History YMMV / MegaMan9

16th May '17 11:57:49 PM ExSlacker
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* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.

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* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
15th Apr '17 6:04:25 PM LucaEarlgrey
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* StrawmanHasAPoint: Dr. Wily brings up a good point about robots having arbitrary scrap dates, yet he's still treated like nothing good and that point is never discussed again.
15th Apr '17 6:04:14 PM LucaEarlgrey
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Added DiffLines:

* StrawmanHasAPoint: Dr. Wily brings up a good point about robots having arbitrary scrap dates, yet he's still treated like nothing good and that point is never discussed again.
31st Dec '16 11:23:38 AM kkhohoho
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* Again, it was 2008. The series had progressed and moved on, giving Mega Man new abilities, sprucing up the graphics and audio quality, and offering more fair game design in general. And to so dial things back as if the series had never had any installments past Mega Man 2 only served to pander to the old-school fans who grew up on the early games and [[BrokenBase polarize the fanbase.]] If there's any real reason why we only had one more sequel after 9, this might have been it.

to:

* ** Again, it was 2008. The series had progressed and moved on, giving Mega Man new abilities, sprucing up the graphics and audio quality, and offering more fair game design in general. And to so dial things back as if the series had never had any installments past Mega Man 2 only served to pander to the old-school fans who grew up on the early games and [[BrokenBase polarize the fanbase.]] If there's any real reason why we only had one more sequel after 9, this might have been it.
31st Dec '16 11:23:22 AM kkhohoho
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**The problem was that it was no longer 1986. It was Two Thousand Fucking Eight, around two whole decades after the 'glory days' of the early NES games. What might have flyed around twenty years prior didn't go over so well in an age where gamers expect their games to be, well, fair. And the early Megaman games, as good as they were for back then, were most certainly not that; not always anyway.

to:

**The problem was that it was no longer 1986. It was Two Thousand Fucking Eight, around two whole decades after the 'glory days' of the early NES games. What might have flyed around twenty years prior didn't go over so well in an age where gamers expect their games to be, well, fair. And the early Megaman games, as good as they were for back then, were most certainly not that; not that. Not always anyway.
31st Dec '16 11:17:32 AM kkhohoho
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Added DiffLines:

**The problem was that it was no longer 1986. It was Two Thousand Fucking Eight, around two whole decades after the 'glory days' of the early NES games. What might have flyed around twenty years prior didn't go over so well in an age where gamers expect their games to be, well, fair. And the early Megaman games, as good as they were for back then, were most certainly not that; not always anyway.


Added DiffLines:

* Again, it was 2008. The series had progressed and moved on, giving Mega Man new abilities, sprucing up the graphics and audio quality, and offering more fair game design in general. And to so dial things back as if the series had never had any installments past Mega Man 2 only served to pander to the old-school fans who grew up on the early games and [[BrokenBase polarize the fanbase.]] If there's any real reason why we only had one more sequel after 9, this might have been it.
14th Oct '16 1:32:53 AM Sammettik
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* FridgeHorror: So, did Megaman and Roll also have "expiration dates"? Would Dr. Light have eventually scrapped ''them''?
14th Oct '16 12:59:39 AM Sammettik
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Added DiffLines:

* FridgeHorror: So, did Megaman and Roll also have "expiration dates"? Would Dr. Light have eventually scrapped ''them''?
14th Oct '16 12:49:40 AM Sammettik
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* StrawmanHasAPoint: Wily does raise some good points about the morality of scrapping sentient robots, even if it's just to get slave soldiers to smear the name of his rival.
3rd Oct '16 10:51:07 PM Ferot_Dreadnaught
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* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.



* EnsembleDarkHorse: '''Splash Woman.''' Mainly due to her being the only female Robot Master.

to:

* EnsembleDarkHorse: EnsembleDarkhorse: '''Splash Woman.''' Mainly due to her being the only female Robot Master.



* ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
* ItsTheSameSoItSucks: Some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide.



* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
** TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].

to:

* BrokenBase: While many people enjoyed the game as a nostalgic throwback to the NES Mega Man games, some people believed the game had some... [[FakeDifficulty questionable]] design decisions.
**
TheyChangedItNowItSucks: Mega Man's loss of his Charge Shot and Slide and their transfer to Proto Man. Many find that it makes his playstyle feel backwards and blander than it once was.
** ItsTheSameSoItSucks: Conversely, some people thought that the game tried too hard to be like Mega Man 2, from using the same music in numerous places, to Mega Man losing his charge shot and slide (see above).
** ItsHardSoItSucks: Combined with the two above examples, some believe that the game's levels are too difficult for their own good, once again believing that the game is trying too hard to emulate its [[VideoGame/MegaMan2 predecessor]]. From the levels not being designed with the lack of Mega Man's abilities in mind, to the over-saturation of SpikesOfDoom, to bad enemy placement in some levels, not everyone welcomed this game with open arms. The fact that the game lacks a difficulty select certainly doesn't help. Though [[VideoGame/MegaMan10 the sequel]] [[AuthorsSavingThrow did]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaMan9