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Context YMMV / GeistTheSinEaters

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1* CrossesTheLineTwice: The description of Kennedy's Final Ride.
2-->Dallas, 1963. President John F. Kennedy probably didn’t think this would be his last ride — but, at the very least, it was certainly a ''sweet'' last ride. The limousine, a Lincoln Continental, was tricked out for the time. Plush carpets? Golden thread in the lap pillows? Floodlights? Hydraulic seat? Yes to all. Ironically, the car also came with a removable bulletproof bubble-top, but hindsight is 20-20, right?
3* FandomRivalry: As a whole there have been conflicts between fans of the [[TabletopGame/OldWorldOfDarkness Old]] and TabletopGame/NewWorldOfDarkness, but in that particular case, ''Geist'''s predecessor, ''TabletopGame/WraithTheOblivion'', is considered one of the best games of the Old setting, and its fans have been angered by the fact the new version is going the completely opposite road with a drastically different concept. Conversely, ''Geist'' fans argue ''Wraith'' had a major case of TooBleakStoppedCaring, and as such the change of direction was a good thing.
4* FridgeBrilliance: Sin-Eaters are effectively mirror-images of [[TabletopGame/WerewolfTheForsaken Uratha]]. Since the beginning, animistic spirits and ghosts alike have haunted the same otherworld, "the Twilight", We knew that the Forsaken were charged with hunting down and stopping the spirits from leaving Twilight, but they usually didn't bother with human ghosts. So we have another supernatural race whose "duty" is to deal with restless ghosts, while having little interaction with the spirits. This is why the two races actually get on relatively well, according to the Sin-Eater corebook. It's why both races have similarly alien {{Karma Meter}}s -- Sin-Eaters and Werewolves are the only races for whom murder isn't a big moral issue; humans, [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/MageTheAwakening mages]], TabletopGame/{{changeling|TheLost}}s and [[TabletopGame/PrometheanTheCreated prometheans]] all treat murder as a sin against 3-dot Morality. In comparison, werewolves are only bothered by murdering humans if they have at least 6 dots in Harmony, and then only if the killing is "needless" -- though, to be fair, deliberately murdering another werewolf is just as big a sin to them as killing a human is to the other races, while killing a fellow werewolf in battle is only a 5-dot sin. For sin-eaters, meanwhile, murder is only a sin if it's accidental (4-dot Synergy sin), part of a spree of serial murders (2-dot sin), or part of an act of mass murder (1-dot sin). Both races are even hybrids of human beings and otherworldly spirits -- werewolves by their blood connection to Luna and Father Wolf, sin-eaters by their spiritual merging with a Geist -- and this hybridization is the source of their supernatural powers. If you wanted to run a crossover campaign, these two lines would require the least amount to work to make sense.
5* GrowingTheBeard: While first edition was praised for its concept, it was general fandom consensus that the game itself was a bit of a let down- the mechanics were confusing and unbalanced while the setting didn't provide much for a sineater to actually ''do''. Second edition streamlined and clarified the rules while also providing a more clear theme and arc for a sineater campaign, and many former haters considered it to have finally lived up to the core idea.

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