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* BeastMan: The Rapax and Trynnie in ''8'', and the Rawulf, Felpurr, and possibly T'rang and Umpani. The Mook might be a borderline case, as mooks look like a cross between a Yeti and a [[{{StarWars}} Wookie]]

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* BeastMan: The Rapax and Trynnie in ''8'', and the Rawulf, Felpurr, and possibly T'rang and Umpani. The Mook might be a borderline case, as mooks look like a cross between a Yeti and a [[{{StarWars}} [[Franchise/StarWars Wookie]]
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* SchizoTech: All over the place in ''Wizardry 8''. Arnika, city of the technologically-advanced Higardi, is a MedievalEuropeanFantasy town with a blacksmith, temple, tavern, and spaceship port. Its army, The Lunar Legion, look like standard town town guard with platemail and maces. Likewise, The Umpani, a spacefairing galactic empire, fights primarily with muskets and blunderblusses.
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A MassivelyMultiplayerOnlineRolePlayingGame, ''Wizardry Online'', was released in January 30th, 2013. Notable for being the first MMO with ''[[FinalDeath permadeath]]'' as a central concept, the game was developed by Gamepot, and have flat out stated they're mostly working on adding multiplayer to the existing games, with a stated goal of recapturing the early, lawless days of ''VideoGame/{{Everquest}}'' and ''VideoGame/UltimaOnline'' -- open PVP was also confirmed. However, the game shut down its servers on January 2014, resulting in a rather short-lived MMO.

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A MassivelyMultiplayerOnlineRolePlayingGame, ''Wizardry Online'', was released in January 30th, 2013. Notable for being the first MMO with ''[[FinalDeath permadeath]]'' ''{{permadeath}}'' as a central concept, the game was developed by Gamepot, and have flat out stated they're mostly working on adding multiplayer to the existing games, with a stated goal of recapturing the early, lawless days of ''VideoGame/{{Everquest}}'' and ''VideoGame/UltimaOnline'' -- open PVP was also confirmed. However, the game shut down its servers on January 2014, resulting in a rather short-lived MMO.



* ClassicVideoGameScrewYous: Teleporting into solid rock, either on your own accord or via a "Teleporter" trap in treasure chests, resulted in the [[FinalDeath total loss]] of your party.
* ContinuingIsPainful: Resurrecting fallen party members is expensive, permanently lowers their stats, and doesn't always work, resulting in FinalDeath.

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* ClassicVideoGameScrewYous: Teleporting into solid rock, either on your own accord or via a "Teleporter" trap in treasure chests, resulted in the [[FinalDeath [[{{Permadeath}} total loss]] of your party.
* ContinuingIsPainful: Resurrecting fallen party members is expensive, permanently lowers their stats, and doesn't always work, resulting in FinalDeath.{{Permadeath}}.



* FinalDeath: Iron man mode in ''8''.

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* FinalDeath: FinalDeathMode: Iron man mode in ''8''.
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''Wizardry IV'' is in an entirely separate class from the other games. You play as the villain, and the rules are turned upside down, as you now must rely on summoned monsters to escort you *up* through the dungeon, while being constantly assaulted by powerful parties of heroes. [[PerspectiveFlip The evil wizard Werdna is your only character]], and you only level up at 9 specific plot points throughout the game. Your only allies are the monsters you summon, who cannot be directly controlled, never level up, and are [[FinalDeath gone forever]] when killed in battle. As a mage, Werdna has little HP, so if you run out of monsters, one hit can kill him. (Fortunately, you can summon replacement monsters for free at any pentagram, so your mini-horde of monsters essentially doubles as your HP.)

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''Wizardry IV'' is in an entirely separate class from the other games. You play as the villain, and the rules are turned upside down, as you now must rely on summoned monsters to escort you *up* through the dungeon, while being constantly assaulted by powerful parties of heroes. [[PerspectiveFlip The evil wizard Werdna is your only character]], and you only level up at 9 specific plot points throughout the game. Your only allies are the monsters you summon, who cannot be directly controlled, never level up, and are [[FinalDeath [[{{Permadeath}} gone forever]] when killed in battle. As a mage, Werdna has little HP, so if you run out of monsters, one hit can kill him. (Fortunately, you can summon replacement monsters for free at any pentagram, so your mini-horde of monsters essentially doubles as your HP.)
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dead link fix


* ClassChangeLevelReset: Partly true of the series, [[http://www.joystiq.com/2012/06/22/best-class-system-in-rpgs-belongs-to-wizardry-vii/ as explained here.]] When changing classes, your level and stats were reset to zero or the class/race minimum but you kept the skills and spells you had at your old class/level.

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* ClassChangeLevelReset: Partly true of the series, [[http://www.[[https://web.archive.org/web/20120624021747/http://i.joystiq.com/2012/06/22/best-class-system-in-rpgs-belongs-to-wizardry-vii/ as explained here.]] When changing classes, your level and stats were reset to zero or the class/race minimum but you kept the skills and spells you had at your old class/level.
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Renamed trope


* TheDevTeamThinksOfEverything: Though ''8'' was never completed to the level the developers originally envisioned, many of the Rattkin, T'Rang, and Umpani [=NPCs=] will have a special line or two if you ask them about the planet Guardia and other topics from ''7''.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Though ''8'' was never completed to the level the developers originally envisioned, many of the Rattkin, T'Rang, and Umpani [=NPCs=] will have a special line or two if you ask them about the planet Guardia and other topics from ''7''.
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* LoadBearingBoss: {{Subverted}}: although Werdna's death causes the dungeon to shake around a lot, the heroes wait it out and then calmly walk outside.

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* LoadBearingBoss: {{Subverted}}: although Although Werdna's death causes the dungeon to shake around a lot, the heroes wait it out and then calmly walk outside.



* TheSmurfettePrinciple: is the only female in both her parties, the active and previously-killed one.

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* TheSmurfettePrinciple: Sheer is the only female in both her parties, the active one and the previously-killed one.



* TotalPartyKill: The fate of Sheer's previous party.

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* TotalPartyKill: The fate of Sheer's previous party.party, except Sheer.
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* AxCrazy: The characters with Chaotic personalities in 8.

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* AxCrazy: The characters with Chaotic personalities in 8.''8''.



** Also annoying in 8's underwater levels, fire magic doesn't work. Unless you were specifically planning for this, that's about 90% of your offensive magic.

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** Also annoying in 8's ''8'''s underwater levels, fire magic doesn't work. Unless you were specifically planning for this, that's about 90% of your offensive magic.



* LukeYouAreMyFather: The result of the player character's tryst with Al-Sedexus in 8.

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* LukeYouAreMyFather: The result of the player character's tryst with Al-Sedexus in 8.''8''.

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* BonusDungeon: ''8'' has three hidden dungeons which specifically mimic the look and layout of the first ''Wizardry'' dungeon. They're not necessary to complete the game, but they're a fun call-back.



** The party in ''8'' is revealed to be the "Third Messengers", which are the ones who will recover the Destinae Dominus from Marten's Tomb. All knowledge is contained in the Destinae Dominus, but it requires the helm of serenity to safely wield, lest the party learn all there is to know too soon go insane. The first and second messengers are the Dark Savant and the Mook, which wield the Astral Dominae and the Chaos Moliri, respectively. All three macguffins are needed to win the game.
** The Trynnie believe they are chosen to inherit the planet when the Ascension happens and the Higardi believe they were destined to ascend and become "Cosmic Lords" (gods) themselves... which really just means they get to go the the Cosmic Circle and write in the book of destiny.

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** The party in ''8'' is revealed to be the "Third Messengers", which are the ones who will recover the Destinae Dominus from Marten's Tomb. All knowledge is contained in the Destinae Dominus, but it requires the helm of serenity to safely wield, lest the party learn go insane from cramming all there is to know too soon go insane.into their merely mortal minds. The first and second messengers are the Dark Savant and the Mook, which wield the Astral Dominae and the Chaos Moliri, respectively. All three macguffins are needed to win the game.
** The Trynnie believe they are chosen to inherit the planet when the Ascension happens and the Higardi believe they were destined to ascend and become "Cosmic Lords" (gods) themselves... which really just means they get to go the to the Cosmic Circle and write in the book of destiny.



** The Cosmic Forge.
** The Astral Dominae ("7"), Destinae Dominus, and Chaos Moliri (''8'').
* CrueltyIsTheOnlyOption: In Wizardry 8, to acquire an essential PlotCoupon from the peaceful Mook, you either have steal it by switching it out with a fake lookalike, or else slaughter them all.

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** The Cosmic Forge.
Forge in ''Wizardry 6''.
** The Astral Dominae ("7"), in ''Wizardry 7'', along with the Destinae Dominus, Dominus and Chaos Moliri (''8'').
in ''Wizardry 8''.
* CrueltyIsTheOnlyOption: In Wizardry 8, ''Wizardry 8'', to acquire an essential PlotCoupon from the peaceful Mook, you either have to steal it by switching it out with a fake lookalike, or else slaughter them all.thereby robbing the Mook (after they've politely welcomed you into their hideout, no less). Or if that's unacceptable, you can just uncaringly snatch the Plot Coupon and straight up exterminate all the (now aggro) Mook on your way out.



* DistressedDamsel: Vi Domina in ''8'' although she fights back against her captors and can join your party as a formidable fighter. Nevertheless, she still needs to be saved.
* DivineParentage: The child of a party character and Al-Sedexus in ''8''.

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* DistressedDamsel: Vi Domina in TheDevTeamThinksOfEverything: Though ''8'' although was never completed to the level the developers originally envisioned, many of the Rattkin, T'Rang, and Umpani [=NPCs=] will have a special line or two if you ask them about the planet Guardia and other topics from ''7''.
* DistressedDamsel:
** Vi Domina in ''7''. Despite that
she fights back against her captors is the decendent of Phoonzang (and thus the only person who can unlock the final resting place of the Astral Dominae) and is explicitly stated to be a warrior, she does ''nothing'' but get kidnapped by the Dark Savant (more than once) and used as a bargaining chip.
** Defied in ''8''. Though Vi Domina starts off (again) as a captive of the Dark Savant's forces, she
can join your party as a formidable fighter. Nevertheless, she still needs once you rescue her, and - belonging to be saved.
the respectable Valkyrie class - is even one of the stronger [=NPCs=] you can recruit.
* DivineParentage: DivineParentage:
**
The child of a party character and Al-Sedexus in ''8''.''8''.
** Vi Domina is the only remaining descendent of Phoonzang, outcast of the Cosmic Circle, who set the entire plot of ''7'' and ''8'' into motion.



** All the Higardi raiders/bandits/cutthroats/etc in ''8''.

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** All the Higardi raiders/bandits/cutthroats/etc in ''8''.''8'' are male.



* NiceJobFixingItVillain: In ''8'', after the Rattkin steal the Astral Dominae from the Dark Savant (replacing it with a fake one), he will briefly appear before your party to rant about it, hurling the fake artifact at your feet before departing. You can later use the fake Astral Dominae to steal the (very real) Chaos Moliri from the Mook.



** A recurrent enemy in ''7'' is the [[Manga/UruseiYatsura Demented Munk(sic)]].

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** A recurrent enemy in ''7'' is the [[Manga/UruseiYatsura Demented Munk(sic)]].Munk (sic)]].
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This part is about the Dark Savant trilogy, not Wizardry Online


* {{Griefer}}: {{Defied}} in ''WizardryOnline''. Say, you're BribingYourWayToVictory and kills dozens of players. Those players then puts Bounty on your head. You laugh, thinking that even if someone actually does kill you, you can just re-buy all your dropped gears with mommy's credit cards. Well, not so fast bucko: when you die with more than 5 Bounties in your head, you're sent to the Jail and must pay ALL the accumulated Bounties, lest you can't play ANY of your characters, not just the one that's behind bars. If all those players you killed put Bounty on your head, the fine will be far beyond what you can pay even if you farm for months. Kiss your account bye-bye, hope you learned something from the lessons.
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** The sheer number of different playable races and classes, including the ability to change classes makes it a daunting task to try to figure out what makes for an effective party. Who would have ever thought that faerie ninjas can be so deadly?
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* {{Fanservice}}: The Amazulus of ''VI'' are, as the name would suggest, dark-skinned warrior women who fight completely topless, complete with visible nipples. They were at least given bikini tops on the art cards that came with the Japanese release. There are a number of other bare-breasted female creatures in the game, such as mermaids and a topless demoness.

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* {{Fanservice}}: The Amazulus of ''VI'' are, as the name would suggest, dark-skinned warrior women who fight completely topless, complete with visible nipples. They were at least given bikini tops on the art cards that came with the Japanese release. There are a number of other bare-breasted female creatures in the game, such as mermaids and a topless demoness. In ''8'' Sprites are [[FairySexy tiny, winged and stark naked women]].
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* {{Fanservice}}: The Amazulus of ''VI'' are, as the name would suggest, dark-skinned warrior women who fight completely topless, complete with visible nipples. They were at least given bikini tops on the art cards that came with the Japanese release.

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* {{Fanservice}}: The Amazulus of ''VI'' are, as the name would suggest, dark-skinned warrior women who fight completely topless, complete with visible nipples. They were at least given bikini tops on the art cards that came with the Japanese release. There are a number of other bare-breasted female creatures in the game, such as mermaids and a topless demoness.
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The series is also notable for the unusual amount of {{Spiritual Successor}}s made by former developers of the series. On the Western side, David W. Bradley who directed Wizardry V through VII, made ''Wizards & Warriors'' which furthers the developments he had made to the Dark Savant trilogy so far and is considered something of an alternative Wizardry 8 by some fans. While in Japan ASCII, who ported and localized most of the original games, made the short lived ''Netherdomain'' series of mobile games, based on their ''Wizardry Gaiden'' games. Starfish, responsible for ''Wizardry Empire'' and ''Wizardry Asterisk'', created the ''Elminage'' series which continued the LighterAndSofter, anime-inspired elements and gameplay additions used in most of the Empire games (with both Empire III and Elminage Gothic serving as similar DarkerAndEdgier {{Genre Throwback}}s). The ''Wizardry Xth'' spin-off series actually had two distinct successor branches. For one, Wizardry Xth 2 was handed over to have it's SerialNumbersFiledOff by [=ZeroDiv=], who kept the AcademyOfAdventure aspect, but removed the sci-fi setting, creating ''VideoGame/ClassOfHeroes'', which they kept developing as it's own series. Meanwhile the actual developers of the Xth series went on to form Experience Inc., which took the opposite approach with it's ''Generation Xth'' series, mostly dropping the school-elements and instead leaning heavily into the sci-fi. They then reworked the series again as ''Operation Abyss: New Tokyo Legacy'', and moved on to make other Wizardry-likes, like ''VideoGame/DemonGaze'' and ''VideoGame/StrangerOfSwordCity''. Additionally, while not actually based on that installment, many of the people who worked on the Japanese localization of Wizardry 8 went on to make ''VideoGame/TheDarkSpire''.

