History YMMV / GeistTheSinEaters

14th Sep '13 1:00:39 PM alex226
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* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.

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* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken [[TabletopGame/WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem [[TabletopGame/VampireTheRequiem vampires]], [[MageTheAwakening [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[PrometheanTheCreated [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
8th Apr '13 12:17:27 AM EarlOfSandvich
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* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], [[ChangelingTheLost changelings]] and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.

to:

* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], [[ChangelingTheLost changelings]] TabletopGame/{{changeling|TheLost}}s and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.
6th Feb '13 3:04:57 PM MagBas
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* LawfulNeutral: As embodiments and enforcers of the laws of the dead, the Keberoi ''are'' this alignment.
25th Aug '12 7:06:55 PM WanderingBrowser
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* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[WerewolfTheForsaken Urathra]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom muder isn't a big moral issue; humans, [[VampireTheRequiem vampires]], [[MageTheAwakening mages]], [[ChangelingTheLost changelings]] and [[PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin) or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual mergance with a geist -- and this hybridisation is the source of their supernatural powers.
4th Apr '12 1:14:21 AM Doryna
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* CrossesTheLineTwice: The description of Kennedy's Final Ride.
--->Dallas, 1963. President John F. Kennedy probably didnít think this would be his last ride ó but, at the very least, it was certainly a ''sweet'' last ride. The limousine, a Lincoln Continental, was tricked out for the time. Plush carpets? Golden thread in the lap pillows? Flood lights? Hydraulic seat? Yes to all. Ironically, the car also came with a removable bulletproof bubble-top, but hindsight is 20-20, right?
** Incidentally, the bubble-top wasn't bulletproof - it was for inclement weather.
* IAmNotShazam: Unlike in other TabletopGame/NewWorldOfDarkness gamelines, where the main name for the game's supernatural player characters is the term before the colon, the player characters in this game are actually called Sin-Eaters. Geists are the ghostlike beings that bring the person back from the dead by merging with them, but the new merged geist/human entity is still referred to as a Sin-Eater.
* LawfulNeutral: As embodiments and enforcers of the laws of the dead, the Keberoi ''are'' this alignment.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.GeistTheSinEaters