
  • Magic Knight: As a "Holy Knight" she also has the ability to...
    • Light 'em Up: Her skills revolved around this theme, though they all have other effects.
    • The Paladin: A rare fully offensive version of the trope.
      • Interestingly, as a female unit, Agrias' magic tends to overshadow her strength in the late game. This makes White Magic an ideal second skillset for her, completing the defensive side of the trope as well.
  • Odd Friendship: Despite their difference in station, Agrias and Ovelia are truly good friends who understand each other surprisingly well.
  • Overshadowed by Awesome: Cid has all her skills and more, though is acquired much later in the game.
  • Sugar and Ice Personality: Stern and a bit cold, but a friendly person who is very attached to those who earn her loyalty.
  • Tomboy and Girly Girl: The Tomboy to Ovelia's Girly Girl.
  • Undying Loyalty: The PSP version in particular goes to great lengths in showing how loyal Agrias is to Ovelia. After seeing Ramza in action and how truly heroic he is, she also becomes loyal to him.

Mustadio Bunansa

I am a machinist. Do you know the history of my trade?

An engineer who gets caught up in the War of the Lions because he and his father discovered one of the Zodiac Stones. After resolving his issues with the Baert Trading Company, he decides to join Ramza's group out of gratitude. In the PSP version, he is revealed to have a crush on Agrias.

Cidolfus Orlandeau

Long ago, I was taught to strike from behind and keep my back to the wall.

A Count serving under Duke Goltana, and stepfather to Olan Durai. Said to be the only one who Barbaneth completely trusted. He was accused by Delita of plotting with Church officials to overthrow Goltana, and was imprisoned. When Cid was rescued by Ramza, Delita murdered Goltana and an imposter dressed up like Cid, framing him. Last name was "Orlandu" on the PS1; in both versions he's also known as "Thunder God Cid".

  • Light The Way: Again, he has Agrias's Light spells, like Judgement Blade and Cleansing Strike..
  • One-Hit Kill: Not only is he so damn powerful that he can kill anything short of bosses in one hit, but he also has a few attacks that can cause instant death, like Northwain's Strike.
  • Standard Status Effect: Just like Agrias, some of his attacks can cause these.

Rapha Galthena

Faith offers no shield against Sky Mantra, for words are treacherous things.

A young girl who, with her brother Marach, was trained as an assassin by Duke Barrington after their parents were killed. (Yes, by him. What did you expect?) At first assigned to deal with Ramza & Co, she's the first to make the Heel-Face Turn and come over to the party. Formerly known as "Rafa".

  • Death Seeker: In fairness, Elmdore had just stolen her chance for revenge against the man who killed her people and brother, and she likely felt that she didn't have anything left to live for. Once her brother is revived by the Zodiac Stone, she's relieved of her death wish and offers to join Ramza's party.
  • Doomed Hometown: Thanks to Barrington. She had her doubts about him for a good while (due to being brought up more cruelly than Marach), but his sexual abuse of her cemented her certainty.
  • Rape as Backstory: No, seriously. It's not openly stated, but it's very heavily implied, especially in the remake. It gets even worse when you remember that she's only thirteen.
  • Roaring Rampage of Revenge: When Marach takes the bullet for her, she's all set to kill Barrington for it... only for Elmdore to pop up out of nowhere and throw Barrington off a bridge (or rather, in this case, a roof). She then turns her pent-up anger on him, Celia and Lettie.
  • Tykebomb: She was originally taken in by Barrington as a child specifically to be used as an assassin with her innate Sky Mantra abilities.

Marach Galthena

Nether Mantra deals great damage to those of little Faith. Believe and you shall be saved!

Rapha's older brother, called "Malak" in the PS1 version. Continues to serve Barrington until Rapha finally confronts him (Barrington) and he (Barrington) shoots her, leading to another Taking the Bullet moment. After that battle is concluded, the siblings join your party.

  • Doomed Hometown: Thanks to Barrington. Unlike Rapha, he refused to even consider it until the truth stares at him in the face.
  • Spanner in the Works: Under Barrington's orders, he threatened to derail the Church's plans by taking Isilud and the kidnapped Alma to Riovanes. Ironically, this indirectly led to the decimation of Barrington's forces and eventual death of the man himself, the demon Belias's defeat at Ramza's hands ... and Folmarv discovering that Alma was a suitable host for Ultima. Um, oops?
  • Tykebomb: She was originally taken in by Barrington as a child, specifically to be used as an assassin with his innate Nether Mantra abilities.

Meliadoul Tengille

What is love? Mayhap it is when you care more about someone else than you do about yourself.

The daughter of the leader of the Knights Templar, she at first opposes the party because she believes that Ramza killed her brother, Isilud. Fortunately she comes to her senses upon seeing the Lucavi with her own eyes, realising that her daddy had willingly turned himself into a demon. Last name spelled "Tingel" on the PS1.

  • Amazon Brigade: In the battle against her in Bervenia Free City, you'll notice her entire team is made up of females.
  • Anti-Villain: At first.
  • Overshadowed by Awesome: Like Agrias, Cid learns all of her abilities and more, but unlike Agrias, Meliadoul is recruited after Cid, eliminating any niche she may have had by having those skills earlier in the game.
  • Roaring Rampage of Revenge: Upon learning that her brother is dead and that Ramza is the top suspect... yeah.
  • Useless Useful Spell: Her attacks are upgraded versions of Knight skills and will shatter enemy equipment. This means they don't work on monsters (not even to just deal damage), who aren't wearing equipment. (Thankfully, this was changed in the PSP remake.)
    • Underrated ability. About half of Orlandu's Game Breaker skill set is taken from Meliadoul. Perfect accuracy, large amounts of damage, and breaks equipment. The only downside in the original game were it didn't work on monsters (in most situations monsters are almost laughably easy due to limited skill sets and abilities; the only monsters that matter are the Lucavi) or characters with Maintenance (only a handful appear in the entire game). All that really meant was, unlike Orlandu and Agrias, she would, in a handful of situations, actually need to use a normal attack or her secondary skill.
    • Really, the only thing that prevents us from seeing how awesome Meliadoul is, is that she is recruited after Orlandu. If the plot had given the players Meliadoul first and Orlandu second, not only she would be more appreciated, we'd see Orlandu as having the combined skills of Agrias, Gaffgarion and Meliadoul, instead of seeing Meliadoul as an incomplete Cid.
  • You Killed My Brother: She believes that Ramza did this, but eventually realises that it was actually the work of her father.]]


The higher your Bravery, the higher the chances a reaction ability will be triggered!

Along with Ramza, he is the other mercenary under Gaffgarion's employ. When Ramza chooses to go after Ovelia, he tags along.

Lavian & Alicia

Lavian: Be on your guard! You cannot perform actions in water of depth 2 or greater.

Alicia: Remember, while you may be able to attack from above, it may not be possible from below.

Two Lionsguard knights under Agrias' command, assigned to the defence of Princess Ovelia. They join Ramza's party along with Agrias.

  • Amazon Brigade: Along with Agrias and their fourth companion (a Knight who died offscreen in the monastery, during the prologue).
  • Required Party Member: To get the "Gift of the Magi" cutscene and the useful item associated with it, you need to keep them both in your party (PSP version only).


A Chocobo originally belonging to Wiegraf Folles. Found a year later by Ramza's party, it joins him in gratitude for being rescued from monsters.

    Side Quest Characters 

Beowulf Cadmus

Temples? Ah, where people worship the gods. Or perhaps the flat areas bracketing the forehead.

A member of the Knights Templar ("Temple Knights" in the PSX version) who fell in love with a hot young woman and is currently in search of her.

  • Bait and Switch: At first, it's implied that the quest that Beowulf wants to join you on is to kill the Holy Dragon. It's only near the end of the dungeon that Beowulf reveals his intention is to save it or rather, her instead.
  • Boring but Practical: one of his innate skills is absurdly powerful against the final boss. He also has the "Chicken" debuff which is really useful for picking up rare items in the Bonus Dungeon.
  • Defector from Decadence: Unlike most of the Knights Templar, he's not working for demons.
  • Desperation Attack: His shock/vengeance deals more damage the lower Beowulf's health is, has the highest range of his attacks and is the only one that always works making a nearly dead or freshly revived Beowulf a very powerful unit.
  • Lightning Bruiser: He's a bit faster and tougher than your average knight.
  • Magic Knight: Basically an Oracle with better armor and a sword.

Reis Duelar

Beowulf! I had thought the joy of your embrace forever lost.

A dragon—yes, you read that right—whom you can recruit. Her Dark and Troubled Past with Beowulf is fleshed out further in the PSP remake: a jealous rival tried to Murder the Hypotenuse by turning him (Beowulf) into a dragon, but Reis Took The Bullet for him. In all versions of the game, you can revert her into human form.

  • Badass on Paper: On paper, she's basically a god in terms of stats and moves. However, it turns out that almost all of her moves are Useless Useful Spells and don't work as described. In practice the main thing she has going for her is unusually high HP.
  • Baleful Polymorph: As mentioned above.
  • The Beastmaster: Has Beast Tongue as an innate ability in her default class, and her skill set revolves around taming and buffing dragons.
  • "Blind Idiot" Translation: Yet again. Her "Dragon Breath" ability was translated as "Dragon Bracelet."
  • Breath Weapon: Her attacks include breathing fire, ice, lightning, and holy power. They can be used even when she isn't a dragon.
  • Crippling Overspecialization: Her "Dragon('s)" skills only work on dragons and are useless on any other unit. So unless you've got a dragon lying around in your party half her skills do nothing. Thankfully one of her skills allows you to recruit a dragon unit without fail if you should ever encounter one.
  • Crystal Dragon Jesus: Well, no, but she is called a Holy Dragon.
  • Defeat Equals Friendship: One of her natural abilities, Tame, lets her recruit monsters into the party by critically injuring them.
  • Distressed Damsel: All the powers of a dragon, yet she got kidnapped by a single knight. Good grief.
  • Dual Wielding: She can do this in her Dragonkin class, but it's not obvious, as the only weapons she can use at all are purses, which are two-handed (she can punch twice, though, or use a different weapon if she has the appropriate support ability.)
  • Empathic Healer: She can forfeit her own HP to heal another, and cure status effects.
  • Optional Party Member: Twice, even. If you undertake the quest to restore her, you have to let her into the party again. Justified given you're inviting her in two separate forms.
    • Thrice even in the PSP version, where the in the new sidequest to rescue her apparently Beowulf and Reis had left your party to live in Lionel, Beowulf recruits you and fights as a guest, and by the end of it you're prompted to recruit Beowulf and Reis yet again. Beoweulf even says that he's returning the favor by fighting with you. The amusing Gameplay and Story Segregation implication here is that if you didn't hear the rumor that activates the sidequest, Beowulf and Reis never decide to live happily no matter how many times you step into Lionel.
  • Our Dragons Are Different: This one is holy.
  • Speaks Fluent Animal: Her innate ability Beast Tongue allows her to use Speechcraft commands on other monsters.

Construct 8


A robot of some sort, who joins the party after you figure out which of your collection of Plot Coupons powers him. His introduction is a notorious Crowning Moment of Funny (mostly due to being one of few humourous scenes in the entire game), and after his activation he swears his loyalty to Ramza. Known as "Worker 8" in the PS1 version.