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The series is also notable for the unusual amount of {{Spiritual Successor}}s made by former developers of the series. On the Western side, David W. Bradley who directed Wizardry V through VII, made ''Wizards & Warriors'' which furthers the developments he had made to the Dark Savant trilogy so far and is considered something of an alternative Wizardry 8 by some fans. While in Japan ASCII, who ported and localized most of the original games, made the short lived ''Netherdomain'' series of mobile games, based on their ''Wizardry Gaiden'' games. Starfish, responsible for ''Wizardry Empire'' and ''Wizardry Asterisk'', created the ''Elminage'' series which continued the LighterAndSofter, anime-inspired elements and gameplay additions used in most of the Empire games (with both Empire III and Elminage Gothic serving as similar DarkerAndEdgier {{Genre Throwback}}s). The ''Wizardry Xth'' spin-off series actually had two distinct successor branches. For one, Wizardry Xth 2 was handed over to have it's its SerialNumbersFiledOff by [=ZeroDiv=], who kept the AcademyOfAdventure aspect, but removed the sci-fi setting, creating ''VideoGame/ClassOfHeroes'', which they kept developing as it's its own series. Meanwhile the actual developers of the Xth series went on to form Experience Inc., which took the opposite approach with it's its ''Generation Xth'' series, mostly dropping the school-elements and instead leaning heavily into the sci-fi. They then reworked the series again as ''Operation Abyss: New Tokyo Legacy'', and moved on to make other Wizardry-likes, like ''VideoGame/DemonGaze'' and ''VideoGame/StrangerOfSwordCity''. Additionally, while not actually based on that installment, many of the people who worked on the Japanese localization of Wizardry 8 went on to make ''VideoGame/TheDarkSpire''.
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* ClassChangeLevelReset: Partly true of the series, as explained [[http://www.joystiq.com/2012/06/22/best-class-system-in-rpgs-belongs-to-wizardry-vii/ here]]. When changing classes, your level and stats were reset to zero or the class/race minimum but you kept the skills and spells you had at your old class/level.

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* ClassChangeLevelReset: Partly true of the series, as explained [[http://www.joystiq.com/2012/06/22/best-class-system-in-rpgs-belongs-to-wizardry-vii/ here]]. as explained here.]] When changing classes, your level and stats were reset to zero or the class/race minimum but you kept the skills and spells you had at your old class/level.

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%%* PerspectiveFlip
%%* PlatformHell: Of sorts.

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%%* PerspectiveFlip
%%* PlatformHell: Of sorts.
* PerspectiveFlip: You play the evil sorcerer with his army of monsters, while your opponents are parties of adventurers.



%%* VillainProtagonist

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%%* VillainProtagonist* ViewersAreGeniuses: Want to get that GoldenEnding? Hope you've been studying your [[spoiler:Kabbalah.]]
* VillainProtagonist: Werdna is the vilest of the vile, [[spoiler:at least at the start of the game]].

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* ''Wizardry: Proving Grounds of the Mad Overlord (1981)''
* ''Wizardry II: The Knight of Diamonds (1982)''
* ''Wizardry III: Legacy of Llylgamyn (1983)''
* ''Wizardry IV: The Return of Werdna (1986)''
* ''Wizardry V: Heart of the Maelstrom (1988)''
* ''Wizardry VI: Bane of the Cosmic Forge (1990)''
* ''Wizardry VII: Crusaders of the Dark Savant (1992)''
* ''Wizardry 8 (2001)''

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* ''Wizardry: Proving Grounds of the Mad Overlord (1981)''
Overlord'' (1981)
* ''Wizardry II: The Knight of Diamonds (1982)''
Diamonds'' (1982)
* ''Wizardry III: Legacy of Llylgamyn (1983)''
Llylgamyn'' (1983)
* ''Wizardry IV: The Return of Werdna (1986)''
Werdna'' (1986)
* ''Wizardry V: Heart of the Maelstrom (1988)''
Maelstrom'' (1988)
* ''Wizardry VI: Bane of the Cosmic Forge (1990)''
Forge'' (1990)
* ''Wizardry VII: Crusaders of the Dark Savant (1992)''
Savant'' (1992)
* ''Wizardry 8 (2001)''
8'' (2001)



* CharacterLevel

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* %%* CharacterLevel



* EvilSorcerer: Werdna.

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* %%* EvilSorcerer: Werdna.



* HitPoints

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* %%* HitPoints



* PerspectiveFlip
* PlatformHell: Of sorts.

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* %%* PerspectiveFlip
* %%* PlatformHell: Of sorts.



