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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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3[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/Red_Steel_wii1_1585.jpg]]
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5''Oh, [[ForcedTutorial look]] at those fish!'' Are they not pre-?
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7''Red Steel'' is not about fish, sorry.
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9You, Scott Monroe, begin the game viewing some fish with your fianceé, Miyu Sato, right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].
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11You then follow your fianceé to Tokyo, where you get acknowledged as Sato's successor by the [[FiveManBand Sanro Kai]], a Yakuza board of directors (after shooting or slicing their subordinates), which then asks for your help in defeating Tokai, the BigBad and the one holding your fiancee captive. You proceed to slice, shoot, and/or spare ''his'' subordinates.
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13''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the UsefulNotes/{{Wii}}. This game has become infamous for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
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15If you're looking for the InNameOnly sequel, see ''VideoGame/RedSteel2''. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.
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17!!This work contains examples of:
18* AdvertisedExtra: The DragonLady underboss Mama San Sasori shows up a lot in loading screens and promotional artwork, but is only an ArcVillain for the geisha house mission.
19* BigBad: Tokai is a rookie mob boss who successfully kills Sato, kidnaps Miyu, and goes after the rest of his inner circle to [[spoiler:avenge his father]].
20* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar that does not regenerate except by finding another vest.
21* BodyguardCrush: What got Miyu and Scott together.
22* BreakableWeapons: All katanas may be broken, with the exception of [[spoiler:a couple enemies who use the Katana Giri against you when it gets stolen.]] It's an unusual variation in that the weapons in question wear out through action undertaken by you, rather than just from simple use. In-story Scott still finds use for such a weapon as well, taking a broken sword after his first sword duel and using it together with his regular one until he eventually upgrades to a proper tanto.
23* CrateExpectations: Use them for cover, while they still hold.
24* {{Engrish}}: The vast majority of the Japanese characters speak with incredibly stereotypical accents.
25* EveryCarIsAPinto: At maximum, two shots ''anywhere'', and they explode and kill anyone nearby.
26* ExplodingBarrels: Going along well with the above, since they're everywhere too. Worse, the enemy is capable of setting them off on accident, often [[TooDumbToLive taking themselves out]] while trying to shoot you.
27* FeaturelessProtagonist: Scott Monroe is this. You can see that he's [[WhiteMaleLead white]] from his hands, but that's all the player learns about him. He [[HeroicMime never speaks]], and [[TheFaceless we never see his face]] because [[UnbrokenFirstPersonPerspective the game never leaves his POV]] and there are no mirrors to see his model in.
28* FinalBoss: [[spoiler:The last potential enemy of the game is Otori, who plans to kill Tokai to avenge the poisoning of his daughter even though Tokai has the antidote. The endings change based on whether you step in to stop Otori or let him kill Tokai]].
29* FissionMailed: At the beginning, [[spoiler:versus Ryuichi the first time, [[LockedInAFreezer in the fridge]]]], and so on...
30* GratuitousJapanese: All the menu options are in English, but transliterated into katakana. Fortunately, pointing at them provides a translation.
31%%* HeirToTheDojo: Mariko
32* HeroicMime: As expected, Scott, complete with cutscenes where people react as if he tells them things despite never saying a word.
33* HostageForMacGuffin: Miyu for the Katana Giri, now! Starts fifteen minutes into the game and drives the whole plot.
34* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated.
35* LockedDoor: ''Awful'', considering you shoot many locks open, and these just won't budge.
36* UsefulNotes/LosAngeles: Setting of the first third of the game.
37%%* LeaningOnTheFourthWall:
38%%-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''
39* MafiaPrincess: Miyu, of the Yakuza variety, but a good girl.
40* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. [[AvertedTrope You gain nothing from having high Honor]].
41* MightyWhitey: Scott Monroe plays this trope almost painfully straight, being a white American who becomes the successor to the head of a Japanese Yakuza family. His Japanese allies throughout the game are constantly showering him with praise, whether it's complimenting his sword/gun skills or his character.
42%%* MusicalSpoiler: Slightly off, though.
43* MyMasterRightOrWrong: Even after Scott learns that Sato is a Yakuza boss, he stil follows his client's instructions and wishes. It helps that Sato was trying to go legitimate and that his daughter was kidnapped.
44%%* {{Ninja}}: [[spoiler:The Komori]].
45%%* NoOSHACompliance
46%%* OldMaster: Otori, master of the dojo.
47* PoisonedWeapons: [[spoiler:Both Otori and Mariko]] are hit with these. Your choice of ending depends on whether you [[spoiler:save Tokai from Otori's wrath]], since he has an antidote.
48* RegeneratingHealth: An interesting variant. RegeneratingShieldStaticHealth is inverted in normal gameplay, with health regenerating while [[BodyArmorAsHitPoints armor protects from all damage]] but needs a new vest to replenish it. During sword duels, however, your health ''doesn't'' regenerate until they're over, due to their generally slower pace meaning that you'd otherwise be able to endure anything that anybody could hit you with during them.
49%%* RetiredBadass: Sato, maybe. Otori, definitely.
50* ScriptedEvent: ''Everything''! The only thing you can change [[spoiler:is the ending, letting Tokai die or protecting him]].
51%%* {{Seppuku}}: This triggered [[spoiler:[[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
52%%* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
53%%* SpaceFillingPath
54* StandardFPSGuns: As standard as you get. Two pistol variants, a much stronger {{revolver|sAreJustBetter}}, two nearly-identical submachine guns, your choice of a pump-action or semi-automatic {{shotgun|sAreJustBetter}}, full-auto or burst-firing assault rifles, and a sniper rifle. The only real standout is that your QuickMelee option takes the form of shanking people with your tanto rather than a more standard knife or smacking people [[PistolWhipping with your gun]].
55%%* [[spoiler:TreacherousAdvisor: Harry Tanner.]]
56* TooDumbToLive: Those guys with the shining white masks at the entirely dark corridor deserve a special mention, even when all shooter enemies are this at some level.
57* TheyLookJustLikeEveryoneElse: The BigBad Tokai is only mentioned in passing for most of the game, but finally appears as a fairly average-looking young man (incidentally, the same one who shows up sometimes on loading screens).
58* VideoGameCaringPotential: You gain bonus honor points for sparing enemies--BlastingItOutOfTheirHands with your guns, or sheathing your weapons after emerging victorious in a sword fight.
59* {{Yakuza}}: You can count the number of people you meet who ''aren't'' affiliated with the Yakuza in some way on both hands with fingers left over.

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