  • Anti-Magic: Due to having zero "Faith" he can't cast magic, but nor can magic be cast on him in return.
  • Cast from Hit Points: Each of his four special moves causes him to take a small amount of damage.
  • Chest Blaster: He has this move where his torso opens up to reveal three cannons and he fires some kind of energy attack at an enemy.
  • Mighty Glacier: He has incredible strength, high health, an ability that lowers physical damage taken and his immunity to magic limits the amount of ways he can be damaged but he has very low speed and limited movement.
  • Shout-Out: To the Iron Man/Iron Giant type of enemy seen in numerous Final Fantasy installments, though instead of a BFS, he has Frickin' Laser Beams.
  • This Is a Drill: He has one move where he turns his arm into a drill.
  • This Looks Like a Job for Aquaman: As strong and tough as he is his low speed makes it difficult using him over a faster unit. Unless you are in a battle with a Lucavi, then his immunity to magic lets him pretty much guarantee your victory.
  • Useless Useful Spell: He has the ignore terrain and ignore weather abilities which allow the user to walk over water and wetlands like they are solid ground. But since he can't enter water these abilities do nothing.

The Byblos

A monster that will join your party after defeating Zodiark/ Elidibus at the end of the Deep Dungeon.

  • Cast from Hit Points: Energize, which heals an ally for double the amount of HP Byblos loses when casting the spell.
  • Desperation Attack: Has one like Beowulf but it has shorter range and doesn't consume MP.
  • Enemy Mine: Teams up with you to take down Elidibus and a pack of Reavers (monsters that are simply Palette Swaps of Byblos). Presumably, given the time-frame during with the Byblos can be recruited, it joins with you to fight the Lucavi - though whether this is true - and if it is, then why - is never properly explained.

Cloud Strife

Cloud: Uhn...What is this...this feeling in my fingertips? The heat! Inside my skull...No, stop...Sephiroth - no!
Mustadio: Best keep your distance. That man is not stable.

A cameo character imported from Final Fantasy VII (which had just come out at the time of the PS1 release). He is accidentally summoned into Ivalice by Mustadio's father and then disappears until later, where he runs into a flower girl mysteriously named Aerith. If you help protect her from a group of thugs, he'll join your party.

  • Awesome, but Impractical: Cherry Blossom does Cloud's MA times 60 damage, doesn't miss, is non-elemental, ignores Faith values, and has a 3/0 radius effect - an obscenely powerful skill, right? Problem is, it takes 20 clockticks to resolve, which is more than enough time for an enemy to escape or counter-attack. Even worse, all of the Soldier's attacks have that clocktick problem - none of them are instant attacks - and it's pretty much required for him to equip the Time Mage's Short Charge Support Ability to be useful at all. This is why Cloud usually ranks fairly low on character lists.
  • Lethal Joke Character: His equipment is limited, his limit skills are slow and Cloud is a bit fragile. But he has one limit which inflicts either petrify, stop or instant death at a very high effectiveness rate. Give him swiftness from the time mage class and this move is as fast as a level 2 black magic spell, while hitting multiple targets.
    • Aside from that, his Soldier class can equip Ribbons as a Shout-Out and Limits do not use MP. Incidentally, all Limit attacks have 100% accuracy, and ignore Evade percentages. This means Finish Touch will be inflicting one of those three randomly chosen statuses... and as a bonus, target status immunity simply removes the immune status from the random choice, meaning it's going to inflict something useful if it hits.
  • Muscles Are Meaningless: Cloud's Limit skills calculate damage using either his MA or his/the target's remaining HP. Climhazzard in particular is a OHKO if used on a target that is down to 50% HP or less.
  • Nerf: The rather obscene damage multipliers Limit skills use seem to have been dialed down a bit for the re-release.
  • Overrated And Underleveled: At a meta-level, including him was a big deal way back in 1997. He's unknown in the story but starts at Lv.1, soooo... Also, he isn't able to use his Limit Breaks unless he has a specific and not-very-powerful sword equipped. Given that Cloud is known for using BFSs almost exclusively, the fact that he's stuck with a "Materia Blade" that's inexplicably not a Knightsword is probably the strangest part. So what you end up with is a weak character who can't deal good melee damage if you're trying to use his special class, but is an amusing challenge if you like the character.
  • Simultaneous Arcs: It's implied from Cloud's broken dialogue that his time in Ivalice takes place between his fall into the Lifestream from the North Crater and before he washes up on Mideel in Final Fantasy VII.
  • Squishy Wizard: What Cloud ends up being for a while, until he's leveled up (the Soldier class gains stats on par with Ramza's Squire class, but can only equip Hats and Clothes). And despite appearances, Limit attacks are magical, with unusually straightforward damage formulas based on remaining HP or Cloud's MA.
  • Useless Useful Spell: Beowulf can do most of what Cloud can from a longer range and with no charge time so he doesn't need to be buffed to avoid the enemy walking out of the way. Agrias and Orlandu inflict status effects less reliably, but they also have longer range and instant attacks. In addition, none of these characters are limited to using a weapon as weak as the Materia Blade or just regular Swords.


My shot is faster, or my name's not Balthier.

Voiced by: Gideon Emery

Real name Ffamran mied Bunansa, Balthier was added to the PSP port as a second cameo, dropping in from Final Fantasy XII.

  • Lightning Bruiser: He can equip armor, has decent strength and is as fast as a ninja.


If it's dinner you're after...I'll feed you a length of iron!

Voiced by: Justin Cowden

The main character of Final Fantasy Tactics A2, Luso only appears in the PSP port.

  • Idiot Hero: In his introductory cutscene, he breaks his sword against a giant monster. Excused by his inexperience and age (after all, he is from a non-magical world).
  • The Mario: His Huntcraft abilities are exactly the same as Ramza's. The only exception being that he has innate Poach, making him a better Ramza.
  • Tagalong Kid: Pretty much lampshaded when he joins Ramza's party, too! Not that Ramza minds, of course.

    Temporary Allies 

Delita Heiral

Tis your birth and faith that wrong you... not I.

Voiced by: Robin Atkin Downes

Like his good friend Ramza, Delita started off as a good natured cadet, ready to make Ivalice a better place. He wasn't as naive as Ramza, and he wasn't a member of nobility. He and his sister were looked down upon by Ramza's friends, and his sister's death at Fort Zeakden showed him how corrupt nobility were. Delita decided then and there that he would become king. He winds up joining all the major sides of the conflict, secretly manipulating them into destroying each other. He even manipulates Ramza into killing off Delita's uncontrollable opponents (who tend to be Lucavi).

Part of this plan involves rescuing Princess Ovelia, wooing her, and marrying his way into the throne. While this is successful, he may have actually fallen in love with her. Once Ramza ends the War of the Lions, Delita becomes King and Ivalice enters a brief golden era.

On the anniversary of their first encounter, Delita brings a bouquet of flowers to Queen Ovelia. Ovelia, paranoid that he manipulated her, their love was false and she has since expended her usefulness (and let's be honest, she may be entirely justified in this belief), lashes out at him with a dagger. He is stabbed, but manages to kill her in self-defense. As he lays in front of her, Delita wonders if it was truly worth it.

  • Aloof Ally: Technically he and Ramza are still working together, but Delita is not above using his best friend to achieve what he wants.
  • Ambiguously Brown: Emphasis on ambiguous. In his character portrait and concept art (like the one seen here), his skin is not much darker than Ramza's, but his world map sprite is noticeably darker than everyone besides Rafa and Marach.
  • Anti-Hero: Or possibly Anti-Villain. Trying to explain Delita is so hard that it's caused quite the Broken Base.
  • Beat Them at Their Own Game: After Teta's death, decides that the only way to truly make a change in the world is to do this to the nobles.
  • Blue Oni: To Ramza's red.
  • Byronic Hero
  • The Chessmaster
  • Cynicism Catalyst: The unjust death of his little sister Tietra is ultimately the reason for everything he does after Part 1.
  • Deuteragonist
  • Double Agent: More like a triple agent.
  • Enemy Mine: He never opposes Ramza directly, but neither does he help him save for several conflicts during the main plot.
  • Expy: To Vyce from Tactics Ogre due to being a childhood friend of the hero with slicked-back dark hair. He also secretly resents the hero.
  • Foil: To Ramza, but even more to Wiegraf.
  • Guest Star Party Member: For the entirety of Chapter One, and during several storyline-battles after that.
  • Heroic BSOD: Holding his dead sister, Delita is too grief stricken to notice or hear the ensuing explosion about to engulf him. When Ramza asks him about it later, Delita replies that she saved him.
  • He Who Fights Monsters
  • Historical Hero Upgrade: To a debatable extent, but definitely there. Despite causing massive deaths and playing both sides of the war, Delita is remembered by Ivalice as a hero.
  • Irony: He left the Order of the Northern Sky after Tietra's death feeling like a black sheep in the noble Beoulve house. He ended up as the leader of the Black Sheep division of the Order of the Southern Sky.
  • Manipulative Bastard: Certainly, though he's a much less cruel and callous version than most. His intelligence is admirable enough that he qualifies much more as a...
  • Pet the Dog: While it's ambiguous whether he loved Ovelia or not, he wasn't incapable of compassion even towards the end. Not only did he fake Cid's death so that Orlandeau could aid Ramza, he also spared Valmafra and allowed her to escape with Orran, despite that she'd been sent in by the Church to end him if he stepped out of line.
  • Self-Made Man: He and his sister were poor and he had to work to where he got.
  • Spanner in the Works: Many of the noble's plans might have worked if not for him
  • Stalker with a Crush: In a weird sort of way...
    • Depending on what side of the weird multi-faceted polygonal scale you read his character from, he's either one since he genuinely still cares for Ramza or just can't afford to let one of his most valuable tools die.

Princess Ovelia Atkascha

Would that I were born no princess.

Voiced by: Kari Wahlgren

The princess of Ivalice, she is the daughter of King Denamda II and the half-sister of King Ondoria by a different mother. Due to their difference in age, she was adopted as the King's daughter after the death of his second son. After the birth of Prince Orinus, however, she was brought up by Duke Larg and sent to a monastery, where she met Alma Beoulve. Following this, she was later sent to study at Orbonne Monastery, to study under the elder Simon Penn-Lachish.

When the events of the game truly begin, Ovelia falls under the threat of becoming a political tool for the corrupt Ivalician nobility.

  • Expy: Of Catiua from Tactics Ogre, both being princesses who are the key to ruling their war torn kingdoms. However, with Ovelia actually being just a random girl who was raised as Ovelia while Catiua is a Heroic Bastard who was adopted and raised as a commoner also makes Ovelia a Foil to Catiua.

Orran Durai

You do not wish to shed blood, but it cannot always be avoided.

The stepson of Cidolfus Orlandeau, Orran (Olan in the PS1 version) is an Astrologist who crosses paths with Ramza multiple times, during which the two aid one another. Despite his affiliation with the Southern Sky, Orran aims to do what is right and so investigates the Glabados Church and the Lions War in order to seek out the truth.