* VillainProtagonist

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* %%* VillainProtagonist






* AWinnerIsYou:[[spoiler: The Good and Phoonzang endings lack a full animated conclusion like the Bad ending, being just text and narration as the camera rises over the Cosmic Forge. [[DownplayedTrope Downplayed]] given the final text is long and very detailed on what happens next, making both endings satisfying even if you don’t actually see what happens.]]






* WorldOfBuxom: Pretty much all of the females in Wizardry 8, including Vi Domina and just about all other human women (including the purple-robed cultists), Al-Sedexus, the female Rapax, the female Trynnie Sparkle (large for her small size, at least), and many statues of humanoid females. Even the giant breeder rats technically count as this.

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* AWinnerIsYou:[[spoiler: The Good and Phoonzang endings lack a full animated conclusion like the Bad ending, being just text and narration as the camera rises over the Cosmic Forge. [[DownplayedTrope Downplayed]] given the final text is long and very detailed on what happens next, making both endings satisfying even if you don’t actually see what happens.]]
* WorldOfBuxom: Pretty much all of the females in Wizardry 8, ''Wizardry 8'', including Vi Domina and just about all other human women (including the purple-robed cultists), Al-Sedexus, the female Rapax, the female Trynnie Sparkle (large for her small size, at least), and many statues of humanoid females. Even the giant breeder rats technically count as this.



* ActionGirl: Sheer.

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* ActionGirl: Sheer.Sheer, the sole survivor of the party looking for her boyfriend Randy, is not only an adept magic user, but is also quick on the shank-side of things.



* AnArmAndALeg: The hero gets his arm cut off.

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* AlienBlood: Blood from monsters that our heroes cut down come in blue and green.
* AnArmAndALeg: The hero Shin gets his arm cut off.off in the battle against the now-inhuman Randy, but afterwards has his arm put back thanks to Joeza's magic.



* BigBad: The EvilSorcerer Werdna.



* CastFromHitPoints: The old sage's method of casting. [[KilledOffForReal It gets him killed]].
* EvilWeapon: The Muramasa.
* FanDisservice: Randy's been turned into a zombie samurai, as shown when his chest is sliced open.

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* CastFromHitPoints: The old sage's sage Joeza's method of casting. [[KilledOffForReal It gets him killed]].
killed eventually]].
* TheDragon: The unnamed vampire lord who tries to wipe out our heroes in Werdna's stead as he is finishing the ritual.
* EvilWeapon: The Muramasa.
sword Muramasa turns those with not enough willpower into enraged killers, which makes its wielder Randy even more dangerous thanks to his undead status.
* FanDisservice: Randy's Randy, while being a muscular WalkingShirtlessScene, has been turned into a zombie samurai, as shown when his chest is sliced open.



* MercyKill: Done to Randy.
* TheSmurfettePrinciple: Sheer is the only female in both her parties, the active and previously-killed one.

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* MercyKill: Done to Randy.
OffWithHisHead: Several monsters get beheaded before the party reach Werdna.
* TheSmurfettePrinciple: Sheer is the only female in both her parties, the active and previously-killed one.one.
* StakingTheLovedOne: As it becomes clear that her lover Randy is too far gone for help, Sheer has to kill him with a powerful spell Tiltowait.



* WalkingShirtlessScene: Randy.

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* WalkingShirtlessScene: Randy.VillainousHarlequin: After saving Sheer, the main party attacked by a magic-casting jester calling himself Flack, who partially turns Hawkwind into stone.
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* TropeCodifier: This series was the codifier for [=RPGs=] back in [[Analysis/WesternRPG the Golden Age]] (before the WesternRPG and EasternRPG split). For a variety of reasons, the majority of [=RPGs=] made nowadays follow other codifiers.

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* TropeCodifier: This series was the codifier for [=RPGs=] back in [[Analysis/WesternRPG [[UsefulNotes/WesternRPG the Golden Age]] (before the WesternRPG and EasternRPG split). For a variety of reasons, the majority of [=RPGs=] made nowadays follow other codifiers.
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* ShoutOut: A recurrent enemy in ''7'' is the [[Manga/UruseiYatsura Demented Munk(sic)]].

