History VideoGame / Wizardry

12th Mar '17 2:29:40 PM Weavile
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* CrueltyIsTheOnlyOption: In Wizardry 8, to acquire an essential PlotCoupon from the peaceful Mook, you either have to switch it out with a fake cheap lookalike, or else slaughter them all.

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* CrueltyIsTheOnlyOption: In Wizardry 8, to acquire an essential PlotCoupon from the peaceful Mook, you either have to switch steal it by switching it out with a fake cheap lookalike, or else slaughter them all.
12th Mar '17 1:47:55 AM Weavile
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* CrueltyIsTheOnlyOption: In Wizardry 8, to acquire an essential PlotCoupon from the peaceful Mook, you either have to switch it out with a fake cheap lookalike, or else slaughter them all.
23rd Jan '17 1:03:53 PM Carnel
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* EvilKnockoff: In almost every summoning circle, some of the minion selections include friendly versions of the player classes that make up the game's encounters[[spoiler:, such as the 1st level priests that are vital to making it out of the first room]]. Unfortunately, they are almost invariably weaker than their enemy counterparts of the equivalent tier.
21st Jan '17 9:55:20 PM Xtifr
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A MMORPG called ''WizardryOnline'' was given a release in January 30th, 2013. Notable for being the first MMORPG with ''[[FinalDeath permadeath]]'' as a central concept -- AdaptationDecay will hopefully be averted; the team involved is the same team that created the very faithful ''VideoGame/ClassOfHeroes'' and ''WizardryLabyrinthOfLostSouls'', and have flat out stated they're mostly working on adding multiplayer to the existing games, with a stated goal of recapturing the early, lawless days of ''VideoGame/{{Everquest}}'' and ''VideoGame/UltimaOnline'' -- open PVP is also confirmed.

to:

A MMORPG called ''WizardryOnline'' was given a release in January 30th, 2013. Notable for being the first MMORPG with ''[[FinalDeath permadeath]]'' as a central concept -- AdaptationDecay will hopefully be averted; the team involved is the same team that created the very faithful ''VideoGame/ClassOfHeroes'' and ''WizardryLabyrinthOfLostSouls'', ''VideoGame/WizardryLabyrinthOfLostSouls'', and have flat out stated they're mostly working on adding multiplayer to the existing games, with a stated goal of recapturing the early, lawless days of ''VideoGame/{{Everquest}}'' and ''VideoGame/UltimaOnline'' -- open PVP is also confirmed.
6th Dec '16 2:27:13 PM Exusia
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* SchmuckBait: The path to the GoldenEnding has Werdna encounter a small black hole with something pulsating inside, and is given the option to put his hand inside. [[spoiler:The correct answer, of course, is to not do it.]]
5th Dec '16 2:43:19 PM Xtifr
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Wizardry is one of the very first computer {{RPG}}s. It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of fantasy/sci-fi hybrid games. They are:

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Wizardry ''Wizardry'' is one of the very first computer {{RPG}}s. It was a hit in the early 1980s and spawned a trilogy, an infamously hard (and decidedly different) fourth title, a fifth that returned to the style of the original trilogy, and a final trilogy of fantasy/sci-fi hybrid games. They are:
20th Oct '16 4:16:01 AM Kreyghun
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* ''Wizardry: Tale of the Forsaken Land (2001)''
* ''Wizardry Online (2013)''