  • Doomed Moral Victor: Although he's burned at the stake for writing the Durai Papers, his descendant Arazlam finally publishes them and clears Ramza (and Orran's) names.
  • Foil: He's somewhere in the middle between Ramza and Delita - sometimes he acts as the go-between for the two of them.
  • Guest Star Party Member: For just one battle, though.
  • Immune to Fate: His "Astrologist" class enables him to manipulate fate during the course of battle.
  • The Mario: His base abilities have some similarities to Ramza's.
  • Minor Major Character: Doesn't appear all that much, but he has a very important role in the plot.
  • Screw the Rules, I'm Doing What's Right: His decision to compose and (attempt at) publish the Durai Papers.
  • Secret Keeper: If Ramza and Alma really were alive and appeared to him, this might have been their reason.
    • He's also one of the only people who knew that Cid and Valmafra were alive, and the circumstances in which Delita faked their deaths.
  • Spanner in the Works: If it weren't for him the truth about the Church and Ramza would never have been revealed. It does cost him his life but - as with Simon - the effect is implied to change the world for the better once the truth is finally revealed.
  • Star Power: Implied, as he's an "astrologist".
  • Time Stands Still: He Astrologist class gives him only a single unique spell... but it's Galaxy Stop / Celestial Stasis, which inflicts Stop, Immobilize and Disable on every single enemy on the board, for free.
  • Token Good Teammate: For the Order of the Southern Sky.
  • You Can't Fight Fate: Yeah, right. It can't be a coincidence that his role in the story is strangely connected to his battle-based abilities...

Algus Sadalfas/Argath Thadalfus

Come! I will show you that common blood makes naught but a common man!

A young cadet from a noble family, he joins Ramza and Delita after they rescue him from the Death Corps/Corpse Brigade. Algus has an extreme dislike for those of common birth, and wonders why Ramza continues to hang out with Delita and Teta. When it's clear Delita and Algus are not going to get along Ramza throws Algus out.

At Fort Zeakden, Algus breaks up a hostage situation by shooting and killing the hostage, Teta. An enraged Delita and Ramza fight him there and take him down, after which the ensuing explosion seals his fate.

  • Climax Boss: The final boss of Chapter One. Symbolically, fighting him is about bringing home everything you're supposed to hate about the nobility into the forefront.
  • Freudian Excuse: He tells Ramza and Delita that his family was as powerful as the Beoulves before the 50 Years War, where his grandfather was captured and betrayed his comrades to save his life - he didn't get two steps out the enemy fortress before a squire killed him with an arrow. One soldier escaped and revealed his grandfather's treachery, leaving Argath's family's reputation in tatters (which is why he's a servant of Elmdore) and him wanting to restore their honor. Plus, there's this exchange when Ramza fights Hell Knight Argath in Chapter 4:
    Ramza: So, your soul is bartered as well. Your grandsire would be proud.
    Argath: How dare you! You, pampered and coddled from your earliest days! What do you know of our affairs? Of being made to toil for another's pleasure, near without reward? Being tred upon even by peasant filth, struggling endlessly to rise back to your feet - what do you know of this? I'll purge this kingdom of all who once dared look down on me! There is no place in the world for the meager!
  • Guest Star Party Member: For much of Chapter One.
  • Hate Sink: Algus/Argath Thadalfus is easily the most reviled character in FFT, and may also be the most hated FF character period - but damn if it isn't goddamn fun to kick his pretentious little arse when you get the chance to do so. The PSP remake adds two more missions where he comes back as a Hell Knight. Then, as ten Hell Knights. You can still kick his ass. Not to mention you have the sweet, sweet knowledge that once you kill Argath in those battles, he's going straight to Hell.
  • Hypocrite: Complains about how he's been mistreated by those of the privileged elite even though he mistreated Delita and the main reason why he's dead.
  • Impoverished Patrician: A rare unsympathetic example.
  • Jerkass: While he didn't seem very bad when he first appeared, he's always had a low opinion of low-born commoners, particularly due to his Freudian Excuse. This rears its ugly head during the fight with Milleuda - outright calling her and her fellow commoners "chattel" to their faces - and culminates in advising Ramza to not count on his brothers to prioritise rescuing Tietra because of her commoner status (with Delita in earshot).
  • Karmic Death: Narrative-wise, it's strongly implied that Delita took him down.
  • Kick Them While They Are Down: His method of interrogation is to kick a Corpse Brigade soldier repeatedly while calling him an honourless "maggot". Later, he tries to goad Ramza into killing Milleuda when she's beaten.
  • Starter Villain: He's essentially the final boss of the first chapter, though he is a minor player in the setting as a whole.
  • Ungrateful Bastard: Played according to Argath's personal bias - he shows gratitude towards Ramza for saving him and rescuing the Marquis, but doesn't extend this towards Delita, who is equally responsible for helping him (and maybe moreso, depending on the option you choose in the battle). He also repays Delita by murdering his little sister and treating it as though he stepped on an ant. Even his apparent gratitude towards Ramza may be interpreted as sycophantic sucking up.

Goffard Gaffgarion

You truly are a fool! What is the life of one girl, when weighed against the greater good?

A one-time officer of the Eastern Sky during the Fifty Years' War, he was discharged for his use of barbaric tactics. Takes Ramza under his wing as a mercenary, during which time they are assigned the task of escorting the Princess. When she is kidnapped, Gafgarion initially refuses to search for her as it was not covered in their initial contract, but acquiesces to Ramza's desire to search for her and Delita. One of the few people to know Ramza's identity as a Beoulve before the pseudo-Reveal. (The audience already knows his identity but the present company didn't.)

In actuality he is an agent of Dycedarg, who appears from time to time to guide events and to try and convince Ramza to abandon his path and return to his brother's side. Is eventually defeated and slain by Ramza.

  • Black Knight: Is in the unique Dark/Fell Knight class and is fought as a powerful boss character throughout chapter 2.
  • Combat Pragmatist: Of course, in a narrative which thematically favours upright, just conduct in battle, this tends to lead to...
  • Dark Is Morally Ambiguous: And that's putting it lightly. The man does seem interested enough in Ramza's wellfare that he puts up with Ramza's painstaking idealism, but at the same time he's damn ruthless and stands out as the only human in the story's main narrative to use Darkness-based techniques.
  • Even Evil Has Standards: Deconstructed. While Gafgarion doesn't exactly like committing cruel deeds, he still does so out of efficiency (as in the first battle). While he doesn't like what his employers are doing, he's shut off access to his own inherent morals to the point that he can do anything so long as he's compensated. It can be said that the only thing he believes to be 'good' and 'reliable' in the world is money, hence why he commits barbarity. When rebuffed, Gafgarion reaffirms that he has no problem with doing the job, though he did find Dycedarg's lack of feeling over the matter curious.
  • Foil: Acts as one to Ramza's idealism when Delita is otherwise occupied. In their battles, if both are alive they will argue at length over idealism vs. cynicism.
  • Gameplay and Story Segregation: Has an above average Bravery despite his Dirty Coward status.

    The Nobility 

Dycedarg Beoulve

Is it not I? I, who have dirtied my hands to keep yours clean? All that you are you owe to me! You ought be on your knees thanking me, yet here you stand in judgment!

The eldest of the Beoulve children and the lord of Eagrose Castle, which he took over after his father, Barbaneth Beoulve's, passing. He acts as one of the primary advisers to Duke Larg - his longtime friend since childhood - and is the one who orchestrates many of The White Lion's actions. At the beginning of the game, he comes across as a stern man but seems to genuinely care for his younger brothers and sister. However, he soon reveals himself to be very ruthless, and his actions towards the Corpse Brigade (such as corrupting Gustav Margriff to kidnap Marquis Elmdore) dishonour the Beoulve name - facts Ramza at first refuses to believe, but must confront when it culminates in him letting Tietra die at Ziekden rather than compromise, disillusioning Ramza greatly.

As the War of the Lions begins, Dycedarg plots with Larg to seize the throne of Ivalice. Ramza later suspects - and Zalbaag discovers for himself - that Dycedarg is probably the biggest monster in Ivalice - he murdered his own father purely for his own ambition, and later killed Larg when he got the chance. When confronted over these deeds, Ramza and Zalbaag fight and kill him, resulting in him merging with Adrammelech, one of the Lucavi. After disposing of Zalbaag, he turns his attentions on Ramza and is killed, sundering the Beoulve line and forever ending their influence within the nobility.

  • Aloof Big Brother: He's quite cordial, even towards his family and moreso than even Zalbaag.
  • Ambition Is Evil: When you decide to kill even your longtime friend for power once the oppotunity arises, then you know this trope is in play.
  • Aristocrats Are Evil: Not so much "evil" as "Morally Ambiguous", as despite some of his actions he nonetheless carries a number of admirable qualities. This is what leads to Ramza trying to seek him out again for assistance at the beginning of Chapter Three. And then it turns out that yes - he plays this trope straight. Very straight!
  • Kick the Dog: Allowing Zalbaag and Argath to take whatever measure was necessary to end the Corpse Brigade, which led to Tietra's death.
  • Royals Who Actually Do Something: Though some of his actions are rather questionable to the Nth degree, in fact, he's still a very competent warrior, leader and diplomat - it was largely due to his effort that the peace treaties with Ordallia went so well.
  • The Plan: He excels at concocting all sorts of schemes, which makes him valuable to Duke Larg. Of course, he's being used by Lord Folmarv.
  • Reasonable Authority Figure: Yes, well - about that...
  • Red Oni, Blue Oni:
    • Blue Oni: To both Ramza and Zalbaag's Red - his speech is emphasised by rationale and a controlled temperament]], as can be seen in his cordial manner and cool-headedness. Said rationality is, incidentally, shared by his half-sister Alma. Can't be a coincidence that both are suitable Lucavi hosts, now - can it?
  • Well-Intentioned Extremist: Played with. Paints himself as this once you battle him. His dialogue implies that he wants to maintain the aristocracy, with the Beoulve family at the helm, but as meritocracy, citing how Larg was entirely dependent on others to advance his own cause. At this point in the plot however we've seen him and his agents: kill his own father, kidnap a nobleman, kill a hostage (his half-sister best-friend), kill his Duke, kill his own brother and start a very bloody battle that was entirely avoidable and ultimately weakened his own position. By proxy he also tried to kill the Princess, his half-brother and a few sworn knights. Much of this was accomplished by, you guessed it, other people. Kinda detracts from his argument.

Zalbag/Zalbaag Beoulve

Barbaneth Beoulve's second son, Zalbaag is Dycedarg's younger brother and the elder half-brother of Ramza and Alma. A just and noble warrior of great experience, his combat prowess during the final years of the Fifty Years War led to him being declared a "Knight Errant" of Ivalice (much like his father), and a saviour of the Ivalician forces. On his father's deathbed, Zalbaag accepted the request that he become commander of the Northern Sky forces in the place of Dycedarg - who took up a more political mantle - and following the war's end he became dedicated to fighting the Corps/Corpse Brigade.

Like Ramza, Zalbaag is noble and good-hearted, but is also dedicated to protecting his house and the White Lion through and through. This leads to him ordering Argath to shoot Tietra down in order to stop Gragoroth, an action which disillusions Ramza towards his brother immensely. Similarly, Zalbaag initially distrusts Ramza for his defection and, in a moment of anger, puts it down to his brother's commoner blood, though they later make ammends.

