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* TheFaceless: Because the game [[UnbrokenFirstPersonPerspective never leaves Scott's POV]], we never get to see his face.

to:

* TheFaceless: Because the game FeaturelessProtagonist: We don't learn anything about Scott Monroe because he [[HeroicMime never speaks]] and [[TheFaceless we never see his face]] because [[UnbrokenFirstPersonPerspective the game never leaves Scott's POV]], we never get his POV]] and there are no mirrors to see his face.model in. The only thing we know for sure is that he's [[WhiteMaleLead white]], as shown by his hands.
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Added DiffLines:

* TheFaceless: Because the game [[UnbrokenFirstPersonPerspective never leaves Scott's POV]], we never get to see his face.
Is there an issue? Send a MessageReason:
None


* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism.

to:

* InformedFlaw: A weird meta example. As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism.
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%%* {{Engrish}}

to:

%%* {{Engrish}}* {{Engrish}}: A lot of the Japanese characters speak with incredibly stereotypical accents.



%%* MightyWhitey: Scott Monroe.

to:

%%* * MightyWhitey: Scott Monroe.Monroe plays this trope almost painfully straight, being an American who becomes the successor to the head of a Japanese Yakuza family.
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''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the UsefulNotes/{{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the UsefulNotes/{{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] infamous for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.

to:

If you're looking for the sequel InNameOnly, try visiting InNameOnly sequel, see ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.



* EveryCarIsAPinto and ExplodingBarrels: The enemies set these off ''[[TooDumbToLive against themselves]]'' occasionally.

to:

* EveryCarIsAPinto EveryCarIsAPinto: At maximum, two shots ''anywhere'', and they explode and kill anyone nearby.
*
ExplodingBarrels: The enemies set these Going along well with the above, since they're everywhere too. Worse, the enemy is capable of setting them off ''[[TooDumbToLive against themselves]]'' occasionally.on accident, often [[TooDumbToLive taking themselves out]] while trying to shoot you.
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* HeroicMime: As expected, Scott. One has to wonder how he would have asked Sato

to:

* HeroicMime: As expected, Scott. One has to wonder how Scott, complete with cutscenes where people react as if he would have asked Sato tells them things despite never saying a word.



%%* {{Yakuza}}

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%%* {{Yakuza}}* {{Yakuza}}: You can count the number of people you meet who ''aren't'' affiliated with the Yakuza in some way on both hands with fingers left over.

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Removed: 13

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%%* HeroicMime: Scott

to:

%%* * HeroicMime: ScottAs expected, Scott. One has to wonder how he would have asked Sato



* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
* LockedDoor: ''Awful'', considering you shoot many locks open and these just '''won't''' ''budge''!

to:

* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
repeated.
* LockedDoor: ''Awful'', considering you shoot many locks open open, and these just '''won't''' ''budge''!won't budge.



%%* PoisonedWeapons

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%%* PoisonedWeapons* PoisonedWeapons: [[spoiler:Both Otori and Mariko]] are hit with these. Your choice of ending depends on whether you [[spoiler:save Tokai from Otori's wrath]], since he has an antidote.
* RegeneratingHealth: An interesting variant. RegeneratingShieldStaticHealth is inverted with health regenerating, while [[BodyArmorAsHitPoints armor protects from all damage]] but needs a new vest to replenish it. During sword duels, however, your health ''doesn't'' regenerate until they're over, due to the slower pace meaning that you'd be able to endure anything that anybody could hit you with during them.



* StandardFPSGuns: Few, with the notorious appearance of the broken katana for parrying in the role of the knife.

to:

* StandardFPSGuns: Few, with As standard as you get. Two pistol variants, a much stronger {{revolver|sAreJustBetter}}, two nearly-identical submachine guns, your choice of a pump-action or semi-automatic {{shotgun|sAreJustBetter}}, full-auto or burst-firing assault rifles, and a sniper rifle. The only real standout is that your QuickMelee option takes the notorious appearance form of the a broken katana for parrying in the role of the you normally use as a tanto during sword duels, rather than a bog-standard knife.