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* ''Wizardry: Tale of the Forsaken Land (2001)''
* ''Wizardry Online (2013)''
15th Oct '16 9:10:26 AM mlsmithca
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* ArbitraryHeadcountLimit, only six members are allowed to a party.
* AwesomeButImpractical, in Wiz I especially. Haman is ''easily'' the strongest offensive spell in the game, giving you the option of picking one of three effects (chosen out of a potential five), or in the original Apple II version, simply picking one of the five possible effects at random. The spell effects (which are guaranteed not to fail, regardless of the enemy) include offensive boons such as destroying/teleporting away every single enemy in the fight (including the final boss) while giving the party all the exp and treasure, silencing all enemies, or completely nullifying all enemy magic defense (no more seeing Greater Demons resist your Tiltowait spells). There's also Mahaman, which acts like a Haman spell with two additional defensive effects in the list for a total of seven, the best of which revives all your dead party members (even if they've been reduced to ashes) and heals your party to full health! The downside? You have to be at level 13 or higher for either Haman or Mahaman to work and you ''lose a level'' every time you cast one of them successfully. In order to use these insanely powerful spells, you basically have to be prepared to grind like crazy as every level above 12 is essentially a spell charge for them.
* BonusLevelOfHell, in Wiz V. Contains a BonusBoss with the best item drops in the game.
* CharacterAlignment, [[{{In-universe}} in-game]]; on the good/evil axis. As explained in the first game's manual, a good PC helps an old lady across the street, a neutral PC crosses the street and helps an old lady across while doing so, an evil PC helps an old lady across the street for a fee, and [[EvenEvilHasStandards the evil they all oppose]] helps an old lady halfway across the street.

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* ArbitraryHeadcountLimit, only ArbitraryHeadcountLimit: Only six members are allowed to a party.
* AwesomeButImpractical, in AwesomeButImpractical: In Wiz I especially. Haman is ''easily'' the strongest offensive spell in the game, giving you the option of picking one of three effects (chosen out of a potential five), or in the original Apple II version, simply picking one of the five possible effects at random. The spell effects (which are guaranteed not to fail, regardless of the enemy) include offensive boons such as destroying/teleporting away every single enemy in the fight (including the final boss) while giving the party all the exp and treasure, silencing all enemies, or completely nullifying all enemy magic defense (no more seeing Greater Demons resist your Tiltowait spells). There's also Mahaman, which acts like a Haman spell with two additional defensive effects in the list for a total of seven, the best of which revives all your dead party members (even if they've been reduced to ashes) and heals your party to full health! The downside? You have to be at level 13 or higher for either Haman or Mahaman to work and you ''lose a level'' every time you cast one of them successfully. In order to use these insanely powerful spells, you basically have to be prepared to grind like crazy as every level above 12 is essentially a spell charge for them.
* BonusLevelOfHell, in BonusLevelOfHell: In Wiz V. Contains a BonusBoss with the best item drops in the game.
* CharacterAlignment, [[{{In-universe}} in-game]]; InUniverse; on the good/evil axis. As explained in the first game's manual, a good PC helps an old lady across the street, a neutral PC crosses the street and helps an old lady across while doing so, an evil PC helps an old lady across the street for a fee, and [[EvenEvilHasStandards the evil they all oppose]] helps an old lady halfway across the street.



* EvilSorcerer: Werdna
* GuideDangIt: especially in ''V''.
** It's also combined with ViewersAreGeniuses, as the clue to one particularly annoying puzzle happens to be written in Latin. "Contra Dextra Avenue" means, roughly, [[spoiler:"Don't go right"]].

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* EvilSorcerer: Werdna
Werdna.
* GuideDangIt: especially Especially in ''V''.
**
''V''. It's also combined with ViewersAreGeniuses, as the clue to one particularly annoying puzzle happens to be written in Latin. "Contra Dextra Avenue" means, roughly, [[spoiler:"Don't go right"]].



* KatanasAreJustBetter, as the Muramasa blade easily outclasses the best non-samurai weapons.

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* KatanasAreJustBetter, as the KatanasAreJustBetter: The Muramasa blade easily outclasses the best non-samurai weapons.



* OldSaveBonus, notable in that ''2'' and ''3'' are practically impossible if you *don't* import a party that successfully completed the previous game.

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* OldSaveBonus, notable OldSaveBonus:
** Notable
in that ''2'' and ''3'' are practically impossible if you *don't* ''don't'' import a party that successfully completed the previous game.



* PurelyAestheticGender: The above description of character alignments adds that ''Wizardry'' is "an equal-opportunity universe where female adventurers are not only common, but have been known to help old men across the street!"

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* PurelyAestheticGender: PurelyAestheticGender:
**
The above description of character alignments adds that ''Wizardry'' is "an equal-opportunity universe where female adventurers are not only common, but have been known to help old men across the street!"



* StandardStatusEffects: Possibly a TropeMaker and also unusual in that these are really, ''really'' nasty - if your party leader gets poisoned or something, you're not standing right next to the dungeon exit, and you don't have a powerful priest handy to cure him, your leader is toast.

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* StandardStatusEffects: StandardStatusEffects:
**
Possibly a TropeMaker and also unusual in that these are really, ''really'' nasty - if your party leader gets poisoned or something, you're not standing right next to the dungeon exit, and you don't have a powerful priest handy to cure him, your leader is toast.



* TotalPartyKill: the dreaded Tiltowait and (to a lesser extent) Malikto spells. A number of enemies with magic resistance (like Greater Demons and the final boss in the first game) can resist these, though.
* UselessUsefulSpell: [[AvertedTrope Averted]] completely. Every spell is useful - traditional Useless Useful Spells being especially so.
** Some monsters later on have magic resistance out the wazoo and will ignore uber-nuke spells like Tiltowait, but a few debuff spells like Morlis/Mamorlis bypass magic resistance and make nasties like Greater Demons a whole lot easier. You won't see many other console games where you're ever better off bypassing the Big Damn Nuke in favor of a fear spell.

to:

* TotalPartyKill: the The dreaded Tiltowait and (to a lesser extent) Malikto spells. A number of enemies with magic resistance (like Greater Demons and the final boss in the first game) can resist these, though.
* UselessUsefulSpell: [[AvertedTrope Averted]] completely. Every spell is useful - traditional Useless Useful Spells being especially so.
**
so. Some monsters later on have magic resistance out the wazoo and will ignore uber-nuke spells like Tiltowait, but a few debuff spells like Morlis/Mamorlis bypass magic resistance and make nasties like Greater Demons a whole lot easier. You won't see many other console games where you're ever better off bypassing the Big Damn Nuke in favor of a fear spell.



* [[spoiler:AboveGoodAndEvil]]: [[spoiler:Literally, in the GoldenEnding]].

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* [[spoiler:AboveGoodAndEvil]]: AboveGoodAndEvil: [[spoiler:Literally, in the GoldenEnding]].



* GuideDangIt. Big time. Most players won't make it out of the first room without help. [[http://lparchive.org/Wizardry-IV/ And things only get worse from there.]]

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* GuideDangIt. GuideDangIt: Big time. Most players won't make it out of the first room without help. [[http://lparchive.org/Wizardry-IV/ And things only get worse from there.]]



* LevelGrinding averted as you now only level up at specific plot points. There are no experience points or any other tangible reward for winning battles against heroes.

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* LevelGrinding averted LevelGrinding: Averted as you now only level up at specific plot points. There are no experience points or any other tangible reward for winning battles against heroes.heroes.
* TheManyDeathsOfYou: There are lots and lots of ways to die in this game, death by hero notwithstanding. Basically, even by the standards of a NintendoHard series like this, Wizardry IV was infamously difficult, to the point where it's never been remade.



* NintendoHard doesn't do this justice. You face ninjas who can kill you instantly, mages who happily blow away your entire army with a single spell, thieves who will steal PlotCoupon items and run away (although you can hunt them down), and you have little for defense but a small Mook army (the same Mooks that are expendable in the other games) and a finite book of spells.
** All while being chased by a hostile spectre through confusing and unmappable non-euclidean mazes and having to solve fiendishly hard puzzles that render the game Unwinnable if you make the slightest mistake. While being killed by heroes. Did we mention that said spectre can walk through walls, stalks you relentlessly, and kills you instantly and automatically if it catches up to you? Also, you can save anywhere, which sounds great... but loading a save causes every hero group on the level to respawn. Generally, between you and the magic circle you need to heal and resummon monsters. Which means that the game can easily become unwinnable as a result of you ''saving your game''.
** TheManyDeathsOfYou, there are lots and lots of ways to die in this game, death by hero notwithstanding. Basically, even by the standards of a NintendoHard series like this, Wizardry IV was infamously difficult, to the point where it's never been remade.
* NotCompletelyUseless, there is only one monster Lord Hawkwind is afraid of...