When Ramza suspects that Dycedarg was responsible for Barbaneth/Balbanes' degrading health, Zalbaag investigates and learns Ramza is right. He goes to arrest Dycedarg (Ramza shows up to help) but after initially defeating him, Dycedarg transforms into Adrammelech and blasts Zalbaag in one strike (Or perhaps teleports him away for Hashmal to deal with?). Later, Ramza encounters Hashmal while exploring the family tomb. Hashmal stalls for time (and messes with Ramza) by bringing Zalbaag back as a vampire. Zalbaag announces that he cannot control himself and begs Ramza to kill him before he escapes and harms innocent lives.

  • The Captain: As the direct commander of the Order of the Northern Sky.
  • Exact Eaves Dropping: On his older brother Dycedarg.
  • Fatal Flaw: Zalbaag's seeming classism led to him viewing Tietra as a necessary sacrifice to stop the Corpse Brigade, even though it earned him Delita's ire and Ramza's distrust - it appears to be his one major flaw which keeps him from being on par with Ramza in terms of honour, though he does express some regret about it much later on.
  • Guest Star Party Member: Fighting alongside Ramza in the battle against Dycedarg.
  • Kick the Dog: Ordering Argath to shoot through Tietra, who was essentially Zalbaag's surrogate little sister. Ramza calls him out on it when next they meet.
  • Reasonable Authority Figure: He is pretty angry Ramza would suggest Dycedarg poisoned their father without proof. But he doesn't dismiss it out of hand and looks for evidence. Also, despite his morally questionabe actions in "Chapter One", he's practically a saint compared to some of the fine gentlemen sitting on high seats of power in Ivalice.
  • Red Oni, Blue Oni: On both ends of the scale, depending on who it's with:
    • Blue Oni: To Ramza, most of the time.
    • Red Oni: To Dycedarg, most definitely.
  • Shoot the Hostage: Tells Algus to shoot through Teta and get rid of Golagros/Gragoroth.
  • Spell My Name with an "S": The original translation was "Zalbag", while the PSP rerelease opted for "Zalbaag" with an extra 'a'. Considering how minor the spelling change is, it doesn't catch as much flak as the other ones.

Duke Bestrald Larg

One of two princes fighting for dominion over Ivalice, Duke Larg is the political rival of Duke Goltana. His standard is the White Lion, representing one head of the twin-headed lion from the royal family's crest set against a blue background. Bestrald Larg served as a General during the Fifty Years' War and now commands the Order of the Northern Sky.

Liege lord of Gallione, Duke Larg is the brother of Queen Louveria and uncle to Prince Orinus. He's also a childhood friend of Dycedarg Beoulve, who is his most trusted advisor. He plots to have Princess Ovelia, his brother-in-law's adopted daughter, eliminated so that he might become regent through Prince Orinus.

  • Bitch in Sheep's Clothing: He was at first very polite towards Ramza and Delita, commending them for their deeds and being very genial. Then by the end of Chapter One, his true colours were revealed.
  • Et Tu, Brute?: He's eliminated by his own close friend Dycedarg, once-and-for-all cementing Dyce as irredeemable even without the Zodiac Stones.
  • Even Evil Has Standards: He was shocked and horrified when Dycedarg revealed his treachery, and called him out on murdering his own father for power's sake.
  • Evil Uncle: To Orinus, and to Ovelia (though for the latter, it's only by adoption).
  • Famous Last Words: Using them, he convicts Dycedarg as his father's killer for Zalbaag, albeit unknowingly.
  • Manipulative Bastard: His and Dycedarg's plans for power involved, among other things, weakening and then destroying the Corpse Brigade in among the worst ways possible.
  • Not So Different: Him and Goltanna, though it's not pointed out in-game, are an obvious example.
  • Secret Keeper: He's one of the only people who knows that that Dycedarg poisoned his father Lord Barbaneth.

Duke Druksmald Goltanna

One of two princes fighting for dominion over Ivalice, Duke Goltanna is the political rival of Duke Larg. His standard is the Black Lion, representing one head of the twin-headed lion from the royal family's crest set against a red background. Druksmald Goltanna served as a General during the Fifty Years' War and now commands the Order of the Southern Sky.

Ruler of Zeltennia, Duke Goltanna is the younger cousin of King Ondoria. Under his command are T.G. 'Thunder God' Cidolfas Orlandeau, a hero of the Fifty Years' War, and his agent Delita Heiral. He plots to depose Prince Orinus as heir, setting Princess Ovelia as Queen so that he might use her as a Puppet King and rule as regent.

  • Evil Uncle: To Ovelia and Orinus, though he's technically their second-cousin-once-removed (and for the former, only through adoption anyway).
  • General Ripper: At least a borderline case, given that he wanted to destroy the Northern Sky at Fort Besselat even if he needed to order his men to march through the water Ramza had released through the Bethla Sluice and risk heavy casualties.
  • Manipulative Bastard: He knows full well that Ovelia isn't really royalty, but a commoner used to replace the real Ovelia. It doesn't really matter to him, so long as he can use her to rule over Ivalice.
  • Not So Different: Him and Larg, though it's not pointed out in-game, are an obvious example.
  • You Have Outlived Your Usefulness: Killed by Delita when the Lions War finally came to a fairly definitive end. Delita had always needed him eventually out of the way so that when he married Ovelia, he would become King and obtain ultimate power over Ivalice.]]

King Ondoria Atkascha III

The ruler of Ivalice when the game begins, Ondoria was regarded as a weak-willed man unlike his predecessor, and his poor leadership led, in part, to Ivalice's defeat during the Fifty Years War. He had two children with Queen Louveria - both sons - who each died at a young age. Not long after adopting his half-sister Ovelia as his daughter and possible heir, his wife bore him a son, Prince Orinus, which created conflict in the debate of a future heir for Ivalice.

When his already-poor health began to decline, the succession issue arose. His death sparked the War of the Lions.

  • The Ghost: Character portrait aside, he never actually appears in the game proper.

Queen Louveria Atkascha

The wife of King Ondoria. After her husband's death, she plots with her brother - Duke Larg - to secure their control over the throne.

  • The Ghost: Character portrait aside, she never actually appears in the game proper.

Prince Orinus Atkascha

  • The Ghost: Character portrait aside, he never actually appears in the game proper.
  • The King's Son: Orinus is a toddler who is important only in that his guardian will be regent of the realm. Larg, being the Queen's brother, is first in line to be said Regent.
  • Puppet King: What was intended for him by Larg.
  • Rags to Royalty: Similar to Ovelia, he's very likely to be completely unrelated to the King, borne to the Queen by her getting "outside help". This accusation of illegitimacy is part of what starts the Lion War. If he's removed from the throne, Ovelia is next in line, and Goltanna would rule the kingdom as her Regent.

Marquis Messam Elmdore de Limberry

A Silver-haired noble and the liege lord of Limberry, Marquis Elmdore was a great hero of the Fifty Years War who fought fearlessly against his Ordallian opposition. Amongst his allies and friend he was called "The Silver Prince", but to his enemies he was "The Silver Ogre" - both due to his skill and tenacity. A devout member of the Glabados Church, he was well-liked by the people of his territory despite his position.

When the Corpse Brigade's rebellion began to cause trouble, Elmdore was formally invited by Duke Bestrald Larg and Lord Dycedarg Beoulve to discuss options - unaware that this was a plot orchestrated by the Gallione nobles to weaken the Brigade from within, and was kidnapped by Gustav Margriff. His rescue - at the hands of Ramza Beoulve, Delita Heiral and his own manservant Argath Thadalfus - led to his being indebted to Larg and Beoulve.

When the War of the Lions broke out, Elmdore was mortally wounded in the Battle of Lesalia. Because he was holding the Gemini auracite, he became the host to the demon Zalera. Joining his Lucavi allies at Riovanes, he fought Ramza Beoulve briefly before goading him to Limberry to continue their conflict. There he fought Ramza for a time before becoming Zalera, but was defeated due to a joint effort between Ramza and Meliadoul Tengille, and killed for good.

  • Badass: He holds the rank of "Ark Knight", a character class which, in-game, is shared only by Zalbaag Beoulve.
    • Badass in Distress: Saving him from the Corpse Brigade is one of the first things Ramza accomplishes in the story.
  • Bishōnen
  • Deal with the Devil -> Demonic Possession: Mortally wounded during the Battle of Lesalia, he was clinging to the Gemini auracite and made a deal with Zalera to survive, thus becoming a Lucavi host.
  • Expy: Invokes a certain other silver-haired Bishōnen who started with good publicy and praise as a hero of his country. Up to and including his near-death experience, gaining supernatural powers and becoming psychotically evil. As well as a certain katana and a certain suit of armor.
  • Flat Character: Not much is known about his personality prior to merging with the Lucavi demon Zalera.
  • Red Baron: "The Silver Prince" to his allies; "The Silver Ogre" to his enemies.
  • Unwitting Pawn: His kidnapping by the Corpse Brigade was part of Dycedarg and Larg's plans.

Grand Duke Gerrith Barrington

The ruler of Riovanes, Barrington is the adoptive father of Rapha and Marach, assassins under his command who he raised after their hometown was destroyed (by him, of course). His forces briefly opposed Ramza during Chapter 3 before Rapha defected, and after his killing of Marach, he was offed from behind by Zalera (found to be possessing Marquis Elmdore at the time).

  • Red Baron: He's known as the "King of the Forge" for his extensive investment in firearms and combatants, including mages and assassins.
  • The Unfought: In fairness, his enormous gait makes it unlikely he'd have been a tough opponent, although since he was wielding a gun he might've been a challenge.

    The Glabados Church 

Simon Penn-Lachish

The Father watch over you, child.

A wise and kind elder who oversees the Orbonne Monastery. He looks after Alma and Ovelia at various points in the game. It later turns out that he's dedicated his life to translating the Germonique Scriptures, which reveal the truth about Saint Ajora's lack of divinity.

  • Good Shepherd: The only unambiguously-good member of the Church shown.
  • Innocent Bystander: There was no reason for Isilud to kill him besides maybe being in the way.
  • Parental Substitute: To Ovelia, given he practically raised her during her time at the convent. He also treats Ramza and Alma like his own, as well.
  • Spanner in the Works: If he hadn't retired to Orbonne due to his greater interest in reading old texts (as opposed to passing the Church's judgement), he would never have translated the Germonique Scriptures, which revealed the truth about Ajora to Ramza and which was eventually revealed to the world by Arazlam Durai, exposing the Glabados Church's long-lived lies.

High Confessor Marcel Funebris

The High Confessor of Ivalice, and elderly leader of the Church of Glabados. He does not appear very often in the game, but plays an active part in the plot of the story. He pits the White and Black Lions against one another during the game, thinking he is the mastermind. Of course, there is another behind him.