%%* WalkItOff

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Changed: 417

Removed: 88

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Removing pointless aversion, and also commenting out Zero Context Examples.


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* {{Engrish}}

to:

* %%* {{Engrish}}



* FiveManBand: The Sanro Kai!
** TheHero: Akira Matsubara
** TheLancer: Inoue Makoto
** TheSmartGuy: Kenzo Chiba
** TheBigGuy: Tetsuo Misumi
** TheChick: Mama San Reiko

to:

* %%* FiveManBand: The Sanro Kai!
** %%** TheHero: Akira Matsubara
** %%** TheLancer: Inoue Makoto
** %%** TheSmartGuy: Kenzo Chiba
** %%** TheBigGuy: Tetsuo Misumi
** %%** TheChick: Mama San Reiko



* HeirToTheDojo: Mariko
* HeroicMime: Scott

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* %%* HeirToTheDojo: Mariko
* %%* HeroicMime: Scott



* KatanasAreJustBetter: Averted.



* LeaningOnTheFourthWall:
-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''

to:

* %%* LeaningOnTheFourthWall:
-->''"You %%-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''



* MightyWhitey: Scott Monroe.
* MusicalSpoiler: Slightly off, though.
* {{Ninja}}: [[spoiler:The Komori]].
* NoOSHACompliance
* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
* RetiredBadass: Sato, maybe. Otori, definitely.

to:

* %%* MightyWhitey: Scott Monroe.
* %%* MusicalSpoiler: Slightly off, though.
* %%* {{Ninja}}: [[spoiler:The Komori]].
* %%* NoOSHACompliance
* %%* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
*
%%* PoisonedWeapons
%%*
RetiredBadass: Sato, maybe. Otori, definitely.



* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* SpaceFillingPath

to:

* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather %%* {{Seppuku}}: This triggered [[spoiler:[[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* %%* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* %%* SpaceFillingPath



* [[spoiler:TreacherousAdvisor: Harry Tanner.]]

to:

* %%* [[spoiler:TreacherousAdvisor: Harry Tanner.]]



* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
* WalkItOff
* {{Yakuza}}
* ZettaiRyouiki: Mariko and Mama San Satori.

to:

* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
*
%%* WalkItOff
* %%* {{Yakuza}}
* %%* ZettaiRyouiki: Mariko and Mama San Satori.
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* TheDevTeamThinksOfEverything: Enemies can be disarmed in gunfights, ''even before you gain the ability to do so via focus''. American enemies have unique lines for surrendering in this fashion.
Is there an issue? Send a MessageReason:
None


''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}.UsefulNotes/{{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
Is there an issue? Send a MessageReason:
None


''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
Is there an issue? Send a MessageReason:
None


If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.

to:

If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.
Is there an issue? Send a MessageReason:
Useful Notes/ pages are not tropes


* JapaneseHonorifics

Added: 284

Changed: 133

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* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].

to:

* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].


Added DiffLines:

* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
Is there an issue? Send a MessageReason:
None


* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).

to:

* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].
Is there an issue? Send a MessageReason:
None


''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheDevTeamThinksOfEverything: Enemies can be disarmed in gunfights, ''even before you gain the ability to do so via focus''. American enemies have unique lines for surrendering in this fashion.

Changed: 12

Removed: 17

Is there an issue? Send a MessageReason:
Removing zero context examples and misusage. Lady In Red is about a sexually enticing woman, such as The Vamp, Femme Fatale, or Heroic Seductress wearing a red dress. The character MUST have the personality and red dress to fit this trope.


You, Scott Monroe, begin the game viewing some fish with your fianceé, [[LadyInRed Miyu Sato]], right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].

to:

You, Scott Monroe, begin the game viewing some fish with your fianceé, [[LadyInRed Miyu Sato]], Sato, right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].



* LadyInRed: Miyu
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None


* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate

to:

* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerateregenerate.



* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism

to:

* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticismcriticism.



* KatanasAreJustBetter: Averted

to:

* KatanasAreJustBetter: AvertedAverted.



* MightyWhitey: Scott Monroe

to:

* MightyWhitey: Scott MonroeMonroe.