to:

* NintendoHard doesn't do this justice. NintendoHard: You face ninjas who can kill you instantly, mages who happily blow away your entire army with a single spell, thieves who will steal PlotCoupon items and run away (although you can hunt them down), and you have little for defense but a small Mook army (the same Mooks that are expendable in the other games) and a finite book of spells.
**
spells. All while being chased by a hostile spectre through confusing and unmappable non-euclidean mazes and having to solve fiendishly hard puzzles that render the game Unwinnable if you make the slightest mistake. While being killed by heroes. Did we mention that said spectre can walk through walls, stalks you relentlessly, and kills you instantly and automatically if it catches up to you? Also, you can save anywhere, which sounds great... but loading a save causes every hero group on the level to respawn. Generally, between you and the magic circle you need to heal and resummon monsters. Which means that the game can easily become unwinnable as a result of you ''saving your game''.
** TheManyDeathsOfYou, there are lots and lots of ways to die in this game, death by hero notwithstanding. Basically, even by the standards of a NintendoHard series like this, Wizardry IV was infamously difficult, to the point where it's never been remade.
* NotCompletelyUseless, there NotCompletelyUseless: There is only one monster Lord Hawkwind is afraid of...



* PlatformHell, of sorts.
* TimedMission: The ghost of Trebor haunts the labyrinth that Werdna is entombed in. Trebor seeks revenge on Werdna, and will hunt him down. One touch from Trebor is an instant game over, without a fight. Adding to the brutality of this is the fact that, despite being a turn-based game, he moves in real time. Loading a save does reset him, however, as does moving to another floor. [[spoiler:Near the end, you'll find an artifact named Trebor's Rump; using this banishes Trebor's soul to the afterlife permanently, freeing you from this.]]
** Another, far stranger timer: you have a limited number of '''''keystrokes''''' to finish the game - even hitting keys that don't do anything deplete this limit! (Fortunately, that number is 999999; a fully completionist GoldenEnding run will only see it reduced to about 9995000 at most.)

to:

* PlatformHell, of PlatformHell: Of sorts.
* TimedMission: TimedMission:
**
The ghost of Trebor haunts the labyrinth that Werdna is entombed in. Trebor seeks revenge on Werdna, and will hunt him down. One touch from Trebor is an instant game over, without a fight. Adding to the brutality of this is the fact that, despite being a turn-based game, he moves in real time. Loading a save does reset him, however, as does moving to another floor. [[spoiler:Near the end, you'll find an artifact named Trebor's Rump; using this banishes Trebor's soul to the afterlife permanently, freeing you from this.]]
** Another, far stranger timer: you have a limited number of '''''keystrokes''''' ''keystrokes'' to finish the game - even hitting keys that don't do anything deplete this limit! (Fortunately, that number is 999999; 9999999; a fully completionist GoldenEnding run will only see it reduced to about 9995000 at most.)



* AmazingTechnicolorBattlefield: As part of the FinalBossNewDimension.



* {{Badass}} in 8, if Savant Guards follow you into the bank in Arnika, Larroc the bookish looking female bankteller will enter the fight, but she is unarmed. She in one instance punched one of them to death. She punched a robot with her bare fists until it exploded.
* BagOfSpilling, explained with long space voyages and crashing spaceships. Or the greediness of your hosts.

to:

* {{Badass}} in 8, if Savant Guards follow you into the bank in Arnika, Larroc the bookish looking female bankteller will enter the fight, but she is unarmed. She in one instance punched one of them to death. She punched a robot with her bare fists until it exploded.
* BagOfSpilling, explained
BagOfSpilling: Explained with long space voyages and crashing spaceships. Or the greediness of your hosts.



