History VideoGame / Wizardry

22nd Aug '16 10:30:43 PM DeliciousTaffy
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* ''Wizardry: Tale of the Forsaken Land (2001)''
7th Aug '16 4:54:58 PM ThatBitterTase
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* ItsAllJunk: The GoldenEnding. [[spoiler:By walking the Tree of Life, Werdna overcomes his physical demands and attains enlightenment. In doing so, he sees the Amulet as the false promise it is and carelessly discards it, as he's beyond such petty things as the pursuit of power.]]
27th Jul '16 1:14:17 PM Willbyr
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* ShoutOut: A recurrent enemy in ''7'' is the [[UruseiYatsura Demented Munk(sic)]].

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* ShoutOut: A recurrent enemy in ''7'' is the [[UruseiYatsura [[Manga/UruseiYatsura Demented Munk(sic)]].
12th Jul '16 4:55:59 AM SpaceDrake
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The series is [[GermansLoveDavidHasselhoff Big In Japan]], and Japan has made over 20 licensed sequels and remakes of their own, most of them suffering NoExportForYou. ''VideoGame/WizardryLabyrinthOfLostSouls'' is an exception. ''VideoGame/DragonQuest'' writer Yuji Horii states Wizardry was a big inspiration, and one of his earlier games "The PORTOPIA Serial Murder Case" had a direct shoutout in a maze section. There's even an {{Anime}} {{OAV}} based on the first game although it's somewhat dated. This love of ''Wizardry''-style dungeon crawlers has also directly spawned several Japanese-made {{Spiritual Successor}}s, the staffs of whom thought that the licensed sequels were maybe not quite capturing the atmosphere right or wanted to try to put their own spin on the concept; ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'' are the most notable examples that have since had influence on the genre in their own right.



Some of the Japanese sequels have been greenlit for a release, most prominently ''WizardryLabyrinthOfLostSouls'', which will be released in the US on the Playstation 3.

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Some of the Japanese The series is [[GermansLoveDavidHasselhoff Big In Japan]], and Japan has made over 20 licensed sequels have been greenlit for a release, and remakes of their own, most prominently ''WizardryLabyrinthOfLostSouls'', which will be released of them suffering NoExportForYou. ''VideoGame/WizardryLabyrinthOfLostSouls'' is an exception. ''VideoGame/DragonQuest'' writer Yuji Horii states Wizardry was a big inspiration, and one of his earlier games "The PORTOPIA Serial Murder Case" had a direct shoutout in the US a maze section. There's even an {{Anime}} {{OAV}} based on the Playstation 3.
first game although it's somewhat dated.

This love of ''Wizardry''-style dungeon crawlers has also directly spawned several Japanese-made {{Spiritual Successor}}s, the staffs of whom thought that the licensed sequels were maybe not quite capturing the atmosphere right or wanted to try to put their own spin on the concept; ''Franchise/ShinMegamiTensei'' (which mines heavily from ''Wiz IV'' in particular), ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'' are the most notable examples that have since had influence on the genre and industry in their own right.
12th Jul '16 4:52:34 AM SpaceDrake
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The series is [[GermansLoveDavidHasselhoff Big In Japan]], and Japan has made over 20 sequels and remakes of their own, most of them suffering NoExportForYou. ''VideoGame/WizardryLabyrinthOfLostSouls'' is an exception. ''VideoGame/DragonQuest'' writer Yuji Horii states Wizardry was a big inspiration, and one of his earlier games "The PORTOPIA Serial Murder Case" had a direct shoutout in a maze section. There's even an {{Anime}} {{OAV}} based on the first game although it's somewhat dated.

to:

The series is [[GermansLoveDavidHasselhoff Big In Japan]], and Japan has made over 20 licensed sequels and remakes of their own, most of them suffering NoExportForYou. ''VideoGame/WizardryLabyrinthOfLostSouls'' is an exception. ''VideoGame/DragonQuest'' writer Yuji Horii states Wizardry was a big inspiration, and one of his earlier games "The PORTOPIA Serial Murder Case" had a direct shoutout in a maze section. There's even an {{Anime}} {{OAV}} based on the first game although it's somewhat dated.
dated. This love of ''Wizardry''-style dungeon crawlers has also directly spawned several Japanese-made {{Spiritual Successor}}s, the staffs of whom thought that the licensed sequels were maybe not quite capturing the atmosphere right or wanted to try to put their own spin on the concept; ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'' are the most notable examples that have since had influence on the genre in their own right.
22nd Jun '16 12:57:09 PM ThatBitterTase
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* MultipleEndings: Five of them, including one that comes in three varieties depending on [[spoiler:which magic sword you choose]].



* TimedMission: The ghost of Trebor haunts the labyrinth that Werdna is entombed in. Trebor seeks revenge on Werdna, and will hunt him down. One touch from Trebor is an instant game over, without a fight. Adding to the brutality of this is the fact that, despite being a turn-based game, he moves in real time. Loading a save does reset him, however, as does moving to another floor.

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* TimedMission: The ghost of Trebor haunts the labyrinth that Werdna is entombed in. Trebor seeks revenge on Werdna, and will hunt him down. One touch from Trebor is an instant game over, without a fight. Adding to the brutality of this is the fact that, despite being a turn-based game, he moves in real time. Loading a save does reset him, however, as does moving to another floor. [[spoiler:Near the end, you'll find an artifact named Trebor's Rump; using this banishes Trebor's soul to the afterlife permanently, freeing you from this.]]
** Another, far stranger timer: you have a limited number of '''''keystrokes''''' to finish the game - even hitting keys that don't do anything deplete this limit! (Fortunately, that number is 999999; a fully completionist GoldenEnding run will only see it reduced to about 9995000 at most.)
21st Mar '16 11:02:30 AM eroock
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-->''[[BilingualBonus CONTRA-DEXTRA AVENUE]]\\
PS - [[SdrawkcabName TREBOR]] SUX''

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-->''[[BilingualBonus
->''"[[BilingualBonus
CONTRA-DEXTRA AVENUE]]\\
PS - [[SdrawkcabName TREBOR]] SUX''
SUX."''



* InescapableAmbush: the characters are just musing about the perfect suitability of road for these types of attack, [[TemptingFate when suddenly]]...
* InfinityPlusOneSword: the *Light* *Sword*. (Written just like that.)
* InterfaceSpoiler: a bit more hidden than usual, but if you look at the in game data of enemies in Wizardry 7, the Dark Savant's type/class is [[spoiler: Cosmic Lord]].
* IzchaksWrath: shopkeepers in ''8'' don't like if you try to sell back their own items. In fact they have special dialogue just for this occasion.

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* InescapableAmbush: the The characters are just musing about the perfect suitability of road for these types of attack, [[TemptingFate when suddenly]]...
* InfinityPlusOneSword: the The *Light* *Sword*. (Written just like that.)
* InterfaceSpoiler: a A bit more hidden than usual, but if you look at the in game data of enemies in Wizardry 7, the Dark Savant's type/class is [[spoiler: Cosmic Lord]].
* IzchaksWrath: shopkeepers Shopkeepers in ''8'' don't like if you try to sell back their own items. In fact they have special dialogue just for this occasion.
21st Mar '16 9:35:10 AM Trialman
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Added DiffLines:

* TimedMission: The ghost of Trebor haunts the labyrinth that Werdna is entombed in. Trebor seeks revenge on Werdna, and will hunt him down. One touch from Trebor is an instant game over, without a fight. Adding to the brutality of this is the fact that, despite being a turn-based game, he moves in real time. Loading a save does reset him, however, as does moving to another floor.
15th Mar '16 8:58:39 PM legomaniac90
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* CastFromHitPoints: The old sage's method of casting.

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* CastFromHitPoints: The old sage's method of casting. [[KilledOffForReal It gets him killed]].
15th Feb '16 12:24:10 PM Anura
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* ArcWords: "Have you forgotten something?" The game constantly taunts you with this message, usually not without reason. The game even ends on those words! [[spoiler:...unless you got the GoldenEnding, where it is followed up by reassuring you that no, you haven't, this really is the end.]]



* NintendoHard doesn't do this justice. You face ninjas who can kill you instantly, mages who happily blow away your entire army with a single spell, thieves who will steal PlotCoupon items and disappear with them forever (rendering the game {{Unwinnable}}), and you have little for defense but a small Mook army (the same Mooks that are expendable in the other games) and a finite book of spells.

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* NintendoHard doesn't do this justice. You face ninjas who can kill you instantly, mages who happily blow away your entire army with a single spell, thieves who will steal PlotCoupon items and disappear with run away (although you can hunt them forever (rendering the game {{Unwinnable}}), down), and you have little for defense but a small Mook army (the same Mooks that are expendable in the other games) and a finite book of spells.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Wizardry