Added: 5108

Changed: 71

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[[redirect:Videogame/RedSteel1]]

to:

[[redirect:Videogame/RedSteel1]][[quoteright:176:http://static.tvtropes.org/pmwiki/pub/images/Red_Steel_wii1_1585.jpg]]

''Oh, [[ForcedTutorial look]] at those fish!'' Are they not pre-?

''Red Steel'' is not about fish, sorry.

You, Scott Monroe, begin the game viewing some fish with your fianceé, [[LadyInRed Miyu Sato]], right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].

You then follow your fianceé to Tokyo, where you get acknowledged as Sato's successor by the [[FiveManBand Sanro Kai]], a Yakuza board of directors (after shooting or slicing their subordinates), which then asks for your help in defeating Tokai, the BigBad and the one holding your fiancee captive. You proceed to slice, shoot, and/or spare ''his'' subordinates.

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.
----
!!This work contains examples of:
* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate
* BodyguardCrush: What got Miyu and Scott together.
* BreakableWeapons: All katanas may be broken. With the exception of [[spoiler:a couple enemies who use the Katana Giri against you when it gets stolen.]]
* CrateExpectations: Use them for cover, while they still hold.
* {{Engrish}}
* EveryCarIsAPinto and ExplodingBarrels: The enemies set these off ''[[TooDumbToLive against themselves]]'' occasionally.
* FissionMailed: At the beginning, [[spoiler:versus Ryuichi the first time, [[LockedInAFreezer in the fridge]]]], and so on...
* FiveManBand: The Sanro Kai!
** TheHero: Akira Matsubara
** TheLancer: Inoue Makoto
** TheSmartGuy: Kenzo Chiba
** TheBigGuy: Tetsuo Misumi
** TheChick: Mama San Reiko
* GratuitousJapanese: All the menu options are in English, but transliterated into katakana. Fortunately, pointing at them provides a translation.
* HeirToTheDojo: Mariko
* HeroicMime: Scott
* HostageForMacGuffin: Miyu for the Katana Giri, now! Starts fifteen minutes into the game and drives the whole plot.
* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism
* JapaneseHonorifics
* KatanasAreJustBetter: Averted
* LadyInRed: Miyu
* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
* LockedDoor: ''Awful'', considering you shoot many locks open and these just '''won't''' ''budge''!
* UsefulNotes/LosAngeles: Setting of the first third of the game.
* LeaningOnTheFourthWall:
-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''
* MafiaPrincess: Miyu, of the Yakuza variety, but a good girl.
* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).
* MightyWhitey: Scott Monroe
* MusicalSpoiler: Slightly off, though.
* {{Ninja}}: [[spoiler:The Komori]].
* NoOSHACompliance
* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
* RetiredBadass: Sato, maybe. Otori, definitely.
* ScriptedEvent: ''Everything''! The only thing you can change [[spoiler:is the ending, letting Tokai die or protecting him]].
* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* SpaceFillingPath
* StandardFPSGuns: Few, with the notorious appearance of the broken katana for parrying in the role of the knife.
* [[spoiler:TreacherousAdvisor: Harry Tanner.]]
* TooDumbToLive: Those guys with the shining white masks at the entirely dark corridor deserve a special mention, even when all shooting enemies are this at some level.
* VideoGameCaringPotential: You gain bonus honor points for sparing enemies--BlastingItOutOfTheirHands with your guns, or sheathing your weapons after emerging victorious in a sword fight.
* WalkItOff
* {{Yakuza}}
* ZettaiRyouiki: Mariko and Mama San Satori.
----
Is there an issue? Send a MessageReason:
None


[[redirect: Videogame/RedSteel1]]

to:

[[redirect: Videogame/RedSteel1]][[redirect:Videogame/RedSteel1]]
Is there an issue? Send a MessageReason:
None


[[redirect: Videogame/RedSteel1

to:

[[redirect: Videogame/RedSteel1Videogame/RedSteel1]]

Changed: 82

Removed: 5108

Is there an issue? Send a MessageReason:
None


[[quoteright:176:http://static.tvtropes.org/pmwiki/pub/images/Red_Steel_wii1_1585.jpg]]

''Oh, [[ForcedTutorial look]] at those fish!'' Are they not pre-?