* [[BigBoosHaunt Big Boo's Haunt]]: The Isle of the Dead in ''6'' and Isle of Crypts in ''7''. The Sea Caves in ''8'' are a borderline example, with lots of crabs mixed in with the undead.

to:

* [[BigBoosHaunt Big Boo's Haunt]]: BigBoosHaunt: The Isle of the Dead in ''6'' and Isle of Crypts in ''7''. The Sea Caves in ''8'' are a borderline example, with lots of crabs mixed in with the undead.



** SwampsAreEvil: The swamp in ''8'' is home to some of the more evil enemies in the game.



* TheChosenOne: The party in ''8'' is revealed to be the "Third Messengers", which are the ones who will recover the Destinae Dominus from Marten's Tomb. All knowledge is contained in the Destinae Dominus, but it requires the helm of serenity to safely wield, lest the party learn all there is to know too soon go insane. The first and second messengers are the Dark Savant and the Mook, which wield the Astral Dominae and the Chaos Moliri, respectively. All three macguffins are needed to win the game.

to:

* TheChosenOne: TheChosenOne:
**
The party in ''8'' is revealed to be the "Third Messengers", which are the ones who will recover the Destinae Dominus from Marten's Tomb. All knowledge is contained in the Destinae Dominus, but it requires the helm of serenity to safely wield, lest the party learn all there is to know too soon go insane. The first and second messengers are the Dark Savant and the Mook, which wield the Astral Dominae and the Chaos Moliri, respectively. All three macguffins are needed to win the game.



* CosmicKeystone: The Cosmic Forge.

to:

* CosmicKeystone: CosmicKeystone:
**
The Cosmic Forge.



* DownTheDrain: The seafaring sections of 7 feature very tedious battles, while the underwater sections of 8 are irritating due to some very nasty residents, including [[ThatOneBoss Nessie]].

to:

* DownTheDrain: DownTheDrain:
**
The seafaring sections of 7 feature very tedious battles, while the underwater sections of 8 are irritating due to some very nasty residents, including [[ThatOneBoss Nessie]].



* EliteMooks: Later variations in enemy groups, often graduating to GoddamnedBats, if not DemonicSpiders.



** AmazingTechnicolorBattlefield: As part of the above.



* GameFavoredGender: Female characters get -2 Strength, +1 Personality and Karma: worse for melee, but better for psionics and divine magic. Interestingly, females get access to a number of useful pieces of armor and accessories that males do not, and have access to the gender-specific Valkyrie class. The only advantage males have is having a slightly easier time rolling stats for some of the classes, and that advantage pretty much disappears after a class change, or when playing ''Wizardry 8''.
** Women still get plenty of unique equipment in ''Wizardry 8''.
* [[spoiler: GodIsEvil]]: [[spoiler: The deified Phoonzang and the Dark Savant turn out to be one and the same.]]

to:

* GameFavoredGender: Female characters get -2 Strength, +1 Personality and Karma: worse for melee, but better for psionics and divine magic. Interestingly, females get access to a number of useful pieces of armor and accessories that males do not, and have access to the gender-specific Valkyrie class. The only advantage males have is having a slightly easier time rolling stats for some of the classes, and that advantage pretty much disappears after a class change, or when playing ''Wizardry 8''.
**
8''. Women still get plenty of unique equipment in ''Wizardry 8''.
* [[spoiler: GodIsEvil]]: GodIsEvil: [[spoiler: The deified Phoonzang and the Dark Savant turn out to be one and the same.]]



* HomosexualReproduction: The above happens even if you had an all-female party, and so Al-Sedexus took a woman instead.



