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**The problem was that it was no longer 1986. It was Two Thousand Fucking Eight, around two whole decades after the 'glory days' of the early NES games. What might have flyed around twenty years prior didn't go over so well in an age where gamers expect their games to be, well, fair. And the early Megaman games, as good as they were for back then, were most certainly not that; not always anyway.
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**The problem was that it was no longer 1986. It was Two Thousand Fucking Eight, around two whole decades after the 'glory days' of the early NES games. What might have flyed around twenty years prior didn't go over so well in an age where gamers expect their games to be, well, fair. And the early Megaman games, as good as they were for back then, were most certainly not that; not that. Not always anyway.
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**The problem was that it was no longer 1986. It was Two Thousand Fucking Eight, around two whole decades after the 'glory days' of the early NES games. What might have flyed around twenty years prior didn't go over so well in an age where gamers expect their games to be, well, fair. And the early Megaman games, as good as they were for back then, were most certainly not that; not always anyway.
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* Again, it was 2008. The series had progressed and moved on, giving Mega Man new abilities, sprucing up the graphics and audio quality, and offering more fair game design in general. And to so dial things back as if the series had never had any installments past Mega Man 2 only served to pander to the old-school fans who grew up on the early games and [[BrokenBase polarize the fanbase.]] If there's any real reason why we only had one more sequel after 9, this might have been it.
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Scratch that, apparently the tie-in manga had a No Endor Holocaust.
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* FridgeHorror: So, did Megaman and Roll also have "expiration dates"? Would Dr. Light have eventually scrapped ''them''?
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* FridgeHorror: So, did Megaman and Roll also have "expiration dates"? Would Dr. Light have eventually scrapped ''them''?
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More a case of Villain Has A Point than this, as they never said said reasoning was wrong. The credits montage seems to suggest the opposite in fact.
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* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots, even if it's just to get slave soldiers to smear the name of his rival.
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Indentation
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* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
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* EnsembleDarkHorse: '''Splash Woman.''' Mainly due to her being the only female Robot Master.
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* EnsembleDarkHorse: EnsembleDarkhorse: '''Splash Woman.''' Mainly due to her being the only female Robot Master.
* ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
* ItsTheSameSoItSucks: Some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide.
* ItsTheSameSoItSucks: Some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide.
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* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
** TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
** TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
to:
* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
**TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].was.
**
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
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* TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
to:
* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
** TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it oncewas.was.
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
** TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
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* TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
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* TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.was.
----
----
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* MemeticMutation: The internet didn't wait with smearing RuleThirtyFour all over Splash Woman when she was announced.
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That\'s actually a Captain Obvious Reveal, not an Untwist
* CaptainObviousReveal: Don't act like you were surprised when it turns out Wily was behind everything. Especially if you read the achievements list.
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* TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
* TheUntwist: Don't act like you were surprised when it turns out Wily was behind everything. Especially if you read the achievements list.
* TheUntwist: Don't act like you were surprised when it turns out Wily was behind everything. Especially if you read the achievements list.
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* TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
* TheUntwist: Don't act like you were surprised when it turns out Wily was behind everything. Especially if you read the achievements list.was.
* TheUntwist: Don't act like you were surprised when it turns out Wily was behind everything. Especially if you read the achievements list.
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* EnsembleDarkHorse: '''Splash Woman.''' Mainly due to the fact she's the only female Robot Master.
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* EnsembleDarkHorse: '''Splash Woman.''' Mainly due to the fact she's her being the only female Robot Master.
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Correcting it to make sense.
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* GameBreaker: The Jewel Satellite, possibly the best shield weapon in the series. To explain, it stays up until dismissed or collides into a strong look. And it ''reflects shots back'', making Sniper Joes (who have MoreDakka now) a joke.
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* GameBreaker: The Jewel Satellite, possibly the best shield weapon in the series. To explain, it stays up until dismissed or collides into a strong look.enemy. And it ''reflects shots back'', making Sniper Joes (who have MoreDakka now) a joke.
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* MemeticSexGoddess: Again, Splash Woman.
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* TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
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* GameBreaker: the Jewel Satellite, possibly the best shield weapon in the series.
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* GameBreaker: the The Jewel Satellite, possibly the best shield weapon in the series.series. To explain, it stays up until dismissed or collides into a strong look. And it ''reflects shots back'', making Sniper Joes (who have MoreDakka now) a joke.
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* EnsembleDarkhorse: Two words: '''Splash. Woman.''' Mainly due to the fact she's the first (and only) female Robot Master.
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* EnsembleDarkhorse: Two words: '''Splash. EnsembleDarkHorse: '''Splash Woman.''' Mainly due to the fact she's the first (and only) only female Robot Master.
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* EnsembleDarkhorse: Two words: '''Splash. Woman.'''
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* EnsembleDarkhorse: Two words: '''Splash. Woman.'''''' Mainly due to the fact she's the first (and only) female Robot Master.
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* TheUntwist: Don't act like you were surprised when it turned out Wily was behind everything. Especially if you read the achievements list.
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* TheUntwist: Don't act like you were surprised when it turned turns out Wily was behind everything. Especially if you read the achievements list.
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* TheUntwist: Don't act like you were surprised when it turn out Wily was behind everything. Especially if you read the achievements list.
to:
* TheUntwist: Don't act like you were surprised when it turn turned out Wily was behind everything. Especially if you read the achievements list.
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* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots.
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* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots.robots, even if it's just to get slave soldiers to smear the name of his rival.
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* TheUntwist: Don't act like you were surprised when it turn out Wily was behind everything.
to:
* TheUntwist: Don't act like you were surprised when it turn out Wily was behind everything. Especially if you read the achievements list.
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* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots.
to:
* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots.robots.
* TheUntwist: Don't act like you were surprised when it turn out Wily was behind everything.
* TheUntwist: Don't act like you were surprised when it turn out Wily was behind everything.
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* AndTheFandomRejoiced: Seeing how this was the first new game in the classic series in about ten years, this reaction was to be expected.
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* MemeticSexGoddess: Again, Splash Woman.
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* MemeticSexGoddess: Again, Splash Woman.Woman.
* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots.
* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots.
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** Jewel Man, Galaxy Man and Tornado Man are also surprisingly popular.
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* EnsembleDarkhorse: Two words: '''Splash. Woman.'''
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* GameBreaker: the Jewel Satellite, possibly the best shield weapon in the series.
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* GameBreaker: the Jewel Satellite, possibly the best shield weapon in the series.series.
* MemeticSexGoddess: Again, Splash Woman.
* MemeticSexGoddess: Again, Splash Woman.
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* SugarWiki/FunnyMoments:
--> [[OverlyLongGag "And this time! And this time! And this time!"]]
--> [[OverlyLongGag "And this time! And this time! And this time!"]]
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* AndTheFandomRejoiced: Seeing how this was the first new game in the classic series in about ten years, this reaction was to be expected.
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* GameBreaker: the Jewel Satellite, disputed to be one of the best shield weapons in the series.
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* GameBreaker: the Jewel Satellite, disputed to be one of possibly the best shield weapons weapon in the series.
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* GameBreaker: the Jewel Satellite, disputed to be one of the best shield weapons in the series.