''Red Steel'' is not about fish, sorry.

You, Scott Monroe, begin the game viewing some fish with your fianceé, [[LadyInRed Miyu Sato]], right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].

You then follow your fianceé to Tokyo, where you get acknowledged as Sato's successor by the [[FiveManBand Sanro Kai]], a Yakuza board of directors (after shooting or slicing their subordinates), which then asks for your help in defeating Tokai, the BigBad and the one holding your fiancee captive. You proceed to slice, shoot, and/or spare ''his'' subordinates.

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.
----
!!This work contains examples of:
* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate
* BodyguardCrush: What got Miyu and Scott together.
* BreakableWeapons: All katanas may be broken. With the exception of [[spoiler:a couple enemies who use the Katana Giri against you when it gets stolen.]]
* CrateExpectations: Use them for cover, while they still hold.
* {{Engrish}}
* EveryCarIsAPinto and ExplodingBarrels: The enemies set these off ''[[TooDumbToLive against themselves]]'' occasionally.
* FissionMailed: At the beginning, [[spoiler:versus Ryuichi the first time, [[LockedInAFreezer in the fridge]]]], and so on...
* FiveManBand: The Sanro Kai!
** TheHero: Akira Matsubara
** TheLancer: Inoue Makoto
** TheSmartGuy: Kenzo Chiba
** TheBigGuy: Tetsuo Misumi
** TheChick: Mama San Reiko
* GratuitousJapanese: All the menu options are in English, but transliterated into katakana. Fortunately, pointing at them provides a translation.
* HeirToTheDojo: Mariko
* HeroicMime: Scott
* HostageForMacGuffin: Miyu for the Katana Giri, now! Starts fifteen minutes into the game and drives the whole plot.
* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism
* JapaneseHonorifics
* KatanasAreJustBetter: Averted
* LadyInRed: Miyu
* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
* LockedDoor: ''Awful'', considering you shoot many locks open and these just '''won't''' ''budge''!
* UsefulNotes/LosAngeles: Setting of the first third of the game.
* LeaningOnTheFourthWall:
-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''
* MafiaPrincess: Miyu, of the Yakuza variety, but a good girl.
* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).
* MightyWhitey: Scott Monroe
* MusicalSpoiler: Slightly off, though.
* {{Ninja}}: [[spoiler:The Komori]].
* NoOSHACompliance
* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
* RetiredBadass: Sato, maybe. Otori, definitely.
* ScriptedEvent: ''Everything''! The only thing you can change [[spoiler:is the ending, letting Tokai die or protecting him]].
* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* SpaceFillingPath
* StandardFPSGuns: Few, with the notorious appearance of the broken katana for parrying in the role of the knife.
* [[spoiler:TreacherousAdvisor: Harry Tanner.]]
* TooDumbToLive: Those guys with the shining white masks at the entirely dark corridor deserve a special mention, even when all shooting enemies are this at some level.
* VideoGameCaringPotential: You gain bonus honor points for sparing enemies--BlastingItOutOfTheirHands with your guns, or sheathing your weapons after emerging victorious in a sword fight.
* WalkItOff
* {{Yakuza}}
* ZettaiRyouiki: Mariko and Mama San Satori.
----

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[[quoteright:176:http://static.tvtropes.org/pmwiki/pub/images/Red_Steel_wii1_1585.jpg]]

''Oh, [[ForcedTutorial look]] at those fish!'' Are they not pre-?

''Red Steel'' is not about fish, sorry.

You, Scott Monroe, begin the game viewing some fish with your fianceé, [[LadyInRed Miyu Sato]], right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].

You then follow your fianceé to Tokyo, where you get acknowledged as Sato's successor by the [[FiveManBand Sanro Kai]], a Yakuza board of directors (after shooting or slicing their subordinates), which then asks for your help in defeating Tokai, the BigBad and the one holding your fiancee captive. You proceed to slice, shoot, and/or spare ''his'' subordinates.