* KillerRabbit: Faeries are horribly lethal in ''6'' and ''8''.
** Some of which may be [[NinjaPirateZombieRobot Faerie ninjas]].
* KingMook: Several of them, most notably the king crab and gregor in the monastery. The former is a giant crab and the latter is a giant roach; smaller versions of each creature infest the monastery.

to:

* KillerRabbit: Faeries are horribly lethal in ''6'' and ''8''.
**
''8''. Some of which may be [[NinjaPirateZombieRobot Faerie ninjas]].
* KingMook: Several of them, most notably the king crab and gregor Gregor in the monastery. The former is a giant crab and the latter is a giant roach; smaller versions of each creature infest the monastery.



* [[LevelUpAtIntimacy5 Level Down at Intimacy 5]], overlapping with HornyDevils.

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* [[LevelUpAtIntimacy5 LevelUpAtIntimacy5: Level Down at Intimacy 5]], overlapping down in this case. Overlapping with HornyDevils.



* LudicrousGibs in ''8''.

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* LudicrousGibs TheLostWoods: Any wilderness area in ''7'' aside from the mountains.
* LudicrousGibs: In
''8''.



* MechanicallyUnusualClass: The Bard is a hybrid rogue / caster. His gimmick are the various instruments, which he can use to casts various buffs and debuffs, at no mana cost (using stamina instead). With status effects being very dangerous in those games, it makes the bard a valuable asset.

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* MechanicallyUnusualClass: TheMaze: The 3D labyrinth Hall of Past in seven certainly qualifies. Also the Rattkin Funhouse, Rapax Castle (especially the King's Apartments), and pretty much every other dungeon area in all three games.
* MechaMooks: Savant minions, Battle Droids in the final dungeon of VII.
* MechanicallyUnusualClass:
**
The Bard is a hybrid rogue / caster. His gimmick are the various instruments, which he can use to casts various buffs and debuffs, at no mana cost (using stamina instead). With status effects being very dangerous in those games, it makes the bard a valuable asset.



* MonogenderMonsters: All Dane, Munk, Gorn, and Rattkin (until Wizardry 8) you meet are male, while the Helazoid are a specifically all-female race thanks to advanced technology.
** And all the Higardi raiders/bandits/cutthroats/etc in ''8''.
*** Although the Higardi roustabouts look a bit different from the other rogues.
* {{Mooks}} (There are multiple enemy types that increase in power and abilities of their members as you advance through the games)
** EliteMooks (Later variations in enemy groups, often graduating to GoddamnedBats, if not DemonicSpiders)
** MechaMooks (Savant minions, Battle Droids in the final dungeon of VII)
** NightOfTheLivingMooks (Undead of varying kinds are a staple of the games)
** SuperpoweredMooks (As you reach higher tiers of mook types, most of them will develop special abilities if they didn't have any before)

to:

* MonogenderMonsters: MonogenderMonsters:
**
All Dane, Munk, Gorn, and Rattkin (until Wizardry 8) you meet are male, while the Helazoid are a specifically all-female race thanks to advanced technology.
** And all All the Higardi raiders/bandits/cutthroats/etc in ''8''.
*** ** Although the Higardi roustabouts look a bit different from the other rogues.
* {{Mooks}} (There {{Mooks}}: There are multiple enemy types that increase in power and abilities of their members as you advance through the games)
** EliteMooks (Later variations in enemy groups, often graduating to GoddamnedBats, if not DemonicSpiders)
** MechaMooks (Savant minions, Battle Droids in the final dungeon of VII)
** NightOfTheLivingMooks (Undead of varying kinds are a staple of the games)
** SuperpoweredMooks (As you reach higher tiers of mook types, most of them will develop special abilities if they didn't have any before)
games.



* MultipleEndings, resulting in an OldSaveBonus. There is one exception: [[spoiler: if you [[HostageForMcGuffin choose the Astral Dominae over Vi Domina]]]] during the endgame of ''Crusaders'', you can't import to ''Wizardry 8''. [[TotalPartyKill But it isn't that surprising...]]

to:

* MultipleEndings, resulting MultipleEndings: Resulting in an OldSaveBonus. There is one exception: [[spoiler: if you [[HostageForMcGuffin choose the Astral Dominae over Vi Domina]]]] during the endgame of ''Crusaders'', you can't import to ''Wizardry 8''. [[TotalPartyKill But it isn't that surprising...]]]]
* NightOfTheLivingMooks: Undead of varying kinds are a staple of the games.



* NonStandardGameOver, if you act as a complete idiot with the BigBad of ''Bane of the Cosmic Forge'', the game rules you TooDumbToLive and opens a [[BottomlessPit pit]] under you for TotalPartyKill. The creators even include a [[HaveANiceDeath short explanation]] and a clue: 'take a look at the box'. [[spoiler: Yeah, you had to type in the name of the game or a variation of it.]]

to:

* NonStandardGameOver, if NonStandardGameOver: If you act as a complete idiot with the BigBad of ''Bane of the Cosmic Forge'', the game rules you TooDumbToLive and opens a [[BottomlessPit pit]] under you for TotalPartyKill. The creators even include a [[HaveANiceDeath short explanation]] and a clue: 'take a look at the box'. [[spoiler: Yeah, you had to type in the name of the game or a variation of it.]]



** HomosexualReproduction: The above happens even if you had an all-female party, and so Al-Sedexus took a woman instead.
* OldSaveBonus, characters could be imported from any of the previous games [[MultipleEndings non-bad endings]] to the next one, keeping some really useful items and alliances. (Although BagOfSpilling was used harshly between seven and eight, it was averted for items between six and seven: you could begin ''Crusaders'' with the Muramasa Blade and multiple Rod of Sprites.) You could save even at the end of 8, although a sequel is [[AuthorExistenceFailure highly unlikely]] and [[spoiler: the characters are gods]]
* OurDwarvesAreAllTheSame: Wizardry dwarves are par for the course, though they also make good priests.

to:

** HomosexualReproduction: The above happens even if you had an all-female party, and so Al-Sedexus took a woman instead.
* OldSaveBonus, characters OldSaveBonus: Characters could be imported from any of the previous games [[MultipleEndings non-bad endings]] to the next one, keeping some really useful items and alliances. (Although BagOfSpilling was used harshly between seven and eight, it was averted for items between six and seven: you could begin ''Crusaders'' with the Muramasa Blade and multiple Rod of Sprites.) You could save even at the end of 8, although a sequel is [[AuthorExistenceFailure highly unlikely]] and [[spoiler: the characters are gods]]
* OurDwarvesAreAllTheSame: OurDwarvesAreAllTheSame:
**
Wizardry dwarves are par for the course, though they also make good priests.



* TheSmurfettePrinciple: Private Sparkle is the only female Trynnie in Wizardry 8, and she isn't even found living with the rest of her kind, as she left Trynton to get help from the Umpani. Strongly averted with the many female Higardi and Rapax.



* TheLostWoods: Any wilderness area in ''7'' aside from the mountains.
* TheMaze, the 3D labyrinth Hall of Past in seven certainly qualifies. Also the Rattkin Funhouse, Rapax Castle (especially the King's Apartments), and pretty much every other dungeon area in all three games.

to:

* TheLostWoods: Any wilderness area SuperpoweredMooks: As you reach higher tiers of mook types, most of them will develop special abilities if they didn't have any before.
* SwampsAreEvil: The swamp
in ''7'' aside from ''8'' is home to some of the mountains.
* TheMaze,
more evil enemies in the 3D labyrinth Hall game.
* TempleOfDoom: The Isle
of Past Crypts. Justified in seven certainly qualifies. Also that it was ''designed'' to protect the Rattkin Funhouse, Rapax Castle (especially object resting at the King's Apartments), and pretty much every other dungeon area in all three games.bottom.