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* ShoutOut: ShoutOut:
**
A recurrent enemy in ''7'' is the [[Manga/UruseiYatsura Demented Munk(sic)]].Munk(sic)]].
** One of the early bosses in ''Wizardry 8'' is a giant insect named Gregor, clearly a reference to [[Literature/TheMetamorphosis Gregor Samsa]].
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* AWinnerIsYou:[[spoiler: The Good and Phoonzang endings lack a full animated conclusion like the Bad ending, being just text and narration as the camera rises over the Cosmic Forge. [[DownplayedTrope Downplayed]] given the final text is long and very detailed on what happens next, making both endings satisfying even if you don’t actually see what happens.]]
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* MechaMooks: Savant minions, Battle Droids in the final dungeon of VII.

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* MechaMooks: Savant minions, Battle Droids in the final dungeon of VII. You can get a malfunctioning one as a party member in ''8''.

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* BeastMan: The Rapax and Trynnie in ''8'', and the Rawulf, Felpurr, and possibly T'rang and Umpani. The Mook might be a borderline case, as mooks look like a cross between a Yeti and a [[{{StarWars}} Wookie]]


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* BeastMan: The Rapax and Trynnie in ''8'', and the Rawulf, Felpurr, and possibly T'rang and Umpani. The Mook might be a borderline case, as mooks look like a cross between a Yeti and a [[{{StarWars}} Wookie]]
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* NintendoHard: Three for three, that's a full house! Yeah, the games may be a bit easier than the ones that had come before, but they'll still cheerfully tear off your buttocks and wear them as a hat. In case it hasn't been made clear by now, ''Wizardry'' is one of the most hardcore PC RPG franchises of all time.
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Creator/SirTech's ''Wizardry'' was one of the very first computer {{RPG}}s, and alongside ''VideoGame/Ultima'', was the TropeMaker for the entire genre of [[RolePlayingGame Role-Playing Video Games]]. It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of ScienceFantasy games. They are:

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Creator/SirTech's ''Wizardry'' was one of the very first computer {{RPG}}s, and alongside ''VideoGame/Ultima'', ''VideoGame/{{Ultima}}'', was the TropeMaker for the entire genre of [[RolePlayingGame Role-Playing Video Games]]. It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of ScienceFantasy games. They are:

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Creator/SirTech's ''Wizardry'' was one of the very first computer {{RPG}}s. It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of ScienceFantasy games. They are:

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Creator/SirTech's ''Wizardry'' was one of the very first computer {{RPG}}s.{{RPG}}s, and alongside ''VideoGame/Ultima'', was the TropeMaker for the entire genre of [[RolePlayingGame Role-Playing Video Games]]. It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of ScienceFantasy games. They are:
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* EarlyGameHell: The games are NintendoHard in general, but ''savage'' on parties of low-level adventurers, who are just so ill-equipped for, y'know, ''adventuring'' that you wonder why they didn't take up a more appropriate career, like shoveling horseshit in a stable somewhere. ''Wizardry'' was one of the trope makers for [[ClassicVideoGameScrewYous the classic PC RPG "screw you"]] where you spend countless rounds flailing aimlessly at a single enemy without being able to hit because low level characters have such poor accuracy that they couldn't hit the side of a cardboard box if they were stuffed inside it, and would usually die in the attempt because their low-HP bodies were made out of soggy biscuits.
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The Dark Savant Trilogy (composed of ''Wizardry'' 6, 7 and 8), can be purchased on UsefulNotes/{{Steam}} and Website/GOGDotCom.

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The Dark Savant Trilogy (composed of ''Wizardry'' 6, 7 and 8), can be purchased on UsefulNotes/{{Steam}} and Website/GOGDotCom.Website/GogDotCom.
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* {{Hobbits}}: Straight ''LordOfTheRings'' style, down to the name.

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* {{Hobbits}}: Straight ''LordOfTheRings'' ''Literature/TheLordOfTheRings'' style, down to the name.

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