  • Alas, Poor Villain: You wouldn't expect it considering all the crap he pulled during the Lions War, but when he lays dying and finds himself at Ramza's mercy, the fact that he simply asks the "heretic" to stop the true villains must count for something.
  • Beard of Evil: A long grey one.
  • Big Bad: As the man behind the Zodiac Braves, Ramza spends some time thinking he's this.
  • The Chessmaster: His plan was to instigate war between the Nobles. The war would drag on and weaken both sides while the peasants would grow to loathe the nobles more and more, and eventually they would unite behind the Church, who would then use superior military might to force the nobles to sue for peace. He recreated the Zodiac Braves to inspire the faith of the peasants. Pity he didn't know that the Zodiac Stones channeled demons, or that Folmarv was a Dragon with an Agenda...
  • Evil Old Folks: He's knowingly responsible for a lot of deaths, and he's in his 80s.
  • Meaningful Name: Averted. His name in the PS version was Marge Funeral, which would have been a fitting name for someone responsible for as many deaths as he was if it weren't a translation error.
  • Minor Major Character: Only makes one on-screen appearance, but his offscreen actions drive a lot of the plot.
  • Sinister Minister: Presumably, given his agenda, though he's never seen preaching.
  • The Unfought: Not surprising, given his age.
  • Well-Intentioned Extremist: Probably percieves his actions as such. He certainly wasn't in the know about the demons.
  • You Have Outlived Your Usefulness: Decided by Folmarv, performed by Loffrey.

Cardinal Alphonse Delacroix

Cardinal of the Glabados Church in Ivalice and the lord sovereign of Lionel Castle, Delacroix is the second-in-command of the Glabados Church and a war veteran of the Fifty Years War. During Chapter Two, the party comes to him for assistance with protecting Ovelia due to the Church's neutrality from the matters of nobles, and he kindly offers his support. Unbeknownst to the party at the time, the Church has its own plans and Delacroix - as a high-ranking lord - is privy to them. Such plans include hiring the Baert Company to hinder Mustadio back in Gulg, kidnapping Ovelia, and trying to have Agrias eliminated so that she is removed from the princess's side.

It eventually turns out that Delacroix is the human host of one of the Lucavi demons - Cúchulainn, the Impure. Killing him sets Ramza's ultimate fate for the historic records and sets in motion the true plot behind the events of the story.

  • Bitch in Sheep's Clothing: He seems very nice when you first meet him.
  • Climax Boss: As Cúchulainn.
  • Demonic Possession: By a Lucavi
  • Fat Bastard: Delacroix is noticeably heavyset, and the Lucavi possessing him is the rotund, gluttonous Cúchulainn.
  • The Lost Lenore: It's implied through his detailed character bio in-game that Delacroix turned to the power of the Lucavi because he couldn't handle the grief of losing his wife.
  • Meaningful Name: "De la Croix" is French for "of the Cross", while "Alphonse" means "eager" or "noble". Therefore, his name means "Noble of the Cross", fitting his position as a Cardinal.
  • One-Winged Angel: Doesn't even try to fight in his own body, he goes straight for releasing the Lucavi.
  • Sinister Minister: Downright evil, really.
  • You Have Failed Me: Knifes Ludovich Baert for failing to recover the Zodiac Stones in Gulg.

Confessor Zalmour Lucianada

Great Father, strike these sinners, that they...may feel your wrath...

A Confessor in the employ of the Glabados Church. He comes into conflict with Ramza after he kills Delacroix and becomes a heretic.

  • Alas, Poor Villain: See that quote above? That's his Famous Last Words.
  • Anti-Villain: He really does believe that Ramza is a deadly murderous heretic and wants to bring him to justice.
  • Cool Old Guy: Or he would be, if he wasn't trying to kill you. Unlike many members of the Church, he doesn't actually come across as evil and is really only doing his job. Ramza even expresses regret and reluctance at having to fight him.
  • Face Death with Dignity: Spends his last breath praying that someone or something finishes the job he failed to do.
  • Hero Antagonist: While not the nicest guy, he doesn't do anything particularly evil in the story. He's only going after Ramza because he is doing his job and genuinely believes that he should be brought to justice.
  • Inspector Javert: Zalmour is completely out of the loop with regards to the Lucavi, but he knows Ramza killed the Cardinal.
  • Judge, Jury, and Executioner: His job as a Confessor.
  • Kangaroo Court: Tries Ramza in absentia for the death of Cardinal Delacroix. Even before then, it's made clear that being accused of heresy by Zalmour is as good as getting convicted.
  • Knight Templar: Ironically not his profession...
  • Recurring Boss: Fought 3 times.
  • Squishy Wizard: Averted His job class is Celebrant, which is basically a White Mage with access to some better weapons - and much better base hitpoints. He doesn't have much raw defense, but between his hitpoints and numerous healing abilities he can take a beating.

Valmafra Lenande

A young sorceress and an agent of the Glabados Church, she was sent to accompany Delita Heiral and assist him during his infiltration of the Order of the Southern Sky. Apparently loyal to him by accompanying him on all his missions, she nonetheless develops a great degree of respect for him during their time working together.

  • Action Survivor: One of few named characters not to be shown dead by the end of the game.
  • Double Agent: The Church assigns her to help Delita, but also to spy on him and make sure he's not working against them.
  • Faking the Dead: Delita faked her death and allowed her and Orran to escape at the climax of the war]]
  • The Mole: Along with Delita. And to Delita as well, as she was ordered to kill him if he actually joined the Black Lion or betrayed the Church (though she ultimately couldn't bring herself to do so).
  • Number Two: To Delita.
  • The Voiceless: When Delita discovers that she's a Double Agent, he backs her offscreen, the scene fades to black, and then she screams. Then she appears in the epilogue, but doesn't talk and communicates with pantomime. One interpretation is that Delita cut her tongue out as punishment for being a double agent, but spared her life. Then again, it's vague (being a spellcaster it's highly unlikely that she's illiterate, and thus cutting out her tongue would hardly make it impossible to expose Delita's betrayal) - see What Could Have Been on the trivia page, and They Wasted A Perfectly Good Character on the YMMV page.

The Knights Templar

Associated Tropes represented by multiple members:

  • Demonic Possession: Most of them, although Isilud was too good of heart and whichever demon would have been behind the Pisces stone couldn't possess him.
  • Kick the Dog: In various ways...
  • The Man Behind the Man: Folmarv being an example of when the Man Behind The Man is masquerading as someone lower in the evil hierarchy.
  • Those Two Bad Guys: Folmarv and Loffrey do a bit of exposition conversing with each other.
  • Recurring Boss: In fact, Isilud is the only one you fight once!

Folmarv Tengille

Angel of Blood, in all things you I serve. No wine more deep, no searing coal more hot than this, the crimson blood for you I spill!

The leader of the Knights Templar branch of the church. He makes occasional appearances throughout the first half of the game, but does not become important until later in the story. His children, Isilud and Meliadoul, serve under him. He is actually possessed by Hashmal, the second-in-command of the Lucavi.

  • Chekhov's Gunman: His debut appearance is rather low-key, as a man hiring a group of mercenaries to kill Ramza and his allies (while he was under Gaffgarion's employ). Then he returned near the end of Chapter Two and proved he's more important than we originally thought.
  • The Chessmaster
  • Cowardly Boss: Infamously so... he tends to teleport away whenever he's weakened in battle.
  • The Dragon: You spend a lot of the game thinking he's this to Marcel Funebris, but he's really the dragon to Ultima.
  • Eviler Than Thou: His boss is, while a wicked Sinister Minister, a Well-Intentioned Extremist ultimately trying to make Ivalice a better place. Folmarv is the commander of the demonic Lucavi. He proves to be The Starscream and trivially casts down Marcel.
  • Evil Old Folks: Though he's not that old - just 49 - he's still middle-aged, and thus older than most adversaries fought in-game.
  • The Heavy: He is the one orchestrating the events of the game. Although he is technically the second-in-command of the Lucavi, he is the acting leader in the absense of Ultima, who really doesn't do anything until the end.
  • Knight Templar: Besides it being his occupation, he seems a strong adherent of this. Heck, his Lucavi title upon merging with Hashmal - "Bringer Of Order" - is really blatant!)

Wiegraf Folles

All such tales of gods and their miracles are false.

Wiegraf starts off as the founder and leader of the Death Corps/Corpse Brigade, a paramilitary organised formed from disgruntled war veterans of the Fifty Years War. The group was founded as a an effort to revolt against the nobility until their demands for compensation - regarding their sacrifices during the conflict - are met and addressed. However, although Wiegraf is an honourable man with high morals and standards, his opposition, the nobility, is not, with their plots throwing wrenches into his plans and eventually bringing down his forces. When he learns that Ramza killed his sister Miluda in battle, he swears revenge but fails to defeat Ramza, though before departing to continue his attempt at stopping Dycedarg and Larg he warns Ramza of the futility of his idealism.

A year later, a more jaded Wiegraf is hired by the Church, who convince him that despite their methods being different they both want the same goal - peace for Ivalice. During this time, Wiegraf eventually lays a trap for Ramza by travelling to Orbonne Monastery with Isilud Tengille to kidnap Ramza's sister, luring Ramza to his location. Ramza proves quite capable and defeats him a second time. As he lies wounded - possibly mortally - Wiegraf's Zodiac Stone speaks to him, offering him vast amounts of power. Not realising the true nature of the stones, Wiegraf accepts and becomes possessed by the Lucavi Belias, losing his humanity and now wanting nothing more than to torture and kill Ramza For the Evulz. At Riovanes castle, Wiegraf ambushes Ramza and duels him alone. After his third defeat, he drops his Gameface and becomes Belias. Joined by his allies, Ramza defeats and kills Belias, ending the Lucavi and putting Wiegraf's restless soul to peace at last.

  • The Fettered: In his first appearance, he purges Gustav and lets the Marquis go because he will not resort to kidnapping; he wants to force the Crown to pay the Corps their rightful due, not just pay them a ransom and be done.
  • Foil: To Ramza, but even moreso to Delita - he has a younger sister who perishes, leading to his working at gaining revenge and in the process muddying the moral-waters (he's also, like Delita, common-born). Wiegraf's purpose is to provide a unique perspective that contrasts both younger men (partly from being their senior and more jaded to begin with), and he's a major antagonistic force to Ramza for much of the game.
  • Hero Antagonist: At first, but then after his sister's death and the ruination of his dreams, everything goes wrong.
  • Jumping Off the Slippery Slope: He started to compromise some of his ideals by joining the Shrine Knights, and then abandoned them completely when he gave himself to Lucavi. Ramza calls him out on this.
  • Recurring Boss: With four fights aginst him in total, Wiegraf is FFT's best example of this trope.
  • Starter Villain: Subverted - he looks like he'll be dealt with during Chapter One, but he survives beyond that point and becomes a major adversary later on.
  • Woobie, Destroyer of Worlds: Might've become this later on, especially when he's defeated by Ramza and is tricked by Belias, thereby becoming a Lucavi host and having his humanity cut off from him. If you don't complete hate him for this, then surely you pity him and want to put him out of his misery by this point.
  • Worthy Opponent: To Ramza - who comes to recognise it further down the line, having reflected on Wiegraf's dedication to his ideals. Sadly, Wiegraf's disillusionment eventually led to him defying those same principles, and when he finally fell under Lucavi possession, to put his soul to rest, Ramza had to kill him outright.

Izlude Tingel/Isilud Tengille

Meliadoul's little brother and Folmarv's son, he's a member of the Knights Templar branch of the Church like his father and sister. He's sent to kidnap Alma at Orbonne Monastery and succeeds, taking her to Riovanes. There, he witnesses his father transform into a demon before his eyes, after which he attempts to fight back. He is mortally wounded by Hashmal, after which Alma is discovered to be a suitable host for Ultima and is taken by Folmarv.

  • Abusive Parents: His father Folmarv.
  • Anti-Villain
  • Heel-Face Door Slam: Right in the grey area between this and a proper Heel-Face Turn actually. When he realizes that his father is possessed by a demon, he actually tries to stop him and is killed for his effort.
  • Incorruptible Pure Pureness: Was given the Pisces stone by Folmarv with the intention of turning him into a Lucavi, but his heart was too pure for the demon inside to call out to him.
  • Kick the Dog: His killing of Simon.
  • Knight Templar: Only by occupation - by nature, he's anything but.
  • Let Them Die Happy: Alma lets him pass away peacefully, telling him she saw Ramza slay the demon Hashmal.]]
  • Token Good Teammate: For the Knights Templar
  • Unwitting Pawn: Hadn't been taught about the whole demonic possession aspect of being a Knight Templar yet.
  • Well-Intentioned Extremist: Unlike his brethren he honestly believes the Zodiac stones to be holy relics and truly believes his actions are for the betterment of the country.

Loffrey Wodring/Rofel Wodring

For you, Ramza, I will throw open the very gates of Hell!

A cowled Templar skilled in both swordplay and magicks. He appears to be the primary negotiator for the Templars, recruiting Wiegraf and passing the Capricorn Stone to Dycedarg.

  • Deal with the Devil: Heavily implied, either with a demon like Celia and Lettie, or the Time God Zomal.
  • The Dragon: Though not the penultimate boss, he is physically the strongest and for many players the most challenging boss of the end game.
  • Kick the Dog: His brutal impaling of Funebris.

    The Lucavi 

Associated Tropes common to multiple Lucavi:

  • Always Chaotic Evil: All the Lucavi are demons or devils, and every last one of them is evil to the core.
  • Demonic Possession: How they're able to manifest in the living world.
  • Expy: The Lucavi are extremely similar to the Apostles from Berserk. They both arise from a magical artifact that prompts the user to make a pact with demons, typically in a situation whether their life is at stake or just an extreme emotional nadir. This ends up corrupting the person in question, more often than not turning them into a hideous monster and losing most if not all of their humanity.
  • The Man Behind the Man: They are the ones responsible for the War of the Lions, manipulating everything behind the scenes for their own purposes.
  • Weaksauce Weakness: Save Ultima, none of them can enter water. (Only Velius and Zalera are encountered in maps with water to begin with, though.)

Ultima/Altima ( Saint Ajora Glabados)

Your defiance reaps you naught but death's embrace!

Associated with the Virgo auracite, she is the leader (and only seen female member) of the Lucavi who commanded their forces during the original conflict for control over Ivalice centuries ago. She was, unbeknownst to most, acting through Ajora Glabados as her host body. Now, the only host suitable to resurrect Ajora - and by extension, Ultima - is Ramza Beoulve's little sister, Alma. She is the 6th and last Lucavi which Ramza is forced to fight.

In anticipation of her return, Hashmal brings Alma to the correct spot in Mullonde in order to resurrect Altima, intending to fulfill all the remaining requirements for her return... only Ramza is close by and beats Hashmal's ass silly. Hashmal promptly sacrifices himself to provide just enough fuel to resurrect Ajora in Alma's body. Ramza and Alma apply The Power of Love and Alma rejects Ajora, but Altima is still strong enough to get her own body. No matter, Ramza and Alma take her out.

  • Final Boss
  • Gender Bender: Due to Ajora, her host, being a male. We... think so, anyway.
  • Angelic Beauty: She is a devil, and wears the attire (a red leotard looking thing) you'd expect a hot devil girl to wear. However, her body is a blonde haired angelic one.
  • Light Is Not Good: Altima's first form is distinctly angelic.
  • Load-Bearing Boss: Of a sort - Ultima causes the infamous explosion which (may have) killed your entire party by accident, in an attempt to stop you.
  • One-Winged Angel: The Big Bad does this in a Final Fantasy game? But of course! Kind of noteworthy in that Altima's initial One-Winged Angel form has its own One-Winged Angel form.
  • Red Baron: "The High Seraph"
  • True Final Boss
  • Weaksauce Weakness: Due to her high number of hitpoints, percentage based attacks like drain deal lots of damage to Ultima.
    • A weakness all Lucavi share. Technically, Ultima (and Elidibus) are resistant to such techniques, as their staggeringly high health means such skills cap at 999, which is closer to 1/6 of their health as opposed to 1/3 (Drain), 1/4 (Gravity), and 1/2 (Graviga).
    • Spoiler-marked due to it destroying any difficulty to the boss battle: Ultima can be inflicted with Don't Act.

Hashmal/Hashmalum ( Folmarv Tengille)

Master, 'Bloody Angel'...Let me offer you 'blood' darker than wine and hotter than burning lava!

Associated with the Leo auracite, he is the leonine second-in-command of the Lucavi and the 5th (and penultimate) Lucavi Ramza must face. With his superior currently incapacitated, Hashmal is the current commander of the Lucavi's demonic forces, and so assumes responsibility for their overall plans.

  • Animal Motifs: His form resembles that of a lion.
  • The Chessmaster: To an incredible extent, as he's manipulating the Church that is manipulating the Nobles that are manipulating the Knights that are manipulating the 50 year war.
  • The Dragon: To Ultima
    • Dragon-in-Chief: To an extent - he's not more dangerous than his mistress and serves her loyally, but with Ultima out of commission Hashmal's been forced to enforce her law until she is found and resurrected. He's not exactly a joke villain, either.
  • Glass Cannon: He is fast (the fastest story boss naturally actually, Barich 2 has the same speed but does so with a Thief Hat) and will often charge a Meteor over your team's head before you can even act. His Meteor is capable of one-shotting most characters that aren't very high levelled, but it also tends to leave him open to several midcharge hits in the face, and if he isn't killed by those before the Meteor could go off, he is prone to having it redirected over his own head when it does. It doesn't help that he actually has less HP than Adrammelech.
  • The Man Behind the Man: He's basically manipulating almost everyone, including Funerbis, for the Lucavi's ends.
  • Red Baron: "The Bringer of Order"
  • Standard Status Effects: Part of his magic plenthora.
  • Villainous Sacrifice: When he fails to provide the bloodshed required for Ajora's resurrection, Hashmal kills himself and uses his own life to resurrect her (admittedly, he'd already been defeated by Ramza's group, but still...). For an SD sprite, it's rather gory too; he impales himself on his own oversized claws.]]

Cúchulainn/Queklain ( Alphonse Delacroix)

How I shall delight to watch you die. Each excruciation ecstasy!

Associated with the Scorpio auracite, Cúchulainn was the 1st Lucavi demon that Ramza Beoulve was forced to fight, bringing to his attention the true nature of the conflict behind the War of the Lions.

  • Fat Bastard: His One-Winged Angel form is morbidly obese.
  • Gradual Grinder: By Lucavi standards his damage capability is rather low (Bio3 can do maybe 100 damage to a neutral compatibility unit with good faith), but he is perfectly capable of killing his opponents via a boatload of Standard Status Effects (every single attack he performs except for his physical carries a status of some sort), often inflicted on multiple units at once.
  • Loves the Sound of Screaming: To quote the PS1 version, "Now let me hear your death cries, and your tormented screams of anguish!"
  • Red Baron: "The Impure"
  • Scary Scorpions: Though he doesn't quite look it, his auracite (Scorpio) and his poison-based powers invoke scorpions. In FFXII, he produces a scorpion tail for his attacks.
  • Wake-Up Call Boss: You'll probably lose a few party members when the fight heats up - especially since his favorite attack is the hard-to-counter Condemn.

Belias/Velius ( Wiegraf Folles)

God Stone bearer, with me now do treat. Your spirit and my flesh as one shall merge. Life undying yours forever more.

Associated with the Aries auracite, Belias was the 2nd Lucavi demon Ramza Beoulve fought against. With the form of a bipedal ram, he emerges when decieving a dying Wiegraf into entering a contract with him, after which he possesses him. Ramza faces him later at Riovannes, where after defeating Wiegraf, Belias emerges to fight Ramza only to be defeated and killed.

  • Animal Motifs: Rams, quite obviously.
  • Climax Boss: The fights against him begins the narrative climax of Chapter Three forward.
  • The Dark Side Will Make You Forget: He either doesn't remember or doesn't understand Wiegraf's human emotions, and so they no longer concern him.
  • Genre Savvy: When Ramza's friends catch up to the two of them, Belias is smart enough to summon several lesser demons to aid him rather than try fighting him alone.
  • Loves the Sound of Screaming: He even gives a speech about it to Ramza, mostly to prove that Wiegraf Folles' does not influence his nature.
  • Mighty Glacier: Despite being faced one entire chapter later than Cúchulainn, he actually has one less speed. He makes up for that by having more than double the HP Cúchulainn possesses, and indeed even most Lucavi encountered in chapter 4 do not have much more HP than he does. His attacks are also some of the most painful ones you'll see from an enemy, with his Cyclops easily capable of dealing 200 or more damage to most units, and even when he is silenced, his melee attacks are no joke either.
  • Multi-Armed and Dangerous: Has 4 arms.
  • Red Baron: "The Gigas".
  • Standard Status Effects: Part of his magic plenthora.
  • Summon Magic: He starts the battle out by summoning (usually) Cyclops.

Zalera ( Messam Elmdore)

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!

Associated with the Gemini auracite, Zalera was the 3rd Lucavi Demon which Ramza Beoulve faced. He first appeared at Riovannes possessing Marquis Elmdore, before being confronted properly at Limberry. Out of all the demons, Zalera was the demon pre

  • Bait-and-Switch Boss: When it looks like you'll be fighting Barrington, Elmdore/Zalera and his minions pop in from behind and off him before fighting you. They provide a tougher challenge than the Duke ever could have, too.
  • Bat out of Hell: Granted he's not really bat-shaped, but...
  • The Beastmaster: One of his abilities
  • Climax Boss: In his human form as Elmdore, he's the final boss of Chapter Three.

Adrammelech/Adramelk( Dycedarg Beoulve)

And so on you, Ramza, my gaze alights. Now know regret, a traitor's recompense!

Associated with the Capricorn auracite, Adrammelech confronts Ramza in Eagrose Castle, after merging with Dycedarg Beoulve. Notably, he seemed to have not taken possession of his host in the least, but rather joined with him (given that he espouses his human host's philosophies with a touch of Lucavi-flavoured evil). He is the 4th Lucavi that Ramza fights.

  • Animal Motifs: He's a large, demonic goat.
  • Climax Boss: The fight with him is the crisis-point of Chapter Four - with his death, both Zalbaag and Dycedarg are gone and the Beoulve line is shattered.
  • Red Baron: "The Wroth"
  • Squishy Wizard: Well, not so much on the squishy part, but he is very big on spellcasting. He has Holy, Flare, Firaja, Blizzaja, Thundaja, Graviga, Bahamut, Odin, Salamander, and Leviathan. That's pretty much some of the strongest spells in the game. He lacks the MA to truly do them justice, though, but his Bahamut can still hurt a bundle to a very wide area.
  • Taken for Granite: His "Petrify" spell.
  • Small Name, Big Ego/Too Dumb to Live: When he appears, the first thing he does is dispose of all his allies and try to fight Ramza & Co. by himself. Honestly, there's just no excuse for such arrogance - even Belias summoned several lesser demons to help him, while Zalera initially attempted a healthy retreat once Ramza killed his minions.
    • Of course, it's unlikely the knights would have continued fighting for him after the whole 'demon transformation' thing.
  • Weaksauce Weakness: He is an almost entirely spell-driven entity... that is vulernable to silence.

Zodiark ( Elidibus)

Associated with the Serpentarius auracite, this Lucavi doesn't care for the acts of his brethren and prefers to mind his own business. He can be fought optionally to optain his Zodiac Stone.

Curiously, despite Zodiark being the name of the associated Esper in Final Fantasy XII, here it - for unknown reasons - actually manifests as the Lucavi's summon, while the demon inhabits the body of Elidibus, a Fifty Years War hero and maintains the host's name instead. This might be due to the unique nature of his body even compared to other Lucavi and Lucavi possession, and/or perhaps as a result of the seemingly-symbiotic relationship between host and demon.

  • Bonus Boss: You can finish the game without even realizing the Brutal Bonus Level he inhabits exists, let alone his existence.
  • Damage-Sponge Boss: He has almost as much HP as the Final Boss's second form.
  • Fallen Hero: Elidibus was a great hero of the Fifty Years War, now a demon thanks to the Serpentarius auracite.
  • Lost Forever: The "Zodiark" Summon, which can only be obtained by people who are hit by it during this battle. Kill him before you learn it, and you're boned.note 
  • Mighty Glacier: Has the highest damage dealing potential and an HP count that rivals the final boss. Also, there are generic enemies in chapter 2 that are faster than this guy.
  • Red Baron: "The Legendary Wizard".
  • The Sixth Ranger: To the Lucavi, though he prefers to mind his own business.
  • Summon Magic: Not only is he the only way to learn the Zodiark summon, he also summons the recurring summon Midgardsormr, which you can't learn.


Barbaneth Beoulve

Hear me, Ramza. For generations, we Beoulves have stood foremost of those who serve the Crown. Ours is the soul of a knight. Become a knight worthy of your name. Tolerate no injustice. Stray not from the true path. You will know the path you must walk. A Beoulve can... can walk no other...

The former head of the Beoulve family and ruler of Eagrose, Barbaneth is the father of Dycedarg, Zalbaag, Ramza and Alma. Well-recognised for his valiant efforts during the Fifty Years War, he commanded the Order of the Northern Sky and was awarded the title of "Knight Gallant" for his work in the line of duty. In the days leading toward the end of the war, he fell gravely ill, but was able to survive until the peace negotiations were leaned toward's Ivalice's favour.

  • Badass: Along with TG Cid, he was one of two veritably recognised legends of the War - so much that even when he was dying, he commanded a strong enough presence that the enemy Ordallian forces were scared of him and the peace treaties signed did not treat Ivalice too harshly.
  • The Dreaded: For Ivalice's enemies.
  • Face Death with Dignity: Loads of so-called "heroes" could learn a lot about how to conduct themselves in the face of death.
  • Minor Major Character: He only appears during one flashback after his death, but he played a very crucial role in the establishment of the plot events as they are.
  • Nice to the Waiter: He doesn't appear to hold any prejudice against commoners, has two children by a commoner woman who he fully acknowledges as his own, and asks his sons to look after Delita.
  • Nobles Who Actually Do Something: He's said to be in the same league as T.G. Cid, and maybe even a little bit stronger - his ability on the battlefield was so feared that his enemies sued for peace when he gave them a chance.

Saint Ajora Glabados

The founder of the Glabados Church. He performed several miracles and was considered a messiah by the cult that would eventually become the Glabados Church. The Fara Church and Holy Empire Yudora, which was in power at the time, was afraid of his growing influence, beliving he was a spy and a rabble-rouser. They had him hunted down and killed. Shortly thereafter, the capital of the Fara Church was hit with a massive tidal wave and sank. Considering it a miracle, the Glabados Church was developed.

Ajora also happens to be the host for the leader of the demonic Lucavi, biding his time for a resurrection and return to Ivalice. This will require many, many sacrifices so the Lucavi manipulate the world leaders into constant strife and war. Ajora also needs the correct body to possess, and Alma Beoluve happens to be the lucky victim.

  • Expy: Who do you think? Subverted in that he was actually an ordinary human being... who happened to become possessed by Ultima, the Lucavi leader.
  • Gender Bender: If Ajora was male, then becoming Ultima resulted in this. Definitely so when he possessed Alma Beoulve and created a second body exactly like hers.
  • Hair of Gold, Heart of Gold: According to the secret portrait of him found in the game. He is described as a kind and noble saviour...whereas in reality he was possessed by ademonic entity.
  • Super-Powered Evil Side: Just as prominent as the debate over Ajora's gender is the debate over whether s/he and Ultima are separate beings or are the same entity. Compared to the other Lucavi, Ultima blurs the lines between host and demon. The other Lucavi only need a warm body and an active Zodiac stone to manifest in the physical world; Ultima a near-perfect copy of Ajora's body to do so, in addition to the Virgo auracite. That said, Ajora being physical embodiment of Ultima herself makes the "multiple reincarnations" theory mentioned above seem slightly more plausible.


One of the disciples of Saint Ajora Glabados, Germonique is famed as the man who betrayed Ajora to the Holy Ydoran Empire, something close to 1200 years ago. He was the author of the Germonique Scriptures, which told the story of Ajora Glabados from his own perspective - texts banned by the Glabados Church due to their percieved heresy.

  • Expy: Of Judas Iscariot, who betrayed Christ. Though there is a major difference in that Germonique's motives for treachery were unambiguously more noble.
  • Generation Xerox: There is some strong hinting that Ramza and Alma are in fact descendants of Germonique, presumably on their mother's side.

Teta/Tietra Heiral

She is Delita's younger sister, and a good friend of Alma. Due to her commoner status, she is ostracized at school. But as she attends such a prestigious school, the Death Corps/Corpse Brigade find her an easy target to take hostage. As part of his Last Stand, Golagros/Gragoroth holds her in front of Fort Zeakden, packed with explosives and ready to blow if his demands are not met.

Algus solves this dilemma by shooting Teta dead, then shooting Golagros. After the ensuing battle, Delita holds Teta in his arms right in front of Fort Zeakden as it explodes.

She was never seen again.

  • Bulletproof Human Shield: Apparently she blocked the explosion at Fort Zekden from doing much to Delita.
  • Cynicism Catalyst: Her death, for her brother Delita - had she never died, he never would have walked the path he chose.
  • Killed Off for Real: She cannot be resurrected at Fort Ziekden. The storyline can't continue if she lives, seeing as this is the defining moment when Delita decides to become a powerful and influential king.
  • Plot-Triggering Death: While a good deal of the story was already in the making, Tietra's death was crucial in defining the kind of men Ramza and Delita became and the actions they took throughout the War of the Lions. Had she lived, the story would have turned out much differently.

Milleuda Folles

It may well be you've done no wrong. It is your place in the world that drives my hatred on. You bear the name Beoulve, and that name is my enemy.

Wiegraf's younger sister and a commander in the Corpse Brigade, Milleuda seemed to be particularly spiteful and untrusting of the nobility, moreso than her brother. After her first encounter with Ramza, the presence of the bigoted Argath pretty much squandered Ramza's chances of convincing her that not all nobles are corrupt and heartless. In their second encounter, she refused to lay down arms despite Ramza and Delita's pleas, forcing them to kill her to proceed further. In turn, Wiegraf swears revenge against Ramza.

  • Better to Die Than Be Killed: Why she fought to the death.
  • Cynicism Catalyst: For Wiegraf.
  • Freudian Excuse: Her hatred of nobles stems from the constant mistreatment she and her friends have recieved at their hands, particularly the lack of acknowledgement they recieved for fighting and dying for Ivalice during the Fifty Years War.
  • Hero Antagonist: She and her soldiers just as sympathetic as Ramza and Delita - if not more so - and definitely more than the the Northern Sky's commanders.
  • "The Reason You Suck" Speech: Gives an impressive one to Ramza's group (especially Argath) in regards to the nobility's tendency to treat commoners as mere property.
  • Recurring Boss: Fought twice, in two successive plotline battles, during Chapter One.
  • Sacrificial Lamb: The first of many.
  • Woobie, Destroyer of Worlds: This is essentially what Milleuda is trying to be. Ramza and Delita respond to this and beg her for a truce, desperately trying to invoke the "Not So Different" trope. She refuses, and is slain at your hands.
  • Worthy Opponent: The second time they fight, Ramza tries very hard to convince her to lay down arms. To his credit, she did admit that perhaps he and his were innocent of any wrongdoing to the common people, but almost-sadly noted that bearing the name Beoulve made them natural enemies.

     The Job Classes 
Final Fantasy Tactic's take on the Job system adds quite a bit of depth and replay value to the game, as the ability to mix and match primary Jobs, secondary Abilities, Reaction abilities, Support abilities, and Move abilities means that your party can have all sorts of interesting variations.

Note: In the lists below, Job/Ability names and Prerequisites are always listed with the original game first, and then that of the PSP remake.

  • Body Armor as Hit Points: Gaining levels does give you a couple of ticks of HP and MP, but otherwise you are extremely gear-dependent until the post-game.
  • Combat Medic: Possible with several Job combinations.
  • Fighter, Mage, Thief: Yup, and more!
  • For Massive Damage: The bread and butter of several Jobs, which can also be further supplemented by abilities from other Jobs.
  • Handbag of Hurt: Purses, a Female-only weapon equippable by all Jobs (except Mime).
  • Magical Accessory: How else do you explain things like Perfumes granting "Always: Reraise, Regen"?
  • Mechanically Unusual Class: Several Jobs have more versatility than "hit the enemy For Massive Damage".
  • Min-Maxing: Each job class has different growth rates attached to them, and there are rare traps that lower your current level by one, so a truly dedicated min-maxer will drop back to level 1 in class that minimizes stat losses and then gain levels in a job that increases the desired stat(s).
  • One Stat to Rule Them All: The Speed stat for all jobs (higher speed = more turns and better action economy), Brave (also rules reaction ability proc chance) and Weapon Attack for melee-oriented jobs, and Faith and Magic Attack for spellcasters.
  • The Red Mage: Any combination of caster classes is this, but Calculator/Arithmatician is explicitly a Red Mage, as Math Skill allows the casting of almost every spell in the game.
  • Sword and Sorcerer: The average party composition will most likely have several tank/melee characters backed up by several magic casters (unless Math Skill is being taken advantage of)

The most basic melee-oriented Job, Squires also have a varied skillset that not only carries the early game, but occasionally has utility throughout Ramza's journey. Can use knives, swords, axes, and flails in battle.

The most basic magic-oriented Job, Chemists are the go-to-healers in the early game, but their ability to learn the use of all sorts of potions means that at least the Item ability is never obsolete. Can use knives and guns in battle.

Prerequisite: Squire Level 2

One of the two jobs in the game that can innately equip armor (and the only job that can pass this ability to other jobs), Knights are both excellent damage dealers and tanks who also has the ability to destroy enemy equipment or stats. Can use swords, knight swords (broadswords) and shields in battle.

  • BFS: The only normal class (besides the PSP exclusive Dark Knight) than can use the powerful Knight Swords which are huge, powerful and provide useful status effects.
  • Close Range Combatant: They can only attack at close range which is the leading cause of them falling behind as the game progresses and more classes are unlocked.
  • Crutch Character: Their high HP and strength makes them good in the early chapters but as maps get more complex and enemies more numerous and evasive their short range and mobility catches up to them.
  • Luckily My Shield Will Protect Me
  • Mighty Glacier: Knights have high HP and their use of shields means they often block or outright evade attacks, but low base speed and movement abilities, making it hard for them to stay on the front lines unless other jobs wait in the back.

Prerequisite: Squire Level 2

The first ranged class in the game, Archers not only can rain death from above, they can also charge their attacks For Massive Damage. Can use (long-)bows and crossbows in battle.

  • Annoying Arrows: Unfortunately, most bows do not have great attacking power, though there do exist some rare bows that can do massive damage.
  • Awesome, but Impractical: Charged attacks are generally not worth the increased damage, as the tradeoff is lower accuracy and long waits for the attack to go off.
  • Charged Attack
  • I Have the High Ground: Archers using bows have greater range when standing on elevated terrain.
  • Improbable Aiming Skills: Concentrate, makes every (physical) attack ignore enemy evasion.
  • No Arc in Archery: Averted with bows, played straight with crossbows.
  • Super Reflexes: Arrow Guard/Archer's Bane, available as a Reaction ability that gives a Brave-based chance to dodge arrows; only works against arrows.
  • Zettai Ryouiki: Female Archers have Grade A.

     Priest/White Mage 
Prerequisite: Level 2 Chemist

Priests use defensive magic to protect the party from harm either indirectly or by healing wounds and raising the dead. Can use staves in battle.

     Wizard/Black Mage 
Prerequisite: Level 2 Chemist

Wizards use offensive magic to cripple, harm, or outright kill the enemy. Can use rods in battle.

Prerequisite: Knight Level 2/3

Monks are so attuned to their Chi that their fists become deadly weapons and they can attack multiple enemies up close or from afar. Can only use their bare hands in battle; equipping a weapon on a Monk would be pointless.

Prequisite: Archer Level 2/3

Thieves use their speed to their advantage by evading attacks and stealing equipment that are either prohibitively expensive or outright unavailable in shops, simultaneously providing the party with gear and denying said gear from the enemy. Can use knives in battle.

  • Barehanded Blade Block: The Catch/Sticky Fingers reaction ability allows Thieves to not take damage from, and subsequently pocket, anything thrown at them by ninjas, including swords. Combined with the Ninja ability Throw, this can result in Catch and Return.
  • The Casanova: The ability that charms people is called "Steal Heart", after all.
  • Charm Person: Steal Heart, which only works on Monsters and humans of the opposite sex.
  • Fragile Speedster: Has low HP, so if they can't evade an attack, they'll be in dire straits.
  • Knife Nut: As usual, thieves wield daggers as their weapon of choice.
  • Nemean Skinning: The Support ability Secret Hunt/Poach.
  • Video Game Stealing: In addition to being able to rob enemies naked, Thieves can also steal money, combat experience, and even hearts.
  • Who Wears Short Shorts?: Female Thieves.

Prerequisite: Level 3 Priest

Oracles tap into the spirit world in order to inflict all sorts of Standard Status Ailments on the enemy. Can use poles, rods, staves, and books in battle.

  • Carry a Big Stick: Poles, which have 2-tile ranges.
  • Dirty Coward: The spell Foxbird/Trepidation lowers enemy brave, which transforms them into a chicken if dropped low enough.
  • Dispel Magic: Dispel Magic/Harmony.
  • Giant Waist Ribbon
  • Life Drain: Appropriately enough, the spell Life Drain/Invigoration. There's also the MP draining version of the spell, Spell Absorb/Empowerment
  • Nice Hat
  • Onmyodo: What this Job is called in Japanese. (This is reflected in their outfit and the prevalence of animism in their attacks.)
  • Standard Status Ailments: Can inflict Chicken, Don't Act, Silence, Stone, and Zombie on enemies.
  • Taken for Granite: The spell Petrify/Induration.
  • Weapons-Grade Vocabulary: Books. Attacking from them involves opening the book and (presumably) reading from it out loud, causing damage to the enemy.

     Time Mage 
Prerequisite: Level 2/3 Wizard

Time Mages tap into the very fabric of the universe in order to manipulate the flow of battle to their advantage. Can use staves in battle.

  • Awesome, but Impractical: The Meteor spell. It is very powerful like usual but it costs a lot of MP, is very slow and unlike summons hits friendly units making it very easy to kill your own units along with your target.
  • Attack Reflector: The spell Reflect.
  • Cast from Hit Points: Inverted Trope in MP Switch/Mana Shield reaction ability, in which damage that would have resulted in HP loss depletes MP instead. With the Move-MP Up/Mana Font Movement ability (learned by Oracles) equipped, this renders a character immortal to most conventional means of killing.
  • Colony Drop: The spell Meteor. Careful using it since it does not distinguish allies from enemies like summons.
  • Extra Turn: The spell Quick, which fills the target's CT bar if successful and their turn will come up as soon as possible (characters will full CT bars and higher base speeds will still get to go first).
  • Gravity Master: The usual gravity spells and float which lets afflicted characters move on all terrains.
  • Nice Hat: Conical and emblazoned with a star.
  • Percent Damage Attack: The spells Demi/Gravity and Demi 2/Graviga.
  • Standard Status Ailment: Can inflict Don't Move and Stop.
  • Time Master

Prerequisite: Level 3/4 Monk.

Geomancers call upon the powers of the ground beneath their feet to battle on his behalf; given that all battles only feature a handful of terrain types, this makes their ability extremely situational. Can use swords and axes in battle.

  • An Axe to Grind: The only other class besides Squire that can use them.
  • Bare Your Midriff/Walking Shirtless Scene: Male Geomancers.
  • Geo Effects
  • Lightning Bruiser: They are very mobile and start off with good strength but it becomes very high strength when they learn Attack Up/Boost.
  • Magic Knight: Unlike most versions Geomancers here have good strength with access to swords and axes along with their good magic. Slap on a secondary magic command and you're all set.
  • Standard Status Ailment: And which status depends on the terrain you're standing on.
  • Walk on Water: Variant—Any Ground/Ignore Terrain allows movement through swampy ground without being poisoned, and Move On Lava/Lava Walking allows you to ignore the damaging effects of lava.
  • Whatevermancy

Prerequisite: Level 3/4 Thief

Lancers leap high into the air and stab their opponents, doing extra damage if specifically equipped with spears. Can use spears in battle.

  • Boring but Practical: The Jump command. Damage equivalent to a Knight's, but at range? Will spam Jump again please and thank you.
  • Blade on a Stick
  • Goomba Stomp: The animation for Jump implies this, though of course there's also a big pointy spear involved.
  • Mighty Glacier: A tough, heavily armored unit like a knight.
  • Nice Hat: A helmet evocative of a dragon's skull.

Prerequisite: Level 2/3 Oracle

Mediators use their silk tongues to boost team morale, strike fear into the hearts of the enemy, or simply talk them to death. Can use guns and knives in battle.

Prerequisite: Level 3 Time Mage

Summoners call forth the power of Eidolons to help allies or hurt enemies. Can use rods and staves in battle.

  • Does This Remind You of Anything?: The horn that serves as the Summoner's headband is quite suggestive.
  • Elite Tweak: Summons may range into impractical for their high MP cost and charge times but you can cast a very strong and slow summon on one of your units (since summons don't damage friendly units) and have that unit carry it to the enemy rather than put your slow and squishy Summoner in bone crunching combat.
  • Friendly Fireproof: Other than Summoners, only the original Draw Out skill has this feature.
  • Glass Cannon: Summons are the most devastating magic in the game but Summoners are both slow and fragile so be careful where you place them.
  • The Red Mage: Lots of powerful elemental and non elemental attacks but they also have a few healing and support summons like Fairy and Golem.
  • Taking the Bullet: The summon Golem blocks physical damage for the party, but this protection doesn't last forever.

Prequisite: Level 3/4 Knight, Level 4/5 Monk, Level 2 Lancer

Samurai, in addition to attacking with their blades, can draw spirits from said blade For Massive Damage. Can use katanas in battle.

Prerequisite: Level 3/4 Archer, Level 4/5 Thief, Level 2 Geomancer

Ninjas are the masters of assassination, able to use two weapons at once and throw things at the enemy. Can use knives, ninja blades, and flails in battle.

  • Boring but Practical: Ninjas can throw almost anything at their opponents but you'll probably stick to bombs and shurikens for their low price and good damage.
  • Dual Wielding: Innate to Ninjas, available as a Support ability.
  • Glass Cannon: The fastest class in the game able to dish out heavy damage up close with their dual weapons but they are very frail practically needing their increased evasion ability to survive.
  • Super Reflexes: Has the highest Evasion of any Job and also can learn a Reaction ability that raises Evasion.
  • Throw Down the Bomblet: They come in three flavors; fire, lightning and water. The water bomb is particularly useful due to water elemental attacks being scarce and sometimes impractical.
  • Throw the Book at Them
  • Throwing Your Sword Always Works: Unless the enemy has high evade or Catch as a Reaction ability.

Prerequisite: Female only, Level 4/5 Geomancer, Level 4/5 Lancer

Dancers can hit every enemy on the field with their magic dances, damaging or debilitating them. Can use knives and cloths in battle.

Prerequisite: Male only, Level 4/5 Summoner, Level 4/5 Mediator

Bards can assist all allies on the field with their magic song, healing them or boosting their abilities. Can use harps in battle.

Prerequisite: Level 4/5 Priest, Level 4/5 Wizard, Level 3/4 Oracle, Level 3/4 Time Mage

Though extremely slow to get a turn, once they do get that turn Calculators are the game's equivalent to weapons of mass destruction. Carpet bomb the enemy with power spells, turn them all into weaklings, make your own party virtually immortal...Calculators can do all that, and more. Can use poles and books in battle.

  • Dangerously Genre Savvy: A Calculator can obviously observe the elevation an enemy is standing on In-Universe, but they are also somehow able to figure out enemy levels, experience, and current CT as well.
  • Mighty Glacier: Oh, how very slow they are (base speed 4, the lowest in the game), but oh, how very, very mighty. (Or, use Bard/Dancer to grind JP and then tack Math Skill on one of the other caster jobs.)
  • Mundane Made Awesome: This is a Job that exploits the power of math.
  • Total Party Kill: Can potentially do this to your enemies under the right conditions with with a strong spell like Holy or Flare. Though if misused you can end up doing this to your own party in the process.

Prequisite: Level 8 Squire, Level 8 Chemist, Level 4/5 Geomancer, Level 4/5 Lancer, Level 4/5 Mediator, Level 4/5 Summoner

The Mime can take no actions on their own, but will mimic all (generic) ally actions, doubling the action economy. They have no innate usable equipment at all, but do have several innate abilities.

     Dark Knight 
Prerequisite: PSP only, Mastered Knight, Mastered Black Mage, Level 8 Lancer, Samurai, Ninja, and Geomancer, and 20 killed enemies who have crystallized/turned into chests

Can use swords, fell swords, knight swords, and flails in battle.

     Onion Knight 
Prerequisite: PSP only, master any two jobs

Can use any weapon in battle but are unable to use abilities.