* TheSmurfettePrinciple: Private Sparkle is the only female Trynnie in Wizardry 8, and she isn't even found living with the rest of her kind, as she left Trynton to get help from the Umpani. Strongly averted with the many female Higardi and Rapax.
* TheVeryDefinitelyFinalDungeon: The Temple of Ramm in ''6'' and Isle of Crypts in ''7''. ''8'' oddly doesn't really have one, with Ascension Peak standing in for a final dungeon.
* TempleOfDoom: The Isle of Crypts. Justified in that it was ''designed'' to protect the object resting at the bottom.



* [[spoiler: TrickBoss, you might notice something is wrong, as there are two of him if you play on Expert.]]

to:

* [[spoiler: TrickBoss, you TrickBoss: You might notice something is wrong, as there are two of him if you play on Expert.]]



* UnusableEnemyEquipment, you have probably fought at least a hundred Rattkin Leaders with Vorpal blades until you actually find one. And then it is a letdown.
* UselessUsefulSpell, averted again, every spell is useful if you know where to use it. For example the hardest monsters could be killed by [[CriticalHit critical hits]] easily if you cast one of the seemingly less useful spell at them a couple of times.

to:

* UnusableEnemyEquipment, you UnusableEnemyEquipment: You have probably fought at least a hundred Rattkin Leaders with Vorpal blades until you actually find one. And then it is a letdown.
* UselessUsefulSpell, averted UselessUsefulSpell:
** Averted
again, every spell is useful if you know where to use it. For example the hardest monsters could be killed by [[CriticalHit critical hits]] easily if you cast one of the seemingly less useful spell at them a couple of times.



* TheVeryDefinitelyFinalDungeon: The Temple of Ramm in ''6'' and Isle of Crypts in ''7''. ''8'' oddly doesn't really have one, with Ascension Peak standing in for a final dungeon.



** BadassInDistress: She is found attacked by a Greater Demon. Once the party rescues her, she doesn't let them down.
** TheSmurfettePrinciple: The only female in both her parties, the active and previously-killed one.



* BadassInDistress: She is found attacked by a Greater Demon. Once the party rescues her, she doesn't let them down.



* FanDisservice: Randy's been turned into a zombie samurai, as shown when his chest is sliced open.



* TheSmurfettePrinciple: The only female in both her parties, the active and previously-killed one.



** FanDisservice: He's been turned into a zombie samurai, as shown when his chest is sliced open.
6th Oct '16 7:38:46 PM nombretomado
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A MMORPG called ''WizardryOnline'' was given a release in January 30th, 2013. Notable for being the first MMORPG with ''[[FinalDeath permadeath]]'' as a central concept -- AdaptationDecay will hopefully be averted; the team involved is the same team that created the very faithful ''VideoGame/ClassOfHeroes'' and ''WizardryLabyrinthOfLostSouls'', and have flat out stated they're mostly working on adding multiplayer to the existing games, with a stated goal of recapturing the early, lawless days of ''{{Everquest}}'' and ''UltimaOnline'' -- open PVP is also confirmed.

to:

A MMORPG called ''WizardryOnline'' was given a release in January 30th, 2013. Notable for being the first MMORPG with ''[[FinalDeath permadeath]]'' as a central concept -- AdaptationDecay will hopefully be averted; the team involved is the same team that created the very faithful ''VideoGame/ClassOfHeroes'' and ''WizardryLabyrinthOfLostSouls'', and have flat out stated they're mostly working on adding multiplayer to the existing games, with a stated goal of recapturing the early, lawless days of ''{{Everquest}}'' ''VideoGame/{{Everquest}}'' and ''UltimaOnline'' ''VideoGame/UltimaOnline'' -- open PVP is also confirmed.
22nd Aug '16 10:30:43 PM DeliciousTaffy
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Added DiffLines:

* ''Wizardry: Tale of the Forsaken Land (2001)''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Wizardry