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.
----
!!This work contains examples of:
* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate
* BodyguardCrush: What got Miyu and Scott together.
* BreakableWeapons: All katanas may be broken. With the exception of [[spoiler:a couple enemies who use the Katana Giri against you when it gets stolen.]]
* CrateExpectations: Use them for cover, while they still hold.
* {{Engrish}}
* EveryCarIsAPinto and ExplodingBarrels: The enemies set these off ''[[TooDumbToLive against themselves]]'' occasionally.
* FissionMailed: At the beginning, [[spoiler:versus Ryuichi the first time, [[LockedInAFreezer in the fridge]]]], and so on...
* FiveManBand: The Sanro Kai!
** TheHero: Akira Matsubara
** TheLancer: Inoue Makoto
** TheSmartGuy: Kenzo Chiba
** TheBigGuy: Tetsuo Misumi
** TheChick: Mama San Reiko
* GratuitousJapanese: All the menu options are in English, but transliterated into katakana. Fortunately, pointing at them provides a translation.
* HeirToTheDojo: Mariko
* HeroicMime: Scott
* HostageForMacGuffin: Miyu for the Katana Giri, now! Starts fifteen minutes into the game and drives the whole plot.
* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism
* JapaneseHonorifics
* KatanasAreJustBetter: Averted
* LadyInRed: Miyu
* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
* LockedDoor: ''Awful'', considering you shoot many locks open and these just '''won't''' ''budge''!
* UsefulNotes/LosAngeles: Setting of the first third of the game.
* LeaningOnTheFourthWall:
-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''
* MafiaPrincess: Miyu, of the Yakuza variety, but a good girl.
* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).
* MightyWhitey: Scott Monroe
* MusicalSpoiler: Slightly off, though.
* {{Ninja}}: [[spoiler:The Komori]].
* NoOSHACompliance
* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
* RetiredBadass: Sato, maybe. Otori, definitely.
* ScriptedEvent: ''Everything''! The only thing you can change [[spoiler:is the ending, letting Tokai die or protecting him]].
* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* SpaceFillingPath
* StandardFPSGuns: Few, with the notorious appearance of the broken katana for parrying in the role of the knife.
* [[spoiler:TreacherousAdvisor: Harry Tanner.]]
* TooDumbToLive: Those guys with the shining white masks at the entirely dark corridor deserve a special mention, even when all shooting enemies are this at some level.
* VideoGameCaringPotential: You gain bonus honor points for sparing enemies--BlastingItOutOfTheirHands with your guns, or sheathing your weapons after emerging victorious in a sword fight.
* WalkItOff
* {{Yakuza}}
* ZettaiRyouiki: Mariko and Mama San Satori.
----
[[redirect: Videogame/RedSteel1
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Added DiffLines:

* VideoGameCaringPotential: You gain bonus honor points for sparing enemies--BlastingItOutOfTheirHands with your guns, or sheathing your weapons after emerging victorious in a sword fight.
Is there an issue? Send a MessageReason:
None


* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism

to:

* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the ResidentEvil4 VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism
Is there an issue? Send a MessageReason:
None


* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate

to:

* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate regenerate



* LosAngeles: Setting of the first third of the game.

to:

* LosAngeles: UsefulNotes/LosAngeles: Setting of the first third of the game.
Is there an issue? Send a MessageReason:
Misuse of trope


* EvilForeigner: While on the USA, the {{Yakuza}}. At Tokyo, [[spoiler:Harry, who even betrays ''you'']].
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None


http://static.tvtropes.org/pmwiki/pub/images/Red_Steel_wii1_1585.jpg

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http://static.[[quoteright:176:http://static.tvtropes.org/pmwiki/pub/images/Red_Steel_wii1_1585.jpg
jpg]]



''RedSteel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

If you're looking for the sequel InNameOnly, try visiting RedSteel2's page.

to:

''RedSteel'' ''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

If you're looking for the sequel InNameOnly, try visiting RedSteel2's ''VideoGame/RedSteel2'''s page.




to:

!!This work contains